3. • Increased motivation to learn
• Increased participation
• Sustaining the interest levels of the participants
throughout the training
• Fun!
Objectives of Gamification
5. What you want your players to do?
E.g. you want the participants to focus on the functional
aspect of a certain technology
Once defined, we can ‘target’ these behaviors
Participants will be rewarded if they show a certain
behavior
Target behaviors
6. Engagement
Keep the user engaged in a session
Progression
Gives a sense of ‘moving on’ to a participant
E.g. dividing the training program into ‘Levels’
Activity Loops
7. A way of telling someone ‘you are awesome’
E.g. Points, Badges and leaderboard
When to reward?
Successful completion of a challenge
Before time completion of a task
Surprise reward (random)
Reward teams, not individuals
Rewards
9. Names of all the participants
Prominently displayed in the classroom
Make a leaderboard
10. Tell your participants about the goal and how we plan
to reach there.
A goal which they can relate to, rather than
philosophical one
Briefing
11. Normally like a ladder, showing steps / levels
Novice
Beginner
Competent
Expert
Tells the participants ‘how’ will they reach the ‘goal’
Create a Progression Chart
13. Award points for these activities also
Gives everyone a chance to catch-up
E.g.
Dumb charades
Spot quiz
Make a jingle
20 questions
Create activities for pure fun!