This article discusses the pedagogical value of using cartoons in language learning. It argues that cartoons can provide modified language input that is comprehensible for low-level learners. The article reviews previous research that found cartoons help increase learner motivation and confidence by creating a low-anxiety environment. Cartoons appeal to both visual and auditory senses, helping learners understand concepts. When used appropriately, cartoons can enhance learning atmospheres and promote discussion.
This document discusses the pedagogical value of using cartoons in language learning. It begins by noting that cartoons can provide authentic audiovisual input that increases learner motivation. The paper then highlights several ways that cartoons are beneficial for low-level language learners, as they provide modified input that is still comprehensible and exposes learners to new language aspects. Several studies are cited showing cartoons improve oral production, confidence, and memory when learning a new language. The document concludes that cartoons create a low-anxiety environment that enhances language learning when used appropriately in the classroom.
Cartoons can be effective pedagogical tools for language learning. They provide modified authentic language input that is comprehensible even for low-level learners. Cartoons help increase learner motivation and reduce anxiety by creating a low-stress atmosphere. Research shows that exposure to cartoons improves learner confidence and ability to participate in class discussions. Cartoons appeal to both visual and auditory senses, breaking up monotony. They allow learners to respond personally and develop higher-order thinking skills. When used appropriately, cartoons have been shown to enhance the learning process and environment.
The document discusses various methods of infotainment that can be used in language learning. It describes how cartoons, comics, play-based learning, dramatization, role-playing skits, mnemonics, and language learning strategies can provide both entertainment and information to engage learners. These methods make the learning process more dynamic and appeal to both cognitive and entertainment needs by introducing innovative techniques compared to traditional top-down models of instruction. The document concludes that incorporating these infotainment methods into the syllabus would help mold learning as an interesting process for both teachers and students.
Vocabulary Instruction with NonfictionCiel Educttu
This document discusses effective strategies for teaching vocabulary. It notes that direct vocabulary instruction is important according to the National Reading Panel. It recommends that students should be actively involved in developing their understanding of words through hands-on activities. Students should personalize their word learning by choosing words to study. Teachers should immerse students in words throughout the day using techniques like read alouds. Repeated exposure to words through multiple sources is important for learning.
This document provides guidance for teachers on developing effective reading programs at the primary school level. It discusses factors that influence reading readiness, such as parental involvement and the home environment. The document also outlines stages of reading development and recommends approaches and methods for teaching reading fluency.
Creating a literate environment analysis presentation holly emeryHolly Emery
1. The document discusses strategies for developing literacy lessons for emergent and beginning literacy learners. It emphasizes the importance of understanding each student's literacy level through assessments and selecting appropriate texts and activities to meet their individual needs.
2. Examples are provided of literacy lessons focusing on polar bears for an emergent and beginning reader. Lessons incorporate reading texts, asking comprehension questions, and writing activities.
3. The reflection emphasizes that emergent learners require more support while beginning readers can do more independently, and the importance of building lifelong literacy skills through a print-rich environment and nurturing relationships.
The document discusses strategies for teaching literacy to emergent and beginning readers. For emergent readers, it recommends using wordless picture books and books with repeated phrases during shared reading. Beginning readers benefit from reading texts with invented spelling to assess their knowledge and from writing their own stories. Assessments discussed include fluency scales, concept of print assessments, and interest inventories.
This document discusses the pedagogical value of using cartoons in language learning. It begins by noting that cartoons can provide authentic audiovisual input that increases learner motivation. The paper then highlights several ways that cartoons are beneficial for low-level language learners, as they provide modified input that is still comprehensible and exposes learners to new language aspects. Several studies are cited showing cartoons improve oral production, confidence, and memory when learning a new language. The document concludes that cartoons create a low-anxiety environment that enhances language learning when used appropriately in the classroom.
Cartoons can be effective pedagogical tools for language learning. They provide modified authentic language input that is comprehensible even for low-level learners. Cartoons help increase learner motivation and reduce anxiety by creating a low-stress atmosphere. Research shows that exposure to cartoons improves learner confidence and ability to participate in class discussions. Cartoons appeal to both visual and auditory senses, breaking up monotony. They allow learners to respond personally and develop higher-order thinking skills. When used appropriately, cartoons have been shown to enhance the learning process and environment.
The document discusses various methods of infotainment that can be used in language learning. It describes how cartoons, comics, play-based learning, dramatization, role-playing skits, mnemonics, and language learning strategies can provide both entertainment and information to engage learners. These methods make the learning process more dynamic and appeal to both cognitive and entertainment needs by introducing innovative techniques compared to traditional top-down models of instruction. The document concludes that incorporating these infotainment methods into the syllabus would help mold learning as an interesting process for both teachers and students.
Vocabulary Instruction with NonfictionCiel Educttu
This document discusses effective strategies for teaching vocabulary. It notes that direct vocabulary instruction is important according to the National Reading Panel. It recommends that students should be actively involved in developing their understanding of words through hands-on activities. Students should personalize their word learning by choosing words to study. Teachers should immerse students in words throughout the day using techniques like read alouds. Repeated exposure to words through multiple sources is important for learning.
This document provides guidance for teachers on developing effective reading programs at the primary school level. It discusses factors that influence reading readiness, such as parental involvement and the home environment. The document also outlines stages of reading development and recommends approaches and methods for teaching reading fluency.
Creating a literate environment analysis presentation holly emeryHolly Emery
1. The document discusses strategies for developing literacy lessons for emergent and beginning literacy learners. It emphasizes the importance of understanding each student's literacy level through assessments and selecting appropriate texts and activities to meet their individual needs.
2. Examples are provided of literacy lessons focusing on polar bears for an emergent and beginning reader. Lessons incorporate reading texts, asking comprehension questions, and writing activities.
3. The reflection emphasizes that emergent learners require more support while beginning readers can do more independently, and the importance of building lifelong literacy skills through a print-rich environment and nurturing relationships.
The document discusses strategies for teaching literacy to emergent and beginning readers. For emergent readers, it recommends using wordless picture books and books with repeated phrases during shared reading. Beginning readers benefit from reading texts with invented spelling to assess their knowledge and from writing their own stories. Assessments discussed include fluency scales, concept of print assessments, and interest inventories.
An introduction to critically important elements foreign English language teachers should know in helping students become 'literate' in English. The .pptx presentation here does not include the many sound and video files used to support the concepts, nor does it include the many handouts and other material developed for the course. Intended for teachers of young learners, the program upon which this course is based has also been adapted for young adult English language learners. Contact the author for further information. (Contact email is given at the end of the presentation.)
Feedback is encouraged and welcome!
