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Chapter 1
Component of digital video
2
Unit Outline
• In this unit, we will learn:
• Analog Video
• Digital Video
• Guidelines for Using Video
• Video Quality
• Frame Rate
• Video Resolution
• Video File Size
• Video Compression
• Video Streaming
• Video Capture Card
• Video Editing Software
• Digital Video File Formats
3
Introduction
• Video images are combined to convey a desired
message just as words are used to create
sentences, paragraphs, and stories.
• Video provides a level of realism not possible with
animation or still images.
• With desktop tools, high-quality video can be
created and manipulated at a fraction of the cost of
professional equipment.
Introduction
• The inclusion of video in online multimedia
applications / web pages requires broader
bandwidth, powerful processors, and large amounts
of storage.
• As bandwidth continues to become less of a
concern and compression techniques continue to
improve, video will become a more common
multimedia element on web sites.
4
Introduction
• Web sites designed to entertain are more likely to
include video clips than the other types of sites.
• Games distributed via the Web often include short video
clips that describe the purpose or mission of the game
before the user begins.
• Movie trailers are prolific on the Web.
5
Types of Video
• Two types of video:
• Analog video
• Digital video
6
Analog Video
• Analog video is recorded as a signal.
• Analog video is still used because
• There are a number of existing video clips already
stored in analog format on video tapes.
• There is an abundance of equipment currently available
for recording and playing analog video.
• One disadvantage of analog video is the
degradation of video quality after several tape
dubbing.
7
Analog Video
• Video tape is difficult to store and easily damaged
by dust and humidity.
• Since video tape is linear, we must fast-forward or
rewind it to get to the video segment we are
interested in viewing or digitizing. This can be time
consuming. It can also be difficult to get the tape to
stop at just the right video frame.
8
Analog Video
• Video capture cards are used to convert analog
video to a digital format.
• Examples of analog formats:
• VHS: the most common video format
• S-VHS: the quality is better than that of VHS
• Hi-8: the quality is better than that of S-VHS
• Betacam SP: a high-quality, analog video format used in
professional video editing
9
10
Digital Video
• Refers to video that is already in digital format
• There is little or no degradation in quality when
digital video is transferred to the computer because
there is no conversion.
• DV cameras use tapes or other storage media to
store the video and sound in digital format.
11
11
Digital Video
• Video captured using a DV camera can be
transferred to the computer by using USB or FireWire.
• USB
• stands for Universal Serial Bus
• is used for connecting external peripherals to a computer
• USB 1.1 has a maximum data rate at 12 Mbps (Mbps –
megabits per second)
• USB 2.0 has a data rate at 480 Mbps
• USB 3.0 has a data rate up to 4.8 Gbps
(Gbps – gigabits per second)
Digital Video
• FireWire
• is also known as IEEE 1394
• is well suited to demanding activities such as uploading
video to computer
• has a data rate at 400 Mbps
• only high-bandwidth devices, such as digital video cameras
and external storage devices, have adopted the standard
• vendors have been slow to implement the technology
12
13
Digital Video
• DVD (Digital Versatile Disc)
• Can be used to store computer data, digital audio and
digital video
• Capacity:
• 4.7 GB (single layer, single side)
• 9.4 GB (single layer, double sides)
• 8.5 GB (double layers, single side)
• 17 GB (double layers, double sides)
• Can store up to hours of digital video
Digital Video
• Blu-ray Disc (BD)
• Developed by the Blu-ray Disc Association, a group
representing makers of consumer electronics, computer
hardware, and motion pictures
• Can be used to store computer data, digital audio and
digital video
• Capacity:
• 25 GB (single layer)
• 50 GB (dual layer)
14
Guidelines for Using Video
• Use video when it is appropriate
• Keep the target audience and delivery method in
mind when designing video for a multimedia product
• Keep video files at an appropriate size so they can
be played smoothly on standard equipments to
reach a wider audience
15
Guidelines for Using Video
• Audio and video clips should match or complement
one another
• Do not overuse transitions
• Users should be allowed to decide whether they
wish to view the video
16
17
Video Quality
• Factors that affect the quality of digital video:
• Frame rate
• Video resolution
18
Frame Rate
• Video is a sequence of individual images or frames
displayed fast enough to create the illusion of
motion.
