3. Success Cri t eri a
Ai m
• I can i nvest i gat e and eval uat e t he f eat ur es of
pr ogr ammi ng sof t war e.
• I can open Kodu and l oad a new wor l d.
• I can navi gat e t o and f r om t he Kodu home menu usi ng
keyboar d or mouse.
• I can f ol l ow i nst r uct i ons gi ven i n t he sof t war e.
• I can vi ew exi st i ng code and expl ai n how i t mi ght
wor k.
4. Int roduci ng Kodu
Kodu i s a si mpl e vi sual pr ogr ammi ng l anguage
made speci f i cal l y f or cr eat i ng games.
Kodu uses i cons
( pi ct ur es) t hat
ar e added
t oget her l i ke
bui l di ng bl ocks
t o f or m
i nst r uct i ons.
Game
envi r onment s
ar e
const r uct ed by
t he user i n a
3D scene
edi t or .
As wel l as on
a PC, Kodu i s
al so avai l abl e
vi a t he Xbox
360.
5. Int roduci ng Kodu
When f i r st openi ng t he Kodu Game Lab, t hese ar e t he
menu opt i ons you wi l l see.
6. Code Invest i gat ors
To get t o know Kodu and what can be achi eved, t r y out
t he sof t war e and t est some of t he exi st i ng games t hat
have been made i n t he Kodu Game Lab.
Sel ect ‘ Load Wor l d’ and t hen
‘ Lessons’ .
You now have t he r ol e of bei ng a
code i nvest i gat or - you must
choose one ( or mor e) game( s) t o
t est out .
Af t er war ds, be r eady t o
f eedback anyt hi ng t hat you
have di scover ed about what
Kodu can do and how i t mi ght
wor k.
Was i t
f un/ i nt er est i ng?
What el se coul d
i t be pr ogr ammed
t o do?
How coul d t he
i deas be
adapt ed?
7. Basi c Tool s and Menu
I f you want t o r et ur n t o t he home
menu, cl i ck t he Home but t on on t he
t ool bar . Thi s i s wher e you can l oad
a di f f er ent wor l d i f you choose.
Af t er l oadi ng a wor l d, t her e may be i nst r uct i ons
t hat can hel p t o gui de you t hr ough a t ut or i al . I f
so, r ead t hem and expl or e t he opt i ons.
Ther e ar e al so menu opt i ons down
t he l ef t hand si de and t he t ool box
at t he bot t om.
The <Esc>
key on t he
keyboar d
t oggl es
bet ween pl ay
and edi t
modes.
8. Invest i gat e!
Obj ect Tool : Add or Edi t Char act er s and Obj ect s
How coul d t he i deas be adapt ed?
Tr y openi ng t he
sof t war e and
i nvest i gat i ng. Wor k i n
pai r s so you can
col l abor at e and
di scuss wi t h a
par t ner . Don’ t wor r y
i f t hi ngs seem
unf ami l i ar at f i r st .
We wi l l l ear n mor e
about Kodu over t he
next f ew l essons.
To see what t he code l ooks l i ke, use t he Obj ect t ool
t hen r i ght - cl i ck on any char act er i n a game. Sel ect
Pr ogr am t o vi ew and edi t t he code.
What can you f i nd out t hat
Kodu can do?
What el se coul d i t be pr ogr ammed t o do?
9. You’ re t he Teacher
Swap ar ound f or your
par t ner t o t each you
somet hi ng i n r et ur n.
Exchange i deas and knowl edge wi t h a
f r i end or par t ner who you have not been
wor ki ng wi t h.
Can you t each t hem how t o
do somet hi ng t hat you have
l ear ned i n Kodu t oday?
Remember t o expl ai n
i nst r uct i ons car ef ul l y and
of f er pr ai se and
encour agement .
10. Success Cri t eri a
Ai m
• I can i nvest i gat e and eval uat e t he f eat ur es of
pr ogr ammi ng sof t war e.
• I can open Kodu and l oad a new wor l d.
• I can navi gat e t o and f r om t he Kodu home menu usi ng
keyboar d or mouse.
• I can f ol l ow i nst r uct i ons gi ven i n t he sof t war e.
• I can vi ew exi st i ng code and expl ai n how i t mi ght
wor k.