This document provides an overview of games, including definitions, history and technology, game engines, and developer teams. It defines a game as a system with artificial conflict, rules, objectives, and quantifiable outcomes. The history section outlines the evolution of games from the 1970s to today across platforms like computers, consoles, and mobile devices. It also describes common game engines that are designed for building games and lists some popular free and paid engines like Unity and Unreal Engine. Finally, it depicts the typical roles on a game development team, including programmers, artists, animators, designers, and directors.