Wonder Factory A
Team 20
Preliminary Proposal Report
Ahmad Alowais
Mohammed Alqahtani
Mohammed Aldossari
Aaron Ake
Tim Walters
2016-17
Project Sponsor: Steve and Jackee Alston
Faculty Advisor: Dr. Sarah Oman
Sponsor Mentor: Dr. David Willy
Instructor: Dr. David Trevas
DISCLAIMER
This report was prepared by students as part of a university course requirement. While considerable effort has been put into the project, it is not the work of licensed engineers and has not undergone the extensive verification that is common in the profession. The information, data, conclusions, and content of this report should not be relied on or utilized without thorough, independent testing and verification. University faculty members may have been associated with this project as advisors, sponsors, or course instructors, but as such they are not responsible for the accuracy of results or conclusions.
Table of Contents
DISCLAIMER 2
1 BACKGROUND 1
1.1 Introduction 1
1.2 Project Description 1
2 REQUIREMENTS 2
2.1 Customer Requirements (CRs) 2
2.2 Engineering Requirements (ERs) 2
2.3 Testing Procedures (TP's) 3
2.3.1 Weight 3
2.3.2 Sharp Edges 3
2.3.3 Pinch Points 3
2.3.4 Mobility 3
2.3.5 Size 3
2.3.6 Power 3
2.3.7 Visual 3
2.4 Design Links (DL's) 3
2.4.1 Weight 3
2.4.2 Sharp Edges 3
2.4.3 Pinch Points 4
2.4.4 Mobility 4
2.4.5 Size 4
2.4.6 Power 4
2.4.7 Visual 4
2.5 House of Quality (HoQ) 5
3 EXISTING DESIGNS 6
3.1 Design Research 6
3.2 System Level 7
3.2.1 Existing Design #1: Robotic arm exhibit from Aliens and Androids 7
3.2.2 Existing Design #2: Circuit Puzzle from TMNT: Secrets of the Sewer 7
3.2.3 Existing Design #3: Kinetics Gallery 8
3.3 Subsystem Level 9
3.3.1 Subsystem #1: Gear and pulley display 9
3.3.2 Subsystem #2: Marble wall 9
3.3.3 Subsystem #3: Pulley Race 9
3.4 Functional Decomposition 9
4 DESIGNS CONSIDERED 11
4.1 Sound Disk 11
4.2 Air Rocket/Artillery 11
4.3 Magnet Car 12
4.4 Oil and Water 13
4.5 Weight Game 13
4.6 Magnet Pulley 14
4.7 Egg Helmet 15
4.8 Thermal Structure 16
4.9 Pulley Wall 16
4.10 Gear Reduction Box(es) 17
5 DESIGN SELECTED 18
5.1 Rationale for Design Selection 18
5.1.1 Brainstorming 18
5.1.2 Pugh Chart 18
5.1.3 Decision Matrix 18
5.2 Design Description 19
6 Proposed Design 22
6.1 Bill of Materials 22
6.2 Schedule 23
7 References 24
iv
BACKGROUNDIntroduction
The Wonder Factory is an up-and-coming community science center located in Flagstaff Arizona. The center is founded by Steve and Jackee Alston, a husband and wife who are locals in Flagstaff. Mr. and Mrs. Alston (having careers in the technical field) are passionate about fostering the interest of science, technology, engineering and math with the younger generation [1]. And what better way to do this, than with a science center in Flagstaff. Studies have shown that “visual and verbal elements complement each other and promote effective learning” [2]. The capstone team’s objective with the Wonder Factory is to create a variety of fun and innovative e.
Envisioning Labs is an award-winning innovation consultancy that assists organizations address global challenges by designing futures and building innovations that matter.
This is the work we do.
We built a modeling space with HUS, Hospital District of Helsinki, to empower innovative planning and co-design for the New Children Hospital.
