This document summarizes a funding opportunity for research into networked media and 3D internet technologies. The objective is to develop content-aware networks and network-aware applications, 3D media internet capabilities, and technologies for networked search and retrieval of multimedia content. Funding of up to €70 million euros will be provided for collaborative research projects focusing on these areas. Additional funding of €6 million and €4 million is available for Networks of Excellence and support measures respectively. The expected impact is strengthening European industry in these fields and enabling wider adoption and market opportunities for innovative applications.
Alex Gluhak & Michael Nilsson - Smart CitiesFIA2010
Alex Gluhak & Michael Nilsson
Part I: Experimentation and Innovation Facilities for Smart Cities – Opportunities and Needs,
Part II: Collaboration Requirements and Opportunities in the Future Internet, Living Labs and Smart City Communities
Presentation about research challenges and upcoming calls in Software and Services for the S-Cube workshop at the International Conference on Software Engineering, Zürich (Switzerland), 5 June 2012
Presentation given by Sheena Bassett (MDR) on the IPR experience in 3D Icons on 2nd September 2013 at a workshop in Berlin organised by DARIAH-DE and IANUS
Internet of Information and Services (IoIS): A Conceptual Integrative Archite...Antonio Marcos Alberti
Worldwide, hundreds of projects to redesign the Internet are in progress under the banner of the so-called Future Internet. Some argue that the most important thing is to the design to accommodate information exchanging, a.k.a. information-centrism. Others argue that the most important thing is to design to accommodate service-based applications. In this talk, we defend the idea that the most important thing is to design to integrate both aspects in a cohesive way. To do so, architectural blueprints should be able to solve indirections generally, to allow mobility and semantic rich search for services and contents, as well as location, hiring and dynamic invocation of services. We propose a single conceptual architecture capable of integrating the service- and information-centric approaches for the Future Internet. We call this approach as Internet of Information and Services (IoIS).
Overview on Smart City: Smart City for BeginnersPaolo Nesi
Smart City Concepts
Architecture of Smart City Infrastructures
Peripheral processors
Data ingestion and mining
Reasoning and Deduction
Data Acting processors
SmartCity Project Coll@bora
SmartCity Project Sii-Mobility
Data Mining and smart City problematics
DISIT Smart City Ontology
Data ingestion and integration
Service Map and Linked Open Graph
Blog Vigilance via Natural Language Processing
20090327 Software Engineering -- What's in it for me?Arian Zwegers
Presentation about the opportunities for funding in Software and Services, esp in the FP7 ICT Work Programme, ITEA2, and Artemis, for the CSMR conference, Kaiserslautern (Germany), 27 March 2009
Alex Gluhak & Michael Nilsson - Smart CitiesFIA2010
Alex Gluhak & Michael Nilsson
Part I: Experimentation and Innovation Facilities for Smart Cities – Opportunities and Needs,
Part II: Collaboration Requirements and Opportunities in the Future Internet, Living Labs and Smart City Communities
Presentation about research challenges and upcoming calls in Software and Services for the S-Cube workshop at the International Conference on Software Engineering, Zürich (Switzerland), 5 June 2012
Presentation given by Sheena Bassett (MDR) on the IPR experience in 3D Icons on 2nd September 2013 at a workshop in Berlin organised by DARIAH-DE and IANUS
Internet of Information and Services (IoIS): A Conceptual Integrative Archite...Antonio Marcos Alberti
Worldwide, hundreds of projects to redesign the Internet are in progress under the banner of the so-called Future Internet. Some argue that the most important thing is to the design to accommodate information exchanging, a.k.a. information-centrism. Others argue that the most important thing is to design to accommodate service-based applications. In this talk, we defend the idea that the most important thing is to design to integrate both aspects in a cohesive way. To do so, architectural blueprints should be able to solve indirections generally, to allow mobility and semantic rich search for services and contents, as well as location, hiring and dynamic invocation of services. We propose a single conceptual architecture capable of integrating the service- and information-centric approaches for the Future Internet. We call this approach as Internet of Information and Services (IoIS).
