The document discusses software architecture and design. It defines architecture as comprising software components, their externally visible properties, and relationships between components. Architecture defines high-level decisions like technology choices and system construction. Design involves organizing programming code to implement the architecture, dividing programs into subsystems and classes. Documentation of architecture is important to describe decisions made and allow evaluation, while design documentation uses UML diagrams and explanations.
This is an introductory lecture to Software Architecture, part of the Advanced Software Engineering course, at the University of L'Aquila, Italy (www.di.univaq.it/muccini/SE+/2012)
MADES Seminar @ Laboratory of Model-Driven Engineering Applied to Embedded Sy...Alessandra Bagnato
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Lieu: salle 1073 (Nano-innov – Bat. 862)
Date: 24 Septembre 2012
Heure: 14:00 – 15:00
Orateur: Alessandra Bagnato
Titre: UML, SysML and MARTE in Use, a High Level Methodology for Real-time and Embedded Systems
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Résumé/Abstract
Rapid evolution of real-time and embedded systems (RTES) is continuing at an increasing rate, and new methodologies and design tools are needed to reduce design complexity while decreasing development costs and integrating aspects such as verification and validation. Model-Driven Engineering offers an interesting solution to the above mentioned challenges and is being widely used in various industrial and academic research projects.
The proposed seminar aims at presenting the development context and needs that have fostered the creation of a methodology and a set of UML, SysML and MARTE model-based diagrams within the research and development work carried out EU funded MADES project [http://www.mades-project.org/] which aims to develop novel model-driven techniques to improve existing practices in development of RTES for avionics and surveillance embedded systems industries.
The seminar aims at highlighting the current practice and needs in real Avionics development case studies and in particular takes advantage of the vision of an avionics system integrator, highlighting the perspective of the different needs of its different customers within the Avionics industry that have been taken as a basis to build the methodology and the set of diagrams.
The MADES Project is expected to deliver important improvements in each phase of embedded systems development lifecycle by providing new tools and technologies that support design, validation, simulation, and code generation, while providing better support for component reuse.
MADES technologies are expected to reduce development costs of complex embedded systems for the Aerospace, Defence and other key European industries, while enabling a next generation of highly complex embedded systems to be developed that are more reliable, yet costing less to maintain and evolve as industry needs change and hardware capabilities increase.
This is an introductory lecture to Software Architecture, part of the Advanced Software Engineering course, at the University of L'Aquila, Italy (www.di.univaq.it/muccini/SE+/2012)
MADES Seminar @ Laboratory of Model-Driven Engineering Applied to Embedded Sy...Alessandra Bagnato
-------
Lieu: salle 1073 (Nano-innov – Bat. 862)
Date: 24 Septembre 2012
Heure: 14:00 – 15:00
Orateur: Alessandra Bagnato
Titre: UML, SysML and MARTE in Use, a High Level Methodology for Real-time and Embedded Systems
-------
Résumé/Abstract
Rapid evolution of real-time and embedded systems (RTES) is continuing at an increasing rate, and new methodologies and design tools are needed to reduce design complexity while decreasing development costs and integrating aspects such as verification and validation. Model-Driven Engineering offers an interesting solution to the above mentioned challenges and is being widely used in various industrial and academic research projects.
The proposed seminar aims at presenting the development context and needs that have fostered the creation of a methodology and a set of UML, SysML and MARTE model-based diagrams within the research and development work carried out EU funded MADES project [http://www.mades-project.org/] which aims to develop novel model-driven techniques to improve existing practices in development of RTES for avionics and surveillance embedded systems industries.
The seminar aims at highlighting the current practice and needs in real Avionics development case studies and in particular takes advantage of the vision of an avionics system integrator, highlighting the perspective of the different needs of its different customers within the Avionics industry that have been taken as a basis to build the methodology and the set of diagrams.
The MADES Project is expected to deliver important improvements in each phase of embedded systems development lifecycle by providing new tools and technologies that support design, validation, simulation, and code generation, while providing better support for component reuse.
MADES technologies are expected to reduce development costs of complex embedded systems for the Aerospace, Defence and other key European industries, while enabling a next generation of highly complex embedded systems to be developed that are more reliable, yet costing less to maintain and evolve as industry needs change and hardware capabilities increase.