Project Aim was to create and co-test the modeling space/room, and report possible innovative ideas that come up while doing it. The ultimate aim is to find the best possible design for a (high-dependency) hospital room. In a way the goal was thus twofold: To create a physical testing space and to gather information and ideas.
The first museum pecha kucha night was a chance to revisit and reflect on the inspiring presentations and conversations at the 2009 Museums and the Web conference.
Scroll down the page for my notes for each slide
An Interior Design portfolio with three different design projects in detail. This portfolio includes office, restaurant, and retail design, as well as some research and development phases.
UX STRAT Online 2021 Presentation by Paul-Jervis Heath, Modern HumanUX STRAT
These slides are for the following session presented at the UX STRAT Online 2021 Conference:
"Finding a Compelling Value Proposition for Emerging Technologies"
Paul-Jervis Heath
Modern Human: Chief Creative Officer & Founding Partner
Slides for my presentation at Agile Saturday X in Tallinn, Estonia on Feb 15th 2014.
Abstract:
To gain customer and user understanding, try design tools (rather than working software).
I will present practical examples from the domain of participatory and user-centered design in the context of product and service development. These include various kinds of prototypes, role-play, design games, and simulations.
The advantages of these methods include super-fast iterations, committed stakeholders, and ultimately better systems and cheaper IT acquisitions.
This day will include a lively and interactive workshop focussed on creating museum exhibitions. Designed for museum professionals, this workshop provides techniques and tools for developing
and synthesizing content into engaging three-dimensional stories. Participants will learn about a thoughtful process model that merges theory with practice, and will develop interpretive content for a full-scale exhibit prototype.
This workshop includes tours of two on-site museums: The Loyal Edmonton Regimental Museum and the Telephone Historical Centre.
PRESENTERS: Brianna Cutts, Creative Director, The Sibbett Group / John F. Kennedy University; Susan Spero, Museum Studies Program Chair, John F. Kennedy University
Wonder Factory A
Team 20
Preliminary Proposal Report
Ahmad Alowais
Mohammed Alqahtani
Mohammed Aldossari
Aaron Ake
Tim Walters
2016-17
Project Sponsor: Steve and Jackee Alston
Faculty Advisor: Dr. Sarah Oman
Sponsor Mentor: Dr. David Willy
Instructor: Dr. David Trevas
DISCLAIMER
This report was prepared by students as part of a university course requirement. While considerable effort has been put into the project, it is not the work of licensed engineers and has not undergone the extensive verification that is common in the profession. The information, data, conclusions, and content of this report should not be relied on or utilized without thorough, independent testing and verification. University faculty members may have been associated with this project as advisors, sponsors, or course instructors, but as such they are not responsible for the accuracy of results or conclusions.
Table of Contents
DISCLAIMER 2
1 BACKGROUND 1
1.1 Introduction 1
1.2 Project Description 1
2 REQUIREMENTS 2
2.1 Customer Requirements (CRs) 2
2.2 Engineering Requirements (ERs) 2
2.3 Testing Procedures (TP's) 3
2.3.1 Weight 3
2.3.2 Sharp Edges 3
2.3.3 Pinch Points 3
2.3.4 Mobility 3
2.3.5 Size 3
2.3.6 Power 3
2.3.7 Visual 3
2.4 Design Links (DL's) 3
2.4.1 Weight 3
2.4.2 Sharp Edges 3
2.4.3 Pinch Points 4
2.4.4 Mobility 4
2.4.5 Size 4
2.4.6 Power 4
2.4.7 Visual 4
2.5 House of Quality (HoQ) 5
3 EXISTING DESIGNS 6
3.1 Design Research 6
3.2 System Level 7
3.2.1 Existing Design #1: Robotic arm exhibit from Aliens and Androids 7
3.2.2 Existing Design #2: Circuit Puzzle from TMNT: Secrets of the Sewer 7
3.2.3 Existing Design #3: Kinetics Gallery 8
3.3 Subsystem Level 9
3.3.1 Subsystem #1: Gear and pulley display 9
3.3.2 Subsystem #2: Marble wall 9
3.3.3 Subsystem #3: Pulley Race 9
3.4 Functional Decomposition 9
4 DESIGNS CONSIDERED 11
