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ToDo – Wordzilla
In-Game Conversion – New User
                                                                                  Key User Frictions and Anxieties (at this
       Stage         What we sell              User Needs and Wants                                stage)
1   Bait - via    There are free in-   1.   Don’t want to miss out              1. Looks like an ad
    home          game items hidden    2.   People like you do this             2. Not noticing the notification about the items
    screen,       around your city.    3.   Easy to do, I’d go there anyway     3. Too much hard work
    pause         Turn on location     4.   Want new friends                    4. Not understanding the proposition
    screen        services to find                                              5. Guard is up
                  them.                                                         6. If its free, the item can’t be valuable
                                                                                7. Do I have to buy at store?
                                                                                8. Too creepy
                                                                                9. Not wanting to turn on location services
                                                                                10. Not wanting free in-game items
                                       User turns on location services for the game



Ideas:
• X deals sold so far
• Scarcity – limited deals left
• Clearly sell benefits
• Simple message – go to place
• Now, not later
Stage Two – New User – Map Screen
Stage One – New User – Bait Screen




                              •
                              •
                              •
Stage One – New User – Bait Screen




•
Stage One – New User – Bait Screen




•
Stage One – New User – Bait Screen




•
Stage One – Turn on Location
In-Game Conversion – New User
                                                                                        Key User Frictions and Anxieties (at this
       Stage         What we sell                 User Needs and Wants                                   stage)
                                         User turns on location services for the game
2   Location      If you go to these     •   Show map and nearby item                   • Map is overwhelming, too much stuff on it
    Awareness-    places, you get free   •   No purchase necessary                      • Places are too far away from user’s
    See nearby    in-game items          •   Correct map sizing                           journeys
    items on a                           •   Routing to choose the easiest place to     • User doesn’t want any of those items
    map, get a                               get to, not just the nearest               • User doesn’t like the nearest brand to
    taster for                           •   First first time users, only show a          them
    clicking on                              place if its really easy to get to         • Just says no to everything
    one                                  •   Show a mass-appeal place like              • Too much work
                                             Starbucks, not somewhere that people       • Too intimidated
                                             might not like
                                         •   Maintain connection to the item
                                         •   Get a free item, a free taster for
                                             getting to this screen
Stage Two – New User – Map Screen
Stage Three– New User – Inform Screen w/Timer
Stage Two – New User – Map Screen
Stage Two – New User – List View
Stage Two – New User – Redeem
Stage Two – New User – Offer Rating
Stage Two – New User – Like button
Stage Two – New User – Map Screen
Stage Two – New User – Map Screen
Stage Two – New User – Map Screen
Stage Two – New User – Map Screen
Stage Two – New User – Map Screen
Stage Two – New User – Delay screen
Stage Two – New User – Delay screen
Stage Two – New User – Map Screen
In-Game Conversion – New User
                                                              Key User Frictions and Anxieties (at this
       Stage         What we sell      User Needs and Wants                    stage)
3   Early         “You’ve won a free                          • User can’t find the sponsored location
    Success -     item from                                   • User closes the app and can’t work out
    Go to         <sponsor>”                                    how to get back to the map page
    sponsored     optional “…and a                            • SL is indoors, map only takes the user
    location,     free <deal>”                                  part of the way there
    trigger and                                               • Brand I don’t like
    redeem                                                    • Don’t recognize map / too zoomed out /
                                                                too much other stuff on map
                                                              • Not a Google map
                                                              • Across a busy road
                                                              • Do it later
                                                              • What’s the catch?
                                                              • What do I need to buy



Ideas:
• Simple graphic for stage one that communicated:
     • User > Go to Place > Get Item
• Show the number of people who have got an item from the place
     • Show the user’s friends who have used SL
• Show a countdown timer throughout the process to create urgency
• Give the SL away for free, without going to the place (prob not in first version)
- We know that you’ve left your home, use this as an opportunity to remind you about
   an SL you looked at.
- Show on the home screen if someone has started going through the funnel
Stage Three– New User – Redeem Screen
Stage Three– New User – Redeem Screen w Timer
Stage Three– New User – Redeem Screen
Stage Three– New User – Offer Screen
Stage Three– New User – Offer Screen
Stage Three– New User – Offer Screen
Stage Three– New User – Offer Screen
Stage Three– New User – Offer Screen
Stage Three– New User – Offer Screen
Stage Three– New User – Home Screen with Offer
Stage Three– New User – Offer Screen
Stage Three– New User – Offer Screen
Stage Three– New User – Offer Screen
Stage Three– New User – Redeem Screen