Overview on Smart City: Smart City for BeginnersPaolo Nesi
Smart City Concepts
Architecture of Smart City Infrastructures
Peripheral processors
Data ingestion and mining
Reasoning and Deduction
Data Acting processors
SmartCity Project Coll@bora
SmartCity Project Sii-Mobility
Data Mining and smart City problematics
DISIT Smart City Ontology
Data ingestion and integration
Service Map and Linked Open Graph
Blog Vigilance via Natural Language Processing
20090327 Software Engineering -- What's in it for me?Arian Zwegers
Presentation about the opportunities for funding in Software and Services, esp in the FP7 ICT Work Programme, ITEA2, and Artemis, for the CSMR conference, Kaiserslautern (Germany), 27 March 2009
Overview of what Future Internet is about. What are the latest developments on Web, leading us to Web 3.0 and beyond. Explain how to build semantic mash-ups
The LEADERSHIP project aims at setting up a new approach to engage more actively and strategically in supporting dialogues and partnership building between Europe and Latin America, and ultimately at fostering EU-LAC cooperation in ICT research and innovation.
Its main objectives are:
To create the LAC-ICT Expert Group as a forum to provide recommendations to the EU-LAC political dialogue in ICT.
To set up and run Working Groups on:
Digital Agendas
Funding Mechanisms
ICT Regulations.
To identify ICT priorities for R&I cooperation
To provide input to the SOM ICT Working Group
To reinforce Latin America industrial cooperation in ICT, by enhancing interaction among research, industry and policy-makers.
To support the creation of networks of Living Labs through LAC and collaboration with the European Network of Living Labs.
Enabling Data-Intensive Science Through Data InfrastructuresLIBER Europe
These slides are from a talk given at LIBER's 42nd annual conference by Carlos Morais Pires of the European Commission.
In light of the current data deluge, and plans by the European Commission to harness this deluge through the implementation of e-infrastructures for data driven science under Horizon 2020, Pires issued a call to action to libraries to engage in the data infrastructure and bring their own unique, and now much needed competencies, to bear in bringing meaning to, and spreading the word about, data-driven science.
Intervención Olavi Luotonen. Comisión europea. Scientific Officer, New Infrastucture Paradigms and Experimental Facilities en las Primeras Jornadas de Centros de Conocimiento. Citilab Cornellà #citilab #joceco
Future Internet: Challenge And Research TrendIJERA Editor
This article first presents the Challenges of the current Internet and concept of Future Internet Research, motivation for future Internet. Challenges and limitations of Current Internet are reason of Future Internet Researches. In order to provide Future Internet’s service, the Future Internet testbed must be deployed as foundation, and many countries such as USA, Europe and Asia are striving research of Future Internet and deployment of the Future Internet. This paper describe countries which are active on Future Internet research and summarizes the Trends of the Future Internet.
fsdfgList of Course Work Subjects
S.NO SEM SUBJECT CODE SUBJECT TITLE ELECTIVE/CORE CREDIT
1 1 22MC202 MACHINE LEARNING
TECHNIQUES CORE 3
2 1 22PRM01
RESEARCH METHODOLOGY AND
IPR CORE 3
3 1 22MC302
ADVANCED ARTIFICIAL
INTELLIGENCE ELECTIVE 3
4 3 22MC209 ADVANCED INTERNET OF THINGS CORE 3
5 3
22PVD30 SYSTEM LEVEL HARDWARE SOFTWARE CODESIGN ELECTIVE 3
6 3 22MC324
INFORMATION RETRIEVAL
TECHNIQUES ELECTIVE 3
22MC202 MACHINE LEARNING TECHNIQUES
Course Objective 1. To introduce students to the basic concepts and techniques of Machine Learning.
