This document discusses inspirations and context for the concept of exploring human psychology through an inhumane experiment. It references the Stanford prison experiment film and a Harvard study on boredom as origins of the concept. It discusses how removing the constraints of reality allows for more aggressive exploration of topics. Black Mirror episodes with similar concepts are mentioned. The document discusses how music, Quentin Tarantino films, and the short films of Acim Vasic have inspired the filmmaker's style and storytelling techniques without dialogue. It reflects on the filmmaker's own early work and how it has improved their skills and understanding of layered storytelling.
This document discusses inspirations for a film concept exploring human psychology and social isolation. It begins by outlining the concept's origins in the Stanford prison experiment and a Harvard study on boredom. It discusses how removing the constraints of reality allows more aggressive exploration of topics. Black Mirror is cited as comparable for pushing the edges of society's beliefs. Music is described as hugely inspirational for developing ideas. Quentin Tarantino's tendency toward violence in film is discussed, arguing it sells an experience rather than reflecting reality. A documentary on social media and isolation further inspired thinking about removing people from social connection.
This document provides a summary of the 2007 supernatural thriller film Paranormal Activity and analyzes its trailer. It discusses that the film was originally produced independently with unknown actors, which made the characters seem more realistic and frightening. The trailer uses techniques like diegetic sounds, dark visuals, and depicting audience reactions to build suspense and give the impression of realism. Codes analyzed include gestures, settings, and narratives that position the female character as scared and the male as skeptical to fit horror film tropes. Overall the document examines how the film and its marketing created a sense of realism and authenticity to effectively promote fear in viewers.
Daniel created a horror film trailer and supporting marketing materials that used conventions from real horror media but also challenged conventions and included unique elements:
1) The trailer used point-of-view shots, night filming, and ominous shots inspired by films like Halloween, but did not include graphic violence or nudity.
2) Scenes implied danger through atmosphere rather than showing it, such as a victim found dressed in the bath.
3) The final scene built suspense through stalking imagery rather than blood or gore as seen in other trailers.
4) Supporting materials like magazine covers and posters featured sinister images that identified the genre while leaving aspects open to interpretation. Overall, Daniel both drew from
The document provides an analysis of the horror genre and two horror films - Repo! The Genetic Opera and Grave Encounters. It discusses how each film fits into or diverges from typical genre conventions. For Repo!, while it contains some graphic violence, its nonlinear narrative structure and blending of genres sets it apart from traditional horror. Grave Encounters more closely follows horror tropes through its setting in an abandoned asylum, use of first-person camerawork, and character archetypes. Both films are examined in terms of their settings, narratives, and adherence to common horror codes and conventions.
1. The documentary involves a young couple who move into a new home and begin experiencing strange paranormal activity, especially at night.
2. It was directed by Oren Peli and received positive reviews, ranking highly on horror film websites.
3. The couple document the increasingly disturbing events using cameras in their home, adding to the film's sense of realism.
This document provides information about the 2013 film "Her" directed by Spike Jonze. It received positive reviews, with a 94% rating on Rotten Tomatoes. It won an Academy Award for best original screenplay. The document discusses how the film combines elements of romance, drama, comedy and science fiction genres. It considers whether and how the film fits conventions of a postmodern text, such as its nonlinear narrative, blending of reality and simulation, and how it demands reflection from the audience. It provides planning points and homework for writing an essay on whether and how far "Her" can be considered a postmodern film.
The document provides analysis of the trailers and films Paranormal Activity, The Awakening, and The Amityville Horror.
It summarizes the key audio and visual codes used in each trailer to build suspense, tension, and a sense of realism. These include diegetic sounds of voices, doors slamming, and non-diegetic music. Visual codes analyzed include dark lighting, costumes reflecting the time periods, and settings like an isolated boarding school or haunted house that are conventional in horror genres.
The document examines how these techniques aim to make the films seem more realistic and scary, leaving things unseen to build audience expectations through enigma and quick cuts in editing. Character roles and narratives are
This document provides a summary and analysis of several films that the author watched for research purposes related to their own film project. It discusses Robert Altman's 1984 film Secret Honor, focusing on its one-location, one-actor setup and how it influenced the author's thinking about a potential contingency plan. It also covers My Dinner With Andre (1981), praising the film's engaging conversation between two characters, and notes technical elements that could be borrowed. Vera Drake (2004) is discussed for its portrayal of a kind working-class woman and potential to subvert audience expectations of a character. The Exterminating Angel (1962) is mentioned but deemed not relevant to take inspiration from. Overall, the document examines these films to learn
This document discusses inspirations for a film concept exploring human psychology and social isolation. It begins by outlining the concept's origins in the Stanford prison experiment and a Harvard study on boredom. It discusses how removing the constraints of reality allows more aggressive exploration of topics. Black Mirror is cited as comparable for pushing the edges of society's beliefs. Music is described as hugely inspirational for developing ideas. Quentin Tarantino's tendency toward violence in film is discussed, arguing it sells an experience rather than reflecting reality. A documentary on social media and isolation further inspired thinking about removing people from social connection.
This document provides a summary of the 2007 supernatural thriller film Paranormal Activity and analyzes its trailer. It discusses that the film was originally produced independently with unknown actors, which made the characters seem more realistic and frightening. The trailer uses techniques like diegetic sounds, dark visuals, and depicting audience reactions to build suspense and give the impression of realism. Codes analyzed include gestures, settings, and narratives that position the female character as scared and the male as skeptical to fit horror film tropes. Overall the document examines how the film and its marketing created a sense of realism and authenticity to effectively promote fear in viewers.
Daniel created a horror film trailer and supporting marketing materials that used conventions from real horror media but also challenged conventions and included unique elements:
1) The trailer used point-of-view shots, night filming, and ominous shots inspired by films like Halloween, but did not include graphic violence or nudity.
2) Scenes implied danger through atmosphere rather than showing it, such as a victim found dressed in the bath.
3) The final scene built suspense through stalking imagery rather than blood or gore as seen in other trailers.
4) Supporting materials like magazine covers and posters featured sinister images that identified the genre while leaving aspects open to interpretation. Overall, Daniel both drew from
The document provides an analysis of the horror genre and two horror films - Repo! The Genetic Opera and Grave Encounters. It discusses how each film fits into or diverges from typical genre conventions. For Repo!, while it contains some graphic violence, its nonlinear narrative structure and blending of genres sets it apart from traditional horror. Grave Encounters more closely follows horror tropes through its setting in an abandoned asylum, use of first-person camerawork, and character archetypes. Both films are examined in terms of their settings, narratives, and adherence to common horror codes and conventions.
