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Augmented education
in the futures university.
      Dr.Michael Vallance.

        A collaboration between
   Future University Hakodate, Japan
      & Teesside University, UK.


                                       1
Hakodate
in Hokkaido,Japan

                    2
Augmentation-
education -futures
                     3
Cuban (1992): Informed ICT use necessitates a move from first order
change (replication of existing practices) to second order change
(unique pedagogical affordances offered by emerging technologies).




deFreitas (2008): metrics for evaluating virtual world learning
experiences essential.



                                                                      4
REAL                  VIRTUAL




                                         Virtual communication




                                     Pranav Mistry, SixthSense


    Virtual dinos in a real museum


b                                                                5
OpenSim virtual space

                        6
Real world tasks

                   7
Tasks:program robots

                       8
to follow specific
     circuits
                     9
Avatars (UK & JPN)
collaborate for a solution

                             10
Why robot programming?
• Provides closed, highly defined tasks.
• Level of difficulty can be quantified.
• Task difficulty = the minimum number of discrete maneuvers (action +
direction) required to successfully navigate a given maze (Barker and Ansorge,
2007).
• Tasks can be replicated (same level of difficulty but different maneuvers).
• Provoke behaviors and communicative exchanges which could be located on a
framework for analysis.
• Science university expectations and funding opportunities


                                                                                 11
12
13
14
15
LEGO robot 8527: same
configuration in UK & JPN



                            16
17
Example from pilot study.
Students compare programs.



                             18
19
demo movie




             20
data: TRANSANA for transcribing and dynamic linking video to transcript




                                                                          21
BLOOM’s revised taxonomy

The language found in many commonly used assessment structures and marking schemes
in Higher Education institutions reflects the revised hierarchy within Bloom's Taxonomy.

Whilst the terminology varies somewhat from one institution or programme to another, the
marking schemes and guidelines we have found exhibit at the very least a significant
congruence with the revised Bloom's sequence of 'remember', 'understand', 'apply',
'analyze', 'evaluate' and 'create'.

In HEI assessment structures there is an assumption that ordered structures of cognitive
descriptors for assessment in such hierarchies map the sequence of students’ cognitive
development.

Bloom’s also offers a visualization between cognitive process and knowledge domains.

This may make virtual worlds and tasks more accessible to educators.

It may not provide a framework of learning but for learning.




                                                                                           22
data: TAMS ANALYZER for coding transcripts using Bloom’s revised taxonomy




                                                                            23
coded transcripts then re-imported back to TRANSANA for analysis




                                                                   24
data: cooperate across globe and input data to a GOOGLE Doc (spreadsheet) and
Export to Excel




                                                                                25
Data analysis
     Actual data of number of times each cognitive process was tagged
     per knowledge dimension in each task
                                                                here, series =
                                                                 task number




                                                                             !




          actual data                                                            26
data - not real! - hypothetical graph
Example: PROCEDURAL KNOWLEDGE


     Number of occurrences per task converted as a percentage of the total

        $!!"#
         ,!"#
         +!"#
         *!"#
         )!"#
                                                                          897D#$#
         (!"#
         '!"#                                                             897D#%#
         &!"#                                                             897D#&#
         %!"#
                                                                          897D#'#
         $!"#
          !"#                                                             897D#(#
                    4#




                                 #



                                               4#



                                                           4#




                                                                      #
                   4#




                               34




                                                                    34
                 23




                                           23



                                                       B3
               123




                              <=2




                                                                     B
              36




                                          <=>



                                                      A9



                                                                  .9
            0.




                              ;
           89




                                           9
                           :;




                                                                C1
                                                      9<
         ./




                                        :3
         17




                                                    ?@
       6.
       /
    -.



    53




                                                                                    27
actual data: procedural


                                          Number of occurrences per task converted as a percentage of the total




                                                                                                            !
  $!!"#
   ,!"#
   +!"#
   *!"#
   )!"#
                                                                897D#$#
   (!"#
   '!"#                                                         897D#%#
   &!"#                                                         897D#&#
   %!"#
                                                                897D#'#
   $!"#
    !"#                                                         897D#(#
               4#



                4#




                          #



                                     4#



                                                 4#




                                                            #
                        34




                                                          34
           123




             23




                                 23



                                             B3
                       <=2




                                                           B
          36




                                <=>



                                            A9



                                                        .9
        0.




                        ;
       89




                                 9
                     :;




                                                      C1
                                            9<
     ./




                              :3
     17




                                          ?@
   6.
   /
-.



53




                                                                                                                  28
actual data: conceptual


                                     Number of occurrences per task converted as a percentage of the total




                                                                                                     !

