BrainStorm Operations is a multi-media production company run by Keith Alban and Sven Klitsch that specializes in down-tempo music and soundscapes. They operate both live performances and a studio to develop, compose, produce, and market high definition audio. Their live performances include ambient, lounge, chillout, chillhouse, and deep trance styles. In the studio they offer services like music for apps, games, films, TV, and websites. They also develop products like sampler CDs, spoken audio stories, audio branding, and marketing/advertising services.
The document is about Sound of Music, an Indian company that provides audio-visual solutions, automation, and design services. It summarizes Sound of Music's offerings such as high quality audio systems, home cinema, hotel media modules, invisible sound systems, media centers, compact systems, all-weather systems, home and hotel automation, designer AV furniture, custom installations, and design services. It also lists some of Sound of Music's brand partners and prominent clients over the last 10 years.
Demystifying Sonic Branding and IdentityNoel Franus
What do we know about sound? What don't we know about sound? How can we better leverage sound as a tool for valuable customer experiences? Noel Franus and Martyn Ware of Sonic ID simplify the concepts of "sonic branding" and "audio identity" for the DMI Synergy Conference in Cincinnati, June 2008.
Bose is an American privately held company known for high-quality audio equipment. It was founded in 1964 and is headquartered in Massachusetts. Bose pioneered technologies like noise-canceling headphones and Acoustic Waveguide speaker systems. While known for home audio products, it also provides commercial audio-visual solutions. Bose has a strong brand image but also receives some criticism for its premium pricing. It aims to provide superior sound quality and performance through extensive research and development efforts.
The wireless audio device market is fueled by strong growth in Bluetooth speakers in the lower end of the price spectrum and multiroom audio at the premium end.
According to Strategy Analytics,
- Home Audio device shipments including Integrated HiFi Systems, AV Receivers, Docking Stations, Wireless Speakers and Soundbars will exceed 80 million units globally in 2015 from just over 70 million in 2014.
- Wireless Speakers will account for close to 50% of all Home Audio shipments in 2015. Bluetooth only speakers dominate with around 65% share of sales although the number of Wi-Fi and Wi-Fi/Bluetooth models is expanding as interest in multi-room audio grows.
- Global shipments of Soundbars will grow 36% in 2015 to reach 15 million units as TV manufacturers and audio specialists add new products and features to their line up.
In this report, you will also learn about the key market trends, competitions and how Sonos is keeping its leading position.
Personal Mobile Learning, a distance learning device using DVB technologyKumara Sadana Putra
APTECS 2nd ITS international conference
Surabaya, Indonesia Aug '10
Personal Mobile Learning, a distance learning device. Designated to answer distance learning problem, start from teaching-learning problem, sometimes lecture in some condition, must absent in class, but the student need to earn the knowledge. Author indicated that time and place dimension sometime became barrier in educational world. So there’s opportunity in blue ocean area, to create a product which can be use to help teaching-learning process eventhough lecture and student in not in the same time & place. Thanks to fenomenal broadcast system innovation technology, DVB (Digital Video Broadcast), which can support personal broadcast methods to receive and transmit video, audio, image. User must only have a laptop and this set-up-box, no need a complete broadcast system product, so they can enjoy distance learning in their area. Personal Mobile Learning is a whole process in a product design. But the different is the methods, the starting point is not from the problem identification, but from the innovative technology finding then try to find idea in product apllication. Beside the design & technology, ergonomy and aesthetic still the main design consideration of this product. The image design are taken from keywords “simple-futuristic” style. The design process include sketch-rendering-modelling-prototyping
Ray Dolby was an American inventor and audio engineer who founded Dolby Laboratories. He is known for inventing noise reduction and surround sound technologies like Dolby Digital and Dolby Atmos used in movie theaters, TVs, and home audio equipment to provide an immersive sound experience. Dolby Labs technologies enhanced the audio quality and sound reproduction in theaters like the Dolby Theatre in Los Angeles.
This document is a survey asking about music preferences and ideas for a music video, including favorite music styles, ideal shooting locations, and whether the video should be performance, narrative or concept based. Respondents are given multiple choice options to select from for each question.
My target audience for an R&B artist's album cover would be fans of R&B music between the ages of 18-35. The album cover needs to showcase the artist's style and sound through vibrant colors and imagery that resonate with younger music listeners. An effective cover will attract the target demographic by communicating the artist's vibe and message in a visually appealing way.