• Source frame rate: Speed at which the video is
recorded
• Playback frame rate: Speed at which individual
frames are displayed
19
Frame Rate
• For smooth and consistent playback, source frame
rate and playback frame rate should be identical.
• The frame rates should be between 15 to 30 fps
(frames per second).
• Frames displayed at a slower rate appear choppy.
• Aspect ratio: Ratio of width to height in the dimensions of
a video frame
• Example: 4:3
• The frame size of a video frame is expressed in
horizontal and vertical pixel dimensions
• Example: 800 by 600 pixels
• Bit depth: Number of bits used to represent the color of a
single pixel (recall the definition of color resolution from
Unit 5)
20
Aspect Ratio, Frame Size and Bit
Depth
• Video resolution refers to the image resolution of the
frames in the video.
• Video resolution is measured in pixels per inch (PPI).
• Provided that the frame size remains unchanged, the
higher the video resolution, the better the quality and the
larger the file size.
• In addition to the frame rate, frame size and video
resolution, the bandwidth, processor speed, memory,
and monitor size are important considerations for video
delivery.
21
Video Resolution
Video File Size
Size of One Video Frame (in bytes):
(Assume that there is no image compression)
Size of Audio Component (in bytes):
(Assume that there is no compression)
Video File Size (in bytes):
(Assume that there is no compression)
22
Data Transfer Rate
• Data transfer rate is the amount of video data
transferred per second from the processor for
display on the monitor.
• If the data transfer rate is too low, the video will be
choppy.
23
Video Compression
• To reduce the amount of storage space, video files
need to be compressed.
• When the video is played back, the file will be
decompressed.
Video Compression
• Similar to image compression and audio compression,
mathematical algorithms are used to reduce file sizes.
• Intra-frame compression
• Is applicable on an individual video frame (just like image
compression)
• Inter-frame compression
• Is applicable on a sequence of video frames
• redundancies occur when subsequent frames are identical or
similar to one another
25
Video Compression
• The compression / decompression algorithms
used to compress data are called codecs.
• Since a certain amount of data loss is usually
acceptable for video compression, codecs
usually employ lossy compressions instead of
lossless compressions.
• Some codecs are hardware-based and some
codecs are software-based.
• Examples: MPEG-4 ASP, RealVideo, Sorenson
Video, Indeo
26
Video Streaming
• Video on the Web can either be downloaded or
streamed.
• Streaming: a more advanced process that allows
video file to be played as it is downloading (i.e.
before the entire file is transferred to the user’s
computer)
• If we want our video files to be streamed over the
Internet, the web-hosting service must support
streaming.
27
Video Streaming
• If the user’s computer receives streaming video data
more quickly than required, the excess data will be
stored in a buffer.
• If the user’s computer receives streaming video data
slower than required, the data stored in the buffer
will be used. If the buffer becomes empty, the user
will experience a break.
28
Video Streaming
• Two types of streamed video:
• On demand
• Streamed video is stored on a server for a long period of time,
and is available for transmission at a user’s request
• Live
• Live streams are only available at one particular time
• Examples: live soccer match, live press conference
29
Video File Size (Revisit)
Size of One Video Frame (in bytes):
Size of Audio Component (in bytes):
(Assume that the compression ratio for the audio component is CR1)
Video File Size (in bytes):
(Assume that the compression ratio for the visual component is CR2)
30
Video Capture Card
• Is an expansion card whose function is to get the
pictures or videos from the cable or television source
into the computer
• Main components include:
• Video input port
• Accepts video input signals from broadcast signals, video
camera or VCR
• Video compression-decompression hardware
• Audio compression-decompression hardware
• A/D converter
• Converts the analog input video signals to digital form
31
Media Players
• Video will often be played using one of the following
media players:
• Windows Media Player
• QuickTime Player
• RealPlayer
• iTunes
32
33
Video Editing Software
• Multimedia designers and developers can use video
editing tools to digitize motion graphics and put
messages and stories on the product.