  $!!"#
   ,!"#
   +!"#
   *!"#
   )!"#
                                                                897D#$#
   (!"#
   '!"#                                                         897D#%#
   &!"#                                                         897D#&#
   %!"#
                                                                897D#'#
   $!"#
    !"#                                                         897D#(#
               4#



                4#




                          #



                                     4#



                                                 4#




                                                            #
                        34




                                                          34
           123




             23




                                 23



                                             B3
                       <=2




                                                           B
          36




                                <=>



                                            A9



                                                        .9
        0.




                        ;
       89




                                 9
                     :;




                                                      C1
                                            9<
     ./




                              :3
     17




                                          ?@
   6.
   /
-.



53




                                                                                                             29
GOOGLE MOTION GRAPH- not real! - hypothetical




                                                30
GOOGLE MOTION GRAPH- actual data - procedural




                                                31
Observation 1: increase in task complexity, the amount of analyzing,
evaluating and creating increased.


Observation 2: procedural  knowledge less related to remembering as
expected. More applying and evaluating though.


Observation 3: we have proven that the development of knowledge does
not necessarily occur as task challenge increases. Learning is not linear
as might be asserted by university metrics for under-graduate and
post-graduate education.


Observation 4: components of the cognitive process and knowledge
domain need to be developed based upon the specifics of the task
rather than simply increasing task complexity.


Observation 5: just making the same task harder does not necessarily
engage in more occurrences of same components of the cognitive
process and knowledge domain.

                                                                            32
Next ...




           33
34
data: from Bloom’s iPad to csv server then export to Excel




                                                             35
bypass
                        Mindstorms s/w
                          to connect
                          LEGO robot
                           directly




Virtual telemetry kit
  by Reaction Grid




                                         36
Virtual spaces and real world tasks for
 augmented futures in Higher Education.
     Preparing effective tasks and
           assessment metrics.
       Please join us: http://www.iverg.com


                                              37
http://tinyurl.com/6ynexc8
    Acknowledgements: I wish to acknowledge the contributions of fellow researchers: Takushi Homma of Future
   University Hakodate, Japan, Stewart Martin and Paul van Schaik of Teesside University UK, and Charles Wiz of
                                        Yokohama National University, Japan.
The research is supported by the Japan Advanced Institute of Science and Technology kakenhi grant 00423781 and the
UK Prime Minister’s Initiative (Science Direct).
Also, many thanks to the participating students at Future University Hakodate, Yokohama National University, and
Teesside University.
                       Please join us:http://www.iverg.com


                                                                                                                     38
Issues that keep arising when UK & JPN researchers meet.
  Can you advise?


  Question 1: How do robot researchers/academics determine degrees of
  complexity in robots?


  Question 2: We need quantitative evidence of learning specifically
  applied to the tasks in our virtual world. We use Bloom’s for the reasons
  stated. What other taxonomy can we use in the process of conducting
  tasks which would facilitate quantitative evidence?


             Paul van Schaik is looking at Flow (Csikszentmihalyi, 1990):
             flow dimensions being independent predictors of learning task
             performance.


http://tinyurl.com/6ynexc8
http://www.iverg.com

                                                                              39

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Augmented education in the futures university.

