A lot of talk about the future of work is going on around the world. Almost everybody seems to be worried about what will happen when robotization and digitalization take over more and more of jobs that used to belong to us humans.
WaaI is a tool for human beings to deal with their work input like an investor. The work input can be invested in several organizations and by so means build an investment portfolio where the capital produces best interest and grows optimally.
The document introduces Business Design as a new approach to planning and executing business ideas that focuses on learning about core assumptions through early execution, reflection on learnings, and deciding whether to change or keep the business focus based on what is learned. It notes that traditional business planning often does not survive contact with reality and promotes a model of "planning to learn" rather than "learning to plan" to better deal with uncertainties and build something customers want.
The document discusses business models and innovation for startups. It defines a startup as a temporary organization searching for a repeatable and scalable business model. Good founders work before funding, do any job, don't give up, and don't need to be managed. The Lean Startup methodology eliminates uncertainty through validated learning by developing minimum viable products and pivoting based on customer feedback. Three generic business models are described - users, advertising, and e-commerce. The document encourages networking, building the right team, global ambitions, failing fast and cheaply, and having fun.
Slash - the Startup Studio Playbook (13 dec2018)Slash
New models for collaboration emerge between corporates, startups and investors.
In his keynote at the Asia Startup Summit, Slash CEO Andries De Vos shares how Slash (www.slash.co) has developed a startup studio model which can be applicable to corporates, investors and entrepreneurs.
This document discusses how established companies can develop "business superpowers" by embracing digital transformation and working with startups. It recommends that companies create a digital exploration team to discover new digital business models through initiatives like running pilots with startups, sponsoring accelerators, and building internal startup programs. The document provides examples of how companies like Unilever, Microsoft, and Intel have partnered with startups and outlines different models for corporate-startup collaboration.
SBAC 2018 Research Presentation by Dr. Ashita Aggarwal, Nilendra Pawar and C ...Founding Fuel
SPJIMR and Founding Fuel teamed up to presented a sneak preview of the research findings on how Indian companies are working with startups. Case studies include Wipro, Tata Group, Future Group, Mahindra Group and Marico This presentation was part of SBAC2018 held in Mumbai Jan 20, 2018
Orange Hills: Business Design Game: GameboardMarcin Kokott
This document outlines the flow of activities for an interactive business training workshop based on a process called Business Design. The training is structured as a game where participants will work in teams to invent and implement new business models. Over the course of several iterations, the teams will progress through phases to plan, execute, learn, and decide on their business ideas. They will receive guidance, feedback, and face unexpected challenges. The goal is to provide a unique learning experience that helps participants become successful innovators.
This document welcomes the reader to Silicon Valley and provides information about entrepreneurship. It discusses what entrepreneurship is, famous founders in Silicon Valley, theoretical frameworks used in startup programs, what can be learned from Silicon Valley's success, and definitions of startups and the Lean Startup methodology. The overall message is that entrepreneurship involves tackling big problems and opportunities, working hard and smart to develop a minimum viable product, and using validated learning to eliminate uncertainty and guide the direction of the startup.
A lot of talk about the future of work is going on around the world. Almost everybody seems to be worried about what will happen when robotization and digitalization take over more and more of jobs that used to belong to us humans.
WaaI is a tool for human beings to deal with their work input like an investor. The work input can be invested in several organizations and by so means build an investment portfolio where the capital produces best interest and grows optimally.
The document introduces Business Design as a new approach to planning and executing business ideas that focuses on learning about core assumptions through early execution, reflection on learnings, and deciding whether to change or keep the business focus based on what is learned. It notes that traditional business planning often does not survive contact with reality and promotes a model of "planning to learn" rather than "learning to plan" to better deal with uncertainties and build something customers want.
The document discusses business models and innovation for startups. It defines a startup as a temporary organization searching for a repeatable and scalable business model. Good founders work before funding, do any job, don't give up, and don't need to be managed. The Lean Startup methodology eliminates uncertainty through validated learning by developing minimum viable products and pivoting based on customer feedback. Three generic business models are described - users, advertising, and e-commerce. The document encourages networking, building the right team, global ambitions, failing fast and cheaply, and having fun.
Slash - the Startup Studio Playbook (13 dec2018)Slash
New models for collaboration emerge between corporates, startups and investors.
In his keynote at the Asia Startup Summit, Slash CEO Andries De Vos shares how Slash (www.slash.co) has developed a startup studio model which can be applicable to corporates, investors and entrepreneurs.