The document summarizes a research study that assessed the effect of computer games on the proficiency of teacher trainees in using conventional expressions in conversations. The study exposed 104 teacher trainees (70 female, 34 male) to computer games involving conversations for a week. They were then tested on their proficiency using a 30-item achievement test with dialogues requiring conventional expressions. The female trainees scored significantly higher than the male trainees on average. The study found that computer games have potential to improve student-teachers' cognitive, affective and psychomotor skills when used for language learning.
This document summarizes and compares two English language coursebooks for young learners: Cookies and Friends A and English Adventure Collection.
Cookies and Friends A is designed for preschool students and focuses on commands, classroom language, and developing creativity through tracing, miming, singing and observing. English Adventure Collection is for students aged 4-10 who have not been exposed to English before; it uses Disney characters to motivate students and incorporates motor skills, coloring, chanting and lessons with a Mickey Mouse puppet.
Both books employ a lexical syllabus with frequent repetition and practice of new words. Cookies and Friends A introduces new language through flashcards and movements while English Adventure Collection uses songs to relate new items to previous
The document discusses how ICT supports learning for students with special needs at Heronsbridge Special School. It describes the school's ICT resources including an ICT suite, desktops in classrooms, interactive whiteboards, iPads, and devices for students with profound needs. The author works as a special support assistant with 8 students ages 12-14 in an English class. An ICT lesson is described where an interactive whiteboard is used to help students develop letter recognition, phonics, and name recognition through a "Good Morning" song and activity identifying letters in names. The ICT resources engage students and support developing communication skills.
This presentation explores the varieties of Content and Language Integrated Learning (CLIL) programmes that go under this umbrella term and explains the original four Cs of CLIL: content, communication, culture and cognition. The advantages and disadvantages of implementing a CLIL approach in the curriculum will be compared and some of the learning strategies to develop the cognitive domain while teaching a foreign language will be explained. The changes required in terms of professional development for teachers and changing roles for students will be explored and the efficacy of introducing a CLIL approach for bilingualism in a globalised world will be promoted.
The purpose of the study is to assess the effect of computer games on the proficiency of the B.Ed teacher trainees in using the conventional expressions in conversations. The role of technology in language learning has made outdated, drills, grammatical explanations and translation of texts, and the focus is shifted to communication based contexts. Recreational Computer Games make a positive impact on children’s subsequent performance after instructional tasks. Playing the games, children live in both physical and virtual spaces such as chat rooms, email, and communication. The tool to test their proficiency has thirty items. The achievement test has ten dialogues with three blanks in each for the students to fill them up. This is an experimental study with a single group design. After a stratified sample of 70 female and 34 male teacher trainees were exposed to some computer games involving fun and conversations for a week, they were tested for their proficiency. The tool was a standardized one. The levels of proficiency of the male and female teacher trainees were found to be average and above average. The‘t’test was applied. The proficiency of the female teacher trainees was found to be significantly higher than that of the male teacher trainees. The computer games have the potential to improve the cognitive, affective and psychomotor skills of the student-teachers.
1) The document outlines the daily lesson format and activities for a phonics program called Speech Sound Pics (SSP) for students in Prep (equivalent to kindergarten).
2) The daily schedule includes a morning routine, table activities focused on phonics skills, floor activities, and group lessons covering spelling, sound-picture recognition, decoding, and reading.
3) The SSP approach uses sound-picture cards and visual prompts to explicitly teach phonics segmentation, encoding, and decoding skills in a scaffolded manner to prepare students to read independently by the end of their first year of school.
New York City Dept. of Education, District 75, Oct. 2015 PresentationMindWing Concepts, Inc.
This document discusses Maryellen Rooney Moreau and her company MindWing Concepts. It notes that Maryellen is the president and founder of MindWing Concepts and holds intellectual property rights related to their products. The presentation will focus exclusively on Story Grammar Marker® and not include information on other similar products. The document then provides several examples of how Story Grammar Marker® can be used to teach students about story structure and narrative development.
The document discusses issues that may be hindering foundational literacy from reaching all teachers and learners in England. It argues that a thorough national analysis is needed to understand current teaching practices and guidance. Contradictory and outdated information is still being provided to teachers. Rigorous national training on research-informed foundational literacy is needed for all education professionals. While progress has been made in England in promoting systematic synthetic phonics, some academics, education authorities, and organizations still promote less effective methods. A unified approach based on the extensive research is required.
This document provides an overview of oral language development and the importance of narrative skills. It discusses how narratives are the foundation of literacy and expand children's conversational abilities. It introduces the Story Grammar Marker, a hands-on tool that represents the organizational structure of stories. The document notes that narratives offer opportunities to support language use, emotional expression, and social cognition. It emphasizes that we think and learn in narrative form. The document also discusses how discourse skills are important for connecting oral language to literacy and for meeting Common Core State Standards.
This document provides a summary of a research project on the use of educational comics for children. It begins with an introduction stating the aim and objectives of the research which is to test the hypothesis that comics is an effective medium for educating children. It then describes the methodology which includes secondary research of existing literature and primary research through questionnaires distributed to school children, parents, teachers, and experts. The document provides context on what comics are, their characteristics and genres. It explores the use of comics in children's education and presents the results of the primary research and conclusion.
This professional development session provides strategies to help prepare preschoolers for reading success. It discusses how parents, teachers, and administrators each play a role. Parents should read to their children starting at a young age. Teachers should provide research-based literacy programming and oral language activities. Administrators should connect home and school through family resources and allowing access to materials. The session equips attendees with strategies like conducting surveys, providing resources to families, and examining curriculum to improve early literacy experiences.
This document describes how to create a literate classroom environment that encourages reading and writing. Key aspects include providing a classroom library and individual reading spots, conducting daily reading and writing workshops, and conferencing with students. Assessments are used to understand students' reading abilities and interests in order to differentiate instruction. A variety of texts, including print, digital and websites, are selected based on students' levels and interests. The interactive perspective is discussed as a framework that teaches strategic reading, writing and comprehension skills through approaches like shared reading and guided reading. An example is provided of how this perspective was used in small group literacy instruction.
Language & Literacy Framework at Kindergarten Level - SingaporeDavid Yeng
Solid foundation built at a young age is why Singapore students are consistently the best in the world, according to all International surveys.
We are more than happy to assist you in lowering your costs, increasing your profits, while at the same time elevating quality of your school's education
This presentation discuss a child's knowledge of reading and writing skills before he/she learns how formally read and write words, as a period of emergent literacy starts at birth and continues through the preschool years and also discuss the involvement of parents and teacher in early literacy.
The document discusses various reading approaches that can be used in the EFL Emirati classroom, including phonics, look-say, choral reading, reading aloud, shared reading, reader's theatre, sustained silent reading, and the language experience approach. Each approach is defined and examples are provided of how to implement the approaches in the classroom, such as using word walls, games, and group activities. The role of the teacher in facilitating the approaches is also addressed.
