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My notes
1. MY NOTES
UNIT 1: WARM UP
DEFINITION : warm up are movements before a sport as physical activities which let you
to do an extra effort . This exercises increases you muscle temperature .
OBJECTIVES : 1.- Practise an physical activity
2.- To do the best
3.- To avoid injuries
CHARACTERISTICS :
- PROGRESSIVE : start with low intensity , gradually increasing .
- ADAPTED : characteristics of the following activity .
- FULL : work the major muscle groups and joints .
- EFFECTIVE : to have the body for physical activity that purports to be subsequently .
EFFECTS :
- Increase body temperature .
- Increase heart rate .
- Respiratory adaption .
- Reaction time .
- Concentration .
WARM UP TYPES :
GENERAL :
It is done before a specific warm up and it is used for every sport or physical activity .
GENERAL WARM UP EXERCISES :
1.-Runing 2.- Streching (muscles) 3.- Joint movility 4.- General exercises (games)
2. SPECIFIC
It is done after general warm up and it is used for a specific sport or physical activity .
SPECIFIC WARM UP EXERCISES :
-Techniques
INVOLVED SYSTEMS DURING WARM UP :
Respiratory system .
Cardiovascular system .
Locomotor system .
Nervous system .
FACTORS TO BE CONSIDERED FOR A WARMING UP :
Duration .
Intensity and Progression .
Number of repetitions .
Pauses .
HEART RATE :
We check our resting heart rate in beats by 15 seconds and the result we multiplied by
4 . This number will be the resting heart rate.
RUFFIER INDEX :
P1.- Resting heart rate (HR).
P2.- HR after 30 squats in 45 seconds.
P3.- HR after 1 minute resting post exercise.
Formula:
P1= resting beats - P2= working beats - P3= beats after 1 minute resting
(P1 + P1 + P3 – 200) / 100
3. PHYSICAL TESTS:
MEDICINAL BALL THROWING:
You have to throw a ball as far as you can. Boys uses 3 kg ball and girls 2 kg ball. Your
feet must be parallel and on the ground.
LONG JUMP:
From standing up you have to jump forward as far as you can. Your feet must be on
the ground and without moving them.
10x5 METERS
You have to run 10 times a distance of 5 meters in the least time you can
FLEXIBILITY
Sit and Reach tests measures de waist mobility. Consist in stretching both legs and
both arms at same time.
50 METERS SPEED
You have to run as fast as you can a along 50 meters.
COOPER OR 12 MINUTES RUNNINNG
It measures the stamina. You have to run for 12 minutes without stopping. You have to
get a medium rhythm and keep until the end.
4. UNIT 2: FITNESS, ENDURANCE AND FLEXIBILITY
FITNESS:
CONCEPT: Exercise to improve your physical condition.
Physical condition:
Your physical condition depends on :
- Individual characteristics:
Genetic
If you are boy or girl
Age
- Healthy abits:
Balance diet
Sleep 8 h/day
Take a shower
Drugs , alcohol
Warming up
TRAINING (4 SKILLS) :
Endurance
Flexibility
Strenght
Speed
FITNESS BENEFITS:
- Good physical condition.
- Good health.
5. SKILLS:
ENDURANCE:
Is the capacity to support physical activity during a long time.
EFFECTS:
Goof health.
Good performance.
Avoid injuries.
Do physical activities without fatigue.
TYPES :
AEROBIC : activities that have the presence of oxygen. Long duration
and medium intensity.
ANARTOBIC: long activities that not require amounts of oxygen. It is
divided into:
Lactic: longer but less intensity. Up to 10 min. of duration
Alactic: time is short and maximum intensity. 7-12 seconds.
METHODS OF TRINING:
CONTINUOUS RUNNIG: consist in run 20-40 minutes with pulses between 140
and 160 beats/min. Low intensity.
FARTLEK: consist in running continuously but changing steps in different
sections. Medium intensity.
INTERVAL TRAINING: exercises of at least 90 seconds and distances between
100-400 meters and high intensity.
CIRCUIT TRAINING: consist in series of short time exercises with variable
intensity.
6. FLEXIBILITY:
Capacity to do movements in a great amplitude.
COMPONENTS:
Joints :
Joint mobility: range of movement of joints.
Muscular elasticity:
Ability of muscles and tendons to elongate
FACTORS:
Gens , gender (boy-girl) , age , type of work , period of day , temperature , fatigue ,
training.
METHODS:
ACTIVE (muscles)
PASSIVE (external effort)
DYNAMIC (movement)
STATIC (without movement)
MIXTURES:
STATIC PASSIVE
DYNAMIC PASSIVE
STATIC ACTIVE
DYNAMIC ACTIVE
P.N.F (Proprioceptive Neuromuscular Facilitation) : a variant of static passive.
BENEFITS:
Sportive men.
Good performance.
More techniques.
Less injuries.
7. Recover early.
Daily activities.
STRENGHT:
Is the ability to overcome or balance the resistance by muscle actions.
- TYPES:
Force-endurance.
Maximum Force.
Explosive strength and power.
SPEED:
Is the ability to perform motor actions in the shortest time possible.
ANATOMY:
SKELETON FUNCTIONS:
Movement
Support
Create new blood cells
Protect
Make the shape
LOCOMOTOR SYSTEM:
Muscle
Bones
Joints (union of two bones)
8. UNIT 3: BASKET
BASIC IDEA:
Is a team sport which is played by 2 teams with 5 players each one in a rectangular
court with 2 hoops. The game consist in shooting the ball into the hoops. The team
that scores more wins the match. It is played in 4 periods of 10 minutes each one .
POSITIONS:
The game have 5 positions:
• 1.- Point guard : usually the fastest player on the team, organizes the
team's offense by controlling the ball
• 2.- Shooting guard : creates a high volume of shots on offense
• 3.-Small forward : responsible for scoring points from cuts to the basket
and dribble penetration; on defense seeks rebounds and steals
• 4.- Power forward : plays offensively often with their back to the basket,
on defense, plays under the basket
• 5.- Centre : also plays under the basket , he uses high and strength
RULES:
LENGTH OF THE MATCH: 4 periods of 10 minutes each one.
SCORING: 1 point , 2 points , 3 points
9. COURT:
VIOLATIONS:
TRAVELLING: you can´t do more than 2 steps.
DOUBLE: if you bounce the ball , and you catch it , you can´t bounce it again.
3 SECONDS: you can´t stay more than 3 sec. in the attack zone.
5 SECONDS: you can´t wait more than 5 sec. when you are going to take out the
ball.
10. 8 SECONDS: you can´t stay more than 8 sec. in your own court.
24 SECONDS: you have no more than 24 sec. to shoot the ball.
FIELD BACK: if you pass your court, you can´t return.
PERSONAL FOULT
INTENTIONAL FOULT
TECHNIAL FOUL
TECHNIQUES:
Pass : - chest pass - bounce pass - over head pass - baseball pass
Dribbling/ Bouncing : - high bouncing - protection boucing - swith of direction
Shooting : - jump shoot - free shoot - lay up -hook -dunk
Rebound : properly position , win the place , jump and catch the ball
Blocking
TACTICS:
ATTACKING
DEFENDING
Individual
Zone:
2-3
3-2
mixed
COUNTERATTACKING