The document is about Sound of Music, an Indian company that provides audio-visual solutions, automation, and design services. It summarizes Sound of Music's offerings such as high quality audio systems, home cinema, hotel media modules, invisible sound systems, media centers, compact systems, all-weather systems, home and hotel automation, designer AV furniture, custom installations, and design services. It also lists some of Sound of Music's brand partners and prominent clients over the last 10 years.
Demystifying Sonic Branding and IdentityNoel Franus
What do we know about sound? What don't we know about sound? How can we better leverage sound as a tool for valuable customer experiences? Noel Franus and Martyn Ware of Sonic ID simplify the concepts of "sonic branding" and "audio identity" for the DMI Synergy Conference in Cincinnati, June 2008.
Bose is an American privately held company known for high-quality audio equipment. It was founded in 1964 and is headquartered in Massachusetts. Bose pioneered technologies like noise-canceling headphones and Acoustic Waveguide speaker systems. While known for home audio products, it also provides commercial audio-visual solutions. Bose has a strong brand image but also receives some criticism for its premium pricing. It aims to provide superior sound quality and performance through extensive research and development efforts.
The wireless audio device market is fueled by strong growth in Bluetooth speakers in the lower end of the price spectrum and multiroom audio at the premium end.
According to Strategy Analytics,
- Home Audio device shipments including Integrated HiFi Systems, AV Receivers, Docking Stations, Wireless Speakers and Soundbars will exceed 80 million units globally in 2015 from just over 70 million in 2014.
- Wireless Speakers will account for close to 50% of all Home Audio shipments in 2015. Bluetooth only speakers dominate with around 65% share of sales although the number of Wi-Fi and Wi-Fi/Bluetooth models is expanding as interest in multi-room audio grows.
- Global shipments of Soundbars will grow 36% in 2015 to reach 15 million units as TV manufacturers and audio specialists add new products and features to their line up.
In this report, you will also learn about the key market trends, competitions and how Sonos is keeping its leading position.
Personal Mobile Learning, a distance learning device using DVB technologyKumara Sadana Putra
APTECS 2nd ITS international conference
Surabaya, Indonesia Aug '10
Personal Mobile Learning, a distance learning device. Designated to answer distance learning problem, start from teaching-learning problem, sometimes lecture in some condition, must absent in class, but the student need to earn the knowledge. Author indicated that time and place dimension sometime became barrier in educational world. So there’s opportunity in blue ocean area, to create a product which can be use to help teaching-learning process eventhough lecture and student in not in the same time & place. Thanks to fenomenal broadcast system innovation technology, DVB (Digital Video Broadcast), which can support personal broadcast methods to receive and transmit video, audio, image. User must only have a laptop and this set-up-box, no need a complete broadcast system product, so they can enjoy distance learning in their area. Personal Mobile Learning is a whole process in a product design. But the different is the methods, the starting point is not from the problem identification, but from the innovative technology finding then try to find idea in product apllication. Beside the design & technology, ergonomy and aesthetic still the main design consideration of this product. The image design are taken from keywords “simple-futuristic” style. The design process include sketch-rendering-modelling-prototyping
Ray Dolby was an American inventor and audio engineer who founded Dolby Laboratories. He is known for inventing noise reduction and surround sound technologies like Dolby Digital and Dolby Atmos used in movie theaters, TVs, and home audio equipment to provide an immersive sound experience. Dolby Labs technologies enhanced the audio quality and sound reproduction in theaters like the Dolby Theatre in Los Angeles.
This document is a survey asking about music preferences and ideas for a music video, including favorite music styles, ideal shooting locations, and whether the video should be performance, narrative or concept based. Respondents are given multiple choice options to select from for each question.
My target audience for an R&B artist's album cover would be fans of R&B music between the ages of 18-35. The album cover needs to showcase the artist's style and sound through vibrant colors and imagery that resonate with younger music listeners. An effective cover will attract the target demographic by communicating the artist's vibe and message in a visually appealing way.
