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Service Design
with
LEGO Serious Play
Mohamad Mahdi Afshar Azad
Born 29th July 1982
Bachelor at Irrigation Engineering
University of Tehran - 2005
Master of Business Administration
Multi Media University - 2014
Certified STEM Teacher Trainer
LEGO Education Academy
Billund, Denmark - 2014
Facilitator and Workshop Designer
Rasmussen Consulting Co.
Milan, Italy - 2014
Education
Honors & awards
Email: afsharazad@gmail.com
Mob: +98 9122777121
: @MohMahAfsAz
Mohammad Javad Tabesh
Born 6th February 1990
College of Fine Arts, University of Tehran
Bachelor of arts (BA), industrial design
Student of Master of Arts (MA), industrial design
• Ranked first in master degree national university
entrance examination in the field of Industrial
Design
• Awarded prize by Automotive Industry Research &
Innovation Center of SAIPA which is the second
largest Iranian auto manufacturer
Honors & awards
Education
Email: mj_tabesh68@yahoo.com
: @tabesh68
Design=de+signare
Design (verb)
1540s, from Latin designare “mark out, devise, choose, designate,
appoint,” from de- “out” + signare “to mark,” from signum “a mark,
sign”. Originally in English with the meaning now attached to
designate; many modern uses of design are metaphoric extensions.
Design (noun)
1580s, from Middle French desseign “purpose, project, design,”
from Italian disegno, from disegnare “to mark out,” from Latin
designare “to mark out” (see design (v.)).
(Source: Etymology Dictionary)
The term Design will gain a deeper meaning by thinking
about it like this.
Design
Aesthetics
Planning Function
That’s why the concept of the design transcends
single disciplines and can be applied to web,
mobile, software, fashion, industrial, interiors etc.
Service Design
The service industry accounts for around of the western
economy at 2008 and is growing …
from: “Designing the Intangible: an Introduction to
Service Design”. J Bove, 2008
But services are rarely designed with the same care and
attention to detail as products.
Better designed services lead to greater customer loyalty - from
customers who pay more! - and more efficient business
processes.
75%
A method for designing experiences that reach people through
many different touch-point, and that happen over time.
What is Service Design?
Service design can be both tangible and intangible. It can
involve artifacts and other things including:
communication,
environment
and behaviors.
Whichever form it takes, it must be consistent, easy to use and
have strategic alliance.
from: “Total Design: Managing the design process in the
service Sector”. W & G Hollins, 1990
Service Design
Tools & Methodologies
Marc Stickdorn
Jakob Schneider
Professor Bryan R Lawson
School of Architecture, The University of
Sheffield
Architectural Engineering, Industrial Design, Cognitive
Psychology
Dip Arch (dist) (Oxford), Msc (dist), PhD (Aston), RIBA, Registered Architect
A: Analysis
S: Synthesis
E: Evaluation
The overal impression
23
A: Pose the question, Service Challenge
B: Persona
C: Ideation and Design
D: Scenario Play and test.
Service
Design
Process
1
23
4
Preparation - 1,2
Incubation
insight - 3
Evaluation - 4
Elaboration - 4
Margaret A. Boden OBE, Research
Professor of cognitive science at the
Department of informatics at the University
of Sussex.
2.5
- 2.5
Learning Systematic Creativity
MyDesign
25
Shared
Model of
Objectives
• What is the most important Service Objective?
Challenge 1
• Build a shared model of Service Objective.
Individual Models
LevelA
PosetheQuestion,ServiceChallenge
• What will happen if your service is a success?
for company, for users, in the business
atmosphere.
• Build a shared model of Service Results.
Challenge 2
Shared Model
of
Service
Results
Individual Models
LevelA
PosetheQuestion,ServiceChallenge
27
ResultsObjectives
Choose one of the results from Shared Model, Identify one or more objectives that
made this results happen. Build the relation.
• What is the relation?
• What is the nature of the relation? (rigid, flexible, solid, …)
• What flows in the connection and how that impacts nature?
Challenge 3
LevelA
PosetheQuestion,ServiceChallenge
Build a model and tell a story about what can prevent
us to achieve objectives? It could be:
• Internal limitation (in the organization)
• External limitation (out of the organization)
ResultsObjectives
Internal Restriction
External Restriction
Build the relation between each limitation and objective
that made most effect on it!
Challenge 4
LevelA
PosetheQuestion,ServiceChallenge
Build a model and explain how you can measure the
success of results.
Optional: you can build the relation between each
measurement and results that measure.
Internal
Restriction
External
Restriction
ResultsObjectives
Success
Measureme
nt
(KPI’s)
Challenge 5
LevelA
PosetheQuestion,ServiceChallenge
30
LevelA
PosetheQuestion,ServiceChallenge
Extracting the Slogan for the Service.
