Lee Rainie, director of Internet, Science and Technology research at Pew Research Center, will describe how the Center’s research provides guideposts for librarians along three dimensions of library activity: the people, the place, and the platform, at the VALA2016 conference in Melbourne, Australia.
Network effects. It’s one of the most important concepts for business in general and especially for tech businesses, as it’s the key dynamic behind many successful software-based companies. Understanding network effects not only helps build better products, but it helps build moats and protect software companies against competitors’ eating away at their margins.
Yet what IS a network effect? How do we untangle the nuances of 'network effects' with 'marketplaces' and 'platforms'? What’s the difference between network effects, virality, supply-side economies of scale? And how do we know a company has network effects?
Most importantly, what questions can entrepreneurs and product managers ask to counter the wishful thinking and sometimes faulty assumption behind the belief that “if we build it, they will come” … and instead go about more deterministically creating network effects in their business? Because it's not a winner-take-all market by accident.
SEO has changed a lot over the last two decades. We all know about Google Panda & Penguin, but did you know there was a time when search engine results were returned by humans? Crazy right? We take a trip down memory lane to chart some of the biggest events in SEO that have helped shape the industry today.
Lee Rainie, director of Internet, Science and Technology research at Pew Research Center, will describe how the Center’s research provides guideposts for librarians along three dimensions of library activity: the people, the place, and the platform, at the VALA2016 conference in Melbourne, Australia.
Network effects. It’s one of the most important concepts for business in general and especially for tech businesses, as it’s the key dynamic behind many successful software-based companies. Understanding network effects not only helps build better products, but it helps build moats and protect software companies against competitors’ eating away at their margins.
Yet what IS a network effect? How do we untangle the nuances of 'network effects' with 'marketplaces' and 'platforms'? What’s the difference between network effects, virality, supply-side economies of scale? And how do we know a company has network effects?
Most importantly, what questions can entrepreneurs and product managers ask to counter the wishful thinking and sometimes faulty assumption behind the belief that “if we build it, they will come” … and instead go about more deterministically creating network effects in their business? Because it's not a winner-take-all market by accident.
SEO has changed a lot over the last two decades. We all know about Google Panda & Penguin, but did you know there was a time when search engine results were returned by humans? Crazy right? We take a trip down memory lane to chart some of the biggest events in SEO that have helped shape the industry today.
What 33 Successful Entrepreneurs Learned From FailureReferralCandy
Entrepreneurs encounter failure often. Successful entrepreneurs overcome failure and emerge wiser. We've taken 33 lessons about failure from Brian Honigman's article "33 Entrepreneurs Share Their Biggest Lessons Learned from Failure", illustrated them with statistics and a little story about entrepreneurship... in space!
How People Really Hold and Touch (their Phones)Steven Hoober
For the newest version of this presentation, always go to: 4ourth.com/tppt
For the latest video version, see: 4ourth.com/tvid
Presented at ConveyUX in Seattle, 7 Feb 2014
For the newest version of this presentation, always go to: 4ourth.com/tppt
For the latest video version, see: 4ourth.com/tvid
We are finally starting to think about how touchscreen devices really work, and design proper sized targets, think about touch as different from mouse selection, and to create common gesture libraries.
But despite this we still forget the user. Fingers and thumbs take up space, and cover the screen. Corners of screens have different accuracy than the center. It's time to re-evaluate what we think we know.
Steven reviews his ongoing research into how people actually interact with mobile devices, presents some new ideas on how we can design to avoid errors and take advantage of this new knowledge, and leaves you with 10 (relatively) simple steps to improve your touchscreen designs tomorrow.
You are dumb at the internet. You don't know what will go viral. We don't either. But we are slighter less dumber. So here's a bunch of stuff we learned that will help you be less dumb too.
An impactful approach to the Seven Deadly Sins you and your Brand should avoid on Social Media! From a humoristic approach to a modern-life analogy for Social Media and including everything in between, this deck is a compelling resource that will provide you with more than a few take-aways for your Brand!