2. To have a thorough understanding of the Supervised and Unsupervised learning techniques
3. To implement linear and non-linear learning models
4. To implement distance-based clustering techniques
5. To understand graphical models of machine learning algorithms
Unit I FUNDAMENTALS OF MACHINE LEARNING 9
Learning – Types of Machine Learning – Supervised Learning – The Brain and the Neuron – Design a Learning System – Perspectives and Issues in Machine Learning – Concept Learning Task – Concept Learning as Search – Finding a Maximally Specific Hypothesis – Version Spaces and the Candidate Elimination Algorithm – Linear Discriminants – Perceptron – Linear Separability – Linear regression.
Unit II LINEAR MODELS 9
Multi-layer Perceptron – Going Forwards – Going Backwards: Back Propagation Error – Multi-layer Perceptron in Practice – Examples of using the MLP – Overview – Deriving Back-Propagation – Radial Basis Functions and Splines – Concepts – RBF Network – Curse of Dimensionality – Interpolations and Basis Functions – Support Vector Machines
Unit III DISTANCE-BASED MODELS 9
Nearest neighbor models – K-means – clustering around medoids – silhouettes – hierarchical clustering
– Density based methods- Grid based methods- Advanced cluster analysis- k-d trees – locality sensitive hashing – non-parametric regression – bagging and random forests – boosting – meta learning
Unit IV
TREE AND RULE MODELS
9
Decision trees – learning decision trees – ranking and probability estimation trees – regression trees
– clustering trees – learning ordered rule lists – learning unordered rule lists – descriptive rule
learning – Mining Frequent patterns, Association and Correlations, advanced association rule techniques-first order rule learning
Unit V
REINFORCEMENT LEARNING AND GRAPHICAL MODELS
9
Reinforcement Learning – Overview – Getting Lost Example – Markov Decision Process, Markov Chain Monte Carlo Methods – Sampling – Proposal Distribution – Markov Chain Monte Carlo – Graphical Models – Bayesian Networks – Markov Random Fields – Hidden Markov Models –
Tracking Methods.
TOTAL HOURS: 45 PERIODS
CO1 Understanding distinguish between, supervised, unsupervised and semi- supervised learning
CO2 Apply the appropriate machine learning strategy for any given problem
Course Outcome
CO3 Suggestion of using supervised, unsupervised or semi-superv
Presentation of the research activities of the GPAC team of Telecom ParisTech during the plenary session of the "Réseau Thématique 4" of the Mines-Telecom Institute
1. Objective ICT-2009.1.5:
Networked Media and 3D Internet
NCP Information Day
Brussels, 23 October 2008
Francisco Medeiros (INFSO D2)
European Commission
Francisco.Medeiros@ec.europa.eu
2. FP7 ICT WP: seven challenges
End-to-end systems for socio-economic goals
Digital Health ICT for ICT for
Challenge 1: Libraries Care Independent Mobility,
Pervasive and and Content Living, Environment
Trustworthy … Inclusion and Energy
and
Governance
Network and
Future and Emerging
Service
Infrastructures
Technologies
Cognitive Systems
Interaction
Robotics
Components
Systems &
Engineering
y go onhc eT
l
••• 2
3. When and how much?
Publication: mid-November 08 Deadline: early April 09
Call 4
80 MEuro
Call 4
110 MEuro
‘Future Internet’ as a federating research theme across the six objectives in Challenge 1
••• 3
4. Networked Media & 3D Internet (1/6)
Target outcome
a) Content-aware networks and network-aware applications
Architectures and technologies for converged and
scalable networking and delivery of multimedia
content and services (content adaptation, user
context, social networks). Services may include: home
management, applications, location and mobility
scenarios. Enabling multiple user roles (content
producer, consumer, manager of content).
Maintaining integrity and quality of media to
optimise QoE in collaborative media creation and
delivery scenarios (sharing, storage, retrieval, fusion
capabilities). Open architectures, especially for real-
time and immersive collaborative environments.
Enhancements of SVC, 3D & multi-view coding,
leading to optimised network awareness and device
delivery.