• Adobe and Apple are two well-known companies
offering mid-range and high-end desktop video
editing packages.
Video Editing Software
• Examples:
• Adobe Premiere
• Adobe After Effects
• Apple QuickTime Pro
• Windows Movie Maker
• Can be downloaded for free from Microsoft
• Video editing software:
• Should be compatible with different video formats
• Should be able to import image and audio files of various file formats.
• Is better to be cross-platform
34
35
Digital Video File Formats
• AVI (Audio Video Interleave)
• Microsoft standard
• MPEG (Moving Picture Experts Group)
• MPEG-4 is the global multimedia standard, delivering
professional-quality audio and video streams over a wide
range of bandwidths, from cell phone to broadband
• WMV (Windows Media Video)
• Proprietary to the Windows operating system
• Used by Windows Movie Maker
36
Digital Video File Formats
• MOV (QuickTime)
• Developed by Apple
• Cross-platform
• Browsers requires a plug-in to play the files
• RM (RealMedia)
• Browsers requires a plug-in to play the files
37
Digital Video File Formats
• ASF (Advanced Systems Format)
• Formerly known as Advanced Streaming Format
• Mircosoft’s proprietary format for streaming
• Stores audio and video information
• Specially designed to run on networks
• Content is delivered to users as continuous flow of data;
little waiting time will be experienced before playback
begins
Reference
• Part of this slide set is prepared or/and extracted
from the following book:
• Multimedia For The Web Revealed, Calleen Coorough &
Jim Shuman, Thomson Learning, 2006, ISBN:1-4188-3953-
1
• This set of slides is for teaching purpose only.
• Self-study slide(s) is / are within the scope of the
final examination.
38

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Chapter 1 Video

  • 1. Chapter 1 Component of digital video
  • 2. 2 Unit Outline • In this unit, we will learn: • Analog Video • Digital Video • Guidelines for Using Video • Video Quality • Frame Rate • Video Resolution • Video File Size • Video Compression • Video Streaming • Video Capture Card • Video Editing Software • Digital Video File Formats
  • 3. 3 Introduction • Video images are combined to convey a desired message just as words are used to create sentences, paragraphs, and stories. • Video provides a level of realism not possible with animation or still images. • With desktop tools, high-quality video can be created and manipulated at a fraction of the cost of professional equipment.
  • 4. Introduction • The inclusion of video in online multimedia applications / web pages requires broader bandwidth, powerful processors, and large amounts of storage. • As bandwidth continues to become less of a concern and compression techniques continue to improve, video will become a more common multimedia element on web sites. 4
  • 5. Introduction • Web sites designed to entertain are more likely to include video clips than the other types of sites. • Games distributed via the Web often include short video clips that describe the purpose or mission of the game before the user begins. • Movie trailers are prolific on the Web. 5
  • 6. Types of Video • Two types of video: • Analog video • Digital video 6
  • 7. Analog Video • Analog video is recorded as a signal. • Analog video is still used because • There are a number of existing video clips already stored in analog format on video tapes. • There is an abundance of equipment currently available for recording and playing analog video. • One disadvantage of analog video is the degradation of video quality after several tape dubbing. 7
  • 8. Analog Video • Video tape is difficult to store and easily damaged by dust and humidity. • Since video tape is linear, we must fast-forward or rewind it to get to the video segment we are interested in viewing or digitizing. This can be time consuming. It can also be difficult to get the tape to stop at just the right video frame. 8
  • 9. Analog Video • Video capture cards are used to convert analog video to a digital format. • Examples of analog formats: • VHS: the most common video format • S-VHS: the quality is better than that of VHS • Hi-8: the quality is better than that of S-VHS • Betacam SP: a high-quality, analog video format used in professional video editing 9
  • 10. 10 Digital Video • Refers to video that is already in digital format • There is little or no degradation in quality when digital video is transferred to the computer because there is no conversion. • DV cameras use tapes or other storage media to store the video and sound in digital format.
