Want to know about Wildstar? Then this presentation can help you. It shows some important information about the very popular game. The game is very exciting indeed.
Thyroid disease is a big problem. We need to take it seriously to solve the disease. This presentation shows some useful information about the disease.
Here are the answers to the questions about John's holiday:
1. John went to Munich in Germany and Venice and Rome in Italy.
2. In Munich they visited the Hofbrauhaus beer hall and saw the glockenspiel.
3. They didn't want to go to Florence in Italy.
4. They used trains, buses and boats to get around between the cities.
The document provides information on common prefixes and suffixes in English. It lists the 20 most frequent prefixes and their meanings, giving examples. It also lists and defines the 20 most common suffixes. The purpose is to help readers learn these common prefixes and suffixes to understand the meanings of thousands more words. Mastering a few high frequency prefixes and suffixes allows one to deduce the meanings of unfamiliar words.
Thyroid disease is a big problem. We need to take it seriously to solve the disease. This presentation shows some useful information about the disease.
Here are the answers to the questions about John's holiday:
1. John went to Munich in Germany and Venice and Rome in Italy.
2. In Munich they visited the Hofbrauhaus beer hall and saw the glockenspiel.
3. They didn't want to go to Florence in Italy.
4. They used trains, buses and boats to get around between the cities.
The document provides information on common prefixes and suffixes in English. It lists the 20 most frequent prefixes and their meanings, giving examples. It also lists and defines the 20 most common suffixes. The purpose is to help readers learn these common prefixes and suffixes to understand the meanings of thousands more words. Mastering a few high frequency prefixes and suffixes allows one to deduce the meanings of unfamiliar words.
Massively Multiplayer Online Role- Playing Games (MMPORPG):A Look into Worl...Danica Christidis
Assignment 3: Web Play, Online Games & Gamification 302
Ever wanted to find out more about massively multiplayer online role playing games? Say no more, everything you need to know is right here!
The document discusses the history and definition of MMORPGs (massively multiplayer online role-playing games). It notes that the term was coined in 1997 by Richard Garriott to describe games previously called graphical MUDs. MMORPGs are distinguished from other RPGs by having very large numbers of players interacting in a persistent, online virtual world. Popular MMORPGs like World of Warcraft can have over 10 million subscribers. The document outlines some common characteristics of MMORPGs like character progression systems, social interaction, character customization, and themes usually based on fantasy.
Heroes' Edge is a browser-based MMORPG that focuses on cooperative gameplay. Players can choose from four character classes and customize their appearance. Quests are organized into campaign packs that can be purchased. The game aims to attract both hardcore and casual players by being free-to-play and allowing cooperative play. Its cute, colorful graphics differentiate it from more realistic competitors. The marketing strategy will focus on promoting the social and cooperative elements through ads showing groups completing quests together. Ads will target MMO gaming sites and social networks to recruit players.
Mad Skillz in WoW: 21st C Life Skills Acquired in World of Warcraft that Tran...Liz Danforth
The document discusses a survey of over 1,600 respondents about the transferability of skills learned from playing massively multiplayer online roleplaying games (MMORPGs) like World of Warcraft to real life. The survey found that a majority of respondents agreed they improved skills like knowledge sharing, problem solving, social computing, and cooperation from playing MMORPGs, and many respondents felt they were able to apply these skills outside of the game as well. The top three skills respondents strongly agreed they could transfer were knowledge sharing, problem solving, and cooperation.
Gdc next2013 magid-play-span-session-finalRobb Lewis
The document summarizes research from surveys of American gamers ages 13-54 about free-to-play (F2P) games and alternative payment methods. Key findings include: 1) Most gamers now prefer F2P games over pay-to-play games, with over $3 billion spent annually on virtual goods in the US. 2) Younger male gamers spend the most on F2P games. 3) Consoles are increasingly offering F2P options to attract these gamers. However, F2P faces challenges in increasing average spending and overcoming perceptions of "pay-to-win" games. The research suggests F2P will continue growing across platforms and devices.
