1. Technology Training with Steve Gibbs
Technology Integration Unit Outline
Type only in the gray areas
Name: Sibyl Minighini
Project Title: Independence!
Project Subject: American History
Grade Level(s): 9
Email address: Mnesimone@aol.com
Essential Question: What are some good ways to research American History?
Scaffolding What are important events in U.S. History?
Questions: Which ones can be researched?
Approximate Length of Unit (days, weeks)
4 weeks
Goals:
Using technology to research events, explore ways to answer questions of interest
Objectives:
Becoming familiar with basic research methods
Unit Summary and Sequence of Events – give details:
A History lesson, followed by math, world history, and P.E.; the history lesson will
revolve around researching events related to Paul Revere’s ride, the math lesson focuses
on independent variables, and the P.E. lesson is about moving independently.
Software and Hardware needed:
Computer, Internet Explorer or Mozilla, online Encyclopedia, memory stick
Accommodations for Differentiated Instruction
Resource Student: Ability to log on to Internet successfully, selecting topic to
research; as long as student can show familiarity with how they
might research a topic, the objective will be satisfied.
Gifted Student: Finding a website the student likes and using it to not only answer
his or her research question, but also develop topics for further
research.
IDENTIFY STANDARDS – Select two or three standards from each category
and copy/paste them into this document
TPE 5 Student Engagement; TPE 11 Social Environment
E.L.A 2.3 Reading Comprehension
Be able to formulate questions from readings that can be researched.
History 10.2.3
Students will understand the unique character of the American Revolution and its
meaning to the rest of the world.
1. Facilitate and Inspire Student Learning and Creativity
Teachers use their knowledge of subject matter, teaching and learning, and technology to
facilitate experiences that advance student learning, creativity, and innovation in both
2. Technology Training with Steve Gibbs
face-to-face and virtual environments. Teachers:
B) engage students in exploring real-world issues and solving authentic problems using
digital tools and resources.
2. Design and Develop Digital-Age Learning Experiences and Assessments
B) develop technology-enriched learning environments that enable all students to pursue
their individual curiosities and become active participants in setting their own educational
goals, managing their own learning, and assessing their own progress.
3. Research and Information Fluency
4. Critical Thinking, Problem Solving, and Decision Making
Students use critical thinking skills to plan and conduct research, manage projects, solve
problems, and make informed decisions using appropriate digital tools and resources.
Students:
-identify and define authentic problems and significant questions for investigation.
REFERENCES – List websites, books, magazines, and other resources
used to collect content information for this unit
Wikipedia.org, The Enduring Vision by Paul Boyer