This challenge is very similar to extracting Simple Guiding Principles.
Another way to help participants extract SGP’s is to ask them,
Imagine your future service as one of below items
An Animal
A Meal
An Environment
A Functional Object
now you can extract the slogan easier…
Challenge 6
31
1. Design Challenge Sample Question:
How we can (users) (Verb) to (objective)?
2. Some Suggested Slogans for the Service.
3. And below Land Scape…
Internal
Restriction
External
Restriction
Resu
lts
Objecti
ves
Success
Measurem
ent
(KPI’s)
Now we have:
LevelB
Persona Challenge 1
Think about the users of your service:
Build a model and explain what is the most important characteristic that
have influence on your service?
• It could be positive characteristic (help us in the service)
• It could be negative characteristic (makes problem for us in the service)
Positive
(Extreme)
Negative
(Extreme)
Build each characteristic opposite if it is not available in the landscape.
LevelB
Persona Challenge 2
Determine realistic combinations of characteristics
that together could form a single fictitious person.
Now build a model that express this personPositive
(Extreme)
Negative
(Extreme)
Now complete your model and build what motivate and
what demotivate your person!
LevelB
Persona Challenge 3
Which one of these persona’s is the most number of your customers?
Put your Red flag on him/her.
Second Persona: Yellow flag
Third Persona: white flag
Red: 3 Points
Yellow: 2 Points
white: 1 Point
calculate the point of each
Persona by getting the
above points to each flag
Positive
(Extreme)
Negative
(Extreme)
Persona Landscape
35
1.Build the touch points?
A Touchpoint (contact point, customer contact, Moment of Truth,
point of contact) describes the interface of a product, service or
brand with customers/users, non-customers, employees and other
stakeholders, Before, During and After a transaction.
LevelC
IdeationandDesign-UsersJourney Level C
Ideation and Design - Users Journey
A user journey is a series of steps which represent a scenario in
which a user might interact with the things you are designing.
2.What is the user activity?
what the customer is doing at each one of the touch points.
3.What is the System Activity?
what is our system activities at each of the touch points
36
LevelC
IdeationandDesign-UsersJourney Challenge 1
User
Activity
touchpoint
Build a model and tell a story about where place might your
customer contact you or your brand Before entering your
business.
this contact could be in awareness level or consideration
level. Awareness level Consideration level
System
Activity
37
LevelC
IdeationandDesign-UsersJourney Challenge 2
touchpoint
Build a model and tell a story about where place might your
customer contact you or your brand During getting the
services.
this contact could be in purchasing or Introduction level.
Purchasing level Introduction level
User
Activity
System
Activity
38
LevelC
IdeationandDesign-UsersJourney Challenge 3
touchpoint
Build a model and tell a story about where place might your
customer contact you or your brand After using the services.
this contact could be in using or Advocacy level.
Using level Advocacy level
User
Activity
System
Activity
39
Challenge 4
User
Activity
touchpoint
Using AdvocacyPurchasing IntroductionAwareness Consideration
User
Activity
touchpoint
LevelC
IdeationandDesign-UsersJourney
System
Activity
System
Activity
Using Narrowing Down Technique
Final
Solution
Before During After
40
LevelC
IdeationandDesign-UsersJourney
User
Activity
touchpoint
Using AdvocacyPurchasing IntroductionAwareness Consideration
System
Activity
Final
Before During After
Internal
Restriction
External
Restriction
ResultsObjectives
Success
Measurement
(KPI’s)
LevelD
ScenarioPlayAndTest Challenge 1
For the test of the service you need to put each of the key personas in
the system and play the scenario to see the most positive and most
negative experience For each activity, make a note of the experiences
and try to change the final solution in order to minimize the negative
experiences and maximize the positive points.