  • 1. Augmented education in the futures university. Dr.Michael Vallance. A collaboration between Future University Hakodate, Japan & Teesside University, UK. 1
  • 4. Cuban (1992): Informed ICT use necessitates a move from first order change (replication of existing practices) to second order change (unique pedagogical affordances offered by emerging technologies). deFreitas (2008): metrics for evaluating virtual world learning experiences essential. 4
  • 5. REAL VIRTUAL Virtual communication Pranav Mistry, SixthSense Virtual dinos in a real museum b 5
  • 9. to follow specific circuits 9
  • 10. Avatars (UK & JPN) collaborate for a solution 10
  • 11. Why robot programming? • Provides closed, highly defined tasks. • Level of difficulty can be quantified. • Task difficulty = the minimum number of discrete maneuvers (action + direction) required to successfully navigate a given maze (Barker and Ansorge, 2007). • Tasks can be replicated (same level of difficulty but different maneuvers). • Provoke behaviors and communicative exchanges which could be located on a framework for analysis. • Science university expectations and funding opportunities 11
  • 12. 12
  • 13. 13
  • 14. 14
  • 15. 15
  • 16. LEGO robot 8527: same configuration in UK & JPN 16
  • 17. 17
  • 18. Example from pilot study. Students compare programs. 18
  • 19. 19
  • 21. data: TRANSANA for transcribing and dynamic linking video to transcript 21
  • 22. BLOOM’s revised taxonomy The language found in many commonly used assessment structures and marking schemes in Higher Education institutions reflects the revised hierarchy within Bloom's Taxonomy. Whilst the terminology varies somewhat from one institution or programme to another, the marking schemes and guidelines we have found exhibit at the very least a significant congruence with the revised Bloom's sequence of 'remember', 'understand', 'apply', 'analyze', 'evaluate' and 'create'. In HEI assessment structures there is an assumption that ordered structures of cognitive descriptors for assessment in such hierarchies map the sequence of students’ cognitive development. Bloom’s also offers a visualization between cognitive process and knowledge domains. This may make virtual worlds and tasks more accessible to educators. It may not provide a framework of learning but for learning. 22
  • 23. data: TAMS ANALYZER for coding transcripts using Bloom’s revised taxonomy 23
  • 24. coded transcripts then re-imported back to TRANSANA for analysis 24
  • 25. data: cooperate across globe and input data to a GOOGLE Doc (spreadsheet) and Export to Excel 25
  • 26. Data analysis Actual data of number of times each cognitive process was tagged per knowledge dimension in each task here, series = task number ! actual data 26
  • 27. data - not real! - hypothetical graph Example: PROCEDURAL KNOWLEDGE Number of occurrences per task converted as a percentage of the total $!!"# ,!"# +!"# *!"# )!"# 897D#$# (!"# '!"# 897D#%# &!"# 897D#&# %!"# 897D#'# $!"# !"# 897D#(# 4# # 4# 4# # 4# 34 34 23 23 B3 123 <=2 B 36 <=> A9 .9 0. ; 89 9 :; C1 9< ./ :3 17 ?@ 6. / -. 53 27
  • 28. actual data: procedural Number of occurrences per task converted as a percentage of the total ! $!!"# ,!"# +!"# *!"# )!"# 897D#$# (!"# '!"# 897D#%# &!"# 897D#&# %!"# 897D#'# $!"# !"# 897D#(# 4# 4# # 4# 4# # 34 34 123 23 23 B3 <=2 B 36 <=> A9 .9 0. ; 89 9 :; C1 9< ./ :3 17 ?@ 6. / -. 53 28
  • 29. actual data: conceptual Number of occurrences per task converted as a percentage of the total ! $!!"# ,!"# +!"# *!"# )!"# 897D#$# (!"# '!"# 897D#%# &!"# 897D#&# %!"# 897D#'# $!"# !"# 897D#(# 4# 4# # 4# 4# # 34 34 123 23 23 B3 <=2 B 36 <=> A9 .9 0. ; 89 9 :; C1 9< ./ :3 17 ?@ 6. / -. 53 29
  • 30. GOOGLE MOTION GRAPH- not real! - hypothetical 30
  • 31. GOOGLE MOTION GRAPH- actual data - procedural 31
  • 32. Observation 1: increase in task complexity, the amount of analyzing, evaluating and creating increased. Observation 2: procedural  knowledge less related to remembering as expected. More applying and evaluating though. Observation 3: we have proven that the development of knowledge does not necessarily occur as task challenge increases. Learning is not linear as might be asserted by university metrics for under-graduate and post-graduate education. Observation 4: components of the cognitive process and knowledge domain need to be developed based upon the specifics of the task rather than simply increasing task complexity. Observation 5: just making the same task harder does not necessarily engage in more occurrences of same components of the cognitive process and knowledge domain. 32
  • 33. Next ... 33
  • 34. 34
  • 35. data: from Bloom’s iPad to csv server then export to Excel 35
  • 36. bypass Mindstorms s/w to connect LEGO robot directly Virtual telemetry kit by Reaction Grid 36
  • 37. Virtual spaces and real world tasks for augmented futures in Higher Education. Preparing effective tasks and assessment metrics. Please join us: http://www.iverg.com 37
  • 38. http://tinyurl.com/6ynexc8 Acknowledgements: I wish to acknowledge the contributions of fellow researchers: Takushi Homma of Future University Hakodate, Japan, Stewart Martin and Paul van Schaik of Teesside University UK, and Charles Wiz of Yokohama National University, Japan. The research is supported by the Japan Advanced Institute of Science and Technology kakenhi grant 00423781 and the UK Prime Minister’s Initiative (Science Direct). Also, many thanks to the participating students at Future University Hakodate, Yokohama National University, and Teesside University. Please join us:http://www.iverg.com 38
  • 39. Issues that keep arising when UK & JPN researchers meet. Can you advise? Question 1: How do robot researchers/academics determine degrees of complexity in robots? Question 2: We need quantitative evidence of learning specifically applied to the tasks in our virtual world. We use Bloom’s for the reasons stated. What other taxonomy can we use in the process of conducting tasks which would facilitate quantitative evidence? Paul van Schaik is looking at Flow (Csikszentmihalyi, 1990): flow dimensions being independent predictors of learning task performance. http://tinyurl.com/6ynexc8 http://www.iverg.com 39