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Jeepney Rush
Promoting Filipino-inspired Games
through Mobile App
Organizational Chart
Arisa Alcantara

Game Designer

Jericho Allas

Programmer

Responsible in making the
game's main features
and gameplay

Encodes the program
or software

Team Director

Financial
Manager

Manages each personel
into their proper
assignment

Marketing
Manager
Promotes and makes the
produc available in the
market

Makes decision and
guides the team
financially

Christian
Pedrosa

Lead Programmer
Main programmer,
focused in ensuring the
quality of the game's
codes

Von Mesina

Graphic and
Animation Artist
Provides graphical works

Advertising
Manager
Responsible in making
advertising strategies
Storyline
• A lottery winner who has come to lose
his wealth becomes a jeepney driver in
order to pay for his debts. Join him as
he brings his passengers to their
destinations and make enough money
to restore his wealth.
Genre
• Casual-strategy game
• Based on a game called Diner Dash
and Crazy Taxi
Target Audience
Gameplay
Gameplay
• Travel with your jeep
• Pick up passengers and earn money
• Be careful not to make them angry
• Unlock new levels and items
Controls
• Tap on the screen
• Directional buttons
• Speed and Brake
• Notifications
Levels
• Divided into worlds
• 1 world = ten levels
• Limited trials
• Gas = life
• 1 liter of gas is replenished every 3
minutes
Scoring
• Barya
• Buo
• Achievement Points
• Patience Level
• Reputation Points
Characters
Characters
Characters
Characters
Characters
Characters
Characters
Findings
• Consumers spend more on the App
Store and Google Play games than on
software for handheld devices.

• It is estimated that there are 1.2 billion
people worldwide who are using
mobile apps at the end of 2012.
Findings
• The App Store and Google Play are
considered the two largest stores with
over 800,000 apps apiece.

• App revenues could reach US$20-25
billion in 2013 and could triple by 2017.
Findings
• Publishers must win and maintain
customer loyalty/satisfaction through
superior app performance and design.

• Biggest is not necessarily the best.
• Apple ranks as the top mobile app store
followed by Google and Microsoft.
Findings
• Google Play had the most downloads, but
App Store made the largest share of
revenue at 74 perecent.
• The most popular type of app with users are
games.
• However, one in four mobile apps once
downloaded is never used again.
Findings
DOWNLOADS OF MOBILE APPS FROM ALL STORES WORLDWIDE
2010-2016 ACCORDING TO GARTNER
2011

2012

2013

2014

2015

2016

Free Downloads

22.1
billion

40.6
billion

73.3
billion

111.9
billion

189
billion

287.9
billion

Paid for
Downloads

2.9
billion

5.0
billion

8.1
billion

11.9
billion

16.4
billion

21.7
billion

Total Downloads

24.9
billion

45.6
billion

81.4
billion

131.7
billion

205.4
billion

309.6
billion

Percentage free
downloads

88.4%

89.0%

90.0%

91.0%

92.0%

93.0%
Findings
NUMBER OF APPS DOWNLOADED AND USED JUST ONCE
ACCORDING TO LOCALYSTICS
Quarter

January –
March
2010

April – June
2010

July –
September
2010

October –
December
2010

Proportion of
apps used only
once

22%

26%

26%

26%
Expenses for Development Tools of
Jeepney Rush
Price in PHP

Price in USD

Unity Pro

65,558.27 PHP

$1,500

iOS Pro

65,558.27 PHP

$1,500

Team License

21,852.75 PHP

$500

FREE

FREE

4,326.85 PHP

$99

151,296.14 PHP

$3599

Blender
Apple License
Total
Other Expenses for Jeepney Rush
Price in PHP

Price in USD

Philippines Copyright
Law

600.00 PHP

$13.73

Testers

200.00 PHP

$4.58

Internet

999.00 PHP

$22.86

Electricity

3,000.00 PHP

$68.64

Rent

20,000.00 PHP

$460

Total

24,799.00 PHP

$569.81

Over-all Total Cost

182,095.14 PHP

$ 4,178.81
Risk Analysis
Platform
• App Store
Schedule
• Pre-production: 3 weeks
• Prototype: 1 month
• First Playable: 1 month
• Alpha: 2 months
• Beta: 1 month
• Gold: 2 months
• Total Time: 31 weeks (7 months and a
half)
Conclusion

