Kabaddi is a traditional team sport that originated in ancient India and is now played in various forms across Asia and other parts of the world. It is recognized by the International Olympic Committee and has different regional variations and rules. The game is particularly popular in South Asia.
2. INTRODUCT
ION
• Kabaddi (also known as kaudi) is a contact
team sport played between two teams of
seven players.
• The objective of the game is for a single
player on offense, referred to as a "raider",
to run into the opposing team's half of the
court, touch out as many of their players
and return to their own half of the court,
all without being tackled by the defenders
in 30 seconds.
• Points are scored for each player tagged
by the raider, while the opposing team
earns a point for stopping the raider.
• Players are taken out of the game if they
are touched or tackled, but are brought
back in for each point scored by their
team from a tag or a tackle.
3.
4. Kabaddi is a sport developed centered on Jallikattu. It was common
among the Ayar tribal people who lived in the Mullai geographical region of
ancient Tamil Nadu.A player going to the opposition is treated like a Bull. It is
like taming a bull without touching it, as it is mentioned in Sangam Literature
that the game called Sadugudu was practised since ages. There are also
accounts of Gautam Buddha having played the game recreationally.
According to another version of this sport's origins, kabaddi originated in
Tamil Nadu over 4,000 years ago.The game was said to have been popular
among the Yadava people. An Abhang by Tukaram stated that the lord
Krishna played the game in his youth.
Modern kabaddi is a synthesis of the game played in various forms under
different names in the Indian subcontinent. India has been first credited with
having helped to popularize kabaddi as a competitive sport, with the first
organized competitions occurring in the 1920s, heir introduction to the
programme of the Indian Olympic Games in 1938, the establishment of the
All-India Kabaddi Federation in 1950, And it being played as a demonstration
sport at the inaugural 1951 Asian Games in New Delhi. These developments
helped to formalize the sport, which had traditionally been played in villages,
for legitimate international competition.
After being demonstrated again at the 1982 Asian Games in Delhi, Kabaddi
was added to the Asian Games programme beginning in 1990.
6. Kabaddi is basically a combative sport, with seven players on each
side; played for a period of 40 minutes with a 5 minutes break (20-
5-20). The core idea of the game is to score points by raiding into
the opponent's court and touching as many Defence players as
possible without getting caught on a single breath. One player,
chanting Kabaddi!!! Kabaddi!!! Kabaddi!!! Charges into the opponent
court and tries to touch the opponent closest to him, while the seven
opponents make strategy to catch the attacker. This is Kabaddi. The
match o one against seven. Known as the game of struggle. The
players on the defensive side are called "Antis" while the player of the
offence is called the "Raider". The attack in Kabaddi is known as a
Raid'. The antis touched by the raider during the attack are declared
'out' if they do not succeed in catching the raider before he returns to
home court. These players can resume play only when their side
scores points against the opposite side during their raiding turn or if
the remaining players succeed in catching the opponent's raider
7. RULES AND REGULATIONS OF
KABBADI
The game of Kabaddi shall be governed and played under the
following rules of AKFI
1.Ground: Ground shall be level and soft/ mat surface
2. Boundary: (the lines on the four sides of the play field are known
as the boundaries (AB, BC, CD and DA). All lines shall be of 3 to 5 cms
width and form the part of the play field)
3.Lobbies: (the strips on both the sides of the play-field measuring
one meter in width are known as the Lobbies). When the lobbies, as
per rule 4 under 'rules of play' are included in the play-field, the
boundaries of the play -filed are extended up to the four lines which
enclose the play-field including the lobbies.
4.Mid Line: The line that divides the play field into two halves is
known as the mid line
8. 5.Sitting Block: the sitting block shall be at a distance of 2 meters from the
end lines. It shall be a rectangle) of 1 meters by 8 meters in case of men and
junior boys and 1 meter by 6 meter in case of Women, junior girls, Sub-
junior Boys and Sub-Junior Girls.