FundForum LatAm 2012--Brazil capital demand, risks Conference (2012 11 27)mmclelland
The document summarizes a presentation on unfilled capital demand in Brazil. It discusses economic data showing growth in GDP components, imports/exports, production, and inputs. It analyzes capital market data on equity/debt issuances and returns. The presentation concludes that optimal Brazilian investment opportunities in 2012 included mid-market private equity focused on growth and mature firms in Brazil's domestic economy, with an emphasis on planned liquidity and management events.
This document provides information about the Management Program for Executives (MPE) offered by SVKM's NMIMS University in Bangalore. It is a 20-month weekend program that leads to a PGDBM degree. The MPE is designed for working professionals to upgrade their knowledge and skills while continuing their careers. It uses a blended pedagogy of interactive classes, case studies, simulations and a live company project. The curriculum covers key business functions and electives. Participants must regularly attend classes, participate in group work, complete assignments and adhere to the study plan to successfully complete the program which runs from June 2013 to March 2015.
The document describes a process for students to create a rubric for evaluating self-questioning as a reading strategy. First, students were taught the steps of self-questioning and practiced explaining how they use it. Then students analyzed sample student work applying self-questioning to different texts and categorized them as high, medium, or low quality. The students then wrote descriptions of what made each sample exemplify its category level to inform the creation of a rubric.
The Maya people called the cocoa tree cacahuaquchtl and cocoa, from which chocolate is created, originated in the Amazon at least 4,000 years ago. The cocoa pod was often represented in Maya religious rituals and texts referred to cocoa as the food of the gods. According to Maya legend, the gods descended from heaven on a beam of light carrying a stolen cocoa tree from paradise. While chocolate may no longer literally be the food of the gods, its earthly delights as a ingredient in candies, ice creams, brownies and more are undeniable for chocoholics.
The document provides tips from the Tulare County Health & Human Services Agency on staying safe during the summer heat. It recommends wearing loose, light colored clothing, staying indoors when it's extremely hot, staying hydrated by drinking water, and checking on family and friends who may be vulnerable to heat-related illnesses. Safety precautions are important for all ages, as heat can be dangerous, so people should take the necessary steps to beat the heat.
The document discusses different aspects of audio production such as sound studio design considerations for different types of recordings, common audio file formats, surround sound systems, phone line quality issues for radio call-ins, sound effects creation processes, and the typical stages of sound production including recording, editing, mixing, and mastering. It also briefly covers concepts like dynamic range and limiting and suggests sources to research audio production job roles.
David Christensen prepared an audio production presentation covering basics of audio recording and production. The presentation discusses analog vs digital audio, digital file formats, microphones, recording levels, stereo recording techniques, equalization, compression, and preparing demo recordings. It provides information on topics like sample rates, bit depths, microphone pickup patterns and placement, normalizing levels between tracks, and formats for demo recordings. The overall goal is to educate musicians on audio production techniques for high quality demo recordings.
Helpful tools and techniques for producing high-quality demo recordings. Produced for participants of Centrum's music workshops by David Christensen. Learn more at www.centrum.org,or at www.david-christensen.com
I created this presentation for the OpenTech 2009 conference at the University of London on 4 July 2009. The talk shows how to create radio drama in instances where the participants are separated geographically, by using VoIP (Skype in this case). The content is based on experience working with the Radio Riel Players in the virtual world of Second Life.
App Academy Oslo is a startup founded by Inge Andre Sandvik that began as a mobile social jukebox app but evolved into a real-time music platform called Soundrop. Soundrop allows users to discover and share music experiences together across devices. It solves problems for music streaming services and labels by increasing engagement and traffic. The company has grown significantly, raising $3 million from Spotify investors and reaching over 300 million streams. Soundrop offers analytics and promotional tools to help artists and labels connect with fans and accelerate traffic to Spotify. The company's mission is to help people find and enjoy engaging music moments through social collaboration.
Hani R. Sidrak is an Egyptian music composer, arranger, pianist, and video editor with over 25 years of experience. He holds a PhD in Music from Helwan University and has extensive experience composing, arranging, and performing music. He has worked as a video editor for numerous TV stations in Kuwait and Egypt. His areas of expertise include music composition, piano tuning, visual and audio editing, and instruction.
Just Add Beats: STEAM Learning Through Audio Recording presented at Texas STE...Andrew Karnavas
How do we prepare kids from a young age for their roles in designing the future? How do we promote media literacy, entrepreneurship, and leveraging new technology to tell our stories, make our voices heard, and make the world a better place?