This document discusses how established companies can develop "business superpowers" by embracing digital transformation and working with startups. It recommends that companies create a digital exploration team to discover new digital business models through initiatives like running pilots with startups, sponsoring accelerators, and building internal startup programs. The document provides examples of how companies like Unilever, Microsoft, and Intel have partnered with startups and outlines different models for corporate-startup collaboration.
SBAC 2018 Research Presentation by Dr. Ashita Aggarwal, Nilendra Pawar and C ...Founding Fuel
SPJIMR and Founding Fuel teamed up to presented a sneak preview of the research findings on how Indian companies are working with startups. Case studies include Wipro, Tata Group, Future Group, Mahindra Group and Marico This presentation was part of SBAC2018 held in Mumbai Jan 20, 2018
Orange Hills: Business Design Game: GameboardMarcin Kokott
This document outlines the flow of activities for an interactive business training workshop based on a process called Business Design. The training is structured as a game where participants will work in teams to invent and implement new business models. Over the course of several iterations, the teams will progress through phases to plan, execute, learn, and decide on their business ideas. They will receive guidance, feedback, and face unexpected challenges. The goal is to provide a unique learning experience that helps participants become successful innovators.
This document welcomes the reader to Silicon Valley and provides information about entrepreneurship. It discusses what entrepreneurship is, famous founders in Silicon Valley, theoretical frameworks used in startup programs, what can be learned from Silicon Valley's success, and definitions of startups and the Lean Startup methodology. The overall message is that entrepreneurship involves tackling big problems and opportunities, working hard and smart to develop a minimum viable product, and using validated learning to eliminate uncertainty and guide the direction of the startup.
Mi Casa es su Casa – Co-Creation as the future of digital product development
by Denis Danielyan, CEO Technology & Development @gravity&storm GmbH
Working closely in collaborative teams offers a new way of solving developmental challenges and services in a sustaining and durable manner. Instead of the classic approach, in which the success of a project depends on single interactions between clients and service providers, the goal of Co- Creation is to team up for a fixed period in order to learn from each other and maximize the outcome. In the long run, this results in self-sufficiency and empowerment for the customer and highly satisfying project results.
Impact Hub Zurich is an entrepreneurial community of 700 innovators and startups that prototypes the future of business together. Members can use the shared workspaces for coworking, meetings, and workshops. The community values passion, rapid prototyping, ecosystem collaboration, failure, and regenerative practices. Impact Hub offers corporate partners programs like Catalyze to kickstart intrapreneurship and Factory for prototyping solutions over 5 days with entrepreneurs.
This document discusses the challenges that managers face in balancing short-term needs with long-term innovative projects. It notes that return on investment (ROI) is often used to evaluate projects but can fail to capture the potential of truly innovative ideas. The document suggests expanding the definition of ROI to include "return on imagination," considering whether projects will spark new ideas and challenge assumptions. It argues that investing in building imagination and collaboration across a workforce can provide returns even if they are not immediately measurable.
Thomas Vajay led a workshop on intrapreneurship with budget constraints and resistance. [The workshop aimed to generate ideas for innovation projects within constraints.] Participants broke into groups to brainstorm reasons innovation programs fail and excuses for not implementing intrapreneurship. [Groups presented ideas for overcoming barriers through low-cost pilots and reallocating existing resources.] The workshop continued with ideation sessions to generate concrete solutions [using techniques like brainwriting to transfer problems to actions within the constraints].
The document discusses developing creativity in education. It defines creativity as bringing something new into existence that has value, including elements of unexpectedness and change. As children, we demonstrate high levels of creativity, but most adults express only a small fraction of the creativity they showed as children. The document advocates cultivating creativity through the education system by providing resources, training for teachers, and opportunities for students to engage in creative and entrepreneurial projects starting from a young age. The goal is to develop an enterprising culture where people have confidence in their abilities to succeed.
Brand Identity: Build It and They Will Come by: Eric Brand, Director Corporat...PluggedIn BD
A veteran marketer provides a step-by-step guide to figuring out what your business is and how to talk about it — the essential foundation for success.
Takeaways:
1. Why defining and clarifying your core message is the single most important thing you can do to market your company
2. How shifting your focus – from what you want to say to what your audience needs to hear – will be a game-changer
3. Why getting feedback from your stakeholders is so important, even when (and sometimes especially when) it’s painful.
The purpose is to explore the opportunity to embed the Human‐Centred Design in business models culture. It aims to embody nimble business mind-‐sets to equip the organizations with the understanding of customer needs as a real competitive advantage.