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Jeepney rush

  • 1. Jeepney Rush Promoting Filipino-inspired Games through Mobile App
  • 2.
  • 3. Organizational Chart Arisa Alcantara Game Designer Jericho Allas Programmer Responsible in making the game's main features and gameplay Encodes the program or software Team Director Financial Manager Manages each personel into their proper assignment Marketing Manager Promotes and makes the produc available in the market Makes decision and guides the team financially Christian Pedrosa Lead Programmer Main programmer, focused in ensuring the quality of the game's codes Von Mesina Graphic and Animation Artist Provides graphical works Advertising Manager Responsible in making advertising strategies
  • 4. Storyline • A lottery winner who has come to lose his wealth becomes a jeepney driver in order to pay for his debts. Join him as he brings his passengers to their destinations and make enough money to restore his wealth.
  • 5. Genre • Casual-strategy game • Based on a game called Diner Dash and Crazy Taxi
  • 8. Gameplay • Travel with your jeep • Pick up passengers and earn money • Be careful not to make them angry • Unlock new levels and items
  • 9. Controls • Tap on the screen • Directional buttons • Speed and Brake • Notifications
  • 10. Levels • Divided into worlds • 1 world = ten levels • Limited trials • Gas = life • 1 liter of gas is replenished every 3 minutes
  • 11. Scoring • Barya • Buo • Achievement Points • Patience Level • Reputation Points
  • 19. Findings • Consumers spend more on the App Store and Google Play games than on software for handheld devices. • It is estimated that there are 1.2 billion people worldwide who are using mobile apps at the end of 2012.
  • 20. Findings • The App Store and Google Play are considered the two largest stores with over 800,000 apps apiece. • App revenues could reach US$20-25 billion in 2013 and could triple by 2017.
  • 21. Findings • Publishers must win and maintain customer loyalty/satisfaction through superior app performance and design. • Biggest is not necessarily the best. • Apple ranks as the top mobile app store followed by Google and Microsoft.
  • 22. Findings • Google Play had the most downloads, but App Store made the largest share of revenue at 74 perecent. • The most popular type of app with users are games. • However, one in four mobile apps once downloaded is never used again.
  • 23. Findings DOWNLOADS OF MOBILE APPS FROM ALL STORES WORLDWIDE 2010-2016 ACCORDING TO GARTNER 2011 2012 2013 2014 2015 2016 Free Downloads 22.1 billion 40.6 billion 73.3 billion 111.9 billion 189 billion 287.9 billion Paid for Downloads 2.9 billion 5.0 billion 8.1 billion 11.9 billion 16.4 billion 21.7 billion Total Downloads 24.9 billion 45.6 billion 81.4 billion 131.7 billion 205.4 billion 309.6 billion Percentage free downloads 88.4% 89.0% 90.0% 91.0% 92.0% 93.0%
  • 24. Findings NUMBER OF APPS DOWNLOADED AND USED JUST ONCE ACCORDING TO LOCALYSTICS Quarter January – March 2010 April – June 2010 July – September 2010 October – December 2010 Proportion of apps used only once 22% 26% 26% 26%
  • 25. Expenses for Development Tools of Jeepney Rush Price in PHP Price in USD Unity Pro 65,558.27 PHP $1,500 iOS Pro 65,558.27 PHP $1,500 Team License 21,852.75 PHP $500 FREE FREE 4,326.85 PHP $99 151,296.14 PHP $3599 Blender Apple License Total
  • 26. Other Expenses for Jeepney Rush Price in PHP Price in USD Philippines Copyright Law 600.00 PHP $13.73 Testers 200.00 PHP $4.58 Internet 999.00 PHP $22.86 Electricity 3,000.00 PHP $68.64 Rent 20,000.00 PHP $460 Total 24,799.00 PHP $569.81 Over-all Total Cost 182,095.14 PHP $ 4,178.81
  • 29. Schedule • Pre-production: 3 weeks • Prototype: 1 month • First Playable: 1 month • Alpha: 2 months • Beta: 1 month • Gold: 2 months • Total Time: 31 weeks (7 months and a half)