  • 11. 11 11 Digital Video • Video captured using a DV camera can be transferred to the computer by using USB or FireWire. • USB • stands for Universal Serial Bus • is used for connecting external peripherals to a computer • USB 1.1 has a maximum data rate at 12 Mbps (Mbps – megabits per second) • USB 2.0 has a data rate at 480 Mbps • USB 3.0 has a data rate up to 4.8 Gbps (Gbps – gigabits per second)
  • 12. Digital Video • FireWire • is also known as IEEE 1394 • is well suited to demanding activities such as uploading video to computer • has a data rate at 400 Mbps • only high-bandwidth devices, such as digital video cameras and external storage devices, have adopted the standard • vendors have been slow to implement the technology 12
  • 13. 13 Digital Video • DVD (Digital Versatile Disc) • Can be used to store computer data, digital audio and digital video • Capacity: • 4.7 GB (single layer, single side) • 9.4 GB (single layer, double sides) • 8.5 GB (double layers, single side) • 17 GB (double layers, double sides) • Can store up to hours of digital video
  • 14. Digital Video • Blu-ray Disc (BD) • Developed by the Blu-ray Disc Association, a group representing makers of consumer electronics, computer hardware, and motion pictures • Can be used to store computer data, digital audio and digital video • Capacity: • 25 GB (single layer) • 50 GB (dual layer) 14
  • 15. Guidelines for Using Video • Use video when it is appropriate • Keep the target audience and delivery method in mind when designing video for a multimedia product • Keep video files at an appropriate size so they can be played smoothly on standard equipments to reach a wider audience 15
  • 16. Guidelines for Using Video • Audio and video clips should match or complement one another • Do not overuse transitions • Users should be allowed to decide whether they wish to view the video 16
  • 17. 17 Video Quality • Factors that affect the quality of digital video: • Frame rate • Video resolution
  • 18. 18 Frame Rate • Video is a sequence of individual images or frames displayed fast enough to create the illusion of motion. • Source frame rate: Speed at which the video is recorded • Playback frame rate: Speed at which individual frames are displayed
  • 19. 19 Frame Rate • For smooth and consistent playback, source frame rate and playback frame rate should be identical. • The frame rates should be between 15 to 30 fps (frames per second). • Frames displayed at a slower rate appear choppy.
  • 20. • Aspect ratio: Ratio of width to height in the dimensions of a video frame • Example: 4:3 • The frame size of a video frame is expressed in horizontal and vertical pixel dimensions • Example: 800 by 600 pixels • Bit depth: Number of bits used to represent the color of a single pixel (recall the definition of color resolution from Unit 5) 20 Aspect Ratio, Frame Size and Bit Depth
  • 21. • Video resolution refers to the image resolution of the frames in the video. • Video resolution is measured in pixels per inch (PPI). • Provided that the frame size remains unchanged, the higher the video resolution, the better the quality and the larger the file size. • In addition to the frame rate, frame size and video resolution, the bandwidth, processor speed, memory, and monitor size are important considerations for video delivery. 21 Video Resolution
  • 22. Video File Size Size of One Video Frame (in bytes): (Assume that there is no image compression) Size of Audio Component (in bytes): (Assume that there is no compression) Video File Size (in bytes): (Assume that there is no compression) 22
  • 23. Data Transfer Rate • Data transfer rate is the amount of video data transferred per second from the processor for display on the monitor. • If the data transfer rate is too low, the video will be choppy. 23
  • 24. Video Compression • To reduce the amount of storage space, video files need to be compressed. • When the video is played back, the file will be decompressed.
