2. Boardgame Design Day (day2, room 2010)
The Making of Pandemic Legacy
Board Game Design and the Psychology of Loss Aversion
Mech vs. Minions: Why Would Riot Make a Board Game?
Secret Hitler: Designing Conflict & High-Tension Moment
Creating Burgle Bros: The Fantasy of the Heist
Design Ephipanies from QWIRKLE and