1. The documentary involves a young couple who move into a new home and begin experiencing strange paranormal activity, especially at night.
2. It was directed by Oren Peli and received positive reviews, ranking highly on horror film websites.
3. The couple document the increasingly disturbing events using cameras in their home, adding to the film's sense of realism.
This document provides information about the 2013 film "Her" directed by Spike Jonze. It received positive reviews, with a 94% rating on Rotten Tomatoes. It won an Academy Award for best original screenplay. The document discusses how the film combines elements of romance, drama, comedy and science fiction genres. It considers whether and how the film fits conventions of a postmodern text, such as its nonlinear narrative, blending of reality and simulation, and how it demands reflection from the audience. It provides planning points and homework for writing an essay on whether and how far "Her" can be considered a postmodern film.
The document provides analysis of the trailers and films Paranormal Activity, The Awakening, and The Amityville Horror.
It summarizes the key audio and visual codes used in each trailer to build suspense, tension, and a sense of realism. These include diegetic sounds of voices, doors slamming, and non-diegetic music. Visual codes analyzed include dark lighting, costumes reflecting the time periods, and settings like an isolated boarding school or haunted house that are conventional in horror genres.
The document examines how these techniques aim to make the films seem more realistic and scary, leaving things unseen to build audience expectations through enigma and quick cuts in editing. Character roles and narratives are
This document provides a summary and analysis of several films that the author watched for research purposes related to their own film project. It discusses Robert Altman's 1984 film Secret Honor, focusing on its one-location, one-actor setup and how it influenced the author's thinking about a potential contingency plan. It also covers My Dinner With Andre (1981), praising the film's engaging conversation between two characters, and notes technical elements that could be borrowed. Vera Drake (2004) is discussed for its portrayal of a kind working-class woman and potential to subvert audience expectations of a character. The Exterminating Angel (1962) is mentioned but deemed not relevant to take inspiration from. Overall, the document examines these films to learn
The document provides information about the 2007 film Paranormal Activity and the 2011 film The Awakening. For Paranormal Activity, it discusses the unknown actors, realistic portrayal that made it scary, positive reviews and box office success. For The Awakening, it discusses the well-known actors, the plot set in a haunted boarding school after WWI, mixed reviews from critics and moderate box office totals. Both films aimed for realism to increase fear and relied on unknown or lesser known actors to add believability to the storylines.
Here are a few key points about your target audience based on this survey response:
- The majority (over 60%) of respondents like horror films, so a horror film concept would likely appeal to your target audience.
- However, there is still a sizable minority (around 35%) who don't like horror. So your film will need to balance scares with other elements to draw in this portion of the audience.
- Horror fans will expect certain genre conventions like suspense, jump scares, creepy atmospheres, etc. Meeting those expectations will please your core horror fans.
- Those who don't normally like horror may be more drawn in by strong characters, an intriguing plot/story, or if the
The document provides an analysis of how the author's media product, a thriller film titled "Entity," uses conventions of the thriller genre. It examines how the film incorporates elements seen in movies like Jumanji, Witchboard, and Final Destination 3, such as creating mysteries around the antagonist and using ominous music. It also discusses how the film represents social groups and what type of media institutions might be interested in distributing the product.
This document summarizes the author's analysis of three thriller films - Saw, Scream, and The Hunger Games. The author created bubble maps to analyze the generic conventions and codes used in each film. They found common elements like plot twists that leave audiences guessing and death/violence that makes the plots exciting. Through this analysis, the author has gained a better understanding of what defines the thriller genre and how to apply technical filmmaking skills to create tension and convey meaning. They now feel prepared to incorporate these elements into their own thriller film project.
The document summarizes an opening sequence created for a psychological thriller film called "Destitute". The sequence introduces victims who appear scared and bruised in the back of a driver's isolated car at night. Questions are posed about what happened to the victims and why to build tension without revealing too much. Typical thriller conventions like an ominous musical score and expressionless "monster" driver are used to unsettle the audience.
Robert Altman's 1984 film Secret Honor featured only one actor, Philip Baker Hall, who gave a tour de force performance as Richard Nixon in a 90-minute monologue. The document discusses how the film rides entirely on the strength of the central performance. It also notes that while the film received positive reviews, its one-location, one-character format limits its potential audience. The document examines whether this type of film could work as a contingency plan or source of inspiration for the document author's own film project.
This document is a portfolio summarizing a student's media studies project creating an opening sequence for a thriller film called "Last One." The student followed genre conventions to establish atmosphere, characters, and enigmas. Technological skills were developed in filming, editing with iMovie, researching online, and presenting work through a blog. Feedback indicated the genre was clear though some mistook it for horror. The student learned about pacing, character development, lighting, and mise-en-scene between preliminary and final projects. Overall the process was seen as a learning experience and the finished product was considered a success in conveying the intended genre.
This document is a portfolio summarizing a student's media studies project creating an opening sequence for a thriller film called "Last One." The student followed genre conventions to establish atmosphere, characters, and enigmas. Technological skills were developed in filming, editing with iMovie, researching online, and presenting work through a blog. Feedback indicated the genre was clear though some mistook it for horror. The student learned about pacing, character development, lighting, and mise-en-scene between preliminary and final projects. Overall the process was seen as a learning experience and the finished product was considered a success in conveying the intended genre.
The document summarizes the audience research conducted to understand the conventions of the thriller genre and identify the target audience for a thriller trailer. The research included analyzing similar thriller trailers, films, posters, and magazine covers to understand common elements like settings, costumes, lighting, editing techniques, sound, and themes. Additional research with focus groups, interviews, and questionnaires provided insights into what captivates audiences and the preferred duration and sub-genre of a thriller trailer. In conclusion, the research helped the author understand technical aspects of thrillers and identify their target audience for an appealing thriller trailer.
Samuel Schoettner is making a fiction drama film that explores themes of human connection and isolation through technology. The film follows an unlikable character who is obsessed with his phone and ignores those around him. When he is isolated, the audience starts to feel empathy for him as his mental state deteriorates. Schoettner analyzes two existing films and a TV show that effectively portray isolation and changing mental states over time through visual elements like physical transformations, set design, and unconventional storytelling techniques.
Samuel Schoettner is making a fiction drama film that explores themes of human interaction and social media usage. The film's plot focuses on a character who is overly engaged with his phone and ignores people around him, but his sanity deteriorates when he is placed in isolation. Schoettner analyzes existing films and TV shows like 3096 Tage, Black Mirror, and The Grand Budapest Hotel to inform his filmmaking style and storytelling techniques. He also discusses research on isolation and surveys audience social media usage to ensure his film resonates with target demographics.