Audio!
Tools for recording and distributing professional quality audio are more affordable and accessible than ever, which means kids don’t have to wait until they are adults to get hands-on experience. With the right tools and curriculum, schools and other learning centers have the opportunity to foster students’ creative musical thoughts, stories, and inventions in an audio maker space. Welcome to Just Add Beats, creative audio production camps and school programs for kids.
This document discusses the role and importance of audio in mobile games. It notes that while graphics quality in mobile games has increased significantly from 1997 to 2009, audio quality has decreased. However, audio is boundless and subliminal, and can be used to create a sense of control, accomplishment, and human connection that enhances gameplay. The document recommends using professional audio formats and headphones for quality audio, and suggests audio could be better utilized in mobile games through soundtracks, in-game music purchases, and voice interactions.
This document is a resume for Nick Pavey that outlines his work experience in sound editing and mixing for films and television shows from 2011 to present as a freelancer. It also details his previous experience from 2005 to 2008 as a sample editor and programmer for EastWest, one of the world's leading producers of virtual instruments. The resume provides a concise listing of Nick Pavey's relevant skills and qualifications for sound-related work in the entertainment industry.
Plein Soleil is a live concert/party series featuring DJ performances by Krikor and Chloé. They will perform their music live and then DJ to keep the party going. At least one artist will perform each month. The first event is scheduled for July 3-18 in Beijing, Shanghai, and Hong Kong. The project aims to promote the artists, their music, and build an online community through branded websites, social media, video streaming, and merchandise. Sponsorship packages are available to support the tour and help promote sponsors.
This document provides examples of audio branding work done by Push Button Productions. It includes case studies for various clients across different industries seeking to develop custom audio branding elements. Examples include creating original music and soundtracks to represent brands like Ron Jon Surf Shop, Sapporo beer, and HuHot Mongolian Grill. The document also outlines criteria for effective audio branding and how audio can be incorporated through elements like brand voice, music, logos, and experiential sound.
Ryan Jay is an experienced freelance audio mixer and sound recordist with over 10 years of experience in professional audio production. He owns and operates Recall Sound Production, providing location sound recording, audio mixing, and post production services for film, television, live events and corporate clients. His resume highlights his audio equipment, software skills, and experience in live and studio recording, sound design, and working on a variety of productions.
The document is a glossary of terms related to sound design and production for computer games. It contains definitions for over 20 key terms, sourced from online references. For each term, the student provides a short definition from an online source, along with a description of how the term relates to their own production work for computer games. The glossary covers areas such as sound file formats, audio limitations, recording and playback systems, MIDI, sampling, and more. It serves to both define industry terminology and illustrate how those concepts are applied in the student's coursework.
Presenter: Amar Chadgar, Interaction Designer, frog design
Sound is an essential part of human experience. Whether it is a reactive, proactive, or a byproduct of use, sound is an essential medium to enhance the experience of the products & services we create. But most of what we - as designers - have been designing has been devoid of sound. We define shape, color, motion, behavior etc. but we rarely pay attention to sound. But it’s not that we don’t care about it. We just take it all for granted.
Un-muting Design explores the impact that sound has on design and how we can be more mindful of sound in the way our design is experienced.
FundForum LatAm 2012--Brazil capital demand, risks Conference (2012 11 27)mmclelland
The document summarizes a presentation on unfilled capital demand in Brazil. It discusses economic data showing growth in GDP components, imports/exports, production, and inputs. It analyzes capital market data on equity/debt issuances and returns. The presentation concludes that optimal Brazilian investment opportunities in 2012 included mid-market private equity focused on growth and mature firms in Brazil's domestic economy, with an emphasis on planned liquidity and management events.
This document provides information about the Management Program for Executives (MPE) offered by SVKM's NMIMS University in Bangalore. It is a 20-month weekend program that leads to a PGDBM degree. The MPE is designed for working professionals to upgrade their knowledge and skills while continuing their careers. It uses a blended pedagogy of interactive classes, case studies, simulations and a live company project. The curriculum covers key business functions and electives. Participants must regularly attend classes, participate in group work, complete assignments and adhere to the study plan to successfully complete the program which runs from June 2013 to March 2015.
