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# Line drawing algo.

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### Line drawing algo.

1. 1. Line Drawing AlgorithmsA line in Computer graphics typically refers to line segment, which is a portion of straight line that extends indefinitely in opposite direction. It is defined by its two end points & the slope intercept equation for a line: y = mx + b (1)where, m = Slope of the line b = the y intercept of a line
2. 2. The two endpoints of a line segment are specified at positions (x1,y1) and (x2,y2). y P2(x2,y2) P1(x1,y1) b 0 x
3. 3. We can determine the value for slope m & b intercept as m = y2-y1/x2-x1 (2)And, b = y1 – mx1 (3)For a given x interval Δx along a line, we cancompute the corresponding y interval Δy from Δy = m Δx (4)Similarly, we can obtain x interval Δx by Δy: Δx = Δy/m (5)
4. 4. If |m|<1, then for every integer value of x between and excluding x1 and x2, calculate the corresponding value of y using equation Δy = m Δx & scan convert (x,y).If |m|>1, then for every integer value of y between and excluding y1 and y2, calculate the corresponding value of x using equation Δx = Δy/m & scan convert (x,y).If |m|=1, Δx = Δy. In each case, a smooth line with slope m is generated between the specific endpoints.
5. 5. Example 1 The endpoints of line are(0,0) & (6,18). Compute each value of y as x steps from 0 to 6 and plot the result.Solution : Equation of line is y= mx +bm = y2-y1/x2-x1= 18-0/6-0 = 3Next the y intercept b is found by plugging y1& x1 into the equation y = 3x + b, 0 = 3(0) + b. Therefore, b=0, so the equation for the line is y= 3x.
6. 6. While this approach is mathematically sound, it involves floating-point computation (multiplication & addition) in every step that uses the line equation since m & b are generally real numbers. The challenge is to find a way to achieve the same goal as quickly as possible.
7. 7. DDA Algorithm The digital differential analyzer (DDA)algorithm is an incremental scan-conversion method. Such an approach ischaracterized by performing calculations ateach step using results from the precedingstep. Suppose, at step i we havecalculated(xi, yi) to be a point on theline.Since the next point (xi+1,yi+1) shouldsatisfy Δy/Δx= m where Δy= yi+1 – yi &Δx = xi+1 – xi.
8. 8. We have, yi+1 = yi + mΔx yi+1 = yi + Δy (1)Or xi+1 = xi + Δy/m (2)Algorithm:(x1,y1) (x2,y2) are the end points and dx, dy are the float variables.(i) If abs(x2-x1) > abs(y2-y1) then length = abs(x2-x1) else length = abs(y2-y1) endif
9. 9. (ii) dx = (x2-x1)/length dy = (y2-y1)/length(iii) x = x1 + 0.5 y = y1 + 0.5(iv) i=0(v) Plot (trunc(x), trunc(y))(vi) x = x + dx y = y + dy(vii) i=i+1
10. 10. (viii) If i < length then go to step (v)(ix) StopExample 2 Scan convert a line having end points (3,2) & (4,7) using DDA.Solution: x2 - x1 = 4-3 = 1 y2 - y1 = 7-2 = 5As, abs(x2-x1) < abs(y2-y1) then length = y2-y1 = 5 dx = (x2-x1)/ length = 1/5 = .2 dy = (y2-y1)/ length = 5/5 = 1
11. 11. x1 y1 x2 y2 L dx dy i x y Result Plot3 2 4 7 5 .2 1 0 3.5 2.5 3.5, 2.5 3,2 1 3.7 3.5 3.7,3.5 3,3 2 3.9 4.5 3.9,4.5 3,4 3 4.1 5.5 4.1,5.5 4,5 4 4.3 6.5 4.3,6.5 4,6 5 4.5 7.5 4.5,7.5 4,7
12. 12. Limitations of DDA:(1) The rounding operation & floating point arithmetic are time consuming procedures.(2) The accumulation of round-off error in successive addition of floating point increment can cause the calculated pixel position to drift away from the true line path for long line segment.