This document discusses the demoscene, a computer art subculture focused on creating short demos or demonstrations of programming skill and audiovisual design. It explores the history and evolution of the demoscene from its origins on platforms with hardware constraints like the Commodore 64 to modern demos with self-imposed constraints. Key aspects covered include the motivations of competition, technical challenge, and socializing; constraints related to platforms, file sizes, and visual styles; and the progression of graphics and music capabilities within the demoscene from early platforms to modern tools. Examples of notable recent demos are provided to illustrate the creative approaches and aesthetics within the newschool demoscene.
2. Eftermiddagsorden
Hvad er demoscenen?
(historisk baggrund, hvad er formålet, hvordan foregår det
konkret, relation til digital æstetik, computere som et ikke-
kvalitetsløst materiale - konkrete eksempler (bl.a. c64, amiga,
PC)
Oldskool vs newschool constraints
Tools & designprocesser
En række cases der highlighter forsk. constraints
3. Hvad er demoscenen?
Computer art subculture
Creating ‘demos’ running 3-4 minutes
Multidisciplinary efforts
Attracts both musicians, graphicians, programmers, and a
legion of hangers-on, organizers and the likes.
39. Eksempler på SID
tunes
Commando (1985)
Last Ninja (1987)
Edge of Disgrace (2008)
Find masser af SIDs konverteret til MP3 på: http://sid.oth4.com/
eller Hi-Voltage SID collection: http://www.hvsc.c64.org/
57. Batman Group: Batman Forever
Constraints: Amstrad CPC series
Self-imposed constraint: Batman tematik
Tools: Eclipse IDE til udvikling direkte på platformen
59. The Black Lotus: Starstruck
Constraint: Amiga 1200
Æstetik: “Newschool udtryk på oldskool hardware”
Tools: Lightwave, Visual Studio (deployer til WinUAE)