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Materials and imagination virginia tech
1. Materials and Imagination in HCI
and Interaction Design
Nicolai Brodersen Hansen
Aarhus University
Centre for Participatory Information Technology
Centre for Advanced Visualisations and Interaction
nbhansen@cavi.au.dk
2. Me
• M.Sc in Information Studies, Aarhus University
• PhD fellow 2013-2016
• Affiliated with the PIT and CAVI centres
• Advisor Kim Halskov
• Research interests:
• Materials and materiality in design
• Participatory creativity and innovation
• Creative collaborative design processes
5. Centre for Participatory
Information Technology (PIT)
• Participatory Innovation
• Participatory Publics
• Sustaining IT development
• Aesthetics of Participation
• Artistic strategies of Participatory culture
15. Research question
“how can we understand design
materials as generative, as supporting
designers and users in creating new
ideas in interaction design, HCI and
Participatory Design?”
16. Theoretical framing
• Schöns idea of the “generative metaphor”
• Deweyan pragmatism: Inquiry and technology
• Materiality discussions in IxD, HCI, PD, etc.
24. Generative metaphors
• Seeing something as something else
• “seeing a troubled inner city neighborhood as
urban "blight" and, hence, taking steps rooted in
the idea of disease.”
• Generating ideas by exploring potential alternative
metaphors
29. Generative design materials
• Generating and developing new ideas by
experimenting with materials
• What is the interplay of materials and ideation?
• What qualities of materials support ideation in
design?
43. Rapid transformations of the
design space
• Transformations of the
problematic design situations
are manifested immediately
• Inquiry can move along
effortlessly
Dynamic Design space
Rapid changes
44. Documentation of design
Moves
• Creating physical
manifestations of agreements
• Documents currently imagined
situations in the scenario Dynamic Design space
Rapid changes Documenting moves
45. Aligning collaborative efforts
• Constant need to agree
on specifics of scenario
• Prompts reflections
• Keeps design artefact
relevant
Dynamic Design space
Rapid changes Documenting moves Aligning collaboration
46. Provoking reflections
• Transformations of the
problematic design situations
are manifested immediately
• Forced to reflect through
(created) problematic
situations
Dynamic Design space
Rapid changes Documenting moves Aligning collaboration
Provoking reflections
47. Suggesting designs
• Participants could use design
artefacts to manifest design
suggestions
• Resolve problematic situations
through using the material
design artefacts in a
generative role
Dynamic Design space
Rapid changes Documenting moves Aligning collaboration
Provoking reflections Suggesting designs
48. Design materials in the Living
Blueprint Workshop
• Tools for specific inquiries
• Constrains and enables specific kinds of inquiry
• Keeping collaborative inquiry on track
• Highly detailed and updated design space
• Kept constant focus on the combination of bodies, building and
future use of the library
49. Material design artefacts in the Living
Blueprint Workshop
• Very specific future scenarios
• Insights into previously undiscussed subjects
• Specific and engaged understanding of the projected library
50. Summary
• Material design artefacts and their productive qualities
• Pragmatism in a generative role:
• Rapid transformations
• Documenting design moves
• Aligning collaboration
• Provoking reflections
• Suggesting designs
51. The demoscene
• Computer art subculture
• Creating ‘demos’
running 3-4 minutes
• Multidisciplinary efforts
• Attracts both musicians,
graphicians
programmers, and a
legion of hangers-on,
organizers and the likes
71. A prototypical design
process
• Music setting the mood
• Graphicians and programmers in close
collaboration
• Musicians kicking in now and then
72. A prototypical design
process
• Music setting the mood
• Graphicians and programmers in close
collaboration
• Musicians kicking in now and then
• Pictures of music (?), code and graphics WIP all
of them.