••• 4
5. Networked Media & 3D Internet (2/6)
Target outcome
b) 3D Media Internet
Architectures and technologies for Future
Media Internet and 3D processing enabling mass
distribution, caching, filtering, aggregation and
networking of 3D content and enhanced user
QoE. Optimisation of real time rendering of
complex scenes from personalised user
perspectives and minimisation of latency due to
network and processing platforms.
Technologies for 3D content representation
in multiple virtual worlds, with user controlled
management of ownership, identity and rights
associated to presence.
Architectures and technologies ensuring that 3D
augmented worlds are tightly coupled to the physical
world (for commercial and social applications).
••• 5
6. Networked Media & 3D Internet (3/6)
Target outcome
c) Networked search and retrieval
Networked technologies and architectures for optimised
networked search, adaptation and access to large-scale distributed
multimedia content from diverse sources and scenarios, including
physical world information.
Interaction with content, media-to-network
and media-to-device dynamic adaptation.
Search capabilities across distributed media
systems and P2P networks, adapted to
context and applications (e.g. tourism,
health).
Adaptive technologies (feedback-based)
enabling personalisation of multimedia
networked search, as a function of user
context, perception and usage profile.
••• 6
7. Networked Media & 3D Internet (4/6)
Target outcome
d) Immersive media experiences and electronic cinema
E2E architectures for next generation multimedia and cinema
experiences (beyond HDTV) with better QoE, based on technologies
enabling: higher frame rates, wider colour gamut, higher contrast
range and screen resolution, advanced “spatialised” sound, 3D
capabilities, pervasive and immersive environments, innovative 3D
and multi-view coding methods.
These optimised E2E architectures should cope with a
massive increase of data throughput.
••• 7
8. Funding schemes and indicative budget
(a, b, c, d)
• Collaborative projects (IPs and STREPs): €70 million
• Minimum of 50% for IPs: €35 million
• Minimum of 30% for STREPs: €21 million
••• 8
9. Networked Media & 3D Internet (5/6)
Target outcome
Networks of Excellence (€6 million)
Consolidation or establishment of European leadership in
the fields of content-aware networks and network-aware
applications.
Integration of foundational research capability to establish
research agendas, promotion of multi-disciplinary education
and sharing of research facilities in the field of 3D Media
Internet.
Integration of industrial and academic research
capabilities to establish research agendas and to share
research facilities in the field of immersive media and
electronic cinema.
••• 9
10. Networked Media & 3D Internet (6/6)
Target outcome
Support measures* (€4 million)
Collaboration with national initiatives and/or 3rd countries,
dissemination, research roadmaps, policy and socio-economic
aspects, organisation of events (policy and/or scientific) in the
fields of content-aware networks and network-aware applications
and 3D Media Internet.
Coordination of activities at EU-level, cooperation with 3rd
countries, research roadmaps and organisation of events (policy
or research) in the area of multimedia networked search and
retrieval.
* Coordination and Support Actions (CSA)
••• 10
11. Expected Impact
• Reinforced positioning of industry in Europe in:
Networking and delivery of multimedia content and services
3D Media Internet technologies
Networked search
• Strengthened European industry in:
Multimedia experiences beyond HDTV
Electronic cinema
• Wider uptake of networked and collaborative platforms based on
3D Media Internet
• Wider market opportunities (incl. for content-related SMEs) for
innovative business and societal applications (e.g. games,
entertainment, education, culture, services creation) based on
novel networked media technologies and systems
• Global standards and European IPRs
••• 11
12. Further information
• ICT 2008 Event: Lyon, France (25-27 November 2008)
• Day 3: Thursday, 27 November 2008
• Parallel session 12a: Networked Media & 3D Internet
(11h00 to 12h30)
••• 12
13. Networking opportunity
• ICT Proposers’ Day: Budapest, Hungary (22 January 2009)
• http://ec.europa.eu/information_society/events/budapest_2009/index_en.htm
• Help researchers with similar or complementary research
interests to meet, exchange ideas … and form project consortia
••• 13