The document discusses adversarial search and game playing. It notes that games involve uncertainty due to competing against another agent, and that building game programs has achieved great success challenging human players. It describes how uncertainty is caused by the opponent's actions, and that the goal is to make good decisions while respecting the opponent. The document outlines concepts like the game tree, evaluation functions, and the minimax and alpha-beta pruning algorithms used to choose actions in adversarial settings with time constraints.