The document discusses the history and definition of MMORPGs (massively multiplayer online role-playing games). It describes how Richard Garriott coined the term in 1997 and how MMORPGs involve large numbers of players interacting in a persistent virtual world while taking on the role of characters, typically in a fantasy setting. It provides an overview of common MMORPG elements like character progression systems, social interaction, and character customization.
thinkLA Gaming Breakfast 2013 - Ben Howard PresentationthinkLA
This document discusses the state of the gaming industry and next-generation consoles. It provides statistics showing gaming's large size and revenue compared to other industries like music and movies. It also shows purchase intent increasing for next-gen consoles after reveals from Sony and Microsoft, with Sony receiving more positive feedback for putting gamers first and Microsoft receiving criticism for its messaging.
1. Gamification is the use of game mechanics and game design techniques in non-game contexts to engage users and solve problems. Simply making a branded game is not gamification.
2. Gamification basics include using points, levels, badges, leaderboards, and rewards to motivate users through fun, loyalty programs, and achieving status. It appeals to different player types like explorers, achievers, socializers, and killers.
3. Examples show gamification can increase engagement, trial usage, buy clicks, and revenue through integrating gameplay into the user experience on websites, apps, and social media to achieve business goals.
thinkLA Gaming Breakfast 2013 - Simon Whitcombe PresentationthinkLA
Mobile gaming is very popular with 39% of smartphone users playing games at least once a week. Popular mobile games like Candy Crush Saga and Puzzles and Dragons generate millions of dollars per day. Gaming has also become a spectator sport with over 1 million concurrent viewers watching a DOTA 2 tournament last weekend. Console gaming is also experiencing a resurgence with the new PlayStation and Xbox consoles competing and popular new titles being released.
This document summarizes the key topics discussed at the 2018 GDC conference on mobile games. It discusses the state of several popular mobile games, trends in genres like story-based games and battle royale games, and lessons learned over the past year. Some of the major games and trends highlighted include the continued success of Candy Crush, the falling popularity of Game of War, the growth of story and collection-based games, and the mobile adaptation of the battle royale genre through games like Clash Royale. The document also emphasizes that gameplay quality, franchises, meta-games, and collection mechanics are increasingly important for driving engagement in the mobile games market.
Far Cry 3 continues the popular franchise as the third game. Released in November 2012, it is set on a tropical island where the protagonist Jason Brody must save his friends who were captured by pirates and escape the dangerous island. The game was a major commercial success, selling over 10 million copies in under a year. While reviews praised the open world design and story, the multiplayer mode received criticism. Overall ratings were positive, with a 9/10 from IGN and 10/10 from Eurogamer.
Decentralized Justice in Gaming and EsportsFederico Ast
Discover how Kleros is transforming the landscape of dispute resolution in the gaming and eSports industry through the power of decentralized justice.
This presentation, delivered by Federico Ast, CEO of Kleros, explores the innovative application of blockchain technology, crowdsourcing, and incentivized mechanisms to create fair and efficient arbitration processes.
Key Highlights:
- Introduction to Decentralized Justice: Learn about the foundational principles of Kleros and how it combines blockchain with crowdsourcing to develop a novel justice system.
- Challenges in Traditional Arbitration: Understand the limitations of conventional arbitration methods, such as high costs and long resolution times, particularly for small claims in the gaming sector.
- How Kleros Works: A step-by-step guide on the functioning of Kleros, from the initiation of a smart contract to the final decision by a jury of peers.
- Case Studies in eSports: Explore real-world scenarios where Kleros has been applied to resolve disputes in eSports, including issues like cheating, governance, player behavior, and contractual disagreements.
- Practical Implementation: Detailed walkthroughs of how disputes are handled in eSports tournaments, emphasizing speed, cost-efficiency, and fairness.
- Enhanced Transparency: The role of blockchain in providing an immutable and transparent record of proceedings, ensuring trust in the resolution process.
- Future Prospects: The potential expansion of decentralized justice mechanisms across various sectors within the gaming industry.
For more information, visit kleros.io or follow Federico Ast and Kleros on social media:
• Twitter: @federicoast
• Twitter: @kleros_io
Honeypots Unveiled: Proactive Defense Tactics for Cyber Security, Phoenix Sum...APNIC
Adli Wahid, Senior Internet Security Specialist at APNIC, delivered a presentation titled 'Honeypots Unveiled: Proactive Defense Tactics for Cyber Security' at the Phoenix Summit held in Dhaka, Bangladesh from 23 to 24 May 2024.