Design Thinking creates a high quality bond of engagement and loyalty between the company and employees. The open‐minded discovery process in the Design Thinking can be a strategic landscape where learning environment and innovation thrive.
Understanding the customer through the use of empathy and to nourish the co‐creation process are the lenses to create a design-‐driven culture. This also implies a learning driven culture with the ability to reframe business challenges to solve customers’ problems.
UP Global - Corporate Accelerators and IncubatorsShashi Jain
A brief description of Accelerators, Incubators, and coworking spaces for Corporations considering this kind of Innovation program. We also discuss key features of good Accelerators and ways to measure them. This is a DRAFT and will be updated periodically!
Design Thinking Introduction for Austrian Innovation DayPeter Weigt
This document discusses design thinking as a human-centered approach to solving complex business and technical challenges. It describes design thinking as combining diverse people, creative space, and an iterative approach to create innovation. The key elements of design thinking are described as understanding user needs through observation, defining the problem from the user's point of view, ideating many potential solutions, prototyping ideas for user testing, and iterating based on testing feedback. The goal is to integrate user needs, technical possibilities, and business requirements to develop desirable, feasible, and viable innovations.
This document discusses how crowdsourcing can be used for marketing. It defines key terms like quick, brisk, and crowdsourced. It argues that crowdsourcing allows marketing to be closer to customers and stakeholders, leverage the right skills from both internal and external talent, and use tools to increase productivity. Examples provided include using crowdsourcing for rebranding projects, campaigns, competitive intelligence, and large events. Case studies show how companies like Land O'Lakes, Macy's, and Marriott have successfully used crowdsourcing for marketing properties and campaigns.
An early-mid level guide to Social Media for those looking to enhance their career or find their next role. Prepared for the Social Media London event on 13th Sept 2011. Sharing permitted, copying is not.
This document discusses the future of HR and focuses on three main areas:
1. The changing nature of work due to new technologies like AI, automation, and digital transformation which will disrupt jobs and skills.
2. The need to create a personalized employee experience and meaningful jobs to attract and retain talent in this new environment.
3. How HR must evolve to focus on people analytics, workforce planning, and becoming a strategic profit center to help organizations adapt and succeed.
Presentation given at Bethel University's art program. Focuses first on my history and path to innovation planning and the second half gets into how are artists can create value for business. Definitely some repeat slide from other presentations.
HOW Design Conference 2010 Process Imporvementdbholston
HOW Design Conference 2010:Design Process Improvement Workshop
If you are interested in refining your design process, aligning your staff, and fixing your most frustrating problems, send me an email at dave@the-strategic-designer.com.
The 3 Revolutions (Agile, Lean, Lean Startup)Claudio Perrone
This is the (long overdue) translation of my opening keynote at the Italian Agile Day. I just presented it for IASA Ireland (International Association Software Architects).
The a3thinker.com iphone/ipad app I mentioned (on Lean problem solving, 5 Whys, etc) went on sale on the Apple store on Mar 18. The A3 Thinker's Action Deck (physical cards) is going to be on sale shortly...and it is just awesome ;-)
An Introduction to Design Thinking with Sprint 52 Co-FounderProduct School
The document is about an introduction to design thinking course offered by Product School. It discusses the key stages of the design thinking process - Empathy, Define, Ideate, Prototype, and Test. It provides examples of how to apply each stage, such as brainstorming techniques during Ideation and the importance of user testing. The speaker is Bryan Williams from Sprint 52, who helps Connecticut businesses innovate using methods like design sprints and decision jams.
Shaping your Employee Experience through Design ThinkingSara Coene
We define employee experience as seeing the world through the eyes of our employees and staying connected to their wants and needs, so they are committed to the larger business goals and results.
As the war for talent heats up, many companies have appointed a Head of Employee Experience and are developing a strategy to create an employee experience which takes into account the physical environment employees work in, the tools and technologies that enable their productivity, and learning to achieve their best at work.
HR leaders are leading this effort by reaching outside of the HR function to partner with Marketing and Internal Communications in order to create one seamless employee and customer experience. Making the workplace an experience allows companies to embed their culture and values in the workplace and use this to recruit and retain top talent.