El documento presenta un resumen de las funciones y divisiones operativas de la Viceprefectura de Loja, Ecuador. Su objetivo es gestionar e implementar políticas sociales a través de servicios como atención a grupos prioritarios, identidad cultural, economía social e innovación, y vida saludable. Incluye información sobre sus centros como "El Ángel", "Rincón de Amor", e "Infantil del Buen Vivir Jipiro". También presenta datos sobre su presupuesto de 2014.
Cheaper davis instruments vantage pro2 console receiverpantel704
The Davis Instruments Vantage Pro2 Console/Receiver allows users to view weather data from Davis Instruments' Vantage Pro2 or Vantage Vue sensor up to 1,000 feet away. It has a large, backlit LCD display and can run on AC power or batteries. The console can be added to existing Vantage Pro2 or Pro2 Plus systems to extend their range, and can also function as a repeater to transmit data to another console up to 1,000 feet further.
An introduction to critically important elements foreign English language teachers should know in helping students become 'literate' in English. The .pptx presentation here does not include the many sound and video files used to support the concepts, nor does it include the many handouts and other material developed for the course. Intended for teachers of young learners, the program upon which this course is based has also been adapted for young adult English language learners. Contact the author for further information. (Contact email is given at the end of the presentation.)
Feedback is encouraged and welcome!
The document summarizes a research study that assessed the effect of computer games on the proficiency of teacher trainees in using conventional expressions in conversations. The study exposed 104 teacher trainees (70 female, 34 male) to computer games involving conversations for a week. They were then tested on their proficiency using a 30-item achievement test with dialogues requiring conventional expressions. The female trainees scored significantly higher than the male trainees on average. The study found that computer games have potential to improve student-teachers' cognitive, affective and psychomotor skills when used for language learning.
This document summarizes and compares two English language coursebooks for young learners: Cookies and Friends A and English Adventure Collection.
Cookies and Friends A is designed for preschool students and focuses on commands, classroom language, and developing creativity through tracing, miming, singing and observing. English Adventure Collection is for students aged 4-10 who have not been exposed to English before; it uses Disney characters to motivate students and incorporates motor skills, coloring, chanting and lessons with a Mickey Mouse puppet.
Both books employ a lexical syllabus with frequent repetition and practice of new words. Cookies and Friends A introduces new language through flashcards and movements while English Adventure Collection uses songs to relate new items to previous
The document discusses how ICT supports learning for students with special needs at Heronsbridge Special School. It describes the school's ICT resources including an ICT suite, desktops in classrooms, interactive whiteboards, iPads, and devices for students with profound needs. The author works as a special support assistant with 8 students ages 12-14 in an English class. An ICT lesson is described where an interactive whiteboard is used to help students develop letter recognition, phonics, and name recognition through a "Good Morning" song and activity identifying letters in names. The ICT resources engage students and support developing communication skills.
This presentation explores the varieties of Content and Language Integrated Learning (CLIL) programmes that go under this umbrella term and explains the original four Cs of CLIL: content, communication, culture and cognition. The advantages and disadvantages of implementing a CLIL approach in the curriculum will be compared and some of the learning strategies to develop the cognitive domain while teaching a foreign language will be explained. The changes required in terms of professional development for teachers and changing roles for students will be explored and the efficacy of introducing a CLIL approach for bilingualism in a globalised world will be promoted.
The purpose of the study is to assess the effect of computer games on the proficiency of the B.Ed teacher trainees in using the conventional expressions in conversations. The role of technology in language learning has made outdated, drills, grammatical explanations and translation of texts, and the focus is shifted to communication based contexts. Recreational Computer Games make a positive impact on children’s subsequent performance after instructional tasks. Playing the games, children live in both physical and virtual spaces such as chat rooms, email, and communication. The tool to test their proficiency has thirty items. The achievement test has ten dialogues with three blanks in each for the students to fill them up. This is an experimental study with a single group design. After a stratified sample of 70 female and 34 male teacher trainees were exposed to some computer games involving fun and conversations for a week, they were tested for their proficiency. The tool was a standardized one. The levels of proficiency of the male and female teacher trainees were found to be average and above average. The‘t’test was applied. The proficiency of the female teacher trainees was found to be significantly higher than that of the male teacher trainees. The computer games have the potential to improve the cognitive, affective and psychomotor skills of the student-teachers.
1) The document outlines the daily lesson format and activities for a phonics program called Speech Sound Pics (SSP) for students in Prep (equivalent to kindergarten).
2) The daily schedule includes a morning routine, table activities focused on phonics skills, floor activities, and group lessons covering spelling, sound-picture recognition, decoding, and reading.
3) The SSP approach uses sound-picture cards and visual prompts to explicitly teach phonics segmentation, encoding, and decoding skills in a scaffolded manner to prepare students to read independently by the end of their first year of school.
New York City Dept. of Education, District 75, Oct. 2015 PresentationMindWing Concepts, Inc.
This document discusses Maryellen Rooney Moreau and her company MindWing Concepts. It notes that Maryellen is the president and founder of MindWing Concepts and holds intellectual property rights related to their products. The presentation will focus exclusively on Story Grammar Marker® and not include information on other similar products. The document then provides several examples of how Story Grammar Marker® can be used to teach students about story structure and narrative development.
The document discusses issues that may be hindering foundational literacy from reaching all teachers and learners in England. It argues that a thorough national analysis is needed to understand current teaching practices and guidance. Contradictory and outdated information is still being provided to teachers. Rigorous national training on research-informed foundational literacy is needed for all education professionals. While progress has been made in England in promoting systematic synthetic phonics, some academics, education authorities, and organizations still promote less effective methods. A unified approach based on the extensive research is required.
This document provides an overview of oral language development and the importance of narrative skills. It discusses how narratives are the foundation of literacy and expand children's conversational abilities. It introduces the Story Grammar Marker, a hands-on tool that represents the organizational structure of stories. The document notes that narratives offer opportunities to support language use, emotional expression, and social cognition. It emphasizes that we think and learn in narrative form. The document also discusses how discourse skills are important for connecting oral language to literacy and for meeting Common Core State Standards.
This document provides a summary of a research project on the use of educational comics for children. It begins with an introduction stating the aim and objectives of the research which is to test the hypothesis that comics is an effective medium for educating children. It then describes the methodology which includes secondary research of existing literature and primary research through questionnaires distributed to school children, parents, teachers, and experts. The document provides context on what comics are, their characteristics and genres. It explores the use of comics in children's education and presents the results of the primary research and conclusion.
