Successfully reported this slideshow.
We use your LinkedIn profile and activity data to personalize ads and to show you more relevant ads. You can change your ad preferences anytime.

Why Stories in Games Suck

1,600 views

Published on

Published in: Entertainment & Humor
  • Be the first to comment

  • Be the first to like this

Why Stories in Games Suck

  1. 1. Avenue: The world of games, The design of games, The business of games, The research on games, The art of games, Music@games Six to Start Adrian Hon Why Stories in Games Suck
  2. 2. Six to Start Adrian Hon Co-Founder, Chief Creative
  3. 3. Why Stories in Games Suck
  4. 4. Warning: This is Highly Opinionated
  5. 5. Do stories in every game suck?
  6. 6. No
  7. 7. Do stories in almost every game suck?
  8. 8. Yes
  9. 9. Whose fault is it?!
  10. 10. Mine
  11. 11. ...Or does it?
  12. 12. “It's not a stretch to say that, were this a film, some of the ‘performances’ would be Oscar-worthy” - Gamespy “a Scorsese-quality narrative” - Eurogamer
  13. 13. (Partly) it’s the media’s fault
  14. 14. No, really, whose fault is it?
  15. 15. Yours
  16. 16. “But I long ago lost count of the number of videogames I've played whose in-game economies, storylines and character motivations made absolutely no sense.” - IGN on Resident Evil 5
  17. 17. 9/10
  18. 18. “All [the characters] could have been drawn from any shooter of the last five years... The script certainly doesn't help much, since most of it seems to consist of people barking quot;F*** dis shit!quot; and quot;Go! Go!quot; over and over.” - Eurogamer on Killzone 2
  19. 19. 9/10
  20. 20. “Other than featuring the voice of Jack Bauer, the story is mostly forgettable...” - Game Informer on Call of Duty 5
  21. 21. 8.8/10
  22. 22. Conclusion 1: Games with bad stories still sell fine
  23. 23. What about other media?
  24. 24. Books?
  25. 25. Television?
  26. 26. 2 Golden Globes Best Writing (WGA) Best Cast (SAG) 16 Emmy nominations
  27. 27. 2.9 million viewers
  28. 28. 30 20 10 0 Mad Men American Idol
  29. 29. High Art Low Art
  30. 30. Conclusion 2: Most of everything is Low Art
  31. 31. Inventing a new camera every movie
  32. 32. Conclusion 3: Mixing Stories and Interaction is hard
  33. 33. I hate Will Wright and Sid Meier
  34. 34. Deirdre gazed at the occupants of the room in silent contempt. She quickly chided herself for this thinking. Everything will be made good in the end, she reassured herself. Although it was hard to believe, what with the scene unfolding at the moment. ‘Anyone with the monumental gall to name all of their cities after himself deserves such misfortune,’ shouted the Spartan delegate.
  35. 35. Conclusion 4: Your story isn’t always the best story
  36. 36. What’s Next?
  37. 37. Let the interface get out of the way
  38. 38. • Stop using ‘professional game writers’ • Educate game designers • Game writers shouldn’t be scenario designers • Writers need to work closer with designers • Publishers should stop being stupid • Games aren’t movies - now get over it • Players should demand better • Involve writers right from the start • Use more than just one writer • Plot doesn’t need to be conveyed through dialogue • More isn’t better
  39. 39. Conclusion 5: Good stories are hard to do...
  40. 40. ...But good writers (and game designers) keep on trying
  41. 41. Find out more www.sixtostart.com adrian@sixtostart.com

×