In this slideshare you learn about employee experience, why it is so important to put your people first and what the (new) role of HR is.
Sara Coene is Organisational Change Coach, Employee Experience Designer and Design Thinking Facilitator supporting organizations and leaders in their change, with strong focus on team dynamics and development, using co-creation, visual design tools and insights from behavioral science. She is currently working as strategy designer & managing partner at Bedenk, a Belgium based business creativity agency making organizations futureproof.
Change play business invitation lisbon-14-15-july-englishTheThinkingHotel
This document summarizes an invitation to a two-day business innovation game in Lisbon on July 14-15. The game will challenge participants to rethink business models and strategies using play techniques and collaboration. The event is designed to help businesses transition to 21st century approaches and foster a culture of permanent innovation. Participation is limited and organizers may change the program as needed to benefit participants. The game is a partnership between several organizations focused on entrepreneurship and creativity.
McLean Donnelly - Design & Business: A New Model of Product StrategyJulia Grosman
This document discusses McLean Donnelly's experience learning business skills through an MBA program to become a better strategic design leader. It provides examples of how Donnelly applied concepts from finance, statistics, and strategy courses to strengthen design work by incorporating business metrics and models. The document advocates for designers to learn these skills to work more collaboratively with business teams using principles from quality management philosophies like Kaizen.
Consistently great customer service requires the right mix of People, process and technology.
This presentation will address the People factor; the Human Side of Customer Service, through 3 key areas:
1. The business case for service
2. Customer-centric DNA
3. The Employers' Golden Rule
Business Model Canvas session @ STARTup Live Vienna #5STARTeurope
The document provides an overview of business models, including the key components of a business model canvas with 9 building blocks: customer segments, value propositions, channels, customer relationships, revenue streams, key resources, key activities, key partnerships, and cost structure. It emphasizes that the most important things for startups are to generate cash flows as soon as possible, keep the burn rate low, think but don't overanalyze, and find wrong paths quickly. It also notes that the single most important trait of entrepreneurs is that they take action.
Mi Casa es su Casa – Co-Creation as the future of digital product development
by Denis Danielyan, CEO Technology & Development @gravity&storm GmbH
Working closely in collaborative teams offers a new way of solving developmental challenges and services in a sustaining and durable manner. Instead of the classic approach, in which the success of a project depends on single interactions between clients and service providers, the goal of Co- Creation is to team up for a fixed period in order to learn from each other and maximize the outcome. In the long run, this results in self-sufficiency and empowerment for the customer and highly satisfying project results.
Impact Hub Zurich is an entrepreneurial community of 700 innovators and startups that prototypes the future of business together. Members can use the shared workspaces for coworking, meetings, and workshops. The community values passion, rapid prototyping, ecosystem collaboration, failure, and regenerative practices. Impact Hub offers corporate partners programs like Catalyze to kickstart intrapreneurship and Factory for prototyping solutions over 5 days with entrepreneurs.
This document discusses the challenges that managers face in balancing short-term needs with long-term innovative projects. It notes that return on investment (ROI) is often used to evaluate projects but can fail to capture the potential of truly innovative ideas. The document suggests expanding the definition of ROI to include "return on imagination," considering whether projects will spark new ideas and challenge assumptions. It argues that investing in building imagination and collaboration across a workforce can provide returns even if they are not immediately measurable.
Thomas Vajay led a workshop on intrapreneurship with budget constraints and resistance. [The workshop aimed to generate ideas for innovation projects within constraints.] Participants broke into groups to brainstorm reasons innovation programs fail and excuses for not implementing intrapreneurship. [Groups presented ideas for overcoming barriers through low-cost pilots and reallocating existing resources.] The workshop continued with ideation sessions to generate concrete solutions [using techniques like brainwriting to transfer problems to actions within the constraints].
The document discusses developing creativity in education. It defines creativity as bringing something new into existence that has value, including elements of unexpectedness and change. As children, we demonstrate high levels of creativity, but most adults express only a small fraction of the creativity they showed as children. The document advocates cultivating creativity through the education system by providing resources, training for teachers, and opportunities for students to engage in creative and entrepreneurial projects starting from a young age. The goal is to develop an enterprising culture where people have confidence in their abilities to succeed.
Brand Identity: Build It and They Will Come by: Eric Brand, Director Corporat...PluggedIn BD
A veteran marketer provides a step-by-step guide to figuring out what your business is and how to talk about it — the essential foundation for success.