What's new in RAD and RSA 8.5? Attend this session and learn about the top new features of RSA (Rational Software Architect) and RAD (Rational Application Developer) that can save you time and money. In RSA we will be discussing how to improve collaboration and reuse with design manager, as well as how to accelerate spring and hibernate development. In RAD we will be looking at the development support for the new Liberty profile, and how that will dramatically reduce development times for Websphere Application Server development, as well as the new Rich Page Editor for simplifying and accelerating the development of Web2.0 applications.
The Good Design is Good Business community is excited to host Steve Arnold, Rational Client Technical Specialist. Steve is the Architecture, Design, Construction (ADC) Leader in the UK, with an established presence on developerWorks.
Pitfalls of software product developmentSofismo AG
Software product development teams – and people in general - commonly over-estimate their ability to convey information in documents, diagrams, and in discussions. To make matters worse, they typically have too much faith in the validity of their personal mental models to frame the problems that need to be solved. As a result, misinterpretations often remain undetected for months, milestones are missed, and deliverables don’t meet expectations. Many failures are avoidable by recognising the role of customers - and of communication and collaboration - in software product development.
Wünsch AG Digitale Transformation : Mobile GeschäftsprozesseWünsch AG
Digitale Transformation: So bringen Sie Ihr Business auf das Smartphone: 5 Tipps für mobile Geschäftsprozesse
Der Geschäftsalltag und die Arbeitswelt werden mobiler: Teams arbeiten bereits heute nicht mehr zum gleichen Zeitpunkt am gleichen Ort, sondern lokal verteilt am Firmenstandort, in Niederlassungen, beim Kunden vor Ort oder im Home Office. Dieser Trend wird sich fortsetzen. IT-Anwendungen müssen diese Entwicklung abbilden können.
This ppt covers the following topics:
Introduction
Data design
Software architectural styles
Architectural design process
Assessing alternative architectural designs
Thus it covers Architectural Design
Digital Design Technology and Techniques. The class notes present basic digital logic design abstraction, electronic design process, and CAD tools for digital design.
What's new in RAD and RSA 8.5? Attend this session and learn about the top new features of RSA (Rational Software Architect) and RAD (Rational Application Developer) that can save you time and money. In RSA we will be discussing how to improve collaboration and reuse with design manager, as well as how to accelerate spring and hibernate development. In RAD we will be looking at the development support for the new Liberty profile, and how that will dramatically reduce development times for Websphere Application Server development, as well as the new Rich Page Editor for simplifying and accelerating the development of Web2.0 applications.
The Good Design is Good Business community is excited to host Steve Arnold, Rational Client Technical Specialist. Steve is the Architecture, Design, Construction (ADC) Leader in the UK, with an established presence on developerWorks.
Pitfalls of software product developmentSofismo AG
Software product development teams – and people in general - commonly over-estimate their ability to convey information in documents, diagrams, and in discussions. To make matters worse, they typically have too much faith in the validity of their personal mental models to frame the problems that need to be solved. As a result, misinterpretations often remain undetected for months, milestones are missed, and deliverables don’t meet expectations. Many failures are avoidable by recognising the role of customers - and of communication and collaboration - in software product development.
Wünsch AG Digitale Transformation : Mobile GeschäftsprozesseWünsch AG
Digitale Transformation: So bringen Sie Ihr Business auf das Smartphone: 5 Tipps für mobile Geschäftsprozesse
Der Geschäftsalltag und die Arbeitswelt werden mobiler: Teams arbeiten bereits heute nicht mehr zum gleichen Zeitpunkt am gleichen Ort, sondern lokal verteilt am Firmenstandort, in Niederlassungen, beim Kunden vor Ort oder im Home Office. Dieser Trend wird sich fortsetzen. IT-Anwendungen müssen diese Entwicklung abbilden können.
This ppt covers the following topics:
Introduction
Data design
Software architectural styles
Architectural design process
Assessing alternative architectural designs
Thus it covers Architectural Design
Digital Design Technology and Techniques. The class notes present basic digital logic design abstraction, electronic design process, and CAD tools for digital design.
by Brad Appleton,
Presented August 2006 at Architecture & Design World 2006; Chicago, IL USA
Software Configuration Management Patterns for Agile Software Architectures.
Software Architecture and Architectors: useless VS valuableComsysto Reply GmbH
Abstract:
This talk introduces definitions of system architecture and proposes a way to achieve "good enough" architecture covers project requirements
Andrei will show several cases from real projects, where wrong, missing or over-sophisticated architecture decisions really hurt the development teams:
Painful sharing: do shared modules increase reusability or will be the source of problems?
Non-extensible extensibility: too sophisticated configuration hurts
Over fine-grained: incorrect splitting to microservices can make life even harder as with monolith
Cargo cult: blindly following patterns and rules can produce an unmaintainable system
Freestyle architecture: what happens if teams completely ignore architecture
Improve with less intelligence: smart endpoint and dumb pipes
We are looking forward to meet many of you in person and have great discussions around this topic!
https://www.meetup.com/de-DE/meetup-group-tfyvuydp/
Bridging the divide between architecture and code (US version)Chris Chedgey
(As presented at Boston, New York, San Francisco JUGs 2018)
Static diagrams on wikis and white-boards might capture the vision of architects, but they don’t much help programmers to understand how the code they’re working on right now fits into the architecture. Nor are the programmers warned when they violate the diagrams as they forge changes, line-by-line.
This is a huge problem – it is ultimately individual lines of code that make or break an architecture; and we know that a clean architecture will help teams develop a more flexible product, with less complexity, less wasted effort, etc. Worse, without practical architectural guidance, programmers wrestle with invisible structures that emerge from thousands of inter-dependent lines of code. And being invisible, these structures become ever more complex, coupled, and tangled.
In fact, uncontrolled structure actively fights against productive development.
This talk shows how to rein in emergent code-base structures and gradually transform them into a cogent, defined architecture.
TMPA-2017: Stemming Architectural Decay in Software SystemsIosif Itkin
TMPA-2017: Tools and Methods of Program Analysis
3-4 March, 2017, Hotel Holiday Inn Moscow Vinogradovo, Moscow
Stemming Architectural Decay in Software Systems
Nenad Medvidovic (Professor, USA University of Southern California, ACM SIGSOFT Executive Committee Chair)
For video follow the link: https://youtu.be/D7ZVSifyJoA
Would like to know more?
Visit our website:
www.tmpaconf.org
www.exactprosystems.com/events/tmpa
Follow us:
https://www.linkedin.com/company/exactpro-systems-llc?trk=biz-companies-cym
https://twitter.com/exactpro
An introduction to fundamental architecture conceptswweinmeyer79
(Note: This is a very dated version of this popular deck, as SlideShare does not provide authors with a mechanism to update their documents. If interested in the latest version, feel free to message me on LinkedIn or at wweinmeyer@gmail.com. Also, feel free to ask SlideShare to bring back the ability to update posted documents.)
A discussion of the fundamentals you need to nail in your architecture practice:
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- Conceptual vs. Logical vs. Physical architecture
- Viewpoint Frameworks
- Architecture Domains
- Architecture Tiers
You are free to use/copy this information but if you do so, please include an acknowledgement
Choosing architecture in your system is one of the most important things to do and there are many things to consider, like performance, maintenance, configuration and extension of the system. This presentation is about choosing the strategy for your architecture of how to build a measurement system.
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Prepare a presentation or a paper using research, basic comparative analysis, data organization and application of economic information. You will make an informed assessment of an economic climate outside of the United States to accomplish an entertainment industry objective.
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Artificial Intelligence (AI) technologies such as Generative AI, Image Generators and Large Language Models have had a dramatic impact on teaching, learning and assessment over the past 18 months. The most immediate threat AI posed was to Academic Integrity with Higher Education Institutes (HEIs) focusing their efforts on combating the use of GenAI in assessment. Guidelines were developed for staff and students, policies put in place too. Innovative educators have forged paths in the use of Generative AI for teaching, learning and assessments leading to pockets of transformation springing up across HEIs, often with little or no top-down guidance, support or direction.
This Gasta posits a strategic approach to integrating AI into HEIs to prepare staff, students and the curriculum for an evolving world and workplace. We will highlight the advantages of working with these technologies beyond the realm of teaching, learning and assessment by considering prompt engineering skills, industry impact, curriculum changes, and the need for staff upskilling. In contrast, not engaging strategically with Generative AI poses risks, including falling behind peers, missed opportunities and failing to ensure our graduates remain employable. The rapid evolution of AI technologies necessitates a proactive and strategic approach if we are to remain relevant.
Thesis Statement for students diagnonsed withADHD.ppt
02archintro
1. Architecture Definition
• A “software architecture” is the structure (or
structures) of a system,
which comprise
– software components,
– the externally visible properties of those
components, App
– and the relationships among them.
Logic Generic
GUI
Win32
02 - Architecture Intro.
CSC407 1
2. Components & Structures
• Architecture defines “components”
– an abstraction
– suppresses details not pertinent to its interactions with
other components
• An architecture comprises more than one structure
• modular structure (calls/uses)
• process structure (invokes, communicates with,
synchronises with)
• physical structure (libraries, DLL’s, processors)
• inheritance structures (inherits)
• …
02 - Architecture Intro.
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3. In Practice
• Divide into two levels:
– System-Level Architecture
– Programming-Level Design
[User Interface
– Sometimes also referred to as “design” (or even
“architecture”)
– Different topic. Not covered in this course.
]
02 - Architecture Intro.
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4. Design & Architecture in the Development Process
Requirements
Architecture
Design Design Design Design
Code C&ut C&ut C&ut C&ut C&ut C&ut
&
Unit
Test
Integration Test
System Test
02 - Architecture Intro.
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5. Software Architecture
• Specifying at the highest level the construction of
the system:
– Technology choices
• Platforms, language, database, middleware, …
– System construction
• Overall pattern: Monolithic, RDBMS, client/server, 3-tiered,
n-tiered, distributed, …
• Hardware interfaces (if any)
– Division into programs
• E.g. a program for data entry, another for data analysis, a
Web-oriented interface, …
– Division of programs into major subsystems
• Reuse strategy (shared subsystems)
• Calls constraints
• Major strategies (e.g., for persistence, IPC, …)
02 - Architecture Intro.
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6. Software Design
• We are now considering how to lay down code.
• E.g., Object-Oriented
– What classes? What inheritance amongst the classes?
– What classes will call what other classes?
– How are classes grouped into subsystems (e.g. Java
packages)?
– What data members of classes
• Must decide these things at some point during the
coding process.
– Wish to minimize re-writes now and down the line
– Danger in early over-complexity (c.f. Extreme
Programming)
02 - Architecture Intro.
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7. Architecture & Design
• Architecture
– High-level
– Major decisions
– Not even thinking about programming
• Design
– “Laying out” the programming language code
used to implement the architecture
– Organizing programming language concepts
But, … N.B. no standard terminology
02 - Architecture Intro.
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8. Documentation of an Architecture
• Golden Rule of Software Development:
– If it’s not reviewable (written down), it doesn’t exist.
• Architectures sometime suffer from over-elaborate
documentation
– Unnecessary. Simply document your decisions.
– Most systems don’t deserve elaborate architectural documentation
• Dealing with unknowns
– Indicate they are unknown for the present
– Cycle back later and add new decisions taken
– But beware of costs of postponing decisions
• Must religiously keep architecture document up-to-date
– Very hard to do in practice: takes effort
– Therefore keep it simple as possible (but no simpler)
02 - Architecture Intro.
CSC407 8
9. How do we describe an architecture?
Control
Process
(CP)
Prop Loss Reverb Noise
Model Model Model
(MODP) (MODR) (MODN)
• What is the nature of the components?
• What is the nature of the links?
• Does the layout have any significance?
• How does it operate at runtime
– Dataflow
– Control flow
• Can we evaluate this architecture?
02 - Architecture Intro.
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10. Two Main Architectural Structures
• Modular structure
– Purely static
– Disappears at run-time
• Structures that survive through execution
– E.g., pipes, processes, networks, objects, …
• Both views need to be considered (not the
same)
02 - Architecture Intro.
CSC407 10
11. The Essence of the Architecture Document
• Imagine after the system has been built attempting to
describe as cogently and in as compact a form as
possible how the system has been put together.
• Be utterly clear
• you only have an hour in which to do it.
• your target audience is knowledgeable professionals
in the field, but unfamiliar with the domain.
• They will wish to evaluate your choices
02 - Architecture Intro.
CSC407 11
12. Documentation of a Design
• UML (Unified Modeling Language)
– Expresses OO design using diagrammatic notation
– Complete UML for a typical system is very large.
– A selection must be made for presentation
• Choose the most illuminating parts
• Simplify w.r.t. the actual code
• Divide into small sections (< 1 page)
• Add written text to describe the whys and wherefores.
• Danger of UML and code getting out of synch over time
– Automated tools to keep the two in-synch
• E.g., Rational Rose
– Problem with these tools:
• Not literate
• Don’t work as well as we would want, cumbersome to use
• Eliding detail is difficult, simplifying (lying) is difficult
• Selection of parts for presentation is primitive
• Strive to explain (in writing) your choices to another programmer
02 - Architecture Intro.
CSC407 12
13. Documentation
• Architecture
– Informal diagrams
– Written explanations
– Bullet points
• Design
– Formal UML
– Reflects and in-synch with program structure
– Simplify and divide into small chunks for
presentation
– Add written explanations.
02 - Architecture Intro.
CSC407 13
14. The Waterfall Model
• Requirements → Architecture → Design →
Code → Test
– Variations: Spiral, prototyping, …
• All will have architecture and design artefacts
• Dave Parnas: “A Rational Design Process: How
and when to fake it”
– Not important that the steps are followed in this order
– Only important that after the fact, there are documents
that make it appear as though the process was followed
in that order.
02 - Architecture Intro.
CSC407 14
15. Documentation In Practice
• As much requirements as you can manage without getting
bogged down.
• As much architecture as you can manage without getting
bogged down
• Some design
• Some code
• More design
• More code
• Refine architecture
• Fix requirements
• …
02 - Architecture Intro.
CSC407 15
16. Why is architecture important?
• Manifests early design decision
– most difficult to get correct and hardest to change
– defines constraints on the implementation
– inhibits or enables quality attributes
• Defines a work-breakdown structure
– organization (especially important for long-distance development)
– estimation
• A vehicle for stakeholder communication
– an architecture is the earliest artefact that enables the priorities among
competing concerns to be analysed
• Reviewable
– architectural errors are vastly more expensive to fix once a system has been
coded
– Can serve as a basis for training new developers
– As an indication of progress
02 - Architecture Intro.
CSC407 16
17. Why is design important?
• When dealing with ~100s of packages and ~1000s of
classes, coders lose sight of the forest for the trees.
– Leads to designs that are muddled and inconsistent
• Buggy, requiring constant re-work
• Long learning curve for new developers
• Hard to fix bugs
– Long time to debug, lots of code to fix, introduce new bugs
• Hard to change
– Lots of time to figure out how to change, lots of code to change,
introduce lots of new bugs
• Higher-level design descriptions lead to better designs
– Can grasp the design at its essence and in its entirety
– Can review and correct early
• Can be used to leverage the skills and experience of better
designers across many developers
02 - Architecture Intro.
CSC407 17
18. Where does architecture come from?
Developing Customers
organization
Marketing
End Users
Current technical previous experience
environment
Architec
t
02 - Architecture Intro.
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19. What does architecture affect?
– The structure of the developing organisation
– The enterprise goals of the developing organisation
– customer requirements for the next system
– influence later architectural decisions
02 - Architecture Intro.
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20. Architecture process steps
• create the business case
• understand the requirements
• create the architecture
• represent and communicate the architecture
• evaluate the architecture
• implement based on the architecture
– ensuring conformance
• enhance/maintain based on the architecture
– ensuring conformance
02 - Architecture Intro.
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21. Functionality & Quality Attributes
• Functionality usually takes 1st place during
development.
• Systems are more frequently re-designed not
because they are functionally deficient, but rather
because
– They are difficult to maintain
– Difficult to port
– Won’t scale
– Too slow
– Too insecure
– Not fault tolerant
02 - Architecture Intro.
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22. System Qualities
• Observable via execution
– Performance
– Security
– Availability
• Reliability = mttf = mean time to failure
• Availability = mttf/(mttf + time to repair)
– Functionality
– Usability
• Not observable via execution
– Modifiability
– Portability
– Reusability
– Integrability
– Testability
02 - Architecture Intro.
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23. Business Qualities
– Time-to-market
– Cost
– Projected lifetime
– Target market
– Rollout schedule
– Use of legacy systems
02 - Architecture Intro.
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24. Architectural Qualities
• Conceptual integrity
• Correctness
• Completeness
• Buildability
– Completed by available team in a timely
manner
02 - Architecture Intro.
CSC407 24
25. Architectural Means of Achieving Quality
• Two questions
– What structure shall I employ to
• Assign workers
• Derive a work breakdown
• Exploit pre-packaged components
• Plan for modification
– What structure shall I employ so that the
system, at runtime, fulfills its behavioral and
quality attributes.
02 - Architecture Intro.
CSC407 25