Something for Everyone provides visual communication and engagement services to connect individuals, communities, and the government. They have received national recognition for innovative programs engaging young people in voting. Current projects include redesigning learning centers, participating in design panels, and developing strategic plans for African charities.
An impactful approach to the Seven Deadly Sins you and your Brand should avoid on Social Media! From a humoristic approach to a modern-life analogy for Social Media and including everything in between, this deck is a compelling resource that will provide you with more than a few take-aways for your Brand!
How People Really Hold and Touch (their Phones)Steven Hoober
For the newest version of this presentation, always go to: 4ourth.com/tppt
For the latest video version, see: 4ourth.com/tvid
Presented at ConveyUX in Seattle, 7 Feb 2014
For the newest version of this presentation, always go to: 4ourth.com/tppt
For the latest video version, see: 4ourth.com/tvid
We are finally starting to think about how touchscreen devices really work, and design proper sized targets, think about touch as different from mouse selection, and to create common gesture libraries.
But despite this we still forget the user. Fingers and thumbs take up space, and cover the screen. Corners of screens have different accuracy than the center. It's time to re-evaluate what we think we know.
Steven reviews his ongoing research into how people actually interact with mobile devices, presents some new ideas on how we can design to avoid errors and take advantage of this new knowledge, and leaves you with 10 (relatively) simple steps to improve your touchscreen designs tomorrow.
You are dumb at the internet. You don't know what will go viral. We don't either. But we are slighter less dumber. So here's a bunch of stuff we learned that will help you be less dumb too.
Inside this guide, you'll learn an insiders tips and techniques to getting into the marketing industry - no job applications necessary.
You'll learn what marketing really is, why you'll find a job easily, what entry level marketing jobs look like and four actionable things you can try right now to help get you into the marketing industry.
Visit Inbound.org and the Inbound.org/jobs community jobs board to find opportunities and connect with professional marketers from all over.
The What If Technique presented by Motivate DesignMotivate Design
Why "What If"...?
The What If Technique tackles the challenge of engaging a creative, disruptive mindset when it comes to design thinking and crafting innovative user experiences.
Thinking disruptively is a disruptive thing to do, which means it's a very hard thing to do, especially when you add in risk-averse business leaders and company cultures, who hold on tight to psychological blocks, corporate lore, and excuse personas that stifle creativity and possibilities (see www.motivatedesign.com/what-if for more details).
The What If Technique offers key steps, tools and examples to help you achieve incremental changes that promote disruptive thinking, overcome barriers to creativity, and lead to big, innovative differences for business leaders, companies, and ultimately user experiences and products.
Let's find out what's what together! Explore your "What Ifs" with us. See www.motivatedesign.com/what-if for details about the What If Technique, studio workshops, the book, case studies and more downloads--including a the sample chapter "Corporate Lore and Blocks to Creativity"
Connect with us @Motivate_Design
SEO has changed a lot over the last two decades. We all know about Google Panda & Penguin, but did you know there was a time when search engine results were returned by humans? Crazy right? We take a trip down memory lane to chart some of the biggest events in SEO that have helped shape the industry today.
What 33 Successful Entrepreneurs Learned From FailureReferralCandy
Entrepreneurs encounter failure often. Successful entrepreneurs overcome failure and emerge wiser. We've taken 33 lessons about failure from Brian Honigman's article "33 Entrepreneurs Share Their Biggest Lessons Learned from Failure", illustrated them with statistics and a little story about entrepreneurship... in space!
Digital Strategy 101 is an overview of the current state of digital strategy and an exploration of core concepts, deliverables, and thought-leaders relevant to young practitioners.
Accelerate 2017_What LEGO + The New York Times have been learning about disru...Certus Solutions
We are in a time of dizzying change. It’s estimated that nearly half of all jobs could be at risk over the next two decades because of Artificial Intelligence, automation, Cloud and IoT.
Humankind has entered uncharted territory in terms of the pace of technological change. The Fourth Industrial Revolution will confront us all - so how do we make sense of it and prepare ourselves for a not-so-dystopian future?
The nextMEDIA master class series included interactive discussions and hands-on tutorials, uncovering the key skills needed by 21st century digital executives. In collaboration with sLab we presented a didactic workshop on the design ecosystem. Robert K. Logan, Chief Scientist, and Greg Van Alstyne, Director of Research, sLab described how to build a design ecosystem which is capable of supporting the emergence of innovatively designed products, services, experiences, and processes.
The Spirit of Co-creation: Risk-Managed Creativity for Business. A white paper by Sense Worldwide.
This work is licenced under the Creative Commons Attribution-Share Alike 2.0 UK: England & Wales License. To view a copy of this licence, visit http://creativecommons.org/licenses/by-sa/2.0/uk/
An impactful approach to the Seven Deadly Sins you and your Brand should avoid on Social Media! From a humoristic approach to a modern-life analogy for Social Media and including everything in between, this deck is a compelling resource that will provide you with more than a few take-aways for your Brand!