Play the scenario
with one of the
persona’s
Note the
important
negative points
Reform the user
journey base on
feedbacks
42
Workshop Title Time needed
1
A: Pose the question,
Service Challenge
10 Hours
2 Days
2 B: Persona 6 Hours
3 C: Ideation and Design 8 Hours
2 Days
4 D: Scenario Play and test. H hours
Timetablefortheholeworkshop
Time table for the hole workshop
43
Book Title Author Published Publisher Year of
publication
1
Building a better business
using 1
the LEGO SERIOUS PLAY
method
Per Kristiansen-Robert
Rasmussen
New jersey Wiley
2014
2
This is Service Design
Thinking: 2
Basics, Tools, Case
Marc Stickdorn Wiley
2012
3
Design Management: Using
Design to Build Brand Value
and Corporate Innovation
Brigitte Borja de Mozota Boston
the prestigious
Design
Management
Institute
2003
4
How Designers Think: The
Design Process Demystified
Bryan Lawson Cambridge
The university
press
1990
• Designprocess.de
• Servicedesigntools.org
• thisisservicedesignthinking.co
• Lens.polimi.it
• Slideshare.net/jlbove/designing-the-intangible-an-introduction-to-service-design-
presentation
References:
44
LEGOSeriousPlayAnnualconference2015inBillund,Denmark

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Service Design with LEGO Serious Play

  • 2. Mohamad Mahdi Afshar Azad Born 29th July 1982 Bachelor at Irrigation Engineering University of Tehran - 2005 Master of Business Administration Multi Media University - 2014 Certified STEM Teacher Trainer LEGO Education Academy Billund, Denmark - 2014 Facilitator and Workshop Designer Rasmussen Consulting Co. Milan, Italy - 2014 Education Honors & awards Email: afsharazad@gmail.com Mob: +98 9122777121 : @MohMahAfsAz
  • 3. Mohammad Javad Tabesh Born 6th February 1990 College of Fine Arts, University of Tehran Bachelor of arts (BA), industrial design Student of Master of Arts (MA), industrial design • Ranked first in master degree national university entrance examination in the field of Industrial Design • Awarded prize by Automotive Industry Research & Innovation Center of SAIPA which is the second largest Iranian auto manufacturer Honors & awards Education Email: mj_tabesh68@yahoo.com : @tabesh68
  • 4.
  • 6. Design (verb) 1540s, from Latin designare “mark out, devise, choose, designate, appoint,” from de- “out” + signare “to mark,” from signum “a mark, sign”. Originally in English with the meaning now attached to designate; many modern uses of design are metaphoric extensions. Design (noun) 1580s, from Middle French desseign “purpose, project, design,” from Italian disegno, from disegnare “to mark out,” from Latin designare “to mark out” (see design (v.)). (Source: Etymology Dictionary)
  • 7. The term Design will gain a deeper meaning by thinking about it like this. Design Aesthetics Planning Function
  • 8. That’s why the concept of the design transcends single disciplines and can be applied to web, mobile, software, fashion, industrial, interiors etc.
  • 10. The service industry accounts for around of the western economy at 2008 and is growing … from: “Designing the Intangible: an Introduction to Service Design”. J Bove, 2008 But services are rarely designed with the same care and attention to detail as products. Better designed services lead to greater customer loyalty - from customers who pay more! - and more efficient business processes. 75%
  • 11. A method for designing experiences that reach people through many different touch-point, and that happen over time. What is Service Design?
  • 12. Service design can be both tangible and intangible. It can involve artifacts and other things including: communication, environment and behaviors. Whichever form it takes, it must be consistent, easy to use and have strategic alliance. from: “Total Design: Managing the design process in the service Sector”. W & G Hollins, 1990
  • 13. Service Design Tools & Methodologies
  • 15. Professor Bryan R Lawson School of Architecture, The University of Sheffield Architectural Engineering, Industrial Design, Cognitive Psychology Dip Arch (dist) (Oxford), Msc (dist), PhD (Aston), RIBA, Registered Architect
  • 16. A: Analysis S: Synthesis E: Evaluation The overal impression
  • 17. 23 A: Pose the question, Service Challenge B: Persona C: Ideation and Design D: Scenario Play and test. Service Design Process 1 23 4 Preparation - 1,2 Incubation insight - 3 Evaluation - 4 Elaboration - 4 Margaret A. Boden OBE, Research Professor of cognitive science at the Department of informatics at the University of Sussex. 2.5 - 2.5 Learning Systematic Creativity MyDesign
  • 18. 25 Shared Model of Objectives • What is the most important Service Objective? Challenge 1 • Build a shared model of Service Objective. Individual Models LevelA PosetheQuestion,ServiceChallenge
  • 19. • What will happen if your service is a success? for company, for users, in the business atmosphere. • Build a shared model of Service Results. Challenge 2 Shared Model of Service Results Individual Models LevelA PosetheQuestion,ServiceChallenge
  • 20. 27 ResultsObjectives Choose one of the results from Shared Model, Identify one or more objectives that made this results happen. Build the relation. • What is the relation? • What is the nature of the relation? (rigid, flexible, solid, …) • What flows in the connection and how that impacts nature? Challenge 3 LevelA PosetheQuestion,ServiceChallenge
  • 21. Build a model and tell a story about what can prevent us to achieve objectives? It could be: • Internal limitation (in the organization) • External limitation (out of the organization) ResultsObjectives Internal Restriction External Restriction Build the relation between each limitation and objective that made most effect on it! Challenge 4 LevelA PosetheQuestion,ServiceChallenge
  • 22. Build a model and explain how you can measure the success of results. Optional: you can build the relation between each measurement and results that measure. Internal Restriction External Restriction ResultsObjectives Success Measureme nt (KPI’s) Challenge 5 LevelA PosetheQuestion,ServiceChallenge
  • 23. 30 LevelA PosetheQuestion,ServiceChallenge Extracting the Slogan for the Service. This challenge is very similar to extracting Simple Guiding Principles. Another way to help participants extract SGP’s is to ask them, Imagine your future service as one of below items An Animal A Meal An Environment A Functional Object now you can extract the slogan easier… Challenge 6
  • 24. 31 1. Design Challenge Sample Question: How we can (users) (Verb) to (objective)? 2. Some Suggested Slogans for the Service. 3. And below Land Scape… Internal Restriction External Restriction Resu lts Objecti ves Success Measurem ent (KPI’s) Now we have:
  • 25. LevelB Persona Challenge 1 Think about the users of your service: Build a model and explain what is the most important characteristic that have influence on your service? • It could be positive characteristic (help us in the service) • It could be negative characteristic (makes problem for us in the service) Positive (Extreme) Negative (Extreme) Build each characteristic opposite if it is not available in the landscape.