The document describes a process for students to create a rubric for evaluating self-questioning as a reading strategy. First, students were taught the steps of self-questioning and practiced explaining how they use it. Then students analyzed sample student work applying self-questioning to different texts and categorized them as high, medium, or low quality. The students then wrote descriptions of what made each sample exemplify its category level to inform the creation of a rubric.
The Maya people called the cocoa tree cacahuaquchtl and cocoa, from which chocolate is created, originated in the Amazon at least 4,000 years ago. The cocoa pod was often represented in Maya religious rituals and texts referred to cocoa as the food of the gods. According to Maya legend, the gods descended from heaven on a beam of light carrying a stolen cocoa tree from paradise. While chocolate may no longer literally be the food of the gods, its earthly delights as a ingredient in candies, ice creams, brownies and more are undeniable for chocoholics.
The document provides tips from the Tulare County Health & Human Services Agency on staying safe during the summer heat. It recommends wearing loose, light colored clothing, staying indoors when it's extremely hot, staying hydrated by drinking water, and checking on family and friends who may be vulnerable to heat-related illnesses. Safety precautions are important for all ages, as heat can be dangerous, so people should take the necessary steps to beat the heat.
The document discusses different aspects of audio production such as sound studio design considerations for different types of recordings, common audio file formats, surround sound systems, phone line quality issues for radio call-ins, sound effects creation processes, and the typical stages of sound production including recording, editing, mixing, and mastering. It also briefly covers concepts like dynamic range and limiting and suggests sources to research audio production job roles.
David Christensen prepared an audio production presentation covering basics of audio recording and production. The presentation discusses analog vs digital audio, digital file formats, microphones, recording levels, stereo recording techniques, equalization, compression, and preparing demo recordings. It provides information on topics like sample rates, bit depths, microphone pickup patterns and placement, normalizing levels between tracks, and formats for demo recordings. The overall goal is to educate musicians on audio production techniques for high quality demo recordings.
Helpful tools and techniques for producing high-quality demo recordings. Produced for participants of Centrum's music workshops by David Christensen. Learn more at www.centrum.org,or at www.david-christensen.com
I created this presentation for the OpenTech 2009 conference at the University of London on 4 July 2009. The talk shows how to create radio drama in instances where the participants are separated geographically, by using VoIP (Skype in this case). The content is based on experience working with the Radio Riel Players in the virtual world of Second Life.
App Academy Oslo is a startup founded by Inge Andre Sandvik that began as a mobile social jukebox app but evolved into a real-time music platform called Soundrop. Soundrop allows users to discover and share music experiences together across devices. It solves problems for music streaming services and labels by increasing engagement and traffic. The company has grown significantly, raising $3 million from Spotify investors and reaching over 300 million streams. Soundrop offers analytics and promotional tools to help artists and labels connect with fans and accelerate traffic to Spotify. The company's mission is to help people find and enjoy engaging music moments through social collaboration.
Hani R. Sidrak is an Egyptian music composer, arranger, pianist, and video editor with over 25 years of experience. He holds a PhD in Music from Helwan University and has extensive experience composing, arranging, and performing music. He has worked as a video editor for numerous TV stations in Kuwait and Egypt. His areas of expertise include music composition, piano tuning, visual and audio editing, and instruction.
Just Add Beats: STEAM Learning Through Audio Recording presented at Texas STE...Andrew Karnavas
How do we prepare kids from a young age for their roles in designing the future? How do we promote media literacy, entrepreneurship, and leveraging new technology to tell our stories, make our voices heard, and make the world a better place?
Audio!
Tools for recording and distributing professional quality audio are more affordable and accessible than ever, which means kids don’t have to wait until they are adults to get hands-on experience. With the right tools and curriculum, schools and other learning centers have the opportunity to foster students’ creative musical thoughts, stories, and inventions in an audio maker space. Welcome to Just Add Beats, creative audio production camps and school programs for kids.
This document discusses the role and importance of audio in mobile games. It notes that while graphics quality in mobile games has increased significantly from 1997 to 2009, audio quality has decreased. However, audio is boundless and subliminal, and can be used to create a sense of control, accomplishment, and human connection that enhances gameplay. The document recommends using professional audio formats and headphones for quality audio, and suggests audio could be better utilized in mobile games through soundtracks, in-game music purchases, and voice interactions.
