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 A programmable quantum arcade for educators and game developers.
 Arcade machine design schematics
 Open-sourcing tutorial documents on Github including:
 Quantum computing with micro-qiskit
 Basic PICO-8 game programming
 How to setup Pico8 run it on raspberry pi.
 Assembling the physical arcade machine.
Project ideas and
Deliverables
Impact and Goals
Near term plans
 Coaching and collaborating quantum game
development with local Taiwanese students.
 Surveying local school hardware capability to build
QArcades (laser cutter vs 3D printers etc)
 Hosting weekly PICO-8 and micro-qiskit tutorial
sessions.
 Host monthly quantum game jams.
Implementation Plan:
hardware  community
towards a coding friendly
quantum game development platform
Qiskit © 2020
Detail breakdown
Timeline
Qiskit © 2020
Qiskit © 2020
QArcade: Building a platform for
quantum game developers and
players
 A programmable quantum arcade for educators and game developers.
 Arcade machine design schematics
 Open-sourcing tutorial documents on Github including:
 Quantum computing with micro-qiskit
 Basic PICO-8 game programming
 How to setup Pico8 run it on raspberry pi.
 Assembling the physical arcade machine.
Project ideas and
Deliverables
Impact and Goals
Near term plans
 Coaching and collaborating quantum game
development with local Taiwanese students.
 Surveying local school hardware capability to build
QArcades (laser cutter vs 3D printers etc)
 Hosting weekly PICO-8 and micro-qiskit tutorial
sessions.
 Host monthly quantum game jams.
Qiskit © 2020
Why PICO-8 1. LUA is easy to learn
2. PICO-8 features creativity
3. Can quickly upload to web
4. Many online resources
https://www.lexaloffle.com/pico-8.php
unity
Qiskit © 2020
Why Arcade
1. The classical arcade was
originally built with limited
classical hardware, pretty much
like NISQ device these days.
2. Hardware breakthrough due to
demands in gaming (3D
graphics)
3. A mixing feeling between
nostalgia and modern
technology.
1970 2020
 Engaging and appealing.
 Have built-in competitive elements:
high-score board, PvP mechanisms
 Scientifically correct: explanations of
rules, especially quantum ideas.
Details should be carefully formulated
and serves as a guidance.
What do we want to see in
quantum games?
Current status
Hardware To-do:
 Extend to 10” screen
 Build large enough
base for keyboards.
 Use Debian+USB
instead of
Retropie+GPIO for
driver compatibility.
Software To-do:
 Add more in-game
descriptions and
educational guidance
on existing games.
 Invite more enthusiastic
to investigate novel
ideas in quantum
games.
Timeline
Qiskit © 2020
QArcade: Building a platform for
quantum game developers and
players

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120429 euq hack qarcade-proposal

  • 1.  A programmable quantum arcade for educators and game developers.  Arcade machine design schematics  Open-sourcing tutorial documents on Github including:  Quantum computing with micro-qiskit  Basic PICO-8 game programming  How to setup Pico8 run it on raspberry pi.  Assembling the physical arcade machine. Project ideas and Deliverables
  • 2. Impact and Goals Near term plans  Coaching and collaborating quantum game development with local Taiwanese students.  Surveying local school hardware capability to build QArcades (laser cutter vs 3D printers etc)  Hosting weekly PICO-8 and micro-qiskit tutorial sessions.  Host monthly quantum game jams.
  • 3. Implementation Plan: hardware  community towards a coding friendly quantum game development platform
  • 6. Qiskit © 2020 QArcade: Building a platform for quantum game developers and players
  • 7.  A programmable quantum arcade for educators and game developers.  Arcade machine design schematics  Open-sourcing tutorial documents on Github including:  Quantum computing with micro-qiskit  Basic PICO-8 game programming  How to setup Pico8 run it on raspberry pi.  Assembling the physical arcade machine. Project ideas and Deliverables
  • 8. Impact and Goals Near term plans  Coaching and collaborating quantum game development with local Taiwanese students.  Surveying local school hardware capability to build QArcades (laser cutter vs 3D printers etc)  Hosting weekly PICO-8 and micro-qiskit tutorial sessions.  Host monthly quantum game jams.
  • 9. Qiskit © 2020 Why PICO-8 1. LUA is easy to learn 2. PICO-8 features creativity 3. Can quickly upload to web 4. Many online resources https://www.lexaloffle.com/pico-8.php unity
  • 10. Qiskit © 2020 Why Arcade 1. The classical arcade was originally built with limited classical hardware, pretty much like NISQ device these days. 2. Hardware breakthrough due to demands in gaming (3D graphics) 3. A mixing feeling between nostalgia and modern technology. 1970 2020
  • 11.  Engaging and appealing.  Have built-in competitive elements: high-score board, PvP mechanisms  Scientifically correct: explanations of rules, especially quantum ideas. Details should be carefully formulated and serves as a guidance. What do we want to see in quantum games?
  • 12. Current status Hardware To-do:  Extend to 10” screen  Build large enough base for keyboards.  Use Debian+USB instead of Retropie+GPIO for driver compatibility. Software To-do:  Add more in-game descriptions and educational guidance on existing games.  Invite more enthusiastic to investigate novel ideas in quantum games.
  • 14. QArcade: Building a platform for quantum game developers and players

Editor's Notes

  1. The current bottleneck of developing a quantum game often involves sophisticated setup between quantum simulator modules such as qiskit and main game engines such as unity or gadget. Quantum game developers these days, however, are amateur enthusiastic like us who usually has physics or science background. In order to lower the technical threshold and invite more game developers for quantum educations, we would like to build a platform for quantum game developers and players. And our proposal is to run micro-qiskit hosted on an arcade machine with pico-8 game engine and raspberry pi microprocessor.