This professional development session provides strategies to help prepare preschoolers for reading success. It discusses how parents, teachers, and administrators each play a role. Parents should read to their children starting at a young age. Teachers should provide research-based literacy programming and oral language activities. Administrators should connect home and school through family resources and allowing access to materials. The session equips attendees with strategies like conducting surveys, providing resources to families, and examining curriculum to improve early literacy experiences.
This document describes how to create a literate classroom environment that encourages reading and writing. Key aspects include providing a classroom library and individual reading spots, conducting daily reading and writing workshops, and conferencing with students. Assessments are used to understand students' reading abilities and interests in order to differentiate instruction. A variety of texts, including print, digital and websites, are selected based on students' levels and interests. The interactive perspective is discussed as a framework that teaches strategic reading, writing and comprehension skills through approaches like shared reading and guided reading. An example is provided of how this perspective was used in small group literacy instruction.
Language & Literacy Framework at Kindergarten Level - SingaporeDavid Yeng
Solid foundation built at a young age is why Singapore students are consistently the best in the world, according to all International surveys.
We are more than happy to assist you in lowering your costs, increasing your profits, while at the same time elevating quality of your school's education
This presentation discuss a child's knowledge of reading and writing skills before he/she learns how formally read and write words, as a period of emergent literacy starts at birth and continues through the preschool years and also discuss the involvement of parents and teacher in early literacy.
The document discusses various reading approaches that can be used in the EFL Emirati classroom, including phonics, look-say, choral reading, reading aloud, shared reading, reader's theatre, sustained silent reading, and the language experience approach. Each approach is defined and examples are provided of how to implement the approaches in the classroom, such as using word walls, games, and group activities. The role of the teacher in facilitating the approaches is also addressed.
El documento presenta un resumen de las funciones y divisiones operativas de la Viceprefectura de Loja, Ecuador. Su objetivo es gestionar e implementar políticas sociales a través de servicios como atención a grupos prioritarios, identidad cultural, economía social e innovación, y vida saludable. Incluye información sobre sus centros como "El Ángel", "Rincón de Amor", e "Infantil del Buen Vivir Jipiro". También presenta datos sobre su presupuesto de 2014.
Cheaper davis instruments vantage pro2 console receiverpantel704
The Davis Instruments Vantage Pro2 Console/Receiver allows users to view weather data from Davis Instruments' Vantage Pro2 or Vantage Vue sensor up to 1,000 feet away. It has a large, backlit LCD display and can run on AC power or batteries. The console can be added to existing Vantage Pro2 or Pro2 Plus systems to extend their range, and can also function as a repeater to transmit data to another console up to 1,000 feet further.
La Unidad Educativa Municipal Experimental Quitumbe es una institución educativa ecuatoriana con dos décadas de experiencia que ofrece educación de nivel básico y bachillerato a través de procesos de enseñanza dinámicos, creativos y participativos. Actualmente atiende a más de 1400 estudiantes y fue fundada en 1992 en la ciudad de Quito con el objetivo de brindar una educación integral e inclusiva de calidad.
Cheaper casio exilim ex fh20 9.1 mp digital camera with 20x optical zoom and ...pantel704
This document describes the Casio Exilim EX-FH20 9.1 MP digital camera. It has a 9.1 megapixel CMOS sensor, 20x optical zoom lens, 3-inch LCD screen, and can shoot up to 40 frames per second. The camera is powered by 4 AA batteries and has high-speed movie and anti-shake image stabilization features.
Este documento es una carta de agradecimiento a un padre llamado Papín de parte de sus hijos Álvaro, Iván, Paula, Soni y Koke. Los hijos agradecen a Papín por cuidarlos y protegerlos incondicionalmente, enseñarles, jugar con ellos y darles su tiempo. Paula incluye una poesía expresando su aprecio por cómo Papín la hace reír y la ayuda a superar sus miedos. Soni y Koke también expresan su gratitud y cómo Papín les da orientación, vida, alegr
Texto aprobado por el Senado chileno sobre Jorge LedezmaJuan Macias
El documento expresa el rechazo del Senado chileno al uso propagandístico del Ministro de Defensa de Bolivia, Jorge Ledezma, al entregar ayuda a damnificados de desastres en el norte de Chile con una camiseta que decía "El mar es de Bolivia", aprovechando la desgracia para fines de propaganda y sin disculparse, lo que constituye una falta de respeto entre países hermanos.
Leaps of Imagination - Creativity in a Data and Process Driven WorldMarTech Conference
From the MarTech Conference in San Francisco, California, March 31-April 1, 2015. SESSION: Leaps Of Imagination: Creativity In A Data & Process Driven World. PRESENTATION: Leaps of Imagination - Creativity in a Data and Process Driven World - Given by Gerry Murray, @murray_gerry - IDC, Research Manager
This document discusses various topics related to computer networks including transmission media, different types of network installations, types of networks like LAN, MAN, and WAN. It also covers network security tools, client-server and peer-to-peer network configurations, and common network applications like email, FTP, and the world wide web. The key purposes of networks are to enable sharing of information and hardware resources between connected systems.
The document discusses several key rules of football, including:
1) The offside rule, which states that an attacking player must be level or behind the last defender when the ball is passed forward.
2) The use of yellow and red cards to book players for fouls. A second yellow results in a red card and ejection from the game.
3) Penalties being awarded for fouls within the penalty area that deny a clear goalscoring opportunity.
4) Teams having 11 players on the field plus substitutes, and substitutions only being allowed when signaled by the referee.
Small Caterer, Large Persona - Catersource 2013Kevin Lacassin
This document provides tips for small catering companies to appear and compete like larger companies. It discusses developing a consistent brand and logo, hiring a professional for your website, using professional photography, gaining media exposure through creative photo shoots, maintaining consistency in marketing materials like emails, and presenting professionally to win large jobs. The document emphasizes acting professionally in all aspects of business to portray a large company persona as a small caterer.
This document provides background information on LFC Group of Companies, which offers auction marketing programs and services for commercial and residential real estate. It discusses LFC's experience in real estate auctions dating back over 30 years. It outlines the key aspects of LFC's Auction Marketing Program (AMP) including timelines, bidding processes, marketing campaigns, and tracking results. Testimonials from past clients praise LFC's services. The document also provides details on LFC's various subsidiary companies and the management team.
2013 – året då du slipper utveckla ditt nya intranät #WebCoastJohan Nilsson
Presentation från #WebCoast 2013 om hur dagens "intranätprojekt" ser ut och hur vi kan effektivisera det med hjälp av färdiga lösningar och det sociala intranätet MyLive.
1) CEPH is an open source distributed storage system that can provide scalable and high availability storage for Openstack's Glance, Cinder, and Swift components.
2) CEPH integrates well with Openstack through authentication via keyrings and access to CEPH's RADOS block device (RBD) and object storage (RGW) from Glance, Cinder, and Swift.