This document is a resume for Nick Pavey that outlines his work experience in sound editing and mixing for films and television shows from 2011 to present as a freelancer. It also details his previous experience from 2005 to 2008 as a sample editor and programmer for EastWest, one of the world's leading producers of virtual instruments. The resume provides a concise listing of Nick Pavey's relevant skills and qualifications for sound-related work in the entertainment industry.
Plein Soleil is a live concert/party series featuring DJ performances by Krikor and Chloé. They will perform their music live and then DJ to keep the party going. At least one artist will perform each month. The first event is scheduled for July 3-18 in Beijing, Shanghai, and Hong Kong. The project aims to promote the artists, their music, and build an online community through branded websites, social media, video streaming, and merchandise. Sponsorship packages are available to support the tour and help promote sponsors.
This document provides examples of audio branding work done by Push Button Productions. It includes case studies for various clients across different industries seeking to develop custom audio branding elements. Examples include creating original music and soundtracks to represent brands like Ron Jon Surf Shop, Sapporo beer, and HuHot Mongolian Grill. The document also outlines criteria for effective audio branding and how audio can be incorporated through elements like brand voice, music, logos, and experiential sound.
Ryan Jay is an experienced freelance audio mixer and sound recordist with over 10 years of experience in professional audio production. He owns and operates Recall Sound Production, providing location sound recording, audio mixing, and post production services for film, television, live events and corporate clients. His resume highlights his audio equipment, software skills, and experience in live and studio recording, sound design, and working on a variety of productions.
The document is a glossary of terms related to sound design and production for computer games. It contains definitions for over 20 key terms, sourced from online references. For each term, the student provides a short definition from an online source, along with a description of how the term relates to their own production work for computer games. The glossary covers areas such as sound file formats, audio limitations, recording and playback systems, MIDI, sampling, and more. It serves to both define industry terminology and illustrate how those concepts are applied in the student's coursework.
Presenter: Amar Chadgar, Interaction Designer, frog design
Sound is an essential part of human experience. Whether it is a reactive, proactive, or a byproduct of use, sound is an essential medium to enhance the experience of the products & services we create. But most of what we - as designers - have been designing has been devoid of sound. We define shape, color, motion, behavior etc. but we rarely pay attention to sound. But it’s not that we don’t care about it. We just take it all for granted.
Un-muting Design explores the impact that sound has on design and how we can be more mindful of sound in the way our design is experienced.
The document discusses seven student projects from the Information Experience Design and Design Products programs that were showcased in an exhibit exploring the relationship between people, sounds, objects, and technology. The projects included The Translation of Sound, XOXX Composer, Dial Player, Whym App, Sonicbells, Sonic Motion, and Ear-Dar.
If you like the Warcraft movie 2016, why not talk like an orc and have fun in your calls with friend?
With AV Voice Changer Software Diamond, you can change your voice in real time, talking via any VoIP programs.
The document describes a new software solution called Lollipop that aims to streamline the video game recording process. It consists of integrated recording, script, editing and delivery tools for both Mac and iPad. The solution aims to reduce costs for studios by eliminating the need for expensive equipment and specialized engineers. It has the potential to save studios over 50 hours per project and generate millions in annual revenue by addressing an untapped market opportunity. The founder is seeking $500k to fund the initial development phases.
The document describes a new software solution called Lollipop that aims to streamline the video game recording process. It consists of recording, script, editing, mastering, and delivery tools for both Mac and iPad. The software aims to replace the need for expensive specialized equipment and engineers, reducing costs by 50% per project. It has the potential to access a market of over 144,000 recording studios worldwide and generate $29.5 million in revenue within 5 years. The founder is seeking $500,000 to fund the initial development phases.
2. BrainStorm Operations is Keith Alban and Sven Klitsch.
We are a multi-media production company who specialize in creating
down-tempo music and soundscapes. Our ability to target specific
groups, concepts and audiences remains at the core of our innovation.
When asked who we are and what we do, our initial reponse is; ‘We are
musicians .’ As musicians, we have two forms in which we conduct our
business operations:
Live - Our performances will take on many different forms. We will be
performing at festivals, trade shows, exhibitions and more.
Studio - The heart of our enterprise. We develop, compose, produce,
master and market what is known as High Definition Audio.