The document discusses how the media product adheres to and challenges thriller conventions. It follows conventions like using contrasting music and imagery to create tension. It also leaves aspects ambiguous and from the female protagonist's perspective, challenging typical male-centered thrillers. By using an uncertain narration and ambiguous ending, it leaves more for the viewer to interpret, developing the convention of maintaining suspense.
The document discusses how the author created a horror thriller film extract and evaluated it. They conducted surveys of their target age group to determine the genre. They created an online form for people to provide feedback after viewing the extract. The feedback was generally positive and provided suggestions for improvements. The author learned about using technologies like cameras, editing software, and adding sound effects to create the extract and represent the horror thriller genre.
Brett Egan analyzed his screenplay "One Man Road" which was influenced by genres like drama, thriller, neo-noir and surrealism. Films such as "Se7en" and "In the Name of the Father" inspired certain elements in his screenplay like themes of loneliness and questioning society. Christopher Nolan's directing style also served as an influence. Locations were carefully chosen to complement the conventions of neo-noir and encode meaning for audiences. The main character John McGrady was inspired by characters from other films and was developed with the goal of creating an emotional response. The narrative structure drew from films like "Inception" with elements like dream sequences and transitions between reality and dreams. Peer
The film trailer uses symbolic imagery and editing to create an unsettling tone. The antagonist is shown wearing white, symbolizing purity, yet sounds depict her as evil. Jump cuts and jittery screens show disorientation to portray supernatural elements without visuals. Intertitles tell the audience what to feel, such as "FEAR" appearing after the antagonist. Harsh drumbeats create a sense of fear and unease throughout the trailer.
The document discusses the development of a thriller opening sequence created by the author and their group. They began with several ideas taken from other thrillers, including one about hallucinations from The Exorcism of Emily Rose. Their final idea involved a group of teenagers on a train that has a power outage. The opening sequence uses conventions from thrillers like The Blair Witch Project and Creep. It targets an audience of 16-25 year olds and would be distributed first to smaller media companies to gather feedback before approaching larger companies.
The document discusses several short films and techniques seen in them that could be useful for the author's planned film project. It summarizes Emergence and its effective use of varied shots and shaky cam during a chase scene. It also discusses Conflict and how it uses mise-en-scene to compare a chess game to a bar fight, conveying escalating conflict. Rear Window is praised for its use of mise-en-scene to introduce characters and imply backstories without dialogue.
The document summarizes research conducted for film posters for the experimental film "Sinful." The research included asking friends about initial impressions of draft posters, which prompted changes to make the posters seem less 1980s-inspired. Secondary research found comedy, adventure, and action to be most popular among the target 18-29 demographic. The final posters are designed to be confusing and create intrigue about the film's lack of clear meaning or message. The goal is for audiences to interpret the film in their own way without being told its purpose.
Question 5- EvaluatioN. By Jumana Ismailjumanaismail
The document discusses how the filmmaker attracted and addressed their target audience of teenagers and young adults through various elements of their opening film sequence. They used a variety of settings around London that different audiences could relate to. The main character is an attractive 18-year-old female that teenagers and young men could find appealing. Additional elements like costumes, sound design, and camera techniques were used to clearly signal that this was a horror film and attract audiences interested in that genre. A mysterious stone prop is featured throughout the sequence to intrigue audiences and make them want to learn more about its significance.
The document analyzes the film Inception through a postmodern lens. It discusses how the film has a non-linear narrative with stories within stories that leaves the ending open to interpretation. The ending, where the top is still spinning at the end, leaves the audience questioning whether the main character was still dreaming or in reality. This postmodern aspect questions what is real and challenges the audience's understanding of reality, similar to postmodern works that aim to break boundaries and conventions.
The document discusses where real creativity can be found in media such as films and music. It argues that true creativity is often seen in independent and alternative works, rather than big budget blockbusters or popular mainstream works. As examples, it cites creative films like Boyhood and Eternal Sunshine of the Spotless Mind, as well as imaginative musicians like Flying Lotus and Grizzly Bear. While the digital age has opened up more opportunities for creativity, it can also be difficult to be truly original given how much media is produced. The document then analyzes five short films that demonstrate creativity through their stories, visuals, meanings, and editing techniques.
The document provides information about the 2007 film Paranormal Activity and the 2011 film The Awakening. For Paranormal Activity, it discusses the unknown actors, realistic portrayal that made it scary, positive reviews and box office success. For The Awakening, it discusses the well-known actors, the plot set in a haunted boarding school after WWI, mixed reviews from critics and moderate box office totals. Both films aimed for realism to increase fear and relied on unknown or lesser known actors to add believability to the storylines.
Here are a few key points about your target audience based on this survey response:
- The majority (over 60%) of respondents like horror films, so a horror film concept would likely appeal to your target audience.
- However, there is still a sizable minority (around 35%) who don't like horror. So your film will need to balance scares with other elements to draw in this portion of the audience.
- Horror fans will expect certain genre conventions like suspense, jump scares, creepy atmospheres, etc. Meeting those expectations will please your core horror fans.
- Those who don't normally like horror may be more drawn in by strong characters, an intriguing plot/story, or if the
The document provides an analysis of how the author's media product, a thriller film titled "Entity," uses conventions of the thriller genre. It examines how the film incorporates elements seen in movies like Jumanji, Witchboard, and Final Destination 3, such as creating mysteries around the antagonist and using ominous music. It also discusses how the film represents social groups and what type of media institutions might be interested in distributing the product.
This document summarizes the author's analysis of three thriller films - Saw, Scream, and The Hunger Games. The author created bubble maps to analyze the generic conventions and codes used in each film. They found common elements like plot twists that leave audiences guessing and death/violence that makes the plots exciting. Through this analysis, the author has gained a better understanding of what defines the thriller genre and how to apply technical filmmaking skills to create tension and convey meaning. They now feel prepared to incorporate these elements into their own thriller film project.
The document summarizes an opening sequence created for a psychological thriller film called "Destitute". The sequence introduces victims who appear scared and bruised in the back of a driver's isolated car at night. Questions are posed about what happened to the victims and why to build tension without revealing too much. Typical thriller conventions like an ominous musical score and expressionless "monster" driver are used to unsettle the audience.