Takeaways:
1. Why defining and clarifying your core message is the single most important thing you can do to market your company
2. How shifting your focus – from what you want to say to what your audience needs to hear – will be a game-changer
3. Why getting feedback from your stakeholders is so important, even when (and sometimes especially when) it’s painful.
The purpose is to explore the opportunity to embed the Human‐Centred Design in business models culture. It aims to embody nimble business mind-‐sets to equip the organizations with the understanding of customer needs as a real competitive advantage.
Design Thinking creates a high quality bond of engagement and loyalty between the company and employees. The open‐minded discovery process in the Design Thinking can be a strategic landscape where learning environment and innovation thrive.
Understanding the customer through the use of empathy and to nourish the co‐creation process are the lenses to create a design-‐driven culture. This also implies a learning driven culture with the ability to reframe business challenges to solve customers’ problems.
UP Global - Corporate Accelerators and IncubatorsShashi Jain
A brief description of Accelerators, Incubators, and coworking spaces for Corporations considering this kind of Innovation program. We also discuss key features of good Accelerators and ways to measure them. This is a DRAFT and will be updated periodically!
Design Thinking Introduction for Austrian Innovation DayPeter Weigt
This document discusses design thinking as a human-centered approach to solving complex business and technical challenges. It describes design thinking as combining diverse people, creative space, and an iterative approach to create innovation. The key elements of design thinking are described as understanding user needs through observation, defining the problem from the user's point of view, ideating many potential solutions, prototyping ideas for user testing, and iterating based on testing feedback. The goal is to integrate user needs, technical possibilities, and business requirements to develop desirable, feasible, and viable innovations.
This document discusses how crowdsourcing can be used for marketing. It defines key terms like quick, brisk, and crowdsourced. It argues that crowdsourcing allows marketing to be closer to customers and stakeholders, leverage the right skills from both internal and external talent, and use tools to increase productivity. Examples provided include using crowdsourcing for rebranding projects, campaigns, competitive intelligence, and large events. Case studies show how companies like Land O'Lakes, Macy's, and Marriott have successfully used crowdsourcing for marketing properties and campaigns.
An early-mid level guide to Social Media for those looking to enhance their career or find their next role. Prepared for the Social Media London event on 13th Sept 2011. Sharing permitted, copying is not.
This document discusses the future of HR and focuses on three main areas:
1. The changing nature of work due to new technologies like AI, automation, and digital transformation which will disrupt jobs and skills.
2. The need to create a personalized employee experience and meaningful jobs to attract and retain talent in this new environment.
3. How HR must evolve to focus on people analytics, workforce planning, and becoming a strategic profit center to help organizations adapt and succeed.
Presentation given at Bethel University's art program. Focuses first on my history and path to innovation planning and the second half gets into how are artists can create value for business. Definitely some repeat slide from other presentations.
HOW Design Conference 2010 Process Imporvementdbholston
HOW Design Conference 2010:Design Process Improvement Workshop
If you are interested in refining your design process, aligning your staff, and fixing your most frustrating problems, send me an email at dave@the-strategic-designer.com.
The 3 Revolutions (Agile, Lean, Lean Startup)Claudio Perrone
This is the (long overdue) translation of my opening keynote at the Italian Agile Day. I just presented it for IASA Ireland (International Association Software Architects).
The a3thinker.com iphone/ipad app I mentioned (on Lean problem solving, 5 Whys, etc) went on sale on the Apple store on Mar 18. The A3 Thinker's Action Deck (physical cards) is going to be on sale shortly...and it is just awesome ;-)
An Introduction to Design Thinking with Sprint 52 Co-FounderProduct School
The document is about an introduction to design thinking course offered by Product School. It discusses the key stages of the design thinking process - Empathy, Define, Ideate, Prototype, and Test. It provides examples of how to apply each stage, such as brainstorming techniques during Ideation and the importance of user testing. The speaker is Bryan Williams from Sprint 52, who helps Connecticut businesses innovate using methods like design sprints and decision jams.
Shaping your Employee Experience through Design ThinkingSara Coene
We define employee experience as seeing the world through the eyes of our employees and staying connected to their wants and needs, so they are committed to the larger business goals and results.
As the war for talent heats up, many companies have appointed a Head of Employee Experience and are developing a strategy to create an employee experience which takes into account the physical environment employees work in, the tools and technologies that enable their productivity, and learning to achieve their best at work.