How People Really Hold and Touch (their Phones)Steven Hoober
For the newest version of this presentation, always go to: 4ourth.com/tppt
For the latest video version, see: 4ourth.com/tvid
Presented at ConveyUX in Seattle, 7 Feb 2014
For the newest version of this presentation, always go to: 4ourth.com/tppt
For the latest video version, see: 4ourth.com/tvid
We are finally starting to think about how touchscreen devices really work, and design proper sized targets, think about touch as different from mouse selection, and to create common gesture libraries.
But despite this we still forget the user. Fingers and thumbs take up space, and cover the screen. Corners of screens have different accuracy than the center. It's time to re-evaluate what we think we know.
Steven reviews his ongoing research into how people actually interact with mobile devices, presents some new ideas on how we can design to avoid errors and take advantage of this new knowledge, and leaves you with 10 (relatively) simple steps to improve your touchscreen designs tomorrow.
You are dumb at the internet. You don't know what will go viral. We don't either. But we are slighter less dumber. So here's a bunch of stuff we learned that will help you be less dumb too.
Inside this guide, you'll learn an insiders tips and techniques to getting into the marketing industry - no job applications necessary.
You'll learn what marketing really is, why you'll find a job easily, what entry level marketing jobs look like and four actionable things you can try right now to help get you into the marketing industry.
Visit Inbound.org and the Inbound.org/jobs community jobs board to find opportunities and connect with professional marketers from all over.
The What If Technique presented by Motivate DesignMotivate Design
Why "What If"...?
The What If Technique tackles the challenge of engaging a creative, disruptive mindset when it comes to design thinking and crafting innovative user experiences.
Thinking disruptively is a disruptive thing to do, which means it's a very hard thing to do, especially when you add in risk-averse business leaders and company cultures, who hold on tight to psychological blocks, corporate lore, and excuse personas that stifle creativity and possibilities (see www.motivatedesign.com/what-if for more details).
The What If Technique offers key steps, tools and examples to help you achieve incremental changes that promote disruptive thinking, overcome barriers to creativity, and lead to big, innovative differences for business leaders, companies, and ultimately user experiences and products.
Let's find out what's what together! Explore your "What Ifs" with us. See www.motivatedesign.com/what-if for details about the What If Technique, studio workshops, the book, case studies and more downloads--including a the sample chapter "Corporate Lore and Blocks to Creativity"
Connect with us @Motivate_Design
SEO has changed a lot over the last two decades. We all know about Google Panda & Penguin, but did you know there was a time when search engine results were returned by humans? Crazy right? We take a trip down memory lane to chart some of the biggest events in SEO that have helped shape the industry today.
What 33 Successful Entrepreneurs Learned From FailureReferralCandy
Entrepreneurs encounter failure often. Successful entrepreneurs overcome failure and emerge wiser. We've taken 33 lessons about failure from Brian Honigman's article "33 Entrepreneurs Share Their Biggest Lessons Learned from Failure", illustrated them with statistics and a little story about entrepreneurship... in space!
Digital Strategy 101 is an overview of the current state of digital strategy and an exploration of core concepts, deliverables, and thought-leaders relevant to young practitioners.
Accelerate 2017_What LEGO + The New York Times have been learning about disru...Certus Solutions
We are in a time of dizzying change. It’s estimated that nearly half of all jobs could be at risk over the next two decades because of Artificial Intelligence, automation, Cloud and IoT.
Humankind has entered uncharted territory in terms of the pace of technological change. The Fourth Industrial Revolution will confront us all - so how do we make sense of it and prepare ourselves for a not-so-dystopian future?
The nextMEDIA master class series included interactive discussions and hands-on tutorials, uncovering the key skills needed by 21st century digital executives. In collaboration with sLab we presented a didactic workshop on the design ecosystem. Robert K. Logan, Chief Scientist, and Greg Van Alstyne, Director of Research, sLab described how to build a design ecosystem which is capable of supporting the emergence of innovatively designed products, services, experiences, and processes.
The Spirit of Co-creation: Risk-Managed Creativity for Business. A white paper by Sense Worldwide.
This work is licenced under the Creative Commons Attribution-Share Alike 2.0 UK: England & Wales License. To view a copy of this licence, visit http://creativecommons.org/licenses/by-sa/2.0/uk/
How design is shaping thinking at the heart of GovernmentAndrea Cooper
RSA Bicentenary lecture 2015 - What is the role of design thinking in Government? This talk was first given in October 2015 at the Royal Society of Art. It looks at how design approaches are being used to open up policy-making, enabling a wider group of people to shape ideas at the heart of Government.
Audiophotography ten years on.
A case study of innovation. Based on new book: http://www.springer.com/gb/book/9783319219387
Given at IARIGAI 2016 and Rochester Institute of Technology
Seymourpowell partners with V&A schools team.
For more information, go to seymourpowell.com, and blog.seymourpowell.com/2010/09/va-schools-team-up-with-seymourpowell/
1. Welcome to Something for Everyone’s portfolio
Something for everyone tackles the Mark Irlam
challenge of engaging individuals with their mark@somethingfromus.com
communities, and communities with the +44 (0) 7979 854 324
state at large through the use of visual
communication, systems, workshops and Tom Tobia
events. tom@somethingfromus.com
+44 (0) 7764 745 637
We have won national recognition for
our innovative schemes and proposals to
engage young people in the voting process,
and continue to use creativity as a catalyst
for social regeneration across the board.