Robert Altman's 1984 film Secret Honor featured only one actor, Philip Baker Hall, who gave a tour de force performance as Richard Nixon in a 90-minute monologue. The document discusses how the film rides entirely on the strength of the central performance. It also notes that while the film received positive reviews, its one-location, one-character format limits its potential audience. The document examines whether this type of film could work as a contingency plan or source of inspiration for the document author's own film project.
This document is a portfolio summarizing a student's media studies project creating an opening sequence for a thriller film called "Last One." The student followed genre conventions to establish atmosphere, characters, and enigmas. Technological skills were developed in filming, editing with iMovie, researching online, and presenting work through a blog. Feedback indicated the genre was clear though some mistook it for horror. The student learned about pacing, character development, lighting, and mise-en-scene between preliminary and final projects. Overall the process was seen as a learning experience and the finished product was considered a success in conveying the intended genre.
This document is a portfolio summarizing a student's media studies project creating an opening sequence for a thriller film called "Last One." The student followed genre conventions to establish atmosphere, characters, and enigmas. Technological skills were developed in filming, editing with iMovie, researching online, and presenting work through a blog. Feedback indicated the genre was clear though some mistook it for horror. The student learned about pacing, character development, lighting, and mise-en-scene between preliminary and final projects. Overall the process was seen as a learning experience and the finished product was considered a success in conveying the intended genre.
The document summarizes the audience research conducted to understand the conventions of the thriller genre and identify the target audience for a thriller trailer. The research included analyzing similar thriller trailers, films, posters, and magazine covers to understand common elements like settings, costumes, lighting, editing techniques, sound, and themes. Additional research with focus groups, interviews, and questionnaires provided insights into what captivates audiences and the preferred duration and sub-genre of a thriller trailer. In conclusion, the research helped the author understand technical aspects of thrillers and identify their target audience for an appealing thriller trailer.
Samuel Schoettner is making a fiction drama film that explores themes of human connection and isolation through technology. The film follows an unlikable character who is obsessed with his phone and ignores those around him. When he is isolated, the audience starts to feel empathy for him as his mental state deteriorates. Schoettner analyzes two existing films and a TV show that effectively portray isolation and changing mental states over time through visual elements like physical transformations, set design, and unconventional storytelling techniques.
Samuel Schoettner is making a fiction drama film that explores themes of human interaction and social media usage. The film's plot focuses on a character who is overly engaged with his phone and ignores people around him, but his sanity deteriorates when he is placed in isolation. Schoettner analyzes existing films and TV shows like 3096 Tage, Black Mirror, and The Grand Budapest Hotel to inform his filmmaking style and storytelling techniques. He also discusses research on isolation and surveys audience social media usage to ensure his film resonates with target demographics.
The document discusses how the media product adheres to and challenges thriller conventions. It follows conventions like using contrasting music and imagery to create tension. It also leaves aspects ambiguous and from the female protagonist's perspective, challenging typical male-centered thrillers. By using an uncertain narration and ambiguous ending, it leaves more for the viewer to interpret, developing the convention of maintaining suspense.
The document discusses how the author created a horror thriller film extract and evaluated it. They conducted surveys of their target age group to determine the genre. They created an online form for people to provide feedback after viewing the extract. The feedback was generally positive and provided suggestions for improvements. The author learned about using technologies like cameras, editing software, and adding sound effects to create the extract and represent the horror thriller genre.
Brett Egan analyzed his screenplay "One Man Road" which was influenced by genres like drama, thriller, neo-noir and surrealism. Films such as "Se7en" and "In the Name of the Father" inspired certain elements in his screenplay like themes of loneliness and questioning society. Christopher Nolan's directing style also served as an influence. Locations were carefully chosen to complement the conventions of neo-noir and encode meaning for audiences. The main character John McGrady was inspired by characters from other films and was developed with the goal of creating an emotional response. The narrative structure drew from films like "Inception" with elements like dream sequences and transitions between reality and dreams. Peer
The film trailer uses symbolic imagery and editing to create an unsettling tone. The antagonist is shown wearing white, symbolizing purity, yet sounds depict her as evil. Jump cuts and jittery screens show disorientation to portray supernatural elements without visuals. Intertitles tell the audience what to feel, such as "FEAR" appearing after the antagonist. Harsh drumbeats create a sense of fear and unease throughout the trailer.
The document discusses the development of a thriller opening sequence created by the author and their group. They began with several ideas taken from other thrillers, including one about hallucinations from The Exorcism of Emily Rose. Their final idea involved a group of teenagers on a train that has a power outage. The opening sequence uses conventions from thrillers like The Blair Witch Project and Creep. It targets an audience of 16-25 year olds and would be distributed first to smaller media companies to gather feedback before approaching larger companies.
The document discusses several short films and techniques seen in them that could be useful for the author's planned film project. It summarizes Emergence and its effective use of varied shots and shaky cam during a chase scene. It also discusses Conflict and how it uses mise-en-scene to compare a chess game to a bar fight, conveying escalating conflict. Rear Window is praised for its use of mise-en-scene to introduce characters and imply backstories without dialogue.
The document summarizes research conducted for film posters for the experimental film "Sinful." The research included asking friends about initial impressions of draft posters, which prompted changes to make the posters seem less 1980s-inspired. Secondary research found comedy, adventure, and action to be most popular among the target 18-29 demographic. The final posters are designed to be confusing and create intrigue about the film's lack of clear meaning or message. The goal is for audiences to interpret the film in their own way without being told its purpose.
Question 5- EvaluatioN. By Jumana Ismailjumanaismail
The document discusses how the filmmaker attracted and addressed their target audience of teenagers and young adults through various elements of their opening film sequence. They used a variety of settings around London that different audiences could relate to. The main character is an attractive 18-year-old female that teenagers and young men could find appealing. Additional elements like costumes, sound design, and camera techniques were used to clearly signal that this was a horror film and attract audiences interested in that genre. A mysterious stone prop is featured throughout the sequence to intrigue audiences and make them want to learn more about its significance.
The document analyzes the film Inception through a postmodern lens. It discusses how the film has a non-linear narrative with stories within stories that leaves the ending open to interpretation. The ending, where the top is still spinning at the end, leaves the audience questioning whether the main character was still dreaming or in reality. This postmodern aspect questions what is real and challenges the audience's understanding of reality, similar to postmodern works that aim to break boundaries and conventions.