3) Using CEPH as the unified backend storage for Openstack addresses Openstack's needs for scalability, high availability, and avoiding vendor lock-in.
1) O documento é uma ficha de trabalho de Matemática com exercícios de expressões numéricas, propriedades da multiplicação e frações.
2) Os alunos devem resolver expressões numéricas, traduzir expressões por linguagem escrita, completar aplicando propriedades da multiplicação e indicar frações equivalentes a partes de figuras e números dados.
3) A ficha visa revisar conteúdos como expressões, propriedades da multiplicação e frações para uma avaliação.
Building a Secure App with Google Polymer and Java / Springsdeeg
Polymer is the latest web framework out of Google. Designed completely around the emerging Web Components standards, it has the lofty goal of making it easy to build apps based on these low level primitives. Along with Polymer comes a new set of Elements (buttons, dialog boxes and such) based on the ideas of "Material Design". These technologies together make it easy to build responsive, componentized "Single Page" web applications that work for browsers on PCs or mobile devices. But what about the backend, and how do we make these apps secure? In this talk Scott Deeg will take you through an introduction to Polmyer and its related technologies, and then through the build out of a full blown cloud based app with a secure, ReSTful backend based on Spring ReST, Spring Cloud, and Spring Security and using Thymeleaf for backend rendering jobs. At the end he will show the principles applied in a tool he's currently building. The talk will be mainly code walk through and demo, and assumes familiarity with Java/Spring and JavaScript.
Art Nouveau was a decorative style characterized by flowing, organic lines inspired by nature. It emerged in the late 19th century, influenced by Japanese artist Hokusai and designer William Morris. Art Nouveau was applied to architecture like the Porte Dauphine metro entrance in Paris, as well as typography, posters, and other designs that aimed to evoke a dreamlike mood untouched by harsh realities. Modern graphic designers sometimes replicate the style to achieve a particular aesthetic effect.
Starting A New Catering Company- Catersource 2013Kevin Lacassin
Kevin Lacassin started a catering company in 2008 called Good Food Catering Company in Tampa, FL. He discusses how he grew the business from small parties to large events through grassroots marketing and sales techniques. The presentation provides advice on creating a business plan that establishes an identity, financial planning, marketing strategies like social media and networking, and making sales a priority. Kevin emphasizes the importance of having a clear plan and adapting it over time based on what works best for the business.
This document discusses a project analyzing the vibrational behavior of a cantilever rotor with cracks rotating in a viscous medium. The objectives are to analyze the rotor dynamically both with and without cracks in various mediums using theoretical calculations, experimental testing, and established theories. Results show that the presence of a crack and more viscous mediums decrease the critical speed and increase the amplitude of vibration. Further analysis of bearing characteristics and gyroscopic effects are recommended.
Chapter 1 introduces storytelling as an ancient art form that has been an integral part of human society. Chapter 2 discusses how storytelling can help children develop oral language skills and improve vocabulary, comprehension, and ability to analyze stories. Chapter 3 explains how teachers can effectively deliver storytelling to engage children and help them develop language mastery, critical thinking skills, and emotional intelligence. Teachers should choose age-appropriate stories, memorize them, use expression and gestures, include questions and pauses, use illustrations and props, maintain eye contact with children, and practice delivery.
This document summarizes a study that explored using storytelling to teach English to kindergarten students in Taiwan. The study had 21 student participants and was conducted by 6 pre-service teachers over 2 months. Storytelling was used as a group teaching strategy to potentially increase students' learning motivation and engagement. Results showed that using creativity in teaching helped gain students' attention. The document discusses the benefits of storytelling and cooperative learning as theoretical frameworks to support language acquisition. It aims to determine how well storytelling meets teachers' needs and the strengths and weaknesses of the approach.
Moving media influences on children’s linguistic behaviourKooshna Gupta
With the technological age, accessibility to the moving image is almost at the reach of each and every child in the society. “The presence and intensity of media influences [...] are increasingly recognized as an important part of the social ecology of children and youth, and these influences have become more visible and volatile in recent decades.” (Jowett & Fuller-Seeler, 1996). Nowadays, with all the three-dimensional animations and better quality of images and sounds, kids are more attracted towards the motion picture and while enjoying it, they can easily linked the dialogues with its concept. Ultimately, the hearing and visualization accumulated during these sessions shape their linguistic behaviour as well as their social attitude. Children have the tendency of imitating their favourite cartoon characters and Bollywood heroes, which influences their language lexically and phonologically. As a result, unconsciously, they include speech acts from these characters into their daily communication and sometimes kids idealize them to such an extent that they will copy their dressing and speaking styles by adjusting their accent and tone. This paper will study the linguistic and cultural behaviour of kids under the influence of the moving media and how it contributes in building their cultural and linguistic personality both positively and negatively.
This document discusses various instructional strategies for teaching intrapersonal skills, including cartoons, comics, play-way methods, dramatization, skits, and mnemonics. Cartoons can grab students' attention and promote participation and skill development. Comics can foster student interest and help them remember lessons. Play-way methods allow children to learn through play, which is relaxing and makes learning fun. Dramatization includes role-playing and storytelling to engage students. Skits are short satirical pieces that may include sketches or puppetry. Mnemonics are memory devices that help recall information through memorable phrases. These instructional strategies make the learning process more engaging and effective.
This document provides guidance for teachers on running a peer-led comics creation project in the classroom. It outlines the goals of empowering students' communication skills and fostering collaboration. Teachers are encouraged to have students work in groups to create comic stories related to topics like diversity, bullying, and disability rights. Guidelines are provided on structuring the project, integrating it with curriculum, choosing topics, and using available materials and technology. Expected outcomes include an illustrated booklet and developing students' social skills and willingness to learn.
Drama techniques like role plays, theater, and drawing can effectively teach English to children by engaging them in interactive and meaningful contexts that promote communication. Traditional grammar-focused teaching fails to develop communicative skills. Drama breaks the monotony and forces children to use English. It increases motivation, self-confidence, pronunciation, vocabulary, and cooperative learning while improving oral and written skills. Teachers should assess students' participation, progress over time rather than the final product, and evaluate their own teaching methods. Specific drama techniques are suggested, including choosing topics, creating dialogs, practicing roles, and assessing students and teaching methods. Websites on using drama in English language teaching are provided.
The document discusses various misinterpretations that have emerged regarding Edgar Dale's Cone of Experience. It notes that Dale's cone was intended as a visual model to classify instructional messages based on concreteness, not as an exact ranking. It then addresses common misconceptions, such as assuming the cone dictates a systematic learning process, overemphasizing the need for direct experience, or associating certain levels exclusively with age groups. The document concludes the cone is meant to promote critical thinking about how concepts develop through varied experiences across different media.