3. Live Studio
We have five different 'styles' We also offer a variety of
in which we perform studio based services
iPhone applications
Ambient
Video game music
Lounge
and sound design
Chillout
Website music
and sound design
Chillhouse
Music for film and TV
Deep Trance
Audio branding and
commercial development
4. Our Customers
Worldwide
Studio service customers
Live service customers
Advertising agencies
Messe / trade show performances
TV/film soundtrack services
Psy, trance and electro events
iPhone application developers
Chillout / after hours
Video game designers
Lounge and café
Webmaster / web designers
Wellness and spa
In-flight entertainment
Holiday resort shows
(On board aircraft audio)
5. Current Projects:
Chilltopia - iPhone application
Choose your own adventure
concepts / interactive audio
Digital Rainforest
Interactive performances
Sonic Architects
6. Digital Rainforest
Is a virtual ecosystem that is interactive, where you manage
the resources to influence the simulated environment around you.
Like the projected streams of water, flowing on the floor.
They can be channeled to make other parts of the forest grow.
As you explore and play, you discover that your environment is inhabited
by sonic life forms, who depend on a thriving ecosystem to survive. The
more trees, water and shelter means abundant life and activity.
If a tree does not receive enough water, it disappears, but using your
hands or body to press yourself into the forest you begin to create new
trees based upon the shape of your design.
All in real time. Come and explore the Digital Rainforest.
It will be coming soon, to a location near you.
7. Our version of the CD: ORB
An ORB is an independent flash-based music player. We welcome a new digital distribution era.
Therefore, we have chosen this method of delivery:
The customer can separate the Player from the music files and as always has the option of click and play.
They will find all tracks, in high quality MP3 (320Kbps), in a folder that then they can burn to an audio-CD
to play on any CD-Player.
A.) X-ORB (custom)
The customer goes to our Web site and seeks their Favorites out. Each title will cost EUR 0,99. they will
then, after receipt of payment by bank transfer/Paypal, have an X-ORB sent by DL-Link.
B.) Discography - ORB's Album:
ORB's:
Drum n Space
DNS-ORB
Psybersphere
Psy-ORB
House @ Home
H@H-ORB
Liquid Lounge
Liqui-ORB
Sonic Arabia
Sonic-ORB
Zodiac
Z-ORB
The customer receives an ORB simply by buying it as an album. The Orb is custom built to include the
music chosen, and a graphic interface built to operate as a stand alone, flash based player that looks
fantastic.
C.) BSO-ORB (1.0, 2.0, 3.0, ...)
The customer receives a flat rate ORB and for the monthly fee they get regular updates containing a DL-link
via email, replacing their BSO-ORB (by overwriting the old) with an upgrade. Upgrades include a variety of
unreleased tracks, special editions, bonus tracks, live session recordings and / or developing project sneek
peeks. .
8. Other
products:
Sampler CD content providers:
Yoga and Meditation
Chill out and stress reduction
Coffee bar and lounge sounds
Life Stories: special edition
Spoken stories told by the people who lived them
firsthand
Then digitally mastered and equipped with fitting sound
design, effects and musical accenting
It becomes a pro recording. For the storyteller;
an amazing, very personal end product.
9. Audio Branding
This applies to the corporate world. The best example of this is THX.
Recall any film that you may have seen with THX technology.
You will also then recall the sound that they use as their “Audio Trademark”.
T-Mobile also has that ‘very familiar’ melody that immediately identifies who
is behind the advertisment. Many more companies have chosen audio
branding as a critical element of their quot;Corporate Identityquot; as well.
We have already provided Shiseido cosmetics with Audio Branding
services.
Our goal here is to provide different companies with different interests the
opportunity to choose their own “Audio Trademark.”
10. Marketing and advertising services:
Everyday around the world, new products are launched,
demonstration rollouts and sneek peeks are delivered.
Behind each and everyone of these official campaigns is a marketing
team. The marketing team takes special interest in finding the right
graphics, lighting, sounds and enhancement for the official unveiling
of their products.
We can help in not only the audio category, but we have the resources to
deliver mind blowing graphic design, atmosphere and enchantment.
11. References:
: Website background
music
www.shiseido.com.br www.desktopography.net
www.manattweb.com/business
www.aeiko.net
iPhone application
in association with:
www.fullmoon-festival.com
Live performance
www.sonic-architects.brainst0rm.com
www.chillingo.com