The document discusses where real creativity can be found in media such as films and music. It argues that true creativity is often seen in independent and alternative works, rather than big budget blockbusters or popular mainstream works. As examples, it cites creative films like Boyhood and Eternal Sunshine of the Spotless Mind, as well as imaginative musicians like Flying Lotus and Grizzly Bear. While the digital age has opened up more opportunities for creativity, it can also be difficult to be truly original given how much media is produced. The document then analyzes five short films that demonstrate creativity through their stories, visuals, meanings, and editing techniques.
The document provides instructions for structuring a response to stage 1 of a production management project. It instructs the user to add slides and illustrations as needed when responding. The response should include initial ideas, research on the target audience, available resources and constraints, as well as considerations for managing the project.
The document summarizes how the filmmaker's horror movie challenges several conventions of the genre. It shows the monster early and during daylight, rather than hiding it in shadows. It uses natural sounds and unsettling music that shifts tones without warning. It features a diverse cast of victims and kills off the main character, unlike typical films where the hero survives. The goal is to create a more unpredictable and terrifying story by subverting expectations set by common horror movie tropes.
The document provides inspiration and details for a title sequence and film called "Trauma." It begins by discussing wanting to create an emotionally evocative title sequence like those in "Looper" and "Walter Mitty." The proposed idea is that a man wakes in a field confused and sees blood on his shirt, then emerges on a busy street where his daughter is being dragged away by a mugger as he lies dying in a pool of blood. As his daughter is taken, a fading heartbeat sound matches his declining vital signs until he flatlines. The title "Trauma" would appear during this moment. The rest of the film would involve the man coming to terms with his daughter's loss or trying to return to the magical place
The document discusses ideas for horror, thriller, and psychological thriller films. It proposes ideas for storylines involving a vampire attacking a teenage girl on social media, a janitor seeking revenge on bullying students, and two friends accidentally summoning an evil spirit. It also discusses conventions of the horror genre, target audiences, and considerations around violence and scary content for younger viewers.
The document provides guidance for structuring a response to stage 1 of a production project. It instructs the user to add slides and illustrations as needed when responding. The response should include initial ideas, the final chosen idea, where the idea came from, research on the target audience and appropriate content, and research on potential production techniques.
The document discusses feedback received on a film noir project's opening scene from its target audience on social media. The summaries are:
1) The feedback suggests the film was successful in appealing to both male and female audiences by making the genre more modern and relatable while retaining classic noir elements.
2) Respondents said they would watch the full film despite not normally preferring the genre, indicating the opening intrigued them.
3) Having diverse main characters further helped engagement and relatability with young, modern audiences.
This document summarizes the opening sequence of the author's psychological horror film. The opening establishes the setting of a house through furnishings and low, draining music. It builds unease by showing a marble rolling on a table and falling to the floor. Shots include the marble's point of view as it rolls through the house, passing a porcelain doll and children's toys. Hints of danger are shown, like a book depicting a house fire. The sequence represents children through toys to create emotion and vulnerability without explicitly showing characters. It ends with the mother figure at the kitchen sink to further the unknown and set up the film's naïve character.
Samuel is making a fiction drama film that explores themes of human interaction and social media usage. The film follows a character who is overly focused on his phone and ignores those around him, making him unlikable to the audience. However, after being isolated, the audience starts to feel empathy for him as his mental state deteriorates and he hurts himself to stay sane. Samuel conducted research on isolation experiments and social media usage to inform his film and ensure it will resonate with its target younger audience.
- The target audience for the movie trailer is primarily male, aged 16-20, from a middle-class background.
- Elements like a relatable main character who is also a male teenager, real-world problems, and some action-crime elements would appeal to this audience.
- An optimal trailer length is around 2 minutes to hook viewers while not losing their attention. Including a "good hook" is important.
- Additional promotional elements like a social media campaign and poster would be effective ways to advertise to this young, digital-native audience.
The document discusses a Metanomics podcast episode about using narratives and storytelling in virtual worlds. The episode features three guests: Jena Ball, who creates immersive "Story Quests" in Second Life; Christina Galanis from a regional health information exchange that is using Second Life; and Brent Ward from Research Triangle Park. Jena discusses her Story Quest about a character named Uncle D to educate about HIV/AIDS. Christina's organization worked with Jena to expand the Uncle D narrative in their Second Life region. Brent discusses collaborations similar to what is happening with the health organizations in Second Life.
Samuel Schoettner is applying to film production and filmmaking degree programs. He has studied film studies at GCSE level and completed a level 3 diploma in creative media and production technologies, where he gained experience making short films and improving his technical skills. He achieved distinction grades. Schoettner is passionate about filmmaking and wants to pursue it further through a university degree to expand his knowledge and skills and ultimately work as a director or cinematographer. He believes university can help him determine which specialization is the best fit and provide opportunities to work on ambitious projects.
Samuel Schoettner proposes a short film project titled "Monotony" exploring themes of addiction and isolation. He will focus on developing the character and using camera techniques like match cuts to show the passage of time. The main character will undergo mental changes after being trapped alone in a room, meant to represent how one can feel trapped by addiction. Over 20 weeks, Samuel will complete pre-production tasks like research, experiments, and planning, then production including filming, editing, and post-production, followed by evaluation, presentation, and a final screening. He aims to submit the film to festivals and publish it online.
This document discusses several key aspects of the film production process, including costs, actors/cast, lighting, and focus. To estimate costs, the author created a spreadsheet listing estimated and actual expenses for various production elements, as well as estimated and actual income sources. They then booked professional actors for the lead and supporting roles. The author experimented with different lighting techniques to prepare, trying setups like three-point lighting, high key, and low key lighting. Proper lighting will be important to help move the story and age the characters visually without props or makeup. Finally, focus is addressed, with manual focus preferred but auto-focus may be necessary for moving camera shots without a dedicated focus puller.
The document discusses plans for the cinematography, equipment, finances, time management, facilities, music, and editing for an upcoming film production. Cinematography will use wider lenses later in the film to represent the character's change in perspective. Finances include estimated costs for set materials, props, actor travel reimbursement, and equipment rental. Shooting is planned for 10 days over 6 weeks to allow time for intermittent editing. Key equipment includes a Canon C100 camera, tripod, Steadicam, lighting, and audio gear. Music licensing is secured from Karaoke Version and Artlist. Editing will begin during shooting and include sound design and mixing.
Samuel Schoettner proposes a short film project titled "Monotony" exploring themes of addiction and isolation. The film will focus on a character who is taken from his normal environment and imprisoned alone in a room, undergoing severe mental changes. When he leaves, he appreciates the world around him. The room represents being trapped by one's own decisions. While the logistics are unclear, the themes focus on how connected people are to social media and the damage of addiction. Schoettner will publish the film online and submit to festivals to get feedback to improve his storytelling skills. He outlines a 20-week production schedule including research, experiments, production, evaluation and presentation.
