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Digital  Puppetry
What is Digital Puppetry? Real Time Computer Animation Human Input to Give motion to specialized 3-D Models  Motion Capture
Affiliated Terms Virtual Puppetry Real-Time Computer Animation  New Media Puppetry Digipuppets Interactive Character Control
Affiliated Fields  Virtual Reality Digital Ventriloquism  Traditional Puppetry  Motion Capture
History (prehistory) Puppetry as a continuous 30,000 year old art Shadow puppetry String Puppetry Marionettes 	 Digital Puppets are pixel and computer reiterations of traditional forms.
History (Prehistory) as little of them as is necessary". Gordon Craig, the Über-marionette “The ideal actor envisioned by the designer Gordon Craig he or she would be an egoless 'super-puppet', wholly at the bidding of the play's director. He insisted that ‘acting is not an art’ and believed that actors should represent a character's emotions by ‘feeling as little of them as is necessary’.” http://www.theater-dictionary.com/definition/uber-marionette.html The ideal actor envisioned by the designer Gordon Craig (see Craig family); he or emotions by "feeling
Dawn Of A New Age  Lee Harrison III. animated figures using analog circuits and a cathode ray tube. Harrison rigged up a body suit with potentiometers and created the first working motion capture rig, animating 3D figures in real-time on his CRT screen. He made several short films with this system, which he called ANIMAC
Waldo C. Graphic ,  created in 1988 by Jim Henson and Pacific Data Images
Types of digital puppetry Waldo puppetry A digital puppet is controlled onscreen by a puppeteer who uses a telemetric input device connected to the computer. The X-Y-Z axis movement of the input device causes the digital puppet to move correspondingly. A keyboard, mouse or joystick-like device is sometimes used in place of a telemetric control. Motion capture puppetry (mocap puppetry) or Performance Animation An object (puppet) or human body is used as a physical representation of a digital puppet and manipulated by a puppeteer. The movements of the object or body are matched correspondingly by the digital puppet in real-time. Machinima A production technique that can be used to perform digital puppets. Machinima involves creating computer-generated imagery (CGI) using the low-end 3D engines in video games. Players act out scenes in real-time using characters and settings within a game and the resulting footage is recorded and later edited in to a finished film.
Mike The Talking Head 1988  The system developed by deGraf/ Wahrman to perform Mike Normal was later used to create a representation of the villain Cain in the motion picture RoboCop 2, it might  be the first example of digital puppetry being used to create a character in a full length motion picture.
Design Process  Step 1: The Idea
Step 2: Conceptual Design
Step 3: Puppet Building
Step 4: Digital Painting
Step 5: Rigging
Step 6: Animation and Rendering
Web-ography  http://www.delicious.com/poemsparrow/digitalpuppetry

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Digital puppetry

  • 2. What is Digital Puppetry? Real Time Computer Animation Human Input to Give motion to specialized 3-D Models Motion Capture
  • 3. Affiliated Terms Virtual Puppetry Real-Time Computer Animation New Media Puppetry Digipuppets Interactive Character Control
  • 4. Affiliated Fields Virtual Reality Digital Ventriloquism Traditional Puppetry Motion Capture
  • 5. History (prehistory) Puppetry as a continuous 30,000 year old art Shadow puppetry String Puppetry Marionettes Digital Puppets are pixel and computer reiterations of traditional forms.
  • 6. History (Prehistory) as little of them as is necessary". Gordon Craig, the Über-marionette “The ideal actor envisioned by the designer Gordon Craig he or she would be an egoless 'super-puppet', wholly at the bidding of the play's director. He insisted that ‘acting is not an art’ and believed that actors should represent a character's emotions by ‘feeling as little of them as is necessary’.” http://www.theater-dictionary.com/definition/uber-marionette.html The ideal actor envisioned by the designer Gordon Craig (see Craig family); he or emotions by "feeling
  • 7. Dawn Of A New Age Lee Harrison III. animated figures using analog circuits and a cathode ray tube. Harrison rigged up a body suit with potentiometers and created the first working motion capture rig, animating 3D figures in real-time on his CRT screen. He made several short films with this system, which he called ANIMAC
  • 8. Waldo C. Graphic , created in 1988 by Jim Henson and Pacific Data Images
  • 9. Types of digital puppetry Waldo puppetry A digital puppet is controlled onscreen by a puppeteer who uses a telemetric input device connected to the computer. The X-Y-Z axis movement of the input device causes the digital puppet to move correspondingly. A keyboard, mouse or joystick-like device is sometimes used in place of a telemetric control. Motion capture puppetry (mocap puppetry) or Performance Animation An object (puppet) or human body is used as a physical representation of a digital puppet and manipulated by a puppeteer. The movements of the object or body are matched correspondingly by the digital puppet in real-time. Machinima A production technique that can be used to perform digital puppets. Machinima involves creating computer-generated imagery (CGI) using the low-end 3D engines in video games. Players act out scenes in real-time using characters and settings within a game and the resulting footage is recorded and later edited in to a finished film.
  • 10. Mike The Talking Head 1988 The system developed by deGraf/ Wahrman to perform Mike Normal was later used to create a representation of the villain Cain in the motion picture RoboCop 2, it might be the first example of digital puppetry being used to create a character in a full length motion picture.
  • 11. Design Process Step 1: The Idea
  • 13. Step 3: Puppet Building
  • 14. Step 4: Digital Painting
  • 16. Step 6: Animation and Rendering