6. Court: Each half of the play field divided by the mid line is known as the
Court.
7. Baulk Line: Each of the liens in court parallel to the midline is known as
balk line) The distance of the baulk line from the midline shall be 3.75
meters in case of Men and Junior Boys and 3.25 meters in case of women,
Junior Girls, Sub-Junior Boys and Girls
8. Bonus line: The lien parallel to Bulk line towards end line is known s
bonus line) the distance between bonus line and baulk line shall be 1 meters
9. Cant: (The repeated, without break, at a stretch and clear aloud sounding
of the approved word "KABADDI" within the course of one respiration shall
be called 'Cant
10. Raider: one who enters into the court of the opponent with the cant is
known as a 'RAIDER The raider must begin his cant before he touches the
opponent's court)
11. Anti or anti-Raider (every player in whose court the raid is being made
9. 12. Loosing the Cant: (To stop the repeated and clear aloud sounding of the
word KABADDI or take in a breath during cant by the raider is known a
loosing the cant) a cant must be continued within one and the same
respiration.
13. To Put out an anti: If a raider touches an anti without the breach of rules
of play or if any part of the body of an anti touches any part of the body of
the raider and then the raider touches his court with the cant, the anti is said
to be put out.
14. To Hold a Raider: (if the anti or antis hold the raider without breach of
rules of play and keep the raider in their court and do not allow him to reach
his court until he looses his cant or the Referee/Umpire blows the whistle, is
known as holding the raider)
15. To reach court safely: (If the raider touches his court with any part of the
body through the midline without breach of rules with cant, he is said to
have reached his court safely and turn of raid is over.)
16. Touch: (If the raider touche the anti or antis by any part of his body or
even the clothing shoes or any other outfit, it is called a touch)
17. Struggle: (When the anti or antis come into contact with the raider, it is
called struggle. After touch or struggle the playfield includes the lobbies)
18. Raid: (When the raider enters the court of opponent with cant, it is
known as Raid.
19. Successful raid: when the raider crosses the Baulk line of the defending
team at least once during the course of a rid and reaches his court with cant,
10. 20.Play field Measurements
The men’s kabaddi ground is divided into two halves of 6.50 × 10
meters and the junior boys’ kabaddi ground is the same. Each line
parallel to the center line on the court is also known as a Baulk line or
touch line. The touch lines are marked on both sides of the centre
line parallel to it at distance of 3.75 metres each only up to the inner
lines of lobbies. Bonus line is marked parallel to the touch line on
each side at a distance of 1 metre.
In the case of women and junior girls kabaddi, the distance of the
middle line to the baulk line will be 3 meters. There will be a distance
of 1 meter between the touch line and the bonus line. For a women’s
or junior girls’ kabaddi match, there is a sitting block of 6 × 1 m in
each side of the field. The sitting block shall be at a distance of 2
meters from the last rows.
For Under 16 / under 14 kabaddi ground measurement, The distance
from Mid line to Baulk line for Kabaddi for boys and girls of sub
junior level will be 3 meters. The last line will be at a distance of 1.5
meters from the bonus line. The distance between the touch line and
the Bonus line will be the same as that of Senior Men’s Kabaddi.
11.
12.
13.
14. MATCH OFFICIALS
There shall be One Referee, Two Umpires, One Scorer and Two
Assistant Scorers. The decision of the umpires on the field shall be
final generally but in special circumstances, the referee may give the
decision in the best interest of the game and also if there is a
disagreement between two umpires
1. To Get Match Started : 2 short and 1 long whistle blow
2. To Signal Start of Play : 1 long and 1 short whistle
3. For Foul : 3 or 4 sharp whistles
4. To Rule a Player Out : 1 long whistle
5. For Time Out : 1 long 2 short whistle
6. End of The Match : 1 long whistle
15. INTERNATIONAL COMPETITIONS
The following competitions are played in standard format, for that of
circle style kabaddi, see Punjabi kabaddi.