Ashton- Hay, S. (2005). Drama: Engaging All Learning Styles. Proceedings 9th INGED (Turkish English Education Association) International Conference 'New Horizon in ELT' Economics and Technology University in Ankara, Turkey. Ankara: Proceedings 9th International INGED (Turkish English Education Association) Conference, Economics and Technical University Ankara Turkey .
Misconception of Edgar Dale's Cone of ExperiencesTrishaAbao
This document discusses common misinterpretations of Edgar Dale's Cone of Experience model for instructional design. It addresses several questions that arise from misunderstandings of the cone, clarifying that the cone is not meant to prescribe a linear learning process or rank learning processes. It also clarifies that different levels of the cone can be used effectively with learners of any age and that the cone is intended to classify instructional messages based on concreteness, not prescribe particular media. The document aims to correct misapplications of the cone that have emerged over time.
Faculdade internacional signorelli (monografia 2)eliziane sampaio
The document discusses using gender comics to teach English. It explains that comics can motivate students to read in English by gently exposing cultural differences. Comics address students' interests and development levels. Images in comics aid understanding and teach vocabulary. The document also discusses how comics can be used to teach genres, grammar, and informal language.
The document discusses teaching speaking skills and oral fluency activities. It provides examples of different types of speaking activities that can be used, including discussions, role plays, dialogues and simulations. It notes the characteristics of successful speaking activities, as well as common problems that can occur. The document also discusses how to design speaking topics and tasks, and considers both the benefits and challenges of assessing students' oral skills through testing.
Using picture books to support young children s literacyJessie Huang
This document discusses how picture books can support early literacy development in young children. It provides examples of how engaging with picture books through shared reading, extension activities, and play can help develop oral language skills, vocabulary, phonological awareness, and phonemic awareness. Picture books expose children to rich language through stories, songs, rhymes, and creative language play. When teachers select high-quality picture books and support children's interactions with the text and illustrations through questioning, activities, and opportunities for pretend play, it enhances children's literacy in meaningful ways.
An Exploratory Study On Peer Learning Using Concept CartoonsMonica Franklin
This document summarizes a study that explored using concept cartoons to enhance peer learning among 40 secondary school students in Malaysia. A questionnaire was used to measure the impact of concept cartoons on students' communication skills and interest in learning. Factor analysis and reliability tests found the questionnaire to be valid and reliable. The results showed that concept cartoons significantly improved students' communication during learning activities and increased their interest in learning. The study concluded that concept cartoons can be an effective peer learning tool when used in various educational subjects and contexts.
The document discusses developing oral communication skills for giving directions through role-playing activities. It notes that some students struggled to give directions in English and were shy speaking. The researcher investigated using role-playing with information gaps to improve skills. Preliminary tests showed the selected students performed poorly in direction-giving tasks and role-plays compared to peers. The researcher planned to use role-playing to increase engagement, vocabulary, and confidence in speaking English to give directions.
Msc 8 hand out specific literacy experiences by sheena bernalEdi sa puso mo :">
The document discusses the importance of story reading and story telling for developing literacy in children. It states that these activities expose children to language, help build their vocabulary, and allow them to make connections between the stories and their own lives. Story reading and telling also promote interactive discussion, where children can comment on and question the stories. When children are immersed in stories from an early age through techniques like shared reading with big books, it helps them learn to become storytellers themselves and develop skills like retelling narratives.
The Authenticity Continuum: Empowering International VoicesRichard Pinner
This paper outlines a workshop which I conducted in Tokyo and Osaka in 2013 as part of an INSET program accredited by the Japanese Ministry of Sports, Education and Culture (MEXT). The course, entitled Using and Adapting Authentic Materials to Help Motivate Students, aims to give teachers a better understanding of the concept of authenticity as it realigns itself with the way English is used and taught around the world for international communication. My aims as the teacher/researcher were to understand more about how L2 teachers of English perceive the notion of authenticity and how this concept could be broadened to try and empower L2 users of English by helping them to start reconceptualising authenticity from a more international perspective. This paper first looks at some of the issues that arise when attempting to define authenticity and then, building on the distinctions laid out by Widdowson (1978), that authenticity is not something absolute but relative to learners, I suggest that authenticity might be best viewed as a continuum which incorporates international voices and moves away from culturally embedded definitions. With that in place I will describe the contents of the workshop, followed by an explanation of the data I collected as part of the workshop and how analysis showed that participants reported the notion of an authenticity continuum to be empowering and even increased their motivation to try and make their own classes more authentic.
R pinner authenticity_continuum_eltedjournal_2014Richard Pinner
This paper outlines a workshop which I conducted in Tokyo and Osaka in 2013 as part of an INSET program accredited by the Japanese Ministry of Sports, Education and Culture (MEXT). The course, entitled Using and Adapting Authentic Materials to Help Motivate Students, aims to give teachers a better understanding of the concept of authenticity as it realigns itself with the way English is used and taught around the world for international communication. My aims as the teacher/researcher were to understand more about how L2 teachers of English perceive the notion of authenticity and how this concept could be broadened to try and empower L2 users of English by helping them to start reconceptualising authenticity from a more international perspective. This paper first looks at some of the issues that arise when attempting to define authenticity and then, building on the distinctions laid out by Widdowson (1978), that authenticity is not something absolute but relative to learners, I suggest that authenticity might be best viewed as a continuum which incorporates international voices and moves away from culturally embedded definitions. With that in place I will describe the contents of the workshop, followed by an explanation of the data I collected as part of the workshop and how analysis showed that participants reported the notion of an authenticity continuum to be empowering and even increased their motivation to try and make their own classes more authentic.
Cartoon in fostering sensory perceptual experiencesarunillam2000
This document discusses how cartoons can be used to foster sensory perceptual experiences in children. It notes that cartoons appeal to visual learners and help children with sensory integration issues by presenting information spatially. Cartoons can help overcome sensory overload, fragmented perception, and delayed processing. They also enhance memory, organization skills, attention, language development, and creativity. The document recommends using concept cartoons to make classrooms more engaging and improve critical thinking. Cartoons should be integrated frequently in course books to boost academic achievement.
This document summarizes key aspects of the Cuban approach to education according to 5 criteria:
1) Education is a product of family, school, and society, not just schools.
2) Educational tasks are required from birth through cultural mediation and developing vivencia.
3) Adults and peers actively organize the social and cultural environment to enable learner participation.
4) Early education aims to create a positive emotional environment and facilitate independence through games, objects, drawing, and modeling.
5) Approaches for special needs build on these principles with additional support and compensation for deficits.