The document discusses plans for the cinematography, equipment, editing, music, and finances for an upcoming film production. Cinematography will use wider lenses later in the film to represent the character's change in perspective. Equipment like a tripod, steadicam, lighting, and audio gear are outlined. Editing will involve cutting dailies during filming and devoting two weeks post-production. Stock music sources are identified to avoid costs. A budget tracks anticipated expenses and income to end with a small profit. Timelines aim to finish filming in 10 days and editing within 6 weeks.
This document discusses several key aspects of the film production process, including costs, actors/cast, lighting, and focus. To estimate costs, the author created a spreadsheet listing estimated and actual expenses for various production elements, as well as estimated and actual income sources. They then booked professional actors for the lead and supporting roles. The author experimented with different lighting techniques to get experience and find looks that further the story. Finally, they discussed the benefits of manual focus but also situations where auto-focus may be necessary, such as when the camera is mounted on a rig. The overall goal is to produce a professional-looking film on a limited budget by planning costs, hiring experienced actors, learning lighting skills, and considering focus options.
The document discusses potential problems that could arise during a film production and solutions to address them. It identifies issues such as equipment failure, weather problems, location access issues, and personnel issues. To control for these, the document recommends bringing backup equipment, checking weather, securing location permissions in advance, and having contingency dates and backup crew. It emphasizes the importance of preparation, organization, and planning to minimize risks and ensure the shoot goes smoothly. The person responsible for overseeing all problem solving and controls is identified as the filmmaker, Sam Schoettner.
The document discusses various challenges and considerations for a student film project, including cost, actors/cast, and lighting. It describes creating a spreadsheet to track estimated vs. actual costs. Several actors were found through online casting calls. Lighting experiments were conducted to practice different techniques like high key, split, and double back lighting. Focus is also addressed, noting the limitations of auto-focus and benefits of manual focus, though a focus puller would be ideal but unavailable. Overall the document shows thorough planning around finances, crew, and technical aspects to help make the student film feel as professional as possible.
This document outlines a proposed fiction film project about the pain of boredom and how people act in abnormal ways when bored. The filmmaker was inspired by watching the Stanford prison experiment and a documentary about boredom. They feel this project could showcase their filmmaking skills while telling an interesting story. Influences include films about the Stanford prison experiment and isolation. The goal is to educate audiences while telling a story about a person trapped by boredom who finds stimulation through pain. The filmmaker wants a somber, slow style with stark contrasts in sound and image to convey feelings of slow time and impending boredom for the audience. This exaggerated style will highlight the contrast between boredom and other elements.
Samuel Schoettner proposes a short film called "Monotony" about a character confined alone in a featureless white room over time. As the character's mental state declines in isolation, strange objects are provided through a door, which he uses to harm himself for stimulation. The film aims to show how people constantly seek stimulation to avoid boredom through social media addiction. Samuel will film over 20 weeks, getting feedback and submitting to festivals. He has researched film techniques, audiences and refined his storyboarding.
1. Samuel Schoettner proposes a short film called "Monotony" about a character confined alone in a white room with no windows or indication of day or night. Over time with no external stimulation, his mental state declines.
2. The film will explore how we are constantly plugged in to avoid boredom and how this can be damaging. It will be submitted to film festivals and published online.
3. Samuel will evaluate the project through self-reflection, peer and external feedback, and comparing his work to other films to assess his improvements. He has planned all aspects of pre-production, production, post-production, evaluation and presentation over 20 weeks.
The document discusses Samuel Schoettner's process for a promotional video project for the National Trust, including thorough preparation such as location scouting, equipment testing, and client research; the challenging two-day production shoot; and lessons learned around asking the client about using paid music, expanding creative options beyond the initial plan, and using color grading software.
Dr. Strangelove or: How I Learned to Stop Worrying and Love the Bomb is a 1964 political satire film directed by Stanley Kubrick. The film depicts a fictional scenario where a rogue U.S. Air Force general orders a nuclear strike on the Soviet Union. It explores the absurdity of nuclear war and the military-industrial complex through dark comedy. The film was groundbreaking in its critique of unchecked military power during the Cold War era of nuclear proliferation and tension between the U.S. and Soviet Union.
The National Trust is requesting the production of promotional videos for two of their properties, Nunnington Hall and Rievaulx Terrace, that are between 40 seconds to 2 minutes 30 seconds and follow their brand guidelines. The videos should showcase the venues and activities while appealing to the target demographics. Extensive research was conducted on the properties, brand, audiences and potential video concepts to create a suitable end product for the client.
The document discusses demographic segmentation used by the National Trust to understand different audience groups. It profiles several key segments:
1. Out and About - Social groups seeking local activities and indulgent treats on days out, especially at Christmas, Easter and summer. They prefer local media and word-of-mouth recommendations.
2. Curious Minds - Those aged 40+ with broad interests who enjoy learning and collecting information. They expect good service and prefer museums, gardens and historic homes.
3. Explorer Families - Families looking to create memories through outdoor adventures and challenges. Parents want children to have fun and learn on days out.
4. Young Independents - Under 40s seeking new experiences
Samuel Schoettner evaluated their space exploration documentary. They conducted thorough research on the topic as someone new to the subject. The opening paragraph effectively set up the premise and grounded viewers. Footage was sourced since filming their own was impossible. Text elements were added after realizing motion graphics wouldn't work. The documentary was similar to Adam Curtis' style of using footage to illustrate ideas and Business Insider's short format. Weaknesses included rushed pacing and sourcing better footage. More production time would have allowed a more in-depth, articulate piece.
NASA's budget is a small fraction of the overall US federal budget at 0.46%, or $0.0046 per tax dollar. While some argue this money could be better spent on problems on Earth, space exploration has significantly benefited humanity. It has led to advances in areas like insulation, medical research using subjects in the unique environment of space, and technologies like robotic arms that allow for more precise surgery. Overall, if space exploration did not provide benefits, governments would not continue to fund space agencies. While challenges remain, space exploration has stimulated innovation that improves life on Earth.
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3. ■ Before I talk about practitioners and work that has inspired me and creatively shaped my own filmmaking I
want to talk about the origin of where this concept came from.
■ The concept originated from two sources, the first source being the shivering accurate ‘‘recreation’’ of the
highly controversial ‘Stanford prison experiment’. When watching the film I found myself glued to the screen
highly anticipating everything and completely consumed by the story. This was my first introduction into
these drama/psychological thriller themed films.