Inside this guide, you'll learn an insiders tips and techniques to getting into the marketing industry - no job applications necessary.
You'll learn what marketing really is, why you'll find a job easily, what entry level marketing jobs look like and four actionable things you can try right now to help get you into the marketing industry.
Visit Inbound.org and the Inbound.org/jobs community jobs board to find opportunities and connect with professional marketers from all over.
The What If Technique presented by Motivate DesignMotivate Design
Why "What If"...?
The What If Technique tackles the challenge of engaging a creative, disruptive mindset when it comes to design thinking and crafting innovative user experiences.
Thinking disruptively is a disruptive thing to do, which means it's a very hard thing to do, especially when you add in risk-averse business leaders and company cultures, who hold on tight to psychological blocks, corporate lore, and excuse personas that stifle creativity and possibilities (see www.motivatedesign.com/what-if for more details).
The What If Technique offers key steps, tools and examples to help you achieve incremental changes that promote disruptive thinking, overcome barriers to creativity, and lead to big, innovative differences for business leaders, companies, and ultimately user experiences and products.
Let's find out what's what together! Explore your "What Ifs" with us. See www.motivatedesign.com/what-if for details about the What If Technique, studio workshops, the book, case studies and more downloads--including a the sample chapter "Corporate Lore and Blocks to Creativity"
Connect with us @Motivate_Design
Digital Strategy 101 is an overview of the current state of digital strategy and an exploration of core concepts, deliverables, and thought-leaders relevant to young practitioners.
Today we all live and work in the Internet Century, where technology is roiling the business landscape, and the pace of change is only accelerating.
In their new book How Google Works, Google Executive Chairman and ex-CEO Eric Schmidt and former SVP of Products Jonathan Rosenberg share the lessons they learned over the course of a decade running Google.
Covering topics including corporate culture, strategy, talent, decision-making, communication, innovation, and dealing with disruption, the authors illustrate management maxims with numerous insider anecdotes from Google’s history.
In an era when everything is speeding up, the best way for businesses to succeed is to attract smart-creative people and give them an environment where they can thrive at scale. How Google Works is a new book that explains how to do just that.
This is a visual preview of How Google Works. You can pick up a copy of the book at www.howgoogleworks.net
What 33 Successful Entrepreneurs Learned From FailureReferralCandy
Entrepreneurs encounter failure often. Successful entrepreneurs overcome failure and emerge wiser. We've taken 33 lessons about failure from Brian Honigman's article "33 Entrepreneurs Share Their Biggest Lessons Learned from Failure", illustrated them with statistics and a little story about entrepreneurship... in space!
How People Really Hold and Touch (their Phones)Steven Hoober
For the newest version of this presentation, always go to: 4ourth.com/tppt
For the latest video version, see: 4ourth.com/tvid
Presented at ConveyUX in Seattle, 7 Feb 2014
For the newest version of this presentation, always go to: 4ourth.com/tppt
For the latest video version, see: 4ourth.com/tvid
We are finally starting to think about how touchscreen devices really work, and design proper sized targets, think about touch as different from mouse selection, and to create common gesture libraries.
But despite this we still forget the user. Fingers and thumbs take up space, and cover the screen. Corners of screens have different accuracy than the center. It's time to re-evaluate what we think we know.
Steven reviews his ongoing research into how people actually interact with mobile devices, presents some new ideas on how we can design to avoid errors and take advantage of this new knowledge, and leaves you with 10 (relatively) simple steps to improve your touchscreen designs tomorrow.
You are dumb at the internet. You don't know what will go viral. We don't either. But we are slighter less dumber. So here's a bunch of stuff we learned that will help you be less dumb too.
An impactful approach to the Seven Deadly Sins you and your Brand should avoid on Social Media! From a humoristic approach to a modern-life analogy for Social Media and including everything in between, this deck is a compelling resource that will provide you with more than a few take-aways for your Brand!
Inside this guide, you'll learn an insiders tips and techniques to getting into the marketing industry - no job applications necessary.