HR leaders are leading this effort by reaching outside of the HR function to partner with Marketing and Internal Communications in order to create one seamless employee and customer experience. Making the workplace an experience allows companies to embed their culture and values in the workplace and use this to recruit and retain top talent.
In this slideshare you learn about employee experience, why it is so important to put your people first and what the (new) role of HR is.
Sara Coene is Organisational Change Coach, Employee Experience Designer and Design Thinking Facilitator supporting organizations and leaders in their change, with strong focus on team dynamics and development, using co-creation, visual design tools and insights from behavioral science. She is currently working as strategy designer & managing partner at Bedenk, a Belgium based business creativity agency making organizations futureproof.
Change play business invitation lisbon-14-15-july-englishTheThinkingHotel
This document summarizes an invitation to a two-day business innovation game in Lisbon on July 14-15. The game will challenge participants to rethink business models and strategies using play techniques and collaboration. The event is designed to help businesses transition to 21st century approaches and foster a culture of permanent innovation. Participation is limited and organizers may change the program as needed to benefit participants. The game is a partnership between several organizations focused on entrepreneurship and creativity.
McLean Donnelly - Design & Business: A New Model of Product StrategyJulia Grosman
This document discusses McLean Donnelly's experience learning business skills through an MBA program to become a better strategic design leader. It provides examples of how Donnelly applied concepts from finance, statistics, and strategy courses to strengthen design work by incorporating business metrics and models. The document advocates for designers to learn these skills to work more collaboratively with business teams using principles from quality management philosophies like Kaizen.
Consistently great customer service requires the right mix of People, process and technology.
This presentation will address the People factor; the Human Side of Customer Service, through 3 key areas:
1. The business case for service
2. Customer-centric DNA
3. The Employers' Golden Rule
Business Model Canvas session @ STARTup Live Vienna #5STARTeurope
The document provides an overview of business models, including the key components of a business model canvas with 9 building blocks: customer segments, value propositions, channels, customer relationships, revenue streams, key resources, key activities, key partnerships, and cost structure. It emphasizes that the most important things for startups are to generate cash flows as soon as possible, keep the burn rate low, think but don't overanalyze, and find wrong paths quickly. It also notes that the single most important trait of entrepreneurs is that they take action.
The document discusses design thinking and innovation sprints. It describes a design sprint as a five-phase framework that helps answer business questions through rapid prototyping and user testing in order to quickly move from problem discovery to hypothesis testing. Innovation sprints are presented as short bursts of coordinated activity centered around challenges and opportunities to explore strategic directions and develop key items like business models and strategies at a rapid pace. The document promotes the use of design sprints and innovation sprints to generate valuable ideas quickly and reduce risk, cost, and uncertainty for businesses.
Design Thinking to create compelling and differentiated experiencesJoseph Dickerson
This document discusses the importance of designing products and services based on empathy for customers and their needs. It outlines Microsoft's approach of being customer-obsessed, simple, focused, agile, innovative, data-driven, and diverse & inclusive. The CEO Satya Nadella is quoted emphasizing that empathy makes companies better innovators by helping meet unarticulated customer needs. The future of design is predicted to involve richer, more realistic interfaces that are centered on understanding people rather than just producing new products.
Perspective Business Design event 5 maart 2020Perspective
The document discusses business design and provides information on its key elements and principles. Business design combines design sprint methodology, business modeling tools, and a design thinking mindset. It involves assessing the viability, desirability, and feasibility of innovations. The document also discusses transforming waste hours into impact, setting big hairy audacious goals (BHAGs), prototyping ideas, and using visual thinking techniques.
HR and the Internet of Engagement November 2017Dave Millner
This document discusses how HR can create an "Internet of Engagement" to improve the employee experience in the digital era. It argues that HR must develop new engagement strategies using data analytics, focus on building an optimal employee experience, and leverage both analogue and digital channels. The document also examines how changing workforce expectations, new work practices, and capabilities will impact employees and implications for how leaders connect with the workforce. Finally, it suggests HR needs to reimagine how it works, focus on creating valuable employee experiences, enable the workforce, and establish a value-based approach to demonstrate tangible business impact.
What 'Doodlers' and 'Coders' can teach Business about Experience DesignCandy Bernhardt
If you are a key leader in your business, you might wonder why creatives and developers can be so argumentative about seemingly straightforward feature requests for your site. Likewise, if you are one of the talented people doing the actual design and code work, it can often be frustrating when “suits” don’t understand the fundamentals of good user experience. It’s time for an intervention!