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Wordzilla ToDo - In-Game Conversion Funnel

  • 1.
  • 3.
  • 4. In-Game Conversion – New User Key User Frictions and Anxieties (at this Stage What we sell User Needs and Wants stage) 1 Bait - via There are free in- 1. Don’t want to miss out 1. Looks like an ad home game items hidden 2. People like you do this 2. Not noticing the notification about the items screen, around your city. 3. Easy to do, I’d go there anyway 3. Too much hard work pause Turn on location 4. Want new friends 4. Not understanding the proposition screen services to find 5. Guard is up them. 6. If its free, the item can’t be valuable 7. Do I have to buy at store? 8. Too creepy 9. Not wanting to turn on location services 10. Not wanting free in-game items User turns on location services for the game Ideas: • X deals sold so far • Scarcity – limited deals left • Clearly sell benefits • Simple message – go to place • Now, not later
  • 5. Stage Two – New User – Map Screen
  • 6. Stage One – New User – Bait Screen • • •
  • 7. Stage One – New User – Bait Screen •
  • 8. Stage One – New User – Bait Screen •
  • 9. Stage One – New User – Bait Screen •
  • 10. Stage One – Turn on Location
  • 11. In-Game Conversion – New User Key User Frictions and Anxieties (at this Stage What we sell User Needs and Wants stage) User turns on location services for the game 2 Location If you go to these • Show map and nearby item • Map is overwhelming, too much stuff on it Awareness- places, you get free • No purchase necessary • Places are too far away from user’s See nearby in-game items • Correct map sizing journeys items on a • Routing to choose the easiest place to • User doesn’t want any of those items map, get a get to, not just the nearest • User doesn’t like the nearest brand to taster for • First first time users, only show a them clicking on place if its really easy to get to • Just says no to everything one • Show a mass-appeal place like • Too much work Starbucks, not somewhere that people • Too intimidated might not like • Maintain connection to the item • Get a free item, a free taster for getting to this screen
  • 12. Stage Two – New User – Map Screen
  • 13. Stage Three– New User – Inform Screen w/Timer
  • 14. Stage Two – New User – Map Screen
  • 15. Stage Two – New User – List View
  • 16. Stage Two – New User – Redeem
  • 17. Stage Two – New User – Offer Rating
  • 18. Stage Two – New User – Like button
  • 19. Stage Two – New User – Map Screen
  • 20. Stage Two – New User – Map Screen
  • 21. Stage Two – New User – Map Screen
  • 22. Stage Two – New User – Map Screen
  • 23. Stage Two – New User – Map Screen
  • 24. Stage Two – New User – Delay screen
  • 25. Stage Two – New User – Delay screen
  • 26. Stage Two – New User – Map Screen
  • 27. In-Game Conversion – New User Key User Frictions and Anxieties (at this Stage What we sell User Needs and Wants stage) 3 Early “You’ve won a free • User can’t find the sponsored location Success - item from • User closes the app and can’t work out Go to <sponsor>” how to get back to the map page sponsored optional “…and a • SL is indoors, map only takes the user location, free <deal>” part of the way there trigger and • Brand I don’t like redeem • Don’t recognize map / too zoomed out / too much other stuff on map • Not a Google map • Across a busy road • Do it later • What’s the catch? • What do I need to buy Ideas: • Simple graphic for stage one that communicated: • User > Go to Place > Get Item • Show the number of people who have got an item from the place • Show the user’s friends who have used SL • Show a countdown timer throughout the process to create urgency • Give the SL away for free, without going to the place (prob not in first version) - We know that you’ve left your home, use this as an opportunity to remind you about an SL you looked at. - Show on the home screen if someone has started going through the funnel
  • 28. Stage Three– New User – Redeem Screen
  • 29. Stage Three– New User – Redeem Screen w Timer
  • 30. Stage Three– New User – Redeem Screen
  • 31. Stage Three– New User – Offer Screen
  • 32. Stage Three– New User – Offer Screen
  • 33. Stage Three– New User – Offer Screen
  • 34. Stage Three– New User – Offer Screen
  • 35. Stage Three– New User – Offer Screen
  • 36. Stage Three– New User – Offer Screen
  • 37. Stage Three– New User – Home Screen with Offer
  • 38. Stage Three– New User – Offer Screen
  • 39. Stage Three– New User – Offer Screen
  • 40. Stage Three– New User – Offer Screen
  • 41. Stage Three– New User – Redeem Screen