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Incorporating ‘Game’ elements in
technical training
Concepts and guiding framework
By Rahul Sharma
Part I
The ‘Game ‘Concept
• Increased motivation to learn
• Increased participation
• Sustaining the interest levels of the participants
throughout the training
• Fun! 
Objectives of Gamification
Achievement
Exploration
Socializing / being part of the community
Winning by fighting!
What motivates your ‘Players’?
What you want your players to do?
E.g. you want the participants to focus on the functional
aspect of a certain technology
Once defined, we can ‘target’ these behaviors
Participants will be rewarded if they show a certain
behavior
Target behaviors
Engagement
Keep the user engaged in a session
Progression
Gives a sense of ‘moving on’ to a participant
E.g. dividing the training program into ‘Levels’
Activity Loops
A way of telling someone ‘you are awesome’
E.g. Points, Badges and leaderboard
When to reward?
Successful completion of a challenge
Before time completion of a task
Surprise reward (random)
Reward teams, not individuals
Rewards
Part II
Steps to ’Gamify’ Classroom Training
Names of all the participants
Prominently displayed in the classroom
Make a leaderboard
Tell your participants about the goal and how we plan
to reach there.
A goal which they can relate to, rather than
philosophical one
Briefing
Normally like a ladder, showing steps / levels
Novice
Beginner
Competent
Expert
Tells the participants ‘how’ will they reach the ‘goal’
Create a Progression Chart
Classroom assignments
Categorized into various levels of complexity
Easy
Medium
Hard
Always start with a ridiculously easy one 
Create ‘Challenges’
Award points for these activities also
Gives everyone a chance to catch-up
E.g.
Dumb charades
Spot quiz
Make a jingle
20 questions
Create activities for pure fun!
Thank You!
Rahul Sharma
bharatwasi@gmail.com

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Incorporating 'Game Elements' in technical training programs

  • 1. Incorporating ‘Game’ elements in technical training Concepts and guiding framework By Rahul Sharma
  • 2. Part I The ‘Game ‘Concept
  • 3. • Increased motivation to learn • Increased participation • Sustaining the interest levels of the participants throughout the training • Fun!  Objectives of Gamification
  • 4. Achievement Exploration Socializing / being part of the community Winning by fighting! What motivates your ‘Players’?
  • 5. What you want your players to do? E.g. you want the participants to focus on the functional aspect of a certain technology Once defined, we can ‘target’ these behaviors Participants will be rewarded if they show a certain behavior Target behaviors
  • 6. Engagement Keep the user engaged in a session Progression Gives a sense of ‘moving on’ to a participant E.g. dividing the training program into ‘Levels’ Activity Loops
  • 7. A way of telling someone ‘you are awesome’ E.g. Points, Badges and leaderboard When to reward? Successful completion of a challenge Before time completion of a task Surprise reward (random) Reward teams, not individuals Rewards
  • 8. Part II Steps to ’Gamify’ Classroom Training
  • 9. Names of all the participants Prominently displayed in the classroom Make a leaderboard
  • 10. Tell your participants about the goal and how we plan to reach there. A goal which they can relate to, rather than philosophical one Briefing
  • 11. Normally like a ladder, showing steps / levels Novice Beginner Competent Expert Tells the participants ‘how’ will they reach the ‘goal’ Create a Progression Chart
  • 12. Classroom assignments Categorized into various levels of complexity Easy Medium Hard Always start with a ridiculously easy one  Create ‘Challenges’
  • 13. Award points for these activities also Gives everyone a chance to catch-up E.g. Dumb charades Spot quiz Make a jingle 20 questions Create activities for pure fun!