2. Application of second life
Introduction
the current impact of technological innovation extends farther and deeper
than at any other time in our history and these advances
have altered the very constructs of space and time and
have . changed visibility
3. ?What is the Second Life
Second life is privately –owned , partly subscription-based and resides in a
large array of over 1.000 servers that are owned and maintained by linden
lab which provides its users, which are known as residents, the various tools
to create and modify there own identities as well as the world and economy
around them. Residents can participate in the economy in a variety of ways
including owning, building, and selling property as well by creating
entrepreneurial endeavors .A number of studies have shown that
telepresence is an influential factor in online interactions that enhances the
social professional, communication, and educational experiences provided
by collaborative virtual realities
4. Educational applications of second life
Technology has showed us that the focus of
learning does not need to be confined to the
realm of physicality but rather has become
.globally focused
5. potential pitfalls
A variety of cybercrimes have been reported in
second life including child pornography ,
prostitution , stalking , rape and /or assault , and
various forms of fraud