Can we make a game to save someone we don't understand? What are the politics of othering? Do we ever make anything for someone who is not us? Why are game so prone to saviourism?
17. As consumers of games:
we are trained to focus on our
own experience as paramount.
As designers: we are trained to
measure our projects against ourselves.
@freyadutta
18. The
unconscious
is the
discourse of
the Other.
@freyadutta
Jacques Lacan
19. BIG OTHER
@freyadutta
little other
Jacques Lacan
The Alien
OTHER
Projection of
the SELF
24. @freyadutta
Even an abstract game like Tetris tasks the
player with creating order from chaotically
falling blocks by making neat lines which are
then deleted, re-ordering the play space through
erasure. Such games cast the player in the role
of RESTORER, someone to set the world right
again.
David Chandler, Videogames and the Aesthetics of Ruins, KillScreen
28. image/ Vincent Ocasla’s @freyadutta
Magnasanti, SimCity 2000
Achieved at the cost of social repression and totalitarian control, his goal was not the
quality of his Sims' lives, but the quantification of technocratic efficiency; his intention,
to critique the lethality of the games managerial assumptions. Ironically, because of its
precise techno-scientism, Magnasanti's viewers speculated about its applicability to real-world
urban projects. Many of the Reddit posts were optimistic.
Ava Kofman Les Simerables, for Jacobin.
30. @freyadutta
To counter the mixed
feelings and
groundless despair
that might greet such
an era, we need to get
there first; to invent
new desires, to solve
the problem of boredom
and meaninglessness by
our wits and good
looks.
Brandon Joyce, On Cathexis & Life games
31. @freyadutta
Estragon: Nothing to be
done.
Vladimir: I'm beginning to
come round to that
opinion.
Samuel Beckett, Waiting for Godot Act 1
32. @freyadutta
All is well!
One must
imagine
Sisyphus
happy.
Albert Camus, The Myth of
Sisyphus
33. Rapture no longer haunts me. I got the help I needed, @freyadutta
or at least am getting it. While playing BioShock
Infinite last year, I had a moment of epiphany when I
was suddenly back in Rapture at the game’s end.
Joe Donnelly on coping with depression using BioShock (Kill Screen)
37. @freyadutta
The White Savior Industrial
Complex is not about
justice. It is about having
a big emotional experience
that validates privilege.
Teju Cole
38. @freyadutta
Tomb Raider: Underworld
Ruins provide an aesthetic setting that matches the core
idea behind most games: To interact with a broken world and
change it through play
David Chandler, Videogames and the Aesthetics of Ruins, KillScreen
47. You never change
things by fighting
existing reality. To
change something build
a new model that makes
the existing model
obsolete.
Buckminster Fuller
52. Games are more than their rules, they are
means of self-expression
53. BOO! BOO!
SCARY!
GAMES CAN APPEAR TO BE
Marceline the Vampire Queen, Adventure Time, Cartoon
Network
54. Super awesome fun!
when you understand them!
BUT THEY ARE NOT!
They are
Marceline the Vampire Queen, Adventure Time, Cartoon
Network
55. MAKING games makes the “OTHERED” group an
active participant in their (intended)
emancipation
56. To give an Author to a
text is to impose upon
that text a stop
clause, to furnish it
with a final
signification, to
close the writing.
Roland Barthes, Death of the Author
57. @freyadutta
Instead of stopping at
intention,
let us move on & embrace the
creation of conversations of
consequence.