■ The second source was a study conducted by the University of Harvard on boredom. Where they placed
subjects in a room and left them with only their thoughts and an electric shocker. Almost all the subjects
shocked themselves at least once.
■ I found this simple concept of an inhuman experiment quite fascinating as (most) humans would be
disgusted by experiments such as the Stanford prison experiment, however, if they could watch it from a
point of view where they know it isn’t real they will be extremely intrigued and interested. Simply by
removing reality as contributing factor you can explore any topic a lot more aggressively as I doesn’t have
an anchor in reality.
■ This is why I think the concept has potential for success as it covers these things. Its an inhumane and
immoral experiment that is very interesting to watch as we loose someone loose their mind and their sanity.
Interesting to watch, especially because if it was something we read about in the news it would be horrific
but if its just a film it is perfectly fine and audiences are willing to explore the idea.
5. Music
■ Music is a huge part of my creative process. A large majority of ideas and concepts that I
come up with are inspired or developed through music. Whenever I want to think of or
develop ideas the first thing I will do is start listening to the genre of music that I associate
with the product and then I start writing down the things that come to mind, slowly stiring
the pot and sparking ideas here and there. I’ve always found that for myself, it worked to
formulate ideas and placing an emotion behind it.
■ Often the first thing that springs into my head when I listen to a new song that I really like
is what type of scene or mood it would work with and then I go from there. If ‘x’ song was
playing what would I want to be on the screen. What type of editing would I use, what
would the colour scheme be, what type of cinematography would work. True cinema is a
marriage between music and moving image. I always find the films that I remember have a
good soundtrack. I won’t remember most action style films because the music used within
them is always the same and there is nothing that stays in my head, so I might remember
the overall plot but nothing will stick out because the choice of music doesn’t keep my
attention nor does it engage my brain. But for example in films like baby driver or
Kingsmen: the secret service, if anyone has seen the film, they will remember scenes like
the handbrake turn in the alleyway, or even just the intro scene where ‘baby’ is sat in the
car listening to ‘Bellbottoms’ by The Jon Spencer Blues Explosion, in Kingsmen the church
fight that works so perfectly thanks to ‘Freebird’ by Lynyrd Skynyrd which accompanies it. It
makes the scenes memorable, a film can look extremely beautiful, but if the soundtrack or
even lack there of, isn’t as good as the visuals then a film can easily be forgotten. This is
why I think music is so important and it really helps me to come up with concepts, inspire
ideas and develop a story, regardless of whether or not there will be lots of music in the
final film or not, but its getting the idea onto the page where music is important to me.
■ Proud by Heather Small, though the song is large seen as song for LGBT empowerment, it
was this the song that made me want to come up with and execute a good FMP, it made
me think, what will it take for me to make something that I can look back on and feel
proud of? Hence I want to push myself as much as possible with a realistic goal in hand.
7. Undoubtedly this concept is comparable to some of the Black mirror episodes. Especially the last episode in
seasons 2 called ‘white Christmas’.
Within the episode there is a segment which is about the immorality of keeping someone in captivity without
having them giving them anything to do.
“For me the trick is to try to picture the finished film in my head, and describe what I am seeing and hearing.”
–Charlie Brooker (Inside black mirror, p. 13)
For anyone who was watched, heard of or even been in upmost vicinity of Black mirror will know how highly
acclaimed, and mind-bendingly well made the show is.
Black mirror often deals with concepts that are set in the real world and then have been added to or been
made larger than life. This is true for almost all of their episodes, whether it is a security robot dog willing to
stop at nothing to complete its task or a Virtual reality experiment that seems to defy time itself. Almost every
single episode seems to push at the edges of the society we live in, its beliefs, ideals and moralities.
Contextually I think this is very relevant as both within black mirror and my own work you will often find traces
of a world that doesn’t exist but it wouldn’t be too much of a stretch to believe that something like this could
happen in the near future, is happening or has already happened we just don’t know it yet.
Even Charlie Brooker the writer of the show has said while interviewed about ‘Black mirror vs Reality’ and the
fact that ‘Black Mirror’ seems to be in the public vocabulary to describe things that are a bit off as “uh, this is a
bit Black Mirror” responding “Yeah they do.. Its terrifying because it seems to be happening a lot.” and stating
that “its alarming how many of the story ideas that we have covered on the show have either come true or
there is real world parallels.”
8. Concepts explored in Black mirror, or even some of Quentin Tarantion's work (Django Unchained springs to mind)
are so complex that trying to explain them through dialogue and text would be like shooting yourself in the foot.
Explaining and wrapping your head around these concepts is much better done through showing the audience
something. For example, rather than telling the audience how horrible and violent Calvin Candie is, show them
how two black slaves beat each other to death with hammers for his entertainment as a laughs and spurs them
on. That conveys far more too the audience than words ever could.
The reason why film is one of the best mediums in which you can convey complex ideas and messages is because
you have so much creative control and you are not limited in what you can do. Unlike music, books or theatre,
where there are always grand limits to the ability of exploring ideas.
These concepts have all affected us in someway or another, whether we’ve thought about them or they were on
the news, and boredom has definitely effected all of us at some point, whether that is as a child on a car journey,
or as an adult who is bored at work. At one point in our life we have all been bored.
However, in this day and age instead of having to revel in our boredom we simply look at our phone, turned on the
TV or read a book. We don’t spend time alone with our thoughts. This is why I think the idea of exploring this
concept is interesting. Looking at what happens when you are just left with just yourself, for hours, week, months
on end.
9. “Project Socialize” Documentary
This documentary talks about and explores how humans are social animals and rely on
other humans to grow. It explores how social media constantly gives people
‘FOMO’ (Fear of missing out) and to oversimplify it talking about how social media has
caused people to be more connected while creating more distance between people as
what they are portraying themselves as online compared to reality. Now while my film is
not a documentary and it is also not about the anxiety related to social media there was
something in the documentary that I found very interesting.
It made me realise how absolutely connected we are as a species, I could contact
someone across the globe and talk to them in Realtime. So it allowed me to expand and
think more about what it would be like if a person was completely removed from society
and any form of social connection whether it is a real person, or a little black screen.
And what it might look like when this character is then returned to society, or what they
will do to themselves if they have no idea when or even if they will ever see the outside
world again.
https://vimeo.com/169384713
11. I often appreciate Quentin Tarantino films for his tendency to go lager than life.
Tarantino has often been criticised because his films have extremely and unnecessarily
violent and bloody scenes. However, I disagree completely. While it is true that his films
have extreme violence and bloodshed, they are not worse than real life, and even if they
were, why does it matter? He’s selling an experience not reality, the world he creates is
his own and it is not supposed to be a reflection of reality. It’s a reflection of the idea
that he created in his mind.