4.1 Sound Disk 11
4.2 Air Rocket/Artillery 11
4.3 Magnet Car 12
4.4 Oil and Water 13
4.5 Weight Game 13
4.6 Magnet Pulley 14
4.7 Egg Helmet 15
4.8 Thermal Structure 16
4.9 Pulley Wall 16
4.10 Gear Reduction Box(es) 17
5 DESIGN SELECTED 18
5.1 Rationale for Design Selection 18
5.1.1 Brainstorming 18
5.1.2 Pugh Chart 18
5.1.3 Decision Matrix 18
5.2 Design Description 19
6 Proposed Design 22
6.1 Bill of Materials 22
6.2 Schedule 23
7 References 24
iv
BACKGROUNDIntroduction
The Wonder Factory is an up-and-coming community science center located in Flagstaff Arizona. The center is founded by Steve and Jackee Alston, a husband and wife who are locals in Flagstaff. Mr. and Mrs. Alston (having careers in the technical field) are passionate about fostering the interest of science, technology, engineering and math with the younger generation [1]. And what better way to do this, than with a science center in Flagstaff. Studies have shown that “visual and verbal elements complement each other and promote effective learning” [2]. The capstone team’s objective with the Wonder Factory is to create a variety of fun and innovative e.
Envisioning Labs is an award-winning innovation consultancy that assists organizations address global challenges by designing futures and building innovations that matter.
This is the work we do.
We built a modeling space with HUS, Hospital District of Helsinki, to empower innovative planning and co-design for the New Children Hospital.
Project Aim was to create and co-test the modeling space/room, and report possible innovative ideas that come up while doing it. The ultimate aim is to find the best possible design for a (high-dependency) hospital room. In a way the goal was thus twofold: To create a physical testing space and to gather information and ideas.
The first museum pecha kucha night was a chance to revisit and reflect on the inspiring presentations and conversations at the 2009 Museums and the Web conference.
Scroll down the page for my notes for each slide
An Interior Design portfolio with three different design projects in detail. This portfolio includes office, restaurant, and retail design, as well as some research and development phases.
UX STRAT Online 2021 Presentation by Paul-Jervis Heath, Modern HumanUX STRAT
These slides are for the following session presented at the UX STRAT Online 2021 Conference:
"Finding a Compelling Value Proposition for Emerging Technologies"
Paul-Jervis Heath
Modern Human: Chief Creative Officer & Founding Partner
Slides for my presentation at Agile Saturday X in Tallinn, Estonia on Feb 15th 2014.
Abstract:
To gain customer and user understanding, try design tools (rather than working software).
I will present practical examples from the domain of participatory and user-centered design in the context of product and service development. These include various kinds of prototypes, role-play, design games, and simulations.
The advantages of these methods include super-fast iterations, committed stakeholders, and ultimately better systems and cheaper IT acquisitions.
This day will include a lively and interactive workshop focussed on creating museum exhibitions. Designed for museum professionals, this workshop provides techniques and tools for developing
and synthesizing content into engaging three-dimensional stories. Participants will learn about a thoughtful process model that merges theory with practice, and will develop interpretive content for a full-scale exhibit prototype.
This workshop includes tours of two on-site museums: The Loyal Edmonton Regimental Museum and the Telephone Historical Centre.
PRESENTERS: Brianna Cutts, Creative Director, The Sibbett Group / John F. Kennedy University; Susan Spero, Museum Studies Program Chair, John F. Kennedy University
5. A futuristic project inspired by memories and childhood explored
the depths of an adult’s recollection. Primary research on potential
clients and local psychologists together with secondary studies on
virtual reality gave birth to a hologram center ‘The Mnemosyne’’.
The center has research facilities on holography, entertainment
holograms and therapeutic holography.