This document provides an overview and advice for starting a new company from concept to generating revenue. It discusses forming a founding team, deciding where to locate the business, when to launch, generating buzz, finding early customers, fundraising, hiring considerations, product development processes, pricing strategies, partnerships, and ultimately creating a successful company.
The document discusses the "Seven Deadly Sins of Talent Management" which can hinder effective talent management practices in organizations. The sins include tolerating protectionism of top talent, loose accountability for developing leadership pipelines, failure to adapt talent solutions to organizational culture, settling for adequate talent over best-in-class, poor assessment of talent potential, playing it too safe in talent development, and treating talent planning as a periodic exercise rather than ongoing process. Solutions provided include increasing accountability, customizing approaches to fit organizational needs, improving talent assessment skills, taking more risks in developing talent, and making talent planning a continual focus.
We recently hosted the much-anticipated Community Skill Builders Workshop during our June online meeting. This event was a culmination of six months of listening to your feedback and crafting solutions to better support your PMI journey. Here’s a look back at what happened and the exciting developments that emerged from our collaborative efforts.
A Gathering of Minds
We were thrilled to see a diverse group of attendees, including local certified PMI trainers and both new and experienced members eager to contribute their perspectives. The workshop was structured into three dynamic discussion sessions, each led by our dedicated membership advocates.
Key Takeaways and Future Directions
The insights and feedback gathered from these discussions were invaluable. Here are some of the key takeaways and the steps we are taking to address them:
• Enhanced Resource Accessibility: We are working on a new, user-friendly resource page that will make it easier for members to access training materials and real-world application guides.
• Structured Mentorship Program: Plans are underway to launch a mentorship program that will connect members with experienced professionals for guidance and support.
• Increased Networking Opportunities: Expect to see more frequent and varied networking events, both virtual and in-person, to help you build connections and foster a sense of community.
Moving Forward
We are committed to turning your feedback into actionable solutions that enhance your PMI journey. This workshop was just the beginning. By actively participating and sharing your experiences, you have helped shape the future of our Chapter’s offerings.
Thank you to everyone who attended and contributed to the success of the Community Skill Builders Workshop. Your engagement and enthusiasm are what make our Chapter strong and vibrant. Stay tuned for updates on the new initiatives and opportunities to get involved. Together, we are building a community that supports and empowers each other on our PMI journeys.
Stay connected, stay engaged, and let’s continue to grow together!
About PMI Silver Spring Chapter
We are a branch of the Project Management Institute. We offer a platform for project management professionals in Silver Spring, MD, and the DC/Baltimore metro area. Monthly meetings facilitate networking, knowledge sharing, and professional development. For more, visit pmissc.org.
A Guide to a Winning Interview June 2024Bruce Bennett
This webinar is an in-depth review of the interview process. Preparation is a key element to acing an interview. Learn the best approaches from the initial phone screen to the face-to-face meeting with the hiring manager. You will hear great answers to several standard questions, including the dreaded “Tell Me About Yourself”.
Learnings from Successful Jobs SearchersBruce Bennett
Are you interested to know what actions help in a job search? This webinar is the summary of several individuals who discussed their job search journey for others to follow. You will learn there are common actions that helped them succeed in their quest for gainful employment.
In the intricate tapestry of life, connections serve as the vibrant threads that weave together opportunities, experiences, and growth. Whether in personal or professional spheres, the ability to forge meaningful connections opens doors to a multitude of possibilities, propelling individuals toward success and fulfillment.
Eirini is an HR professional with strong passion for technology and semiconductors industry in particular. She started her career as a software recruiter in 2012, and developed an interest for business development, talent enablement and innovation which later got her setting up the concept of Software Community Management in ASML, and to Developer Relations today. She holds a bachelor degree in Lifelong Learning and an MBA specialised in Strategic Human Resources Management. She is a world citizen, having grown up in Greece, she studied and kickstarted her career in The Netherlands and can currently be found in Santa Clara, CA.
Success is often not achievable without facing and overcoming obstacles along the way. To reach our goals and achieve success, it is important to understand and resolve the obstacles that come in our way.
In this article, we will discuss the various obstacles that hinder success, strategies to overcome them, and examples of individuals who have successfully surmounted their obstacles.