You'll learn what marketing really is, why you'll find a job easily, what entry level marketing jobs look like and four actionable things you can try right now to help get you into the marketing industry.
Visit Inbound.org and the Inbound.org/jobs community jobs board to find opportunities and connect with professional marketers from all over.
The What If Technique presented by Motivate DesignMotivate Design
Why "What If"...?
The What If Technique tackles the challenge of engaging a creative, disruptive mindset when it comes to design thinking and crafting innovative user experiences.
Thinking disruptively is a disruptive thing to do, which means it's a very hard thing to do, especially when you add in risk-averse business leaders and company cultures, who hold on tight to psychological blocks, corporate lore, and excuse personas that stifle creativity and possibilities (see www.motivatedesign.com/what-if for more details).
The What If Technique offers key steps, tools and examples to help you achieve incremental changes that promote disruptive thinking, overcome barriers to creativity, and lead to big, innovative differences for business leaders, companies, and ultimately user experiences and products.
Let's find out what's what together! Explore your "What Ifs" with us. See www.motivatedesign.com/what-if for details about the What If Technique, studio workshops, the book, case studies and more downloads--including a the sample chapter "Corporate Lore and Blocks to Creativity"
Connect with us @Motivate_Design
Digital Strategy 101 is an overview of the current state of digital strategy and an exploration of core concepts, deliverables, and thought-leaders relevant to young practitioners.
Today we all live and work in the Internet Century, where technology is roiling the business landscape, and the pace of change is only accelerating.
In their new book How Google Works, Google Executive Chairman and ex-CEO Eric Schmidt and former SVP of Products Jonathan Rosenberg share the lessons they learned over the course of a decade running Google.
Covering topics including corporate culture, strategy, talent, decision-making, communication, innovation, and dealing with disruption, the authors illustrate management maxims with numerous insider anecdotes from Google’s history.
In an era when everything is speeding up, the best way for businesses to succeed is to attract smart-creative people and give them an environment where they can thrive at scale. How Google Works is a new book that explains how to do just that.
This is a visual preview of How Google Works. You can pick up a copy of the book at www.howgoogleworks.net
알아봅시다, Polymer: Web Components & Web AnimationsChang W. Doh
GDG Korea WebTech : 시작하세요, Polymer, Oct, 11, 2014.
Let's learn about specifications before diving into Polymer:
- Web Components
- Web Animations
This slide includes resources from HTML5Rocks, Polymer and PolyTechnic.
2. HTML의 구성 요소
요소 (Elements): 시작 태그와 종료 태그로 이루어진 모든 명령어
태그 (Tag): 요소의 일부, 시작 태그(요소를 시작)와 종료 태그(요소를 끝냄)가 있음.
속성 (Attributes): 명령을 구체화 시키는 것으로 요소의 시작태그 안에서 사용됨.
변수 (Arguments): 속성과 관련된 값.
4. head란?
다른 문서를 연결
Css, js, php, etc
Example)
<link href="//maxcdn.bootstrapcdn.com/font-awesome/4.1.0/css/font-awesome.min.css"
rel="stylesheet">
<script src="//ajax.googleapis.com/ajax/libs/jquery/1.8.2/jquery.min.js"></script>
문서의 메타데이터를 기록
우리 눈에는 보이지 않지만 브라우저와 검색엔진은 읽을 수 있음
Example)
<meta charset="UTF-8">
<meta property="og:image" content="http://news.karts.ac.kr/wp/wp-
content/themes/KNUANEWS/image/logo_thumbnail2.png" />
5. Body란?
실제 눈에 보이는 내용이 구성되는 영역
보통은 header, main, footer로 구성
반드시 지킬 필요는 없음
Example)
http://www.chairone.co.kr/NEW/
http://www.stevenholl.com/
6. HTML 기초 문법 (1)
모든 요소는 완벽하게 중첩되어야 한다
<p>This is a <strong>bad</p>example</strong> (X)
<p>This is a <strong>good</strong>example</p> (O)
모든 속성값은 속성이 함께 선언되어야 한다.