Securing BGP: Operational Strategies and Best Practices for Network Defenders...APNIC
Md. Zobair Khan,
Network Analyst and Technical Trainer at APNIC, presented 'Securing BGP: Operational Strategies and Best Practices for Network Defenders' at the Phoenix Summit held in Dhaka, Bangladesh from 23 to 24 May 2024.
Massively Multiplayer Online Role- Playing Games (MMPORPG):A Look into Worl...Danica Christidis
Assignment 3: Web Play, Online Games & Gamification 302
Ever wanted to find out more about massively multiplayer online role playing games? Say no more, everything you need to know is right here!
The document discusses the history and definition of MMORPGs (massively multiplayer online role-playing games). It notes that the term was coined in 1997 by Richard Garriott to describe games previously called graphical MUDs. MMORPGs are distinguished from other RPGs by having very large numbers of players interacting in a persistent, online virtual world. Popular MMORPGs like World of Warcraft can have over 10 million subscribers. The document outlines some common characteristics of MMORPGs like character progression systems, social interaction, character customization, and themes usually based on fantasy.
Heroes' Edge is a browser-based MMORPG that focuses on cooperative gameplay. Players can choose from four character classes and customize their appearance. Quests are organized into campaign packs that can be purchased. The game aims to attract both hardcore and casual players by being free-to-play and allowing cooperative play. Its cute, colorful graphics differentiate it from more realistic competitors. The marketing strategy will focus on promoting the social and cooperative elements through ads showing groups completing quests together. Ads will target MMO gaming sites and social networks to recruit players.
Mad Skillz in WoW: 21st C Life Skills Acquired in World of Warcraft that Tran...Liz Danforth
The document discusses a survey of over 1,600 respondents about the transferability of skills learned from playing massively multiplayer online roleplaying games (MMORPGs) like World of Warcraft to real life. The survey found that a majority of respondents agreed they improved skills like knowledge sharing, problem solving, social computing, and cooperation from playing MMORPGs, and many respondents felt they were able to apply these skills outside of the game as well. The top three skills respondents strongly agreed they could transfer were knowledge sharing, problem solving, and cooperation.
Gdc next2013 magid-play-span-session-finalRobb Lewis
The document summarizes research from surveys of American gamers ages 13-54 about free-to-play (F2P) games and alternative payment methods. Key findings include: 1) Most gamers now prefer F2P games over pay-to-play games, with over $3 billion spent annually on virtual goods in the US. 2) Younger male gamers spend the most on F2P games. 3) Consoles are increasingly offering F2P options to attract these gamers. However, F2P faces challenges in increasing average spending and overcoming perceptions of "pay-to-win" games. The research suggests F2P will continue growing across platforms and devices.
The document discusses the history and definition of MMORPGs (massively multiplayer online role-playing games). It describes how Richard Garriott coined the term in 1997 and how MMORPGs involve large numbers of players interacting in a persistent virtual world while taking on the role of characters, typically in a fantasy setting. It provides an overview of common MMORPG elements like character progression systems, social interaction, and character customization.
thinkLA Gaming Breakfast 2013 - Ben Howard PresentationthinkLA
This document discusses the state of the gaming industry and next-generation consoles. It provides statistics showing gaming's large size and revenue compared to other industries like music and movies. It also shows purchase intent increasing for next-gen consoles after reveals from Sony and Microsoft, with Sony receiving more positive feedback for putting gamers first and Microsoft receiving criticism for its messaging.
1. Gamification is the use of game mechanics and game design techniques in non-game contexts to engage users and solve problems. Simply making a branded game is not gamification.
2. Gamification basics include using points, levels, badges, leaderboards, and rewards to motivate users through fun, loyalty programs, and achieving status. It appeals to different player types like explorers, achievers, socializers, and killers.
3. Examples show gamification can increase engagement, trial usage, buy clicks, and revenue through integrating gameplay into the user experience on websites, apps, and social media to achieve business goals.
thinkLA Gaming Breakfast 2013 - Simon Whitcombe PresentationthinkLA
Mobile gaming is very popular with 39% of smartphone users playing games at least once a week. Popular mobile games like Candy Crush Saga and Puzzles and Dragons generate millions of dollars per day. Gaming has also become a spectator sport with over 1 million concurrent viewers watching a DOTA 2 tournament last weekend. Console gaming is also experiencing a resurgence with the new PlayStation and Xbox consoles competing and popular new titles being released.