TheMnemosyne
CollegeWork
https://www.behance.net/gallery/7106233/(01)-Holography-Center-Prop-
osition-of-the-Project
6. The work above are extracts from my thesis produced for this
project. For in depth understanding, please refer to the Behance
link on the first page.
The experience lived with the girls at Darun Nusra orphanage
inspired my final project to be on recollection and childhood. And
bringing to life, quite literally, a memory.
TheMnemosyne
PropositionoftheProject
7. The work above are extracts from my thesis produced for this project. For in depth
understanding, please refer to the Behance link on the first page.
Research into holographic technology, its present and past uses
and other companies that sell holographic products lead to a
viable explanation of using holograms for recollection.
This lead to in depth analysis of the consumer groups my project
may be used by.
TheMnemosyne
PropositionoftheProject
8. The work above are extracts from my development produced for this project. For in depth understanding,
please refer to the Behance link given.
Heavy development succeeded in producing a thematic project. I mostly
studied people who have lived lives that took them places and consisted of
much traveling. From this models were made, sketches produced and ideas
derived.
Above shows what was gathered from speaking to a potential client.
TheMnemosyne
ConceptDerivationandResearch
https://www.behance.net/gallery/10894863/(02)-Holography-Center-Development-and-Growth
9. A second client interview
TheMnemosyne
ConceptDerivationandResearch
https://www.behance.net/gallery/10894863/(02)-Holography-Center-Development-and-Growth
10. A second client interview
TheMnemosyne
ConceptDerivationandResearch
https://www.behance.net/gallery/10894863/(02)-Holography-Center-Development-and-Growth
11. A third client interview
ConceptDerivationandResearch
https://www.behance.net/gallery/10894863/(02)-Holography-Center-Development-and-Growth
TheMnemosyne
12. A third client interview
ConceptDerivationandResearch
https://www.behance.net/gallery/10894863/(02)-Holography-Center-Development-and-Growth
TheMnemosyne
13. TheMnemosyne
https://www.behance.net/gallery/10897843/(03)-Holography-Center-Re-
search-on-Recollection
The work above are extracts from my development produced for this project. For in depth
understanding, please refer to the Behance link.
Research lead to the invention of a product. “Therapeutic
Holography, used by psychologists. A report was made on the
information gathered by speaking to the previously mentioned
potential consumers and two psychologists and Adlerian
counselors.
ConceptDerivationandResearch
14. ConceptDerivationandResearch
TheMnemosyne
The work above are extracts from my development produced for this project. For in depth
understanding, please refer to the Behance link.
Concept models and visualizing the thought process of the clients
brought me closer to a theme used in the project.
Accommodation and a layout withing the structure was finalised.
https://www.behance.net/gallery/10894863/(02)-Holography-Center-Development-and-Growth
15. ConceptDerivationandResearch
TheMnemosyne
The work above are extracts from my development produced for this project. For in depth
understanding, please refer to the Behance link.
A theme was finally approached after looking through a number
of discarded photographs found at a garage sale.
“An Afterimage” formed by a memory became what my materials
used, colours chosen, shapes derived and user experience
represented.
https://www.behance.net/gallery/10894863/(02)-Holography-Center-Development-and-Growth
17. https://www.behance.net/gallery/10894863/(02)-Holography-Center-De-
velopment-and-Growth
The work above are extracts from my development produced for this project. For in depth
understanding, please refer to the Behance link.
The Holotube and OLED Flooring
A slide was designed to access the ground floor from the space with the
Holopods.
A detailed flooring made of OLED was designed for the lobby.
FinalvisualsoftheProject
TheMnemosyne
19. FinalvisualsoftheProject
TheMnemosyne
The work above are extracts from my development produced for this project. For in depth
understanding, please refer to the Behance link.