•Kabaddi World Cup Main article:
Kabaddi World Cup (Standard style)The standard style Kabaddi World
Cup is an outdoor international kabaddi competition conducted by
the International Kabaddi Federation (IKF), contested by men's and
women's national teams. The competition has been previously
contested in 2004, 2007 and 2016. All the tournaments have been
won by India. India defeated Iran by 38-29 in the final of the
championship game to clinch the title of 2016.After the
establishment of a new kabaddi organization named World Kabaddi
Federation, a world cup in 2019 at Malacca, Malaysia will be
organized. It will be the largest world cup in kabaddi history,
consisting of 32 men teams.
16. Asian Games Main article:
Kabaddi at the Asian Games
(video) Kabaddi being played in Japan, 2015
Kabaddi has been played at the Asian Games since 1990. The Indian national team
had won every men's and women's kabaddi competition in the Asian Games from
1990 through 2014. At the 2018 Asian Games, Iran became the first country outside
of India to win gold medals in Kabaddi, with India's men's team winning bronze, and
India's women's team being beaten by Iran to win silver.
Pro Kabaddi League Main article:
Pro Kabaddi League The Pro Kabaddi League was established in 2014. The league
modeled its business upon that of the Indian Premier League of Twenty20 cricket,
with a large focus on marketing, the backing of local broadcaster Star Sports, and
changes to the sport’s rules and its presentation to make it more suitable for a
television audience.[12] The Pro Kabaddi League quickly became a ratings success
on Indian television; the 2014 season was watched by at least 435 million viewers
over the course of the season, and the inaugural championship match was seen by
98.6 million viewers
17. Super Kabaddi League Main article:
Super Kabaddi League In May 2018, the Super Kabaddi League was first held
in Pakistan, as part of a larger push to promote renewed interest in the sport
in Pakistan (especially after the country began to be increasingly excluded
from India-hosted competitions due to security concerns tied to the country's
hostile relations with Pakistan).
Women's Kabaddi Challenge Main article:
Women's Kabaddi Challenge Women’s Kabaddi Challenge is a women's
kabaddi league. The first season was played from 28 June to 31 July 2016
and was broadcast by Star Sports in India. Three teams took part and the
league played across seven cities in India. The final was played alongside the
men’s version on 31 July. The Storm Queens produced a last-second
turnaround to defeat the Fire Birds 24-23.
Asian Kabaddi Championship
AKC's tenth season was played in Gorgan, Iran in 2017 in which India won
10th gold by defeating Pakistan in the finals.
Kabaddi Masters
The inaugural edition of the Kabaddi Masters was held in Dubai from 22nd to
30th June 2018. It was the first Kabaddi tournament to be held in the UAE. It
featured 6 teams. India won the tournament by defeating Iran in the final with
a score line of 44-26.
19. STEP 1
Divide into two teams of seven players
each. Traditionally, four players from each
team take each side of the field, leaving
each team with three players held in
reserve. However, some variations of
Kabaddi call for all seven players to take
the field at once
20. STEP 2
Flip a coin to decide which team will go
first.
Any sort of random method for
determining which team goes first is fair
game — you can also try rolling for the
highest dice roll, guessing a number that
a non-biased referee is thinking of, etc.
21. STEP 3
If your team goes first, send a "raider" across the mid
line.[6]
In Kabaddi, teams take turns sending players (called
"raiders") across the mid line to the other team's side of
the court. The raider tries to tag members of the other
team and run back to his side within 30 seconds — each
player he touches equals one point for his team if he
makes it back safely.[7]
However, the raider must start repeatedly yelling
"Kabaddi" before he crosses the mid line and cannot
stop repeating this word until he crosses back over to
his team's side. If he stops yelling or takes a breath on
the opponent's side of the court, even momentarily, he
must return to his own side of the court, scoring no
points. In this case, one point is awarded to the
defending team for a successful play.[8]
Each member of a team must raid in sequence — if a
team member raids out of order, the opposing team
gets one point.