<option value="wrong" selected>bad example</option> (X)
<option value="right" selected="selected">good example</option> (O)
모든 요소와 속성은 소문자여야 한다.
<DIV ID="idbox">bad example.</DIV> (X)
<div id="idbox">good example.</div> (O)
모든 속성 값은 인용 부호("")안에 표기한다.
<table border=1 cellpadding=0 cellspacing=0>..bad example..</table> (X)
<table border="1" cellpadding="0" cellspacing="0">..good example..</table> (O)
7. HTML 기초 문법 (2)
모든 요소는 닫아야 한다.
<img src="good_sample.gif" alt="좋은 예제 이미지" />
<input type="text" /> <hr /> <br />
text나 URL, script에 포함된 특수 문자는 escape 시킨다.
<, ", &, > 은 & l t ; , & q u o t ; , & a m p ;, & g t ; 로 escape
<a href="http://tab.search.daum.net/dsa/search?
nil_profile=g&nil_searchtitle=1&w=knowledge&q=">bad example</a> (X)
<a href="http://tab.search.daum.net/dsa/search?nil_profile=g & a m p ; nil_searchtitle=1 &
a m p ; w=knowledge & a m p ; q=">good example</a> (O)
9. 메타데이터 콘텐츠 (Metadata Content)
메타데이터는 나머지 내용의 표현 및 행동을 설정함
다른 문서와의 관계를 설정하거나, 미분류 정보들을 포함
example)
base, command, link, meta, noscript, script, style, title
10. 플로우 콘텐츠 (flow content)
문서및 어플리케이션의 Body에서 사용되는 대부분의 요소는 플로우 콘텐츠로 분류
example)
a, abbr, address, area (map 요소의 자식 요소인 경우), article, aside, audio, b, bdi, bdo,
blockquote, br, button, canvas, cite, code, command, datalist, del, details, dfn, div, dl, em,
embed, fieldset, figure, footer, form, h1, h2, h3, h4, h5, h6, header, hgroup, hr, i, iframe,
img, input, ins, kbd, keygen, label, map, mark, math, menu, meter, nav, noscript, object, ol,
output, p, pre, progress, q, ruby, s, samp, script, section, select, small, span, strong, style
(scoped 속성이 있으면), sub, sup, svg, table, textarea, time, ul, var, video, wbr, text
11. 섹션 콘텐츠 (Section Conetnt)
섹션 콘텐츠는 헤딩과 푸터의 유효범위를 지정함
제목과 그 내용을 포함하는 범위를 지정함
Example)
article, aside, nav, section
12. 헤딩 콘텐츠 (Heading Content)
헤딩 콘텐츠는 섹션(섹션 콘텐츠나 또는 헤딩 콘텐츠에 의해 암시적으로 마크업 된 영역)의
헤더를 정의
Example)
h1, h2, h3, h4, h5, h6, hgroup
13. 프레이징 콘텐츠 (Phrasing Content)
프레이징 콘텐츠는 문서의 텍스트이며, 그 텍스트를 단락 내부레벨에서 마크업을 하는 요
소임
프레이징 콘텐츠가 모여 문단을 구성
Example)
a (프레이징 콘텐츠만을 포함하는 경우), abbr, area (map 요소의 자식요소인 경우), audio, b,
bdi, bdo, br, button, canvas, cite, code, command, datalist, del (프레이징 콘텐츠을 포함하는
경우), dfn, em, embed, i, iframe, img, input, ins (프레이징 콘텐츠만을 포함하는 경우), kbd,
keygen, label, map (프레이징 콘텐츠만을 포함하는 경우), mark, math, meter, noscript, object,
output, progress, q, ruby, s, samp, script, select, small, span, strong, sub, sup, svg,
textarea, time, var, video, wbr, text
14. 임베디드 콘텐츠 (Embedded Content)
임베디드 콘텐츠는 다른 리소스(음악, 영상 등)를 문서에 삽입하는 콘텐츠나, 문서에 삽입
된 다른 형태에서 유래한 콘텐츠
Example)
audio, canvas, embed, iframe, img, math, object, svg, video