1. Research on Humanities and Social Sciences www.iiste.org
ISSN 2224-5766(Paper) ISSN 2225-0484(Online)
Vol.1, No.4, 2011
19
The pedagogical values of cartoons
Taher Bahrani*
Rahmatollah Soltani
Department of English, Mahshahr Branch, Islamic Azad University, Mahshahr, Iran
* E-mail of the corresponding author: taherbahrani@yahoo.com
Abstract
Cartoons as a source of authentic audiovisual language input have proved to be effective in increasing
language learners’ motivation. In fact, the psychological aspects of utilizing cartoons as teaching
materials have been emphasized by many researchers. In the same line, the present paper aims at
further highlighting the pedagogical value of cartoons particularly for low level language learners. As a
matter of fact, cartoons are good sources of modified language input which although may require less
cognitive processing for comprehension, they may include new aspects of the language for low level
language learners who have not acquired them yet.
Key words: Cartoons, Authentic language input, Pedagogical value
1. Introduction
Today, our society and the world in general are becoming more audiovisual but many of the institutions
have not kept up with its progress (Hartmann, 1996). It is often heard that language learners
complaining about boring conversation courses and activities in many language classes. In fact, very
often the success or failure of a program, in this case language learning, depends on the classroom
atmosphere and the pedagogical materials presented to the students. In this relation, various audiovisual
programs have the potential to be utilized as sources of authentic language input to provide the
necessary language input for language learning. In relation to the concept of authentic language input,
Nunan (1999) and Gilmore (2007) underscored the point that authentic language materials are spoken
or written language materials which are not initially produced for the language teaching. Nunan (1999)
further highlighted that authentic language input can be extracted from number of sources including
TV broadcasts such as news, movies, songs, cartoons, recorded conversations, meetings, and
newspapers.
In view of the above, cartoons as pedagogically valuable sources of language input can be used at any
time during the teaching or training as long as they are relevant to the point or have been designed with
a specific purpose. Cartoons can be used as a useful means of improving the learning atmosphere.
However, cartoons should not be used simply to fill in time when the facilitator does not have anything
else to present. As a matter of fact, using cartoons would certainly break the monotony (Rae, 2000) of
reading text after text in the schoolbooks. For example, very often a picture speaks louder than words
and has more impact than just reading the text. The same scene that the cartoon depicts would
undoubtedly take longer to describe using the written word and the scope for comprehension would be
restricted. It is also believed that the usage of cartoons can reduce boredom and decrease academic
stress, anxiety and disruptive behavior.
The pedagogical value of cartoons as an authentic source of language input has been considered by
some studies. In an anecdotal study conducted by Clark (2000), the point was emphasized that cartoons
can keep the attention of the learners and present information in a stress-free atmosphere. Further,
cartoons have the potential to promote thinking processes and discussion skills (Clark, 2000). Another
study was conducted by Doing (2002) focusing on the effect of cartoons on language learning. The
study showed that the language learners who had exposure to cartoons could produce oral answers that
were interesting in diverse discussions held in the classes. Additionally, the discussions were rich and
the students had high confidence. It seems that the high confidence that the language learners acquire is
due to exposure to cartoons which create low affective filter atmosphere for learning. In line with
Schoppe (2001) who indicated that songs have the pedagogical potential to create low affective filter
atmosphere for language learning, cartoons can also create the same situation.
In the same line, a study was carried out by Rule and Ague (2005) which provided evidence of the
language learners’ preferences to utilize cartoons in language learning. Similar to songs, cartoons are
preferred because they create low affective filter atmosphere which causes high degree of motivation.
Accordingly, the high confidence and motivation achieved through exposure to cartoons is claimed to
2. Research on Humanities and Social Sciences www.iiste.org
ISSN 2224-5766(Paper) ISSN 2225-0484(Online)
Vol.1, No.4, 2011
20
enhance the memory of the language learners when they try to make connection between the new
materials and the prior knowledge through analogy in a comfortable atmosphere.
2. Why cartoons?
Almost any cartoons can be used as an introduction to a lesson or a course. The two main purposes of
using introductions to lessons are firstly, to allow the learners to introduce themselves to each other,
and secondly, to lead into the topic matter. Learners often find that the topic matter is made clearer by
the use of appropriate introduction.
Cartoons are generally fun for everyone to utilize and tend to be more experiential in their application.
It is to give a lesson more impact. They can be utilized to help learners perceive familiar situations or
objects in a different way. According to Kroehnert (1999), the end result with most cartoons exercises
is that learners are made aware of their need to use lateral thinking, to look at things in different ways,
and to try to break down any preconceived stereotypes that they may have.
Visual information in the form of cartoons is usually processed by the right brain which is the holistic,
creative, artistic side. On the other hand, the spoken word engages the left side of the listeners’ brain.
In contrast, the left brain is analytical, recognizes and interprets words, performs calculations and so
on. No matter how interesting and persuasive, for example, a lecture is, after awhile, the learners will
feel the dullness of the same manner of instruction. However, by using cartoons, we appeal to the
visual, as well as the auditory, sense giving the additional effectiveness through variety and creativity.
At the end of any learning experience, experienced teachers would usually debrief the learners on the
lesson for the day or the session. By showing the appropriate cartoon(s), the teacher would be able to
encapsulate important teaching points without having to say or repeat too many words.
3. Uses of cartoons
Experience demonstrated that cartoons have a number of uses. Cartoons can be used individually, in
pairs, small groups and even in large lecture classes. Cartoons are a wonderfully versatile medium in
enhancing teaching and training.
Visually, the impact of cartoons is immediate and language learners, irrespective of age or background,
are able to respond in some ways to the educational point being made. With the combination of words
and pictures, it can attract attention and interest. Other benefits include the promotion of understanding,
motivation towards learning, improved attitudes, productivity and creativity.
Other benefits include the enhanced relationship between teacher and students as cartoons can create a
light, playful mood. However, those who associate learning only with more formal classroom activities,
may see cartoons as a waste of time and do not take their valuable contributions seriously.
Every learner can respond instantly to cartoons according to his/her personal interpretation. Cartoons
can be used as an alternative tool for developing cognitive development. In interacting with the
cartoons stimuli, they are refining their own learning and understanding while at the same time be
encouraged to develop critical higher order cognitive skills.
Concept cartoons as suggested by Keogh and Naylor (1996) believed that this approach has a direct
and immediate impact in the classroom. They seemed to promote a purposeful approach to practical
work. It has been found that concept cartoons lead to a number of learning developments such as a shift
from negatively-worded to positively-worded statements, a shift from statements to questions and a
shift from single alternatives to multiple alternatives. Concept cartoons are intended as a starting point
to stimulate discussion and for eliciting ideas from the learners. To illustrate this point, students can be
provided with an illustration and questions that require them to consider their thoughts, feeling and
form opinions about the situation portrayed.