As he himself said “Violence in real life is terrible; violence in movies can be cool. It’s
just another colour to work with.” It doesn’t need to be 100% real, it just needs to be
real enough to feel real. We know that violence is bad, but we enjoy watching it,
because it is wrong. Similarly in black mirror, we know that certain concepts talked
about in the episodes, for example in an episode called ‘Nosedive’ where everyone is
rating each other through technology and constantly trying to have a higher status.
Though this isn’t real yet, we are starting to see a glimpse of what a world like that
might look like, with social media and online appearances.
Film is about pulling the audience into your world, therefore I don’t think it matters what
you’re world entails, so long as you know your world better than anyone else ever will.
13. Acim Vasic
Both “8” and “Prey” are short films directed by Acim Vasic and I have absolutely fallen in love with
them because they have taught me so much about short filmmaking.
I will constantly be looking back at these films for ideas and guidance as they simply have so
much useful information and techniques.
The most notable about these films is that they have no dialogue, everything that needs to be said
is said through cinematographic language, composition and the actors expressions. I love that I
can watch these films and fully understand the story and the characters without a single word
being uttered. Even in the short film “8” the director decides that rather than the soldier choosing
to speak or use some sort of language to tell the other soldier to halt. He makes a noise with his
mouth, yet we perfectly understand what it means. Everything that needs to be conveyed is
conveyed through sounds and cinematic language, no dialogue or text is necessary.
14. I find that when trying to create something that carries some sort of depth or something that
should evoke emotion and allow the audience to thing about something and contemplate it. (not
always) but often when you limit the amount of auditory stimulation such as dialogue in can allow
the audience to explore the concept more by themselves.
People often say ‘the book was better’ when talking about a film because it had more information
and it allows the reader to create a world around the words written on the page. However in film if
there is less words or dialogue, it allows the viewer to create meaning from the visuals and
interpret it in their own way.
A prime example of this is the Kuleshov theory and effect was developed by Lev Kuleshov.
By showing the audience an image of some sort and the a reaction, the viewer creates meaning
and emotion based on the visuals they just saw, however if you change the image and show the
same reaction the audience will create different meaning based on the new images. This tool is
extremely powerful and I will definitely be using it in my project to create meaning and emotion
without having to completely rely on the actors skill to show emotion.
The Kuleshov Effect
17. My own work
My first attempt at making a film that completely lacked dialogue was during my first
year at college. It was the 90 second short film we had to produce.
While the product itself was not really as good as I wish it had been. I think some
cinematic story telling devices had been used. I think it was very easy to tell that the
Protagonist was had a task to do and that he was waiting for someone to leave the
house. It was clear how he managed to get into the house as well as selling us the idea
that Protagonist was a ‘bad person’ through costume and props.
The overall ‘story’ I will admit wasn’t great but contextually I think this fits very well and I
will be taking some of the things which went well, and learning from the things that were
quite poor.
If this is contrasted to short film I made back in 2016, for my GCSE, there is clear
improvement in knowledge and techniques deployed that make for a better more
informative experience.
But this isn’t just about technical aspects, so how has this work affected my creative
thinking, and changed the way I approach my work?
18. What both of these projects are lacking is story depth and continuity as well as development of the story.
The stories are very two dimensional, they don’t give the audience anything to learn about or any
revelations throughout the plot. Granted the films both had a very snappy time limit of 90 seconds and
two minutes, which doesn’t give you a lot of time to let the audience learn new facts and information
allowing the story to unravel. However, this is greatly beneficial as I now know how extremely important it
is for a story to be layered and unfold over the course of the film, rather than setting up a concept and
spending the rest of the film unpacking that concept.
I have also learned the value of using different equipment. For the two minute GCSE short film, I used my
camera a microphone and a tripod, my editing skills were very limited and I was not very skilled with the
equipment or software, I learned as much as I could to create as good of a product I could at the time.
However, you can instantly feel that 1 minute short film I created in 2018, just by using a light reflector,
better costume and a slider as well as a tripod. The product looks and feels vastly better and more
professional as the camera isn’t just something that is capturing the story that is happening in front of
the lens, it is becoming part of the story, evoking more meaningful subtext trough its creative use,
movement and composition.
As always the best way to learn is by doing. So having spent the past nearly 3 years of my life indulging
purely in media and tis creation and consumption, making short films, doing photography, Photoshop
compositions and more. Which meant that over the the course of those years, I have been able to get
closer and closer to producing what my initial idea was and converting that idea into reality.
19. Bibliography
1. anon. (.). David Slade Biography. Available: https://www.imdb.com/name/nm1720541/bio?ref_=nm_ov_bio_sm. Last accessed
21/01/2019.
2. Acim Vasic. (2010). 8. Available: https://www.imdb.com/title/tt1592502/. Last accessed 21/01/2019.
3. https://vimeo.com/49319171
4. Aćim Vasić. (2018). “Prey” (“La Proie”). Available: https://vimeo.com/275113239. Last accessed 21/01/2019.
5. https://vimeo.com/acimvasic
6. Charlie Brooker, Annabel Jones, Jason Arnopp (2018). Inside Black Mirror. Manhattan: Random House, 2018. 1-71.
7. Good Morning Britain. (2018). Charlie Brooker on Black Mirror Vs Reality | Good Morning Britain. Available: https://www.youtube.com/
watch?v=Na-ZIwy1bNI. Last accessed 22/01/2019.
8. Timothy D. Wilson,1 * David A. Reinhard,1 Erin C. Westgate,1 Daniel T. Gilbert,2 Nicole Ellerbeck,1 Cheryl Hahn,1 Casey L. Brown,1 Adi
Shaked1. (2014). Just thinking the challenges of the disengaged mind. . Availaible: https://wjh-www.harvard.edu/~dtg/WILSON%20ET
%20AL%202014.pdf . Last accessed 22/01/2019.
9. Cade Huseby. (2016). “Project Socialize” (2016) | Award Winning Short Documentary by Cade Huseby | Featuring Casey Neistat and
Cesar Kuriyama. Available: https://vimeo.com/169384713. Last accessed 27/01/2019.
10. Lev Kuleshov (translated and edited by Ronald Levaco) (1974). Kuleshov on Film: Writings of Lev Kuleshov. London: University of
California Press. 1-29.