Cloud maker itaauconference2014

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IT as a Utility Network+ community conference 19-20 June 2014, Southampton (ITaaU Network+)

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Cloud maker itaauconference2014

  1. 1. The  Cloudmaker  Project   Dr  Mark  Wright   FACT  Lecturer  in  Crea/vity  and  Digital  Embodiment   Liverpool  School  of  Art  and  Design   Liverpool  John  Moores  University   TwiCer:  @dr_mark_wright     Sarah  Bailey   Head  of  Engagement     FACT  Liverpool   TwiCer:  @sarahlearns   ITAAU  Network  Mee?ng   June  19th  2014
  2. 2. What  are  we  trying  to  achieve?   •  The  cultural  significance  of  the  digital  is  that  it  brings  new   forms  of  embodiment  and  interac/on  into  the  world   •  New  ways  of  doing  and  thinking  lead  to  the  evolu.on  of   prac/ce,  meaning  and  being  
  3. 3. What  are  we  trying  to  achieve?   •  Knowledge  is  oMen  embedded   tacitly,  physically  and  socially   •  So  such  evolu/on  is  not  possible   either  through  technologically   centred  development  focused   on  requirements  capture  or   passive  ethnographic  study  of   exis/ng  prac/ce   •  The  new  fron/er  of  enquiry  is   inherently  interdisciplinary   crea/ve  and  prac/ce  focused  in   nature.    
  4. 4. Research  Disciplines  as  Silos   The  Silos  get  their  form  from   the  internal  consistency  of  each   field  not  the  possible  uses  of   the  knowledge  they  contain     Don’t  get  rid  of  the  silos!   They  are  raw  materials  of   innova/on        
  5. 5. Mul/ple  Silo  Exploita/on     But  we  need  to  do  more  …   To  use  informa/c,  Scien/fic  and   Humani/es  knowledge  we  need  to   reach  into  and  across  the  silos  of   the  discipline  and  crea/vely   contextualize  this  knowledge  into   cultural  situa/ons  through  design.     A  new  approach? There  may  be  more  than  the   mee/ng  different  disciplines  here   but  a  new  approach  to  enquiry  and   crea/vity?  
  6. 6. Research  by  Design:  An  enac?ve  model  of  enquiry   •  Co-­‐design  with  real  communi/es   •  Cross  disciplinary  Research   •  Collabora/ve  Design  Briefs     •  Intensive  short  technical  and   design  innova/on,  reflec/on  and   innova/on   •  Meaning  unfolds  through  play   •  Exploring  the  cultural  significance   of  the  digital   •  Inven/ng  the  future  by  exploring   spaces  of  possibility  and   iden/fying  /pping  points   Design Brief Outcome “Invisible Art”
  7. 7. FACT     ‘Founda?on  for  Art  and  Crea?ve  Technology’   One  of  Europe’s  leading  Centers  for  Digital  Art   Large  Scale  Public  Engagement   Communi/es   Impact     Art  School   Digital  Co-­‐Design   Embedded  Shared  Post   between  LJMU  and  FACT LJMU  and  Partners   Social  Science   Informa/cs   Science   Art  and  Humani/es   Developers   Ar/sts   Public  Bodies   Industry   Academia  and  Cultural  Ins?tu?ons    A  Novel  Embedded  Model  of  Collabora?on  
  8. 8. Cloudmaker     •  Social  Design  ac?vity  focusing  on  a  real  brown  field  site   •  Extension  of  MinecraY  –  huge  interest  and  skills  base   •  Inclusion  of  3D  Prin?ng  Server  –  physical  digital  divide   •  Design  Process  includes  Physical  Design  and  Making   •  Social  online  sharing  of  designs   •  Internet  of  things    -­‐communica?on  between  MinecraY  (a  metaverse) and  the  Real  world   •  Explora?on  of  advanced  interac?on  techniques   An  Internet  U?lity  to  support     collabora?ve  design                     between  young  people  
  9. 9. Co-­‐Design  Process     •  Co-­‐design  sessions  with  students  and  teachers  of  Studio  School   •  Co-­‐design  with  Families   •  Meta-­‐design  –  not  a  ‘product’  but  an  explora?on  of  what  a  system   should  look  like  to  support  design  by  others  
  10. 10. PrintcraM   MinecraY  Server  Mod  that  supports  3D  prin?ng   Created  by  collaborator  Paul  Harter   Extended  on  Cloudmaker  to  include  social  sharing    
  11. 11. Tangible  Interac/on  with  Immersive  Worlds   Objects  and  buildings  designed  by  students  in  MinecraY   Objects  3D  Printed  by  Students   Objects  act  as  Tangible  interfaces  on  a  Reac?ve  Table   Simultaneous  interac?on  with  tangible  interface  and  immersive  world  
  12. 12. The  MinecraM  of  Things   Students  build  ‘shimp’  computer  (one  chip  Arduino)   Physical  Interface  via  USB   Programming  in  Python  to  pass  messages  between   MinecraY  and  the  Real  world  
  13. 13. Listen:  Sarah  Bailey  FACT   Head  of  Public  Engagement   Large  Scale  Public  Engagement   Communi/es   Impact     Cloudmaker  Show  and  Tell   Watch:  Mark  Wright  FACT/LJMU   FACT  MinecraY  ITAAU  Demo   Live  link  with  Germany  
  14. 14. Cloudmaker  Movie  
  15. 15. Cloudmaker  Rollout   Now   Public  Server   FACT   Future     Broadcaster?   Future?   Rapsberry  Pi  Local   Server  and  Content   Now   Server  Bundle   Future   Open  Source  Bundle   of  code  and  content  
  16. 16. Thanks!   The  Cloudmaker  Project   Dr  Mark  Wright   FACT  Lecturer  in  Crea/vity  and  Digital  Embodiment   Liverpool  School  of  Art  and  Design   Liverpool  John  Moores  University   TwiCer:  @dr_mark_wright     Sarah  Bailey   Head  of  Engagement     FACT  Liverpool   TwiCer:  @sarahlearns   ITAAU  Network  Mee?ng   June  19th  2014

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