  • 26. LevelB Persona Challenge 2 Determine realistic combinations of characteristics that together could form a single fictitious person. Now build a model that express this personPositive (Extreme) Negative (Extreme) Now complete your model and build what motivate and what demotivate your person!
  • 27. LevelB Persona Challenge 3 Which one of these persona’s is the most number of your customers? Put your Red flag on him/her. Second Persona: Yellow flag Third Persona: white flag Red: 3 Points Yellow: 2 Points white: 1 Point calculate the point of each Persona by getting the above points to each flag Positive (Extreme) Negative (Extreme) Persona Landscape
  • 28. 35 1.Build the touch points? A Touchpoint (contact point, customer contact, Moment of Truth, point of contact) describes the interface of a product, service or brand with customers/users, non-customers, employees and other stakeholders, Before, During and After a transaction. LevelC IdeationandDesign-UsersJourney Level C Ideation and Design - Users Journey A user journey is a series of steps which represent a scenario in which a user might interact with the things you are designing. 2.What is the user activity? what the customer is doing at each one of the touch points. 3.What is the System Activity? what is our system activities at each of the touch points
  • 29. 36 LevelC IdeationandDesign-UsersJourney Challenge 1 User Activity touchpoint Build a model and tell a story about where place might your customer contact you or your brand Before entering your business. this contact could be in awareness level or consideration level. Awareness level Consideration level System Activity
  • 30. 37 LevelC IdeationandDesign-UsersJourney Challenge 2 touchpoint Build a model and tell a story about where place might your customer contact you or your brand During getting the services. this contact could be in purchasing or Introduction level. Purchasing level Introduction level User Activity System Activity
  • 31. 38 LevelC IdeationandDesign-UsersJourney Challenge 3 touchpoint Build a model and tell a story about where place might your customer contact you or your brand After using the services. this contact could be in using or Advocacy level. Using level Advocacy level User Activity System Activity
  • 32. 39 Challenge 4 User Activity touchpoint Using AdvocacyPurchasing IntroductionAwareness Consideration User Activity touchpoint LevelC IdeationandDesign-UsersJourney System Activity System Activity Using Narrowing Down Technique Final Solution Before During After
  • 33. 40 LevelC IdeationandDesign-UsersJourney User Activity touchpoint Using AdvocacyPurchasing IntroductionAwareness Consideration System Activity Final Before During After Internal Restriction External Restriction ResultsObjectives Success Measurement (KPI’s)
  • 34. LevelD ScenarioPlayAndTest Challenge 1 For the test of the service you need to put each of the key personas in the system and play the scenario to see the most positive and most negative experience For each activity, make a note of the experiences and try to change the final solution in order to minimize the negative experiences and maximize the positive points. Play the scenario with one of the persona’s Note the important negative points Reform the user journey base on feedbacks
  • 35. 42 Workshop Title Time needed 1 A: Pose the question, Service Challenge 10 Hours 2 Days 2 B: Persona 6 Hours 3 C: Ideation and Design 8 Hours 2 Days 4 D: Scenario Play and test. H hours Timetablefortheholeworkshop Time table for the hole workshop
  • 36. 43 Book Title Author Published Publisher Year of publication 1 Building a better business using 1 the LEGO SERIOUS PLAY method Per Kristiansen-Robert Rasmussen New jersey Wiley 2014 2 This is Service Design Thinking: 2 Basics, Tools, Case Marc Stickdorn Wiley 2012 3 Design Management: Using Design to Build Brand Value and Corporate Innovation Brigitte Borja de Mozota Boston the prestigious Design Management Institute 2003 4 How Designers Think: The Design Process Demystified Bryan Lawson Cambridge The university press 1990 • Designprocess.de • Servicedesigntools.org • thisisservicedesignthinking.co • Lens.polimi.it • Slideshare.net/jlbove/designing-the-intangible-an-introduction-to-service-design- presentation References: