Computational design uses algorithms, scripting, and parametric modeling to address complex design problems. It allows designers to explore multiple design possibilities through simulation and virtual prototyping. Some key benefits include improved architectural quality through optimized use of materials and creation of unique spaces. Computational design principles break down elements into variable parts and allow for self-assembly and holistic emergence of form. Several projects from designers like Chris Lasch, Achim Manges, and Zaha Hadid were discussed to illustrate computational design approaches.
The document discusses design patterns, which capture proven solutions to recurring problems in design contexts. It provides examples of design patterns for interactive graphics, including dynamic labels and the activator pattern. It also outlines the history and development of design patterns from the 1970s to present day, covering domains like software, user interfaces, and e-learning.
02 computational design and digital fabrication visual programingAyele Bedada
This document discusses computational design and generative design processes. It begins by defining computational design as algorithmic, procedural, generative, or rule-based approaches to design that focus on developing interactive design processes rather than static designs. Generative design is then discussed in more detail, including definitions, techniques like parametric and combinatorial methods, and properties of generative systems. Visual programming languages and tools for computational design are also introduced, such as Processing, Dynamo, and Grasshopper. The document provides an overview of key concepts and techniques in computational and generative design.
This document provides an overview of computational design and generative design. It discusses visual programming languages and tools like Processing, Grasshopper, and Dynamo. Generative design uses algorithms and parameters to generate design outcomes. It allows for exploring many more design possibilities compared to traditional design. Visual programming languages make computational design more accessible by allowing programming through a visual interface of connecting nodes and components. Tools like Dynamo and Grasshopper integrate computational design capabilities into CAD programs like Revit and Rhino. Overall, the document outlines the basic concepts, techniques, and software related to computational design and generative design through visual programming.
This section discusses Greg Lynn's seminal publication Folding in Architecture from 1993, which explored curved and folded forms using digital tools. While the computer enabled these explorations, the theoretical basis came from Gilles Deleuze's concept of the fold rather than characteristics of the computer itself. Calculus is also discussed, and how it changed architecture from proportion-based design to shapes determined by input equations. While early digital experiments pushed boundaries, they may not have fully utilized the computer's potential or led to its "appropriate application" in architectural design and construction in general.
Steps Towards a History of Ethnomethodology in HCI butest
This document provides a summary of steps towards developing a history of ethnomethodology in human-computer interaction (HCI) and computer-supported cooperative work (CSCW). It discusses the brief histories of HCI, CSCW, and ethnomethodology. It then examines how ethnomethodology has influenced HCI and CSCW research through studies of work practices involving technologies. The document concludes by exploring challenges of applying ethnomethodological insights to technology design and potential solutions such as developing a hybrid discipline that bridges ethnomethodology and design.
Systemic Design Principles & Methods (Royal College of Art)Peter Jones
For a guest lecture for Qian Sun and the RCA Service Design program, April 29, 2015, Talk based on the 10 shared design principles for complex social systems, related to the 2014 paper: https://ocad.academia.edu/PeterJones and http://designdialogues.com/publications/
A 3D Shape Generative Method For Aesthetic Product DesignMartha Brown
This document describes a 3D shape generative method for conceptual product design. The method captures product appearance using grammars, applies sketching transformation rules to generate design variations, and uses a parametric modeler to build shapes. It represents product solutions as schematic 3D sketches combining basic shapes. This facilitates creating varied configurations with few shapes and adapting the method to different products. The performance is demonstrated through literature examples.
The document discusses design patterns, which capture proven solutions to recurring problems in design contexts. It provides examples of design patterns for interactive graphics, including dynamic labels and the activator pattern. It also outlines the history and development of design patterns from the 1970s to present day, covering domains like software, user interfaces, and e-learning.
02 computational design and digital fabrication visual programingAyele Bedada
This document discusses computational design and generative design processes. It begins by defining computational design as algorithmic, procedural, generative, or rule-based approaches to design that focus on developing interactive design processes rather than static designs. Generative design is then discussed in more detail, including definitions, techniques like parametric and combinatorial methods, and properties of generative systems. Visual programming languages and tools for computational design are also introduced, such as Processing, Dynamo, and Grasshopper. The document provides an overview of key concepts and techniques in computational and generative design.
This document provides an overview of computational design and generative design. It discusses visual programming languages and tools like Processing, Grasshopper, and Dynamo. Generative design uses algorithms and parameters to generate design outcomes. It allows for exploring many more design possibilities compared to traditional design. Visual programming languages make computational design more accessible by allowing programming through a visual interface of connecting nodes and components. Tools like Dynamo and Grasshopper integrate computational design capabilities into CAD programs like Revit and Rhino. Overall, the document outlines the basic concepts, techniques, and software related to computational design and generative design through visual programming.
This section discusses Greg Lynn's seminal publication Folding in Architecture from 1993, which explored curved and folded forms using digital tools. While the computer enabled these explorations, the theoretical basis came from Gilles Deleuze's concept of the fold rather than characteristics of the computer itself. Calculus is also discussed, and how it changed architecture from proportion-based design to shapes determined by input equations. While early digital experiments pushed boundaries, they may not have fully utilized the computer's potential or led to its "appropriate application" in architectural design and construction in general.
Steps Towards a History of Ethnomethodology in HCI butest
This document provides a summary of steps towards developing a history of ethnomethodology in human-computer interaction (HCI) and computer-supported cooperative work (CSCW). It discusses the brief histories of HCI, CSCW, and ethnomethodology. It then examines how ethnomethodology has influenced HCI and CSCW research through studies of work practices involving technologies. The document concludes by exploring challenges of applying ethnomethodological insights to technology design and potential solutions such as developing a hybrid discipline that bridges ethnomethodology and design.
Systemic Design Principles & Methods (Royal College of Art)Peter Jones
For a guest lecture for Qian Sun and the RCA Service Design program, April 29, 2015, Talk based on the 10 shared design principles for complex social systems, related to the 2014 paper: https://ocad.academia.edu/PeterJones and http://designdialogues.com/publications/
A 3D Shape Generative Method For Aesthetic Product DesignMartha Brown
This document describes a 3D shape generative method for conceptual product design. The method captures product appearance using grammars, applies sketching transformation rules to generate design variations, and uses a parametric modeler to build shapes. It represents product solutions as schematic 3D sketches combining basic shapes. This facilitates creating varied configurations with few shapes and adapting the method to different products. The performance is demonstrated through literature examples.
Contemporary Theories in Design Research
Master Program of Innovation and Design,Department of Industrial Design,National Taipei University of Technology
Starting - kickoff notes for PhD Candidates of the ABC Program, at Politecnico di Milano, Italy (A=Architecture, B=Built Environment, C=Construction Engineering)
1) The document discusses Simon Buckingham Shum's work developing tools to make conversations and collective sensemaking more visible, including Compendium software for capturing and linking ideas.
2) It describes how issue mapping and design rationale tools have evolved over time from early prototypes like gIBIS to more sophisticated modern platforms.
3) Finally, it outlines Buckingham Shum's research applying tools like Compendium to help analyze and summarize complex topics, scaffold creative skills, and plan for emergency response and personnel recovery situations through conversational modeling.
This document outlines Serena Pollastri's year 1 research plan. The research aims to map visualization processes that can contribute to designing future scenarios of sustainable, livable cities. The theoretical framework is based on a "metadesign" approach of collaboratively designing design tools to enable systemic change. The research structure involves literature reviews on visualizations, future scenarios, and cities/liveability. Design experiments are planned, including future visioning workshops and a foresight report. The timeline shows literature reviews and design experiments occurring through 2014-2016, culminating in publications and conferences.
Designing Useful and Usable Augmented Reality Experiences Yan Xu
Dr. Yan Xu gave a presentation on designing useful and usable augmented reality experiences. Some key points:
- AR design requires considering the material properties of AR like spatial interaction, context awareness, and shared perspectives. Research-through-design and iterative prototyping are important approaches.
- Data-driven and theory-driven design methods can help address challenges like the chicken-and-egg problem of needing data before finalizing a design and dealing with large amounts of probabilistic or uncertain data.
- When designing for AR, it's important to consider why AR - for personal use cases, for different disciplines, and at different levels of engagement. The goal should be creating meaningful experiences that benefit people.
Design Theory - Lecture 01: What is design?Bas Leurs
Design can be summarized as the process of imagining and planning changes to existing situations or systems to create preferred future states. This involves envisioning possibilities, making decisions with uncertainty, and predicting effects while accounting for human needs and environmental impacts. Design aims to satisfy people through innovative and purposeful solutions.
Towards Contested Collective Intelligence
Simon Buckingham Shum, Director Connected Intelligence Centre, University of Technology Sydney
This talk is to open up a dialogue with the important work of the SWARM project. I’ll introduce the key ideas that have shaped my work on interactive software tools to make thinking visible, shareable and contestable, some of the design prototypes, and some of the lessons we’ve learnt en route.
The document discusses the evolution of computational design in architecture through four periods: Modularity, Computational Design, Parametricism, and Artificial Intelligence. Modularity introduced modular construction systems, while Computational Design utilized early CAD software to design complex shapes. Parametricism encoded design tasks as parameterized rules that could be varied to generate different designs efficiently. Artificial Intelligence is presented as the latest development, applying machine learning techniques to architectural challenges.
Embodied Manifestos are design artifacts that translate and exemplify abstract concepts and narratives surrounding a theme, like AI, into tangible designs. They aim to invite reflection and discussion from audiences in order to question dominant perspectives and advocate for alternative approaches. Examples show how Embodied Manifestos of AI can embody narratives of autonomy, anthropomorphism, privacy and reliability to negotiate meanings and generate new viewpoints for responsible AI design. Effective Embodied Manifestos make complex issues easy to experience and enable the generation of knowledge through audience engagement with the artifacts.
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This document provides an overview of design processes and problem solving. It discusses various models of design processes, including linear and iterative processes. It also examines the nature of design problems and how designers approach problem solving. The document highlights that design problems often have no single clear solution and require intuition and experimentation to develop potential concepts and solutions.
The document discusses how humanity's biological and cultural traits that were previously useful for survival are now counterproductive in today's world. It proposes a meta-design process that utilizes diversity among cultures, individuals, ages, and subcultures to create possibilities beyond current limitations. This would allow designers to avoid perpetuating problematic biases and instead generate more inclusive solutions. The document provides an example of a socio-technical pattern called "Voices of the Unheard" to help ensure all relevant stakeholder perspectives are considered in decision making.
A retrospective on design and process synthesis.pdfDr.Kiran Patil
This document discusses the impact of process systems engineering on chemical process design over the past 40 years. It notes that process design involves both technical and non-technical issues. Simulation, optimization, and process synthesis methods have helped with design but also notes that progress is linked to computer technology improvements. The document discusses how mathematical programming models helped formulate design problems but have limitations. It also discusses the need for innovation in design and issues when the design space is unknown or goals are unclear. Understanding the true goals of design and improving communication in design teams is also discussed as important factors in the design process.
DESIGN: creation of artifacts in society by Karl T. UlrichMarina Caponera
This document introduces the concept of design. It defines design as conceiving and giving form to artifacts that solve problems. It provides examples of designed artifacts across different domains, from computer programs to cameras to buildings. The document proposes a unifying framework for design, viewing it as a problem-solving process that begins with perceiving a gap, leads to a plan for a new artifact, and results in the production of that artifact. This framework positions the user at the start of the design process.
This document discusses authorship and control in generative design. It provides context on generative design as a method that uses algorithms or rules to create outputs. Control can come from variables within the system that users can manipulate. Interaction design has combined with generative design, involving users in the authorship process. The document examines how generative design can give audiences more control over the design, challenging the designer's sole authority. It references theorists like Roland Barthes who argued that meaning comes from an artwork's interpreters, not just its creator. The document also outlines the author's interest in understanding the relationship between designers and users, and how two exhibitions influenced their interest in generative and interactive design.
This dissertation proposal examines how architects in the 1960s and 1970s began incorporating computers and concepts from fields like cybernetics and artificial intelligence to address increasingly complex design problems. The author will focus on the work of Christopher Alexander, Nicholas Negroponte, and Cedric Price, and how they developed "generative systems" that used models of intelligence and could adapt over time. While they did not directly collaborate, their work was influenced by pioneers in cybernetics and AI like Ashby, Pask, and Minsky. The dissertation will analyze how their approaches differed and how they challenged traditional notions of the architect's role. It will also situate their work within the broader computational shift occurring in architecture during this period.
This document provides an introduction to the concepts of design explored in the book. It discusses how design can solve problems and create new experiences through products, buildings, films, and more. The introduction notes that while design is often associated with aesthetics, it is best understood as a process of envisioning, planning, and creating to meet objectives. Technology is expanding what is possible in design. However, design remains a human endeavor focused on progress. The document explores different definitions and perspectives on what constitutes "good design."
Pbj paiting | An overview on interior designpbjpainting
PBJ Painting, 1 DAY Artwork brings people a fast, cost-effective and high-quality remedy for all of their internal or external personal, commercial and commercial painting tasks.
The document discusses several key points about architectural principles in the post-agile world:
- Agile development is old news and architectural styles will change more frequently with DevOps and continuous deployment becoming standard practices.
- Rework costs are lower than previously thought and programmer salaries are likely to decrease significantly with advances in automation and distributed development.
- "Architectural incubators" are proposed as a way to rapidly explore and evolve architectures through variability modeling and feature maps rather than relying on single rigid architectures.
- The future involves many changing architectures ("architectureS") as teams incrementally port functionality between architectures. Architects will need to coordinate retiring old architectures and commissioning new ones.
Contemporary Theories in Design Research
Master Program of Innovation and Design,Department of Industrial Design,National Taipei University of Technology
Starting - kickoff notes for PhD Candidates of the ABC Program, at Politecnico di Milano, Italy (A=Architecture, B=Built Environment, C=Construction Engineering)
1) The document discusses Simon Buckingham Shum's work developing tools to make conversations and collective sensemaking more visible, including Compendium software for capturing and linking ideas.
2) It describes how issue mapping and design rationale tools have evolved over time from early prototypes like gIBIS to more sophisticated modern platforms.
3) Finally, it outlines Buckingham Shum's research applying tools like Compendium to help analyze and summarize complex topics, scaffold creative skills, and plan for emergency response and personnel recovery situations through conversational modeling.
This document outlines Serena Pollastri's year 1 research plan. The research aims to map visualization processes that can contribute to designing future scenarios of sustainable, livable cities. The theoretical framework is based on a "metadesign" approach of collaboratively designing design tools to enable systemic change. The research structure involves literature reviews on visualizations, future scenarios, and cities/liveability. Design experiments are planned, including future visioning workshops and a foresight report. The timeline shows literature reviews and design experiments occurring through 2014-2016, culminating in publications and conferences.
Designing Useful and Usable Augmented Reality Experiences Yan Xu
Dr. Yan Xu gave a presentation on designing useful and usable augmented reality experiences. Some key points:
- AR design requires considering the material properties of AR like spatial interaction, context awareness, and shared perspectives. Research-through-design and iterative prototyping are important approaches.
- Data-driven and theory-driven design methods can help address challenges like the chicken-and-egg problem of needing data before finalizing a design and dealing with large amounts of probabilistic or uncertain data.
- When designing for AR, it's important to consider why AR - for personal use cases, for different disciplines, and at different levels of engagement. The goal should be creating meaningful experiences that benefit people.
Design Theory - Lecture 01: What is design?Bas Leurs
Design can be summarized as the process of imagining and planning changes to existing situations or systems to create preferred future states. This involves envisioning possibilities, making decisions with uncertainty, and predicting effects while accounting for human needs and environmental impacts. Design aims to satisfy people through innovative and purposeful solutions.
Towards Contested Collective Intelligence
Simon Buckingham Shum, Director Connected Intelligence Centre, University of Technology Sydney
This talk is to open up a dialogue with the important work of the SWARM project. I’ll introduce the key ideas that have shaped my work on interactive software tools to make thinking visible, shareable and contestable, some of the design prototypes, and some of the lessons we’ve learnt en route.
The document discusses the evolution of computational design in architecture through four periods: Modularity, Computational Design, Parametricism, and Artificial Intelligence. Modularity introduced modular construction systems, while Computational Design utilized early CAD software to design complex shapes. Parametricism encoded design tasks as parameterized rules that could be varied to generate different designs efficiently. Artificial Intelligence is presented as the latest development, applying machine learning techniques to architectural challenges.
Embodied Manifestos are design artifacts that translate and exemplify abstract concepts and narratives surrounding a theme, like AI, into tangible designs. They aim to invite reflection and discussion from audiences in order to question dominant perspectives and advocate for alternative approaches. Examples show how Embodied Manifestos of AI can embody narratives of autonomy, anthropomorphism, privacy and reliability to negotiate meanings and generate new viewpoints for responsible AI design. Effective Embodied Manifestos make complex issues easy to experience and enable the generation of knowledge through audience engagement with the artifacts.
Design Theory - Lecture 02: Design processes & Problem solvingBas Leurs
This document provides an overview of design processes and problem solving. It discusses various models of design processes, including linear and iterative processes. It also examines the nature of design problems and how designers approach problem solving. The document highlights that design problems often have no single clear solution and require intuition and experimentation to develop potential concepts and solutions.
The document discusses how humanity's biological and cultural traits that were previously useful for survival are now counterproductive in today's world. It proposes a meta-design process that utilizes diversity among cultures, individuals, ages, and subcultures to create possibilities beyond current limitations. This would allow designers to avoid perpetuating problematic biases and instead generate more inclusive solutions. The document provides an example of a socio-technical pattern called "Voices of the Unheard" to help ensure all relevant stakeholder perspectives are considered in decision making.
A retrospective on design and process synthesis.pdfDr.Kiran Patil
This document discusses the impact of process systems engineering on chemical process design over the past 40 years. It notes that process design involves both technical and non-technical issues. Simulation, optimization, and process synthesis methods have helped with design but also notes that progress is linked to computer technology improvements. The document discusses how mathematical programming models helped formulate design problems but have limitations. It also discusses the need for innovation in design and issues when the design space is unknown or goals are unclear. Understanding the true goals of design and improving communication in design teams is also discussed as important factors in the design process.
DESIGN: creation of artifacts in society by Karl T. UlrichMarina Caponera
This document introduces the concept of design. It defines design as conceiving and giving form to artifacts that solve problems. It provides examples of designed artifacts across different domains, from computer programs to cameras to buildings. The document proposes a unifying framework for design, viewing it as a problem-solving process that begins with perceiving a gap, leads to a plan for a new artifact, and results in the production of that artifact. This framework positions the user at the start of the design process.
This document discusses authorship and control in generative design. It provides context on generative design as a method that uses algorithms or rules to create outputs. Control can come from variables within the system that users can manipulate. Interaction design has combined with generative design, involving users in the authorship process. The document examines how generative design can give audiences more control over the design, challenging the designer's sole authority. It references theorists like Roland Barthes who argued that meaning comes from an artwork's interpreters, not just its creator. The document also outlines the author's interest in understanding the relationship between designers and users, and how two exhibitions influenced their interest in generative and interactive design.
This dissertation proposal examines how architects in the 1960s and 1970s began incorporating computers and concepts from fields like cybernetics and artificial intelligence to address increasingly complex design problems. The author will focus on the work of Christopher Alexander, Nicholas Negroponte, and Cedric Price, and how they developed "generative systems" that used models of intelligence and could adapt over time. While they did not directly collaborate, their work was influenced by pioneers in cybernetics and AI like Ashby, Pask, and Minsky. The dissertation will analyze how their approaches differed and how they challenged traditional notions of the architect's role. It will also situate their work within the broader computational shift occurring in architecture during this period.
This document provides an introduction to the concepts of design explored in the book. It discusses how design can solve problems and create new experiences through products, buildings, films, and more. The introduction notes that while design is often associated with aesthetics, it is best understood as a process of envisioning, planning, and creating to meet objectives. Technology is expanding what is possible in design. However, design remains a human endeavor focused on progress. The document explores different definitions and perspectives on what constitutes "good design."
Pbj paiting | An overview on interior designpbjpainting
PBJ Painting, 1 DAY Artwork brings people a fast, cost-effective and high-quality remedy for all of their internal or external personal, commercial and commercial painting tasks.
The document discusses several key points about architectural principles in the post-agile world:
- Agile development is old news and architectural styles will change more frequently with DevOps and continuous deployment becoming standard practices.
- Rework costs are lower than previously thought and programmer salaries are likely to decrease significantly with advances in automation and distributed development.
- "Architectural incubators" are proposed as a way to rapidly explore and evolve architectures through variability modeling and feature maps rather than relying on single rigid architectures.
- The future involves many changing architectures ("architectureS") as teams incrementally port functionality between architectures. Architects will need to coordinate retiring old architectures and commissioning new ones.
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CapCut is an easy-to-use video editing app perfect for beginners. To start, download and open CapCut on your phone. Tap "New Project" and select the videos or photos you want to edit. You can trim clips by dragging the edges, add text by tapping "Text," and include music by selecting "Audio." Enhance your video with filters and effects from the "Effects" menu. When you're happy with your video, tap the export button to save and share it. CapCut makes video editing simple and fun for everyone!
Storytelling For The Web: Integrate Storytelling in your Design ProcessChiara Aliotta
In this slides I explain how I have used storytelling techniques to elevate websites and brands and create memorable user experiences. You can discover practical tips as I showcase the elements of good storytelling and its applied to some examples of diverse brands/projects..
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Architectural and constructions management experience since 2003 including 18 years located in UAE.
Coordinate and oversee all technical activities relating to architectural and construction projects,
including directing the design team, reviewing drafts and computer models, and approving design
changes.
Organize and typically develop, and review building plans, ensuring that a project meets all safety and
environmental standards.
Prepare feasibility studies, construction contracts, and tender documents with specifications and
tender analyses.
Consulting with clients, work on formulating equipment and labor cost estimates, ensuring a project
meets environmental, safety, structural, zoning, and aesthetic standards.
Monitoring the progress of a project to assess whether or not it is in compliance with building plans
and project deadlines.
Attention to detail, exceptional time management, and strong problem-solving and communication
skills are required for this role.
Technoblade The Legacy of a Minecraft Legend.Techno Merch
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- The Built Environment
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- The Passive House standard
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- Resources
Fonts play a crucial role in both User Interface (UI) and User Experience (UX) design. They affect readability, accessibility, aesthetics, and overall user perception.
3. Definitions: Computational design (Addressing an issue of complexity)
Chris Lasch
Story telling through computational architecture (projects), USA
Relation ship between architecture, scripting, algorism, recursive geometry and the like.
Scripting can be both visual and non visual
John Frazer
Professor at graduate School, England
Allows compression of pace, Special completion of time, virtual prototyping to explore
multiple design possibilities, Direct computer control of fabrication tolls and robotics.
Parametric(variable geometry), combinatorial (Rule based system, templating) ,
Substitution (L System , shape grammars), Agent based, artificial life swarming),
Mathematical ( Description by equation, algorithm), Special partitioning (recursive
Subdivision of space, voxels) , procedural shape languages ( such us reptile), Parallel
descript computation ( Polyautomata, Cellular automata)
:
Computational Design and
Digital Fabrication
Computational Design (CD)
CD
4. Definitions: Computational design
Achim Manges
ICD/ITKE, Rethinking materiality through computation in architecture. research projects
(pavilions), Stockholm
Number of variety of geometrically different parts solved by robots.
Simulation, Fabrication , Assembly (digital mechanism and organization)
Effective use of materials and creation of unique spaces (better architectural quality)
Morphology is defined through constraints of Planability, Produsability, fabricatablity,
assembly
Computational design and digital (material) fabrication allow: Space quality , material
expression, resource efficiency
:
Computational Design and
Digital Fabrication CD
5. Design principles: Computational design
Chris Lasch , Story telling through computational architecture (projects), USA
Strong formal language makes the design anti social and anti collaborative
Components are various like snow flakes but similar
Computational design principle breaks down elements to grains and leaves chance for new
opportunity of design and shapes
Interpolation of parts to the hole
Computational design did to the physical world what time did to the ruins. Opportunity to
design free with new principles.
Reinvention in materials and how they got energy is transforming our culture.
Stone age, Bronze age, the industrial age, Silicon age, Nano age (the next age)
Age of molecular control, materials are not sculpted but grown.
Bottom up rule replaces the top down rule
Computational Design and
Digital Fabrication : CD
6. Design principles: Computational design
Chris Lasch, Story telling through computational architecture (projects), USA
Parts come together in rhythm to make a better whole
Self assembly a phenomena where energy impute to a material causes molecule to
rearrange.
No hierarchy of building elements but a holistic forms
If this is the age of makers we like the idea of being ruiners. We atomize the concept of a
project in order to build them up in to something we would not have been able to build
before. We do this to disrupt our idea of what that thing should have been in the first
place. This ide for an architecture that needs to be reformed after falling apart is what
we are about and what we continue to investigate.
John Frazer, Professor at The European Graduate School, Evolutionary digital design,
England
Challenges:
Energy and Ecopositive built environment
Social, economic and environmental problems
Computational Design and
Digital Fabrication : CD
7. Design principles: Computational design
John Frazer, Professor at The European Graduate School, Evolutionary digital design,
England
Challenges:
Energy and Ecopositive built environment
Social, economic and environmental problems
Computer techniques like generative design, evolutionary design and parametric have the
power to address these problems but they are being used to generate merely
fashionable or are becoming stylistic ism rather than forces for environmental and social
changes .
Social value should be used as constraint
Vernacular is the unscripted unplanned but yet beautiful and tourist interest.
…what exactly was it about designing that needed aiding before we had computer aided
design?
Computational Design and
Digital Fabrication : CD
8. Design principles: Computational design
John Frazer, Professor at The European Graduate School, Evolutionary digital design,
England
…what exactly was it about designing that needed aiding before we had computer aided
design?
Most early cad systems did not aid the design process but perhaps obstructed it. Merely
draughting tools, passive tools. Embedding intelligence is for the new systems Active
tools.
Darwinian
Evolution
Computational Design and
Digital Fabrication : CD
Convergent
evolution
(optimal solution)
Divergent evolution
(maximum Varity)
Natural selection
(automatic
optimization)
Normal application
(use for
optimization )
Generation of more
varied population
Artificial selection
(by user or
designer )
User selection non
quantifiable criteria
Creative interactive
9. Design principles: Computational design
Achim Manges
ICD/ITKE ,Rethinking materiality through computation in architecture. research projects
(pavilions), Stockholm
Material computation versus Machine computation.
No predesigned and concaved principles instead an active process of designs providing a
more complex and reach access to design developments and implementation.
Material behavior in space and time.
Behavior of the employed material computes the building.
In the past architects were not able to model or draw material behavior as a result they
could not design with it.
Computational design and material fabrication principles need also fulfill building code.
In the past material was a passive receptor.
Computational Design and
Digital Fabrication : CD
10. Design principles: Computational design
Achim Manges
ICD/ITKE ,Rethinking materiality through computation in architecture. research projects
(pavilions), Stockholm
Material computation became a reality
Unexplored architectural possibilities are born
Material became an active generator in design process
In nature material is expensive and shape is cheap ( few materials and variety of shapes).
Cellulose (plants) , phospholipid (animals) , chitin(insects), silk (spider webs) : only four
materials are employed in nature but yielding high diversity of shapes.
In the past architecture practice the opposite is a true comparison to nature.
Use of a formerly not used materials for design and construction.
Space expression, open end material structure, space experiment, form generation and
modernist truth to material.
Computational Design and
Digital Fabrication : CD
11. Design principles: Computational design
Zaha Hadid Architects , Patric Schumacher
All elements of architecture became parametrically malleable
Intensification of relations, internal and external
Negative principles ( no rigid forms, no simple repetition, no collage f isolates or unrelated
elements)
Positive principles (all forms soft (intelligent), all systems differentiate, all systems correlate)
Computational Design and
Digital Fabrication : CD
12. Design Projects: Computational design
Chris Lasch, Story telling through computational architecture (projects), USA
Chris Lasch
25. Design Projects: Computational design
Achim Manges
ICD/ITKE, Rethinking materiality through computation in architecture. research projects
(pavilions), Stockholm
Achim Manges
26. Design Projects: Computational design
Achim Manges
ICD/ITKE, Rethinking materiality through computation in architecture. research projects
(pavilions), Stockholm
CD
27. Design Projects: Computational design
Achim Manges
ICD/ITKE, Rethinking materiality through computation in architecture. research projects
(pavilions), Stockholm
CD
28. Design Projects: Computational design
Achim Manges
ICD/ITKE, Rethinking materiality through computation in architecture. research projects
(pavilions), Stockholm
CD
29. Design Projects: Computational design
Achim Manges
ICD/ITKE, Rethinking materiality through computation in architecture. research projects
(pavilions), Stockholm
CD
30. Design Projects: Computational design
Achim Manges
ICD/ITKE, Rethinking materiality through computation in architecture. research projects
(pavilions), Stockholm
CD
31. Design Projects: Computational design
Achim Manges
ICD/ITKE, Rethinking materiality through computation in architecture. research projects
(pavilions), Stockholm
CD
32. Design Projects: Computational design
Achim Manges
ICD/ITKE, Rethinking materiality through computation in architecture. research projects
(pavilions), Stockholm
CD
33. Design Projects: Computational design
Achim Manges
ICD/ITKE, Rethinking materiality through computation in architecture. research projects
(pavilions), Stockholm
CD
34. Design Projects: Computational design
Achim Manges
ICD/ITKE, Rethinking materiality through computation in architecture. research projects
(pavilions), Stockholm
CD
35. Design Projects: Computational design
Achim Manges
ICD/ITKE, Rethinking materiality through computation in architecture. research projects
(pavilions), Stockholm
CD
36. Design Projects: Computational design
Achim Manges
ICD/ITKE, Rethinking materiality through computation in architecture. research projects
(pavilions), Stockholm
CD
37. Design Projects: Computational design
Achim Manges
ICD/ITKE, Rethinking materiality through computation in architecture. research projects
(pavilions), Stockholm
CD
38. Design Projects: Computational design
Achim Manges
ICD/ITKE, Rethinking materiality through computation in architecture. research projects
(pavilions), Stockholm
CD
39. Design Projects: Computational design
Achim Manges
ICD/ITKE, Rethinking materiality through computation in architecture. research projects
(pavilions), Stockholm
CD
40. Design Projects: Computational design
Achim Manges
ICD/ITKE, Rethinking materiality through computation in architecture. research projects
(pavilions), Stockholm
CD
41. Design Projects: Computational design
Achim Manges
ICD/ITKE, Rethinking materiality through computation in architecture. research projects
(pavilions), Stockholm
CD
42. Design Projects: Computational design
Achim Manges
ICD/ITKE, Rethinking materiality through computation in architecture. research projects
(pavilions), Stockholm
CD
43. Design Projects: Computational design
Achim Manges
ICD/ITKE, Rethinking materiality through computation in architecture. research projects
(pavilions), Stockholm
CD
44. Design Projects: Computational design
Achim Manges
ICD/ITKE, Rethinking materiality through computation in architecture. research projects
(pavilions), Stockholm
CD
45. Design Projects: Computational design
Achim Manges
ICD/ITKE, Rethinking materiality through computation in architecture. research projects
(pavilions), Stockholm
CD
46. Design Projects: Computational design
Achim Manges
ICD/ITKE, Rethinking materiality through computation in architecture. research projects
(pavilions), Stockholm
CD
47. Design Projects: Computational design
Achim Manges
ICD/ITKE, Rethinking materiality through computation in architecture. research projects
(pavilions), Stockholm
CD
48. Design Projects: Computational design
Achim Manges
ICD/ITKE, Rethinking materiality through computation in architecture. research projects
(pavilions), Stockholm
CD
49. Design Projects: Computational design
Achim Manges
ICD/ITKE, Rethinking materiality through computation in architecture. research projects
(pavilions), Stockholm
CD
50. Design Projects: Computational design
Achim Manges
ICD/ITKE, Rethinking materiality through computation in architecture. research projects
(pavilions), Stockholm
CD
51. Design Projects: Computational design
Achim Manges
ICD/ITKE, Rethinking materiality through computation in architecture. research projects
(pavilions), Stockholm
CD
52. Design Projects: Computational design
Achim Manges
ICD/ITKE, Rethinking materiality through computation in architecture. research projects
(pavilions), Stockholm
CD
53. Design Projects: Computational design
Achim Manges
ICD/ITKE, Rethinking materiality through computation in architecture. research projects
(pavilions), Stockholm
CD
54. Design Projects: Computational design
Achim Manges
ICD/ITKE, Rethinking materiality through computation in architecture. research projects
(pavilions), Stockholm
CD
55. Design Projects: Computational design
Achim Manges
ICD/ITKE, Rethinking materiality through computation in architecture. research projects
(pavilions), Stockholm
CD
56. Design Projects: Computational design
Achim Manges
ICD/ITKE, Rethinking materiality through computation in architecture. research projects
(pavilions), Stockholm
CD