This document summarizes the key topics discussed at the 2018 GDC conference on mobile games. It discusses the state of several popular mobile games, trends in genres like story-based games and battle royale games, and lessons learned over the past year. Some of the major games and trends highlighted include the continued success of Candy Crush, the falling popularity of Game of War, the growth of story and collection-based games, and the mobile adaptation of the battle royale genre through games like Clash Royale. The document also emphasizes that gameplay quality, franchises, meta-games, and collection mechanics are increasingly important for driving engagement in the mobile games market.
Far Cry 3 continues the popular franchise as the third game. Released in November 2012, it is set on a tropical island where the protagonist Jason Brody must save his friends who were captured by pirates and escape the dangerous island. The game was a major commercial success, selling over 10 million copies in under a year. While reviews praised the open world design and story, the multiplayer mode received criticism. Overall ratings were positive, with a 9/10 from IGN and 10/10 from Eurogamer.
Decentralized Justice in Gaming and EsportsFederico Ast
Discover how Kleros is transforming the landscape of dispute resolution in the gaming and eSports industry through the power of decentralized justice.
This presentation, delivered by Federico Ast, CEO of Kleros, explores the innovative application of blockchain technology, crowdsourcing, and incentivized mechanisms to create fair and efficient arbitration processes.
Key Highlights:
- Introduction to Decentralized Justice: Learn about the foundational principles of Kleros and how it combines blockchain with crowdsourcing to develop a novel justice system.
- Challenges in Traditional Arbitration: Understand the limitations of conventional arbitration methods, such as high costs and long resolution times, particularly for small claims in the gaming sector.
- How Kleros Works: A step-by-step guide on the functioning of Kleros, from the initiation of a smart contract to the final decision by a jury of peers.
- Case Studies in eSports: Explore real-world scenarios where Kleros has been applied to resolve disputes in eSports, including issues like cheating, governance, player behavior, and contractual disagreements.
- Practical Implementation: Detailed walkthroughs of how disputes are handled in eSports tournaments, emphasizing speed, cost-efficiency, and fairness.
- Enhanced Transparency: The role of blockchain in providing an immutable and transparent record of proceedings, ensuring trust in the resolution process.
- Future Prospects: The potential expansion of decentralized justice mechanisms across various sectors within the gaming industry.
For more information, visit kleros.io or follow Federico Ast and Kleros on social media:
• Twitter: @federicoast
• Twitter: @kleros_io
Honeypots Unveiled: Proactive Defense Tactics for Cyber Security, Phoenix Sum...APNIC
Adli Wahid, Senior Internet Security Specialist at APNIC, delivered a presentation titled 'Honeypots Unveiled: Proactive Defense Tactics for Cyber Security' at the Phoenix Summit held in Dhaka, Bangladesh from 23 to 24 May 2024.
Securing BGP: Operational Strategies and Best Practices for Network Defenders...APNIC
Md. Zobair Khan,
Network Analyst and Technical Trainer at APNIC, presented 'Securing BGP: Operational Strategies and Best Practices for Network Defenders' at the Phoenix Summit held in Dhaka, Bangladesh from 23 to 24 May 2024.
1. What is WildStar?
A Fantasy/Science Fiction Massively Multiplayer
Online Role-playing Game
2. More About Wildstar
• Developer: Carbine Studios
• Publisher: NCSOFT
• Director: Mike Donatelli, Matt Mocarski
• Producer: Jeremy Gaffney
• Writer: Chad Moore
• Composer: Jeff Kurtenacker
7. Monthly Subscription
• Cost $14.99 /Month
• $13.99/Month if you Sign up for Three
Months
• $12.99/Month if you Sign up for Six Months
• Best Deal: A Year-long Subscription Costing
$10.99/Month
8. C.R.E.E.D
There are Two ways to Obtain it
1. Buy it from Other Players using in-game Gold
at the Commodities Exchange (CX)
2. Buy it Directly from Carbine at the WildStar
Website where it will Cost $19.99