22. STEP 4
If your team doesn't go first, defend![9]
If your team is being raided, you and the
other three players in play are "anti-
raiders" or "stoppers." Your goal is to
keep the raider from tagging you and
crossing back over the midline. You can
do this either by running away from him
until he runs out of breath or physically
restraining him by tackling or grabbing
him.
Note that a raider may not be grabbed or
held by his clothes, hair, or any part of his
body other than his limbs and torso.
23. STEP 5
Take turns alternating between raiding
and defending.
The two teams alternate between raiding
and defending for two halves of twenty
minutes each (with a five minute break
between halves.)
After halftime, the two teams switch sides
of the court.
The team with the most points at the end
of the game wins!
24. STEP 6
Send players out when they are tagged, captured, or break a
rule. In Kabaddi, players can be temporarily sent "out" of play
for a variety of reasons. If this happens, they may not be
replaced by players in reserve — substitutions are only made
for players who are not out. Below are a list of circumstances
in which a player may be sent out.
• If the raider tags any defending players and makes it
back to his side, the players he tagged are out.
• If a raider is captured and cannot pass back over the
midline before he runs out of breath, he is out.
• If any player (raiding or defending) steps outside the
boundary lines, he is out (unless he was deliberately
pulled or shoved, in which case, the offending player is
out.)
• If a team has three unproductive raids in a row, the third
raider is out. An unproductive raid occurs when a raider
cannot score any points (or loses points) during a raid.
However, if a raider can cross the baulk line and return to
his side of the court, the raid counts as a successful one
even if he doesn't tag anyone.
• If a defending team member enters the raider's side of
the court before his team is officially given the chance to
raid, he is out.
25. STEP 7
"Revive" players by getting an opponent
out. Whenever your team gets a member
of the opponent team out, you have a
chance to bring back (or "revive")
someone on your team who has
previously been ruled out. This is true for
both raiding and defending teams.[10]
Players are revived in the order they were
gotten out — bringing back players out of
order results in a point for the other team.
26. STEP 8
Score a "Lona" by getting the entire other
team out. If you can get the entire other
team out at once for any combination of
reasons and none of their players are
eligible for revival, your team scores a
"Lona" (two extra points for that play.)[11]
When this happens, the entire opposing
team is revived.
27. STEP 9
Score a "super tackle" by capturing the
opponent with three or fewer defenders. If
your team is defending with less than
three players and you still manage to
prevent the raider from getting back to
his side of the court, you score an
additional "super tackle" point.[12]
This point is on top of the point you get
for getting the raider out, so you get two
points in total for the play.
28. STEP 10
Score points when your opponents break the game's rules. Most penalties
in Kabaddi result in one point being awarded to the opposing team. Below
is a list of offenses that can earn the opposing team points.
1. If a raider says anything besides the pre-approved "Kabbadi" chant
while he is raiding, the raid is over and the defending team gets a
point plus the chance to raid (but the raider is not out.)
2. If the raider starts his chant late (in other words, after he crosses the
mid line), the raid is over and the defending team gets a point plus
the chance to raid (but, again, the raider is not out.)
3. If a raider goes out of order, the defending team gets a point and the
raid is over.
4. If more than one raider enter the opponent's court at once, the raid
is over and the defending team gets a point.
5. If any defenders enter the raider's side of the court before it is their
turn to raid, each defender that does so earns a point for the other
team.
6. If, after a Lona, the wiped-out team doesn't return its revived players
back to the field within ten seconds, the opposing team earns one
point.
7. If the raider's teammates attempt to help him by calling out warnings
or advice, the defending team gets a point.
8. If players deliberately get out in order to force a Lona and revive
their team members, the opposing team scores an extra point for
each offending player that was on the field in addition to the two
Lona points.