From Lab to Expo       Hypermedia and low techTwo sides of the participatory matter coin        Ramon Sangüesa & Irene Lap...
Outline• Media, “hyper” and otherwise• Possibilities for design• Examples• Conclusions
Hypermedia?  Digital Code  Digital Media  Digital Matter    IoThings    Wetware
Affordances      Plasticity  matter as code  code as matter  media as matter    Connectivitythe people dimension
ParticipationDifferent goals, roles Arnstein’s Ladder     Read, Write, Build, Lead Building
Designing    processes    Cultural prototypingMedia and low tech materials     The exhibition as   a common(s) project
Traditional       user-centric processEmpathy               Define       Ideate      Prototype   Test   •      Design resea...
Example I“From contemplation to participation and beyond”
Workingtogether offline From collage to concept       prototype
Workingtogether offline From concept prototype     to design brief
Workingtogether online   From design brief  to virtual prototype
Online/Offline  Selecting the design
Results and insights• Virtual space objects as a commons• Importance of cultural approach• Reconciling methods online and ...
Example IIPrototyping with media content
Step one:  video as clay     Call for participation    Contributory processCollaborative, not competitive  Raw material fo...
Step two: analysis    Text  Content  Discourse  Relations
Step 3: data art? Videos and analysis data as       “design brief”       Call to artists
Step 4: building An exhibition in Arts SantaMonica of the resulting process
Empathy   Define   Ideate   Prototype   TestOn                                                  OnOff                      ...
Research        QuestionsRecursivity and fractality of user-designed systems         Users: Wilkie user assemblages       ...
Some references•   Lapuente, I.: Sangüesa, R., Ketner, B y Stephenson, R. (2009).      •   Paul Pangaro    Engaging Users ...
Thanks!http://co-creating-cultures ramonsang@gmail.com
Photo Credits• mivochen: http://www.flickr.com/photos/  mivochen/1456184625/• oskay: http://www.flickr.com/photos/oskay/  33...
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Low tech and high tech methods in participation

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A presentation we gave at Cat Meeting III at Centre Arts Santa Monica, Barcelona
http://web.mac.com/gerardvilar/CATmeetings/Bienvenida.html

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  • Low tech and high tech methods in participation

    1. 1. From Lab to Expo Hypermedia and low techTwo sides of the participatory matter coin Ramon Sangüesa & Irene Lapuente UPC/co-creating-cultures III CATMeeting Centre Arts Santa Mònica, BCN, May 4-5, 2011
    2. 2. Outline• Media, “hyper” and otherwise• Possibilities for design• Examples• Conclusions
    3. 3. Hypermedia? Digital Code Digital Media Digital Matter IoThings Wetware
    4. 4. Affordances Plasticity matter as code code as matter media as matter Connectivitythe people dimension
    5. 5. ParticipationDifferent goals, roles Arnstein’s Ladder Read, Write, Build, Lead Building
    6. 6. Designing processes Cultural prototypingMedia and low tech materials The exhibition as a common(s) project
    7. 7. Traditional user-centric processEmpathy Define Ideate Prototype Test • Design research • Iterative • Divergent and convergent thinking • Designers as facilitators
    8. 8. Example I“From contemplation to participation and beyond”
    9. 9. Workingtogether offline From collage to concept prototype
    10. 10. Workingtogether offline From concept prototype to design brief
    11. 11. Workingtogether online From design brief to virtual prototype
    12. 12. Online/Offline Selecting the design
    13. 13. Results and insights• Virtual space objects as a commons• Importance of cultural approach• Reconciling methods online and offline• Opening and closing• Methods are plastic: recombine them!
    14. 14. Example IIPrototyping with media content
    15. 15. Step one: video as clay Call for participation Contributory processCollaborative, not competitive Raw material for analysis
    16. 16. Step two: analysis Text Content Discourse Relations
    17. 17. Step 3: data art? Videos and analysis data as “design brief” Call to artists
    18. 18. Step 4: building An exhibition in Arts SantaMonica of the resulting process
    19. 19. Empathy Define Ideate Prototype TestOn OnOff OffOn OnOff Off
    20. 20. Research QuestionsRecursivity and fractality of user-designed systems Users: Wilkie user assemblages Levels of reflectivity: Metadesign Virtualization of design collaboration (NSF, Parsons School of Design)
    21. 21. Some references• Lapuente, I.: Sangüesa, R., Ketner, B y Stephenson, R. (2009). • Paul Pangaro Engaging Users in Science and T echnology Exhibition CoDesign Online and Offline: the Expolab Experience. en Proceedings of the 11th International Conference on the Public Communication of Science and Technology. PCST-2011. New Delhi, India. 5 al 7 de • IDEO. (2008).Human-Centered Design Toolkit. Noviembre 2010. Páginas: 406-411. • Sanders, E.; Simons, G. A (2010). A social vision for value co- creation in design. Open Source Business Resource. http://• Co-Creating Cultures (2010). From contemplation to www.maketools.com. participation project blog. http://co-creating-cultures.com/eng/? cat=5 • Taxén, G.. Introducing Participatory Design in Museums. Report number: CID-258 ISSN number: ISSN 1403-0721 1403-073X• Co-Creating-Cultures (2010). The Virtualization of the Curator. (Web/PDF) Publication date: July 2004. http://co-creating-cultures.com/eng/?p=1029• Co-Creating-Cultures (2010). From Interaction to Co-Creation: • Labar, W. (2010). The Gyroscopic Museum: in Creativity and technology: Social Media, Mobiles and Museums. MuseumsETC. http://co-creating-cultures.com/eng/?p=907 London.• Thomas Erickson, Susan Herring, and Warren Sack. (2002). • Macdonald, S.; Basu, P. (Eds.) (2007) Exhibition Experiments Discourse architectures: designing and visualizing computer Blackwell Publishing. mediated conversation. In CHI 02 extended abstracts on Human factors in computing systems (CHI EA 02). ACM, New York, NY, USA, 936-937. • Metavid: http://metavid.org/wiki/MetaVidWiki• Estalella, A. and Corsin, A. (2010). Prototyping Cultures • Sergi Valverde and Ricard V. Solé S(2007). Self-Organization versus Hierarchy in Open Source Social Networks. Physical Review E 76, 32767• Fiscyer, G. Metadesgn • A, Wilkie (2010).
    22. 22. Thanks!http://co-creating-cultures ramonsang@gmail.com
    23. 23. Photo Credits• mivochen: http://www.flickr.com/photos/ mivochen/1456184625/• oskay: http://www.flickr.com/photos/oskay/ 3365027346/• elle carpenter• derivart

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