The Holodome
For profit generation to support patient treatments and research,
a large scale Holopod named the Holodome was designed for en-
tertainment holograms. The structure was detailed and appropriate
materials used such as smart-glass.
https://www.behance.net/gallery/10894863/(02)-Holography-Center-Development-and-Growth
20. A pop up store made of three containers. It uses the local lingerie
brand Midnight Divas and helps introduce a new brand image to
Colombo through this temporary outlet named Midnight Divas
After-Hours. The project topped the class in grade average and
was praised for concept exploration mainly.
TheAfter-HoursStore
CollegeWork
https://www.behance.net/gallery/7114269/Midnight-Divas-After-Hours
T h e P l a n
21. TheAfter-HoursStore
For in depth understanding, please refer to the Behance link.
Current Brand Exploration and New Brand Concept
When studying the lingerie brand I learned it was failing in the market. I chose to change the current brand image of
Midnight Divas and make the pop-up store bring brand awareness rather than to actually make sales. After studying
history’s promiscuous women and the idea of what is “sexy”changing with time, “choosing when to reveal”appealed
to me most. I decided to design the pop-up store made of containers with this concept.
https://www.behance.net/gallery/7114269/Midnight-Divas-After-Hours
BrandExplorationandResearch
22. TheAfter-HoursStore
For in depth understanding, please refer to the Behance link.
New Brand Concept Studied With the Use of Models
The concept models were made to understand and explain the concept of the store. A name “The Toppit Effect”
was given for the concept.
This helped me decide on the lighting and materials used to express this concept in the design.
https://www.behance.net/gallery/7114269/Midnight-Divas-After-Hours
ConceptDerivation
Lighting Model
23. For in depth understanding, please refer to the Behance link.
The shelving was chosen to bring awareness to the new brand
concept. A centralized display inspired by artist Michael
Johansson’s work was designed. The changing space found at a top
level used only light translucent screens and a Barcelona bench,
for both spaciousness and the concept.
https://www.behance.net/gallery/7114269/Midnight-Divas-After-Hours
TheAfter-HoursStore
FinalvisualsoftheProject
24. For in depth understanding, please refer to the Behance link.
press this concept in the design.
https://www.behance.net/gallery/7114269/Midnight-Divas-After-Hours
TheAfter-HoursStore
FinalvisualsoftheProject
30. https://www.behance.net/gallery/5332115/BOOK-02-Eco-Retreat-and-
Whale-Dolphin-Research-CenterWhale-Dolphin-Research-Center
The project consists of an eco retreat and a whale dolphin
research centre. It will provide a solution through design and
reliable business approach to explore what Kalpitiya is famous
for; its cetaceans and its beaches. It speaks of starting a whale and
dolphin observation and research centre facing the lagoon, and an
eco retreat for a high-end consumer group facing the sea. The end
project’s ultimate goal is preserving Kalpitya for years to come.
Kalpitiya’s“ThePreserve”
TheNeedforPreservation
32. Kalpitiya’s“ThePreserve”
FinalDesign
The site consisting of both the eco- retreat and the research center, and the distribution of the chalets
Chalet Type A
Found across site
Eco- retreat
The Site
Research Center
Chalet Type B
Found near the retreat
around the pool
The chalet’s were designed to create
great views of the Kalpitiya lagoon
and sea. This was simply to bring in
the clientele.
33. Kalpitiya’s“ThePreserve”
FinalDesign
The eco- retreat’s meal deck design
Elevation of meal deck
Observation deck 01
Observation deck 02
Restaurant and bar
The observation decks
were designed to dare the
visitor’s to go higher to see
better. Provoking thought
and action.
This was done with the size
of the platform and the
34. Kalpitiya’s“ThePreserve”
FinalDesign
The research center; labs, e-library and informatics gallery
The entrance from the pier
The walk ways
The e-library
The informatics gallery
Designed using the
skeleton of a whale
The Research Facility
35. Radhia Hassen
T h e e n d o f t h e p o r t f o l i o
f o r c o l l e g e w o r k .
P l e a s e f i n d p o r t f o l i o s f o r e m p l o y e d
w o r k a n d f r e e l a n c e w o r k .