  • 25. Video Compression • Similar to image compression and audio compression, mathematical algorithms are used to reduce file sizes. • Intra-frame compression • Is applicable on an individual video frame (just like image compression) • Inter-frame compression • Is applicable on a sequence of video frames • redundancies occur when subsequent frames are identical or similar to one another 25
  • 26. Video Compression • The compression / decompression algorithms used to compress data are called codecs. • Since a certain amount of data loss is usually acceptable for video compression, codecs usually employ lossy compressions instead of lossless compressions. • Some codecs are hardware-based and some codecs are software-based. • Examples: MPEG-4 ASP, RealVideo, Sorenson Video, Indeo 26
  • 27. Video Streaming • Video on the Web can either be downloaded or streamed. • Streaming: a more advanced process that allows video file to be played as it is downloading (i.e. before the entire file is transferred to the user’s computer) • If we want our video files to be streamed over the Internet, the web-hosting service must support streaming. 27
  • 28. Video Streaming • If the user’s computer receives streaming video data more quickly than required, the excess data will be stored in a buffer. • If the user’s computer receives streaming video data slower than required, the data stored in the buffer will be used. If the buffer becomes empty, the user will experience a break. 28
  • 29. Video Streaming • Two types of streamed video: • On demand • Streamed video is stored on a server for a long period of time, and is available for transmission at a user’s request • Live • Live streams are only available at one particular time • Examples: live soccer match, live press conference 29
  • 30. Video File Size (Revisit) Size of One Video Frame (in bytes): Size of Audio Component (in bytes): (Assume that the compression ratio for the audio component is CR1) Video File Size (in bytes): (Assume that the compression ratio for the visual component is CR2) 30
  • 31. Video Capture Card • Is an expansion card whose function is to get the pictures or videos from the cable or television source into the computer • Main components include: • Video input port • Accepts video input signals from broadcast signals, video camera or VCR • Video compression-decompression hardware • Audio compression-decompression hardware • A/D converter • Converts the analog input video signals to digital form 31
  • 32. Media Players • Video will often be played using one of the following media players: • Windows Media Player • QuickTime Player • RealPlayer • iTunes 32
  • 33. 33 Video Editing Software • Multimedia designers and developers can use video editing tools to digitize motion graphics and put messages and stories on the product. • Adobe and Apple are two well-known companies offering mid-range and high-end desktop video editing packages.
  • 34. Video Editing Software • Examples: • Adobe Premiere • Adobe After Effects • Apple QuickTime Pro • Windows Movie Maker • Can be downloaded for free from Microsoft • Video editing software: • Should be compatible with different video formats • Should be able to import image and audio files of various file formats. • Is better to be cross-platform 34
  • 35. 35 Digital Video File Formats • AVI (Audio Video Interleave) • Microsoft standard • MPEG (Moving Picture Experts Group) • MPEG-4 is the global multimedia standard, delivering professional-quality audio and video streams over a wide range of bandwidths, from cell phone to broadband • WMV (Windows Media Video) • Proprietary to the Windows operating system • Used by Windows Movie Maker
  • 36. 36 Digital Video File Formats • MOV (QuickTime) • Developed by Apple • Cross-platform • Browsers requires a plug-in to play the files • RM (RealMedia) • Browsers requires a plug-in to play the files
  • 37. 37 Digital Video File Formats • ASF (Advanced Systems Format) • Formerly known as Advanced Streaming Format • Mircosoft’s proprietary format for streaming • Stores audio and video information • Specially designed to run on networks • Content is delivered to users as continuous flow of data; little waiting time will be experienced before playback begins
  • 38. Reference • Part of this slide set is prepared or/and extracted from the following book: • Multimedia For The Web Revealed, Calleen Coorough & Jim Shuman, Thomson Learning, 2006, ISBN:1-4188-3953- 1 • This set of slides is for teaching purpose only. • Self-study slide(s) is / are within the scope of the final examination. 38