Cartoons are commonly used in language teaching. However, the use of cartoons has also been found
to offer an effective means to develop particular skills such as social skills. Sociologically, cartoons are
a powerful means of providing social and political comment (Ziegler, 1998) because so often they
reveal the contrast between perception and reality (Witkin, 1999). By nature, cartoons usually
exaggerate a particular aspect or situation that can help focus on a suitable teaching/learning point. As
they are seen as a neutral resource, students are able to respond, joke about possible interpretations, and
react to the exaggerations without being offended. Cartoons can be used with students to objectively
analyze everyday social behaviour and a stimulus to reflection on attitudes.
Without a doubt, the use of cartoons would certainly promote a high level of involvement among
learners who are normally reluctant to get involved in discussion. Cartoons would enable students who
do not normally converse much in English to articulate their ideas more readily. Woolnough (1994)
3. Research on Humanities and Social Sciences www.iiste.org
ISSN 2224-5766(Paper) ISSN 2225-0484(Online)
Vol.1, No.4, 2011
21
notes that if students are motivated and if they are given the freedom and the opportunity, they will find
ways of learning. If they are not, they will not bother.
Cartoons can be replicated with a variety of groups in many teaching situations. These include primary
and secondary schools, students with special educational needs, students learning English as a second
language, undergraduate and postgraduate students, primary and secondary school teachers and parents.
Although the clarity of some of the cartoons needs to be modified or adapted to the various groups, we
generally find them remarkably easy to use and effective in their outcome.
4. Preparation of cartoons for teaching and training
Selection of the method of training or teaching often comes after the setting of the learning objectives.
The method selected should respond to the learners’ needs, not the teacher or the facilitators. The same
procedure applies to the selection of cartoons. It is through the careful selection and use of appropriate
and relevant cartoons that an element of humor can be introduced, where appropriate, without
detracting from the intention of the teaching situation. When we have decided on the particular cartoon
to be used, it is essential to practice using it at least once with a group of learners. This will help us find
out if the cartoon selected is going to work and in the expected way with the expected results. The
cartoons selected must be evaluated for their worth and effectiveness. If they do not produce the
desired effect, then it might need to be scrapped or modified. In the same line, the following tips may
help the practitioners to better utilize cartoons in their conversation classes:
• Use cartoons that are interesting to the students
• Include various segments of different cartoons to keep the variety
• Let the students view a short segment of 2-3 minutes first for understanding the general topic
• Let the students share what they understand from their viewing
• Ask the students to watch a selected segments before the class meets
• Use cartoons that include modified language input for young children
5. Conclusion
Today, having access to various audiovisual programs such as cartoons is very easy. As teachers, we
are constantly looking for new ways of teaching to enable learners to be actively involved in their own
learning particularly in developing their general language proficiency. In this respect, audiovisual
programs such as cartoons can make a valuable contribution if they the doors of the conversation
classes are opened to them. This is because cartoons provide visual impact, which is immediate.
Because of the type of modified language input which is embedded in cartoons, irrespective of the
learners’ proficiency level particularly low level language learners, they can respond instantly to what
is being shown.
In the same line, many researchers underscore the psychological aspects of utilizing cartoons in
language learning. Generally, feedback from students on the use of cartoons as a teaching strategy has
been consistently favorable. However, like any teaching strategy, one has to be careful not to overuse
cartoons or their effect will be diminished if not lost. In fact, it is suggested that other types of
audiovisual programs are also used along with cartoons. As a matter of fact, teachers need to keep a
balance with the type of program and the content that we would like our students to learn.
References
Clark, C. (2000). Innovative strategy: Concept cartoons. Instructional and learning strategies, 12: 34-
45.
Doring, A. (2002). Effective Teaching and Learning at University: The Use of Cartoons as a Teaching
and Learning Strategy. Australian Catholic University.
Gilmore, A. (2007). Authentic materials and authenticity in foreign language learning. Lang. Teach.
40: 97-118.
Hartmann, T. (1996). Beyond ADD: Hunting for reasons in the past and present. In Freed, J. & Parson,
L. (1997). Right-brained Child in a Left-brained World: Unlocking the Potential of Your ADD
child. New York: Simon & Schuster.
Keogh, B., & Naylor, S. (1996). Teaching and Learning in Science: A New Perspective. Paper
presented at the BERA Conference, Lancaster, September 1996.
Kroehnert, G.. (1999). 101 Training Games. Sydney: McGraw-Hill Company.
Lochrie, K. (1992). Using Cartoons as an Effective Learning and Teaching Strategy.
Nunan, D. (1999). Second Language Teaching and Learning. Boston: Heinle and Heinle Publishers.
Rae, L. (2000). Effective Planning in Training and Development. London: Kogan Page.
4. Research on Humanities and Social Sciences www.iiste.org
ISSN 2224-5766(Paper) ISSN 2225-0484(Online)
Vol.1, No.4, 2011
22
Rule, A. C., & Auge, J. (2005). Using humorous cartoons to teach mineral and rock concepts in sixth
grade science class. Journal of geosciences education, 53(3): 548-558.
Schoepp, K. (2001). Reasons for using songs in EFL/ESL classrooms. The internet TEFL Journal,
7(2). Available at: http://iTEFLj.org/articles/Schoepp-Songs.html. Accessed: February 3, 2006.
Watterson, B. (1995). The Calvin and Hobbes: Tenth Anniversary Book. London: Warner Books.
Witkin, S. (1999). Taking Humour Seriously. Social Work, 44 (2): 101-104.
Woolnough, B. (1994). Effective Science Teaching. Milton Keynes: Open University Press.
Ziegler, J. (1998). Use of Humour in Medical Teaching. Medical Teacher, 20 (4): 341-348.
5. This academic article was published by The International Institute for Science,
Technology and Education (IISTE). The IISTE is a pioneer in the Open Access
Publishing service based in the U.S. and Europe. The aim of the institute is
Accelerating Global Knowledge Sharing.
More information about the publisher can be found in the IISTE’s homepage:
http://www.iiste.org
The IISTE is currently hosting more than 30 peer-reviewed academic journals and
collaborating with academic institutions around the world. Prospective authors of
IISTE journals can find the submission instruction on the following page:
http://www.iiste.org/Journals/
The IISTE editorial team promises to the review and publish all the qualified
submissions in a fast manner. All the journals articles are available online to the
readers all over the world without financial, legal, or technical barriers other than
those inseparable from gaining access to the internet itself. Printed version of the
journals is also available upon request of readers and authors.
IISTE Knowledge Sharing Partners
EBSCO, Index Copernicus, Ulrich's Periodicals Directory, JournalTOCS, PKP Open
Archives Harvester, Bielefeld Academic Search Engine, Elektronische
Zeitschriftenbibliothek EZB, Open J-Gate, OCLC WorldCat, Universe Digtial
Library , NewJour, Google Scholar