2. The Dirt Cafe 2009
Mark Irlam SFE are involved in the rebirth Currently the focus of the dirt The project, a collaboration
mark@somethingfromus.com of Dirt Cafe. The Dirt Cafe is cafe is Food. Where does food between 20 designers, chefs and
+44 (0) 7979 854 324 a London-based experimental come from, how many people independent thinkers in New
project that began in 2004. The are aware of the environmental York, London and Copenhagen,
collaborators of the Dirt Cafe impact the way we grow, buy and will use the Climate conference
Tom Tobia Project seek humanising ways to consume food has on the planet. in Denmark this December as it’s
tom@somethingfromus.com unlock thinking by connecting short term focus, aimng to ensure
+44 (0) 7764 745 637 specialists and influencers with Food is responsible for between food is high on the international
those who question the status quo 25% and 30% of the world’s CO2 agenda.
and give dimension to new and emissions.
alternative scenarios.
3. 2
office 1
iPEC Independent Personalised Learning Centres
Mark Irlam SFE are currently working This challenge tackles a problem
mark@somethingfromus.com alongside ReDesign Youth on the that affects thousands of young
+44 (0) 7979 854 324 design of several iPEC centres in people across Britain, and
Milton Keynes. offers them a chance to gain
qualifications in an environment
Tom Tobia The purpose of the centres is to that is more suited to their needs
tom@somethingfromus.com provide an eductaional facility - something that is imperitive to
+44 (0) 7764 745 637 for young people who do not their future careers and standard
respond to traditional learning of living.
environments.
4. Cumulus Conference London 2009 - Knowledge East
Mark Irlam SFE were invited to be part of a ‘Cumulus is an international
mark@somethingfromus.com six person panel (including Dr association of universities and
+44 (0) 7979 854 324 Mike Short, Vice President of colleges of art, design and media.
R&D at O2 and Richard Gooding, It is a forum for partnership and
Chief Executive at London City the transfer of knowledge and
Tom Tobia Airport amongst others) at a best practice. The association
tom@somethingfromus.com Knowledge East seminar, part of of more than 140 colleges and
+44 (0) 7764 745 637 the Cumulus Conference, universities meet throughout
London 2009. the year at its international
conferences and events.’
[www.cumuluslondon2009.com]
5. 1 2
Soul Of Africa - Strategic Visual Communications
Mark Irlam SFE were selected to take part The day was spent with Lance
mark@somethingfromus.com in a ‘think and make tank’ with Clark, (of Clarks Shoes), and his son
+44 (0) 7979 854 324 10 other designers from across Galahad (founder of eco footwear
Europe, as part of a live MBA store Terra Plana) and was a great
project at the Saïd Business success.
Tom Tobia School, Oxford University.
tom@somethingfromus.com A short film of the day, complete
+44 (0) 7764 745 637 The day was spent devising new with a delightful cameo from Tom
ways to assist South African chairty can be viewed here:
Soul Of Africa in it’s development http://vimeo.com/4761762
through strategic planning,
logistics, visual communication,
and merchandising.
6. Design Council - Touching The State
Mark Irlam The brainchild of The Design Our response, entitled ‘Eat This’, The idea of this is to empower the
mark@somethingfromus.com Council’s RED Team, ‘Touching is essentially edible ballot papers. voter, and encourage those who
+44 (0) 7979 854 324 The State’ looked at ‘Citizenship’ For any election process, the might not otherwise take part to
in the UK and how design could voter is provided with a voting get involved. It also makes a fairly
be used to improve points of slip printed with edible ink on austere process more fun and
Tom Tobia contact between The State and it’s rice paper, and consumes his/her engaging in a multi-sensory fashion.
tom@somethingfromus.com citizens. less favoured candidates leaving
+44 (0) 7764 745 637 their preferred option as the only The idea was one of the winning
SFN were involved in think remaining part uneaten! entries, and was exhibited at the
tanks and discussions with the Design Council.
Design Council and several other
designers.
7. RSA Design Directions Award - Voting By Design
Mark Irlam Winner of the R.S.A. Voting By medium, be it spray cans,
mark@somethingfromus.com Design Competition scratching into the walls, or the
+44 (0) 7979 854 324 trusty marker.
A response to a brief aiming to
increase interest in the voting The modular pods could also be
Tom Tobia process amongst 12-25 year olds. offset to form polling booths.
tom@somethingfromus.com
+44 (0) 7764 745 637 A modular and flexible pavilion The project was an attempt to
that youngsters could scrawl engage young people on a level
answers to regularly updated they are comfortable with.
topical questions in their chosen
8. This document was designed and produced by
Something From Nothing. All rights reserved. No part of
this publication may be reproduced, stored in a retrieval
system or transmitted in any form or any means electronic,
mechanical, photocopying, recording or otherwise, without
the prior written and or contracted permission by Something
From Nothing.
Projects marked with an * completed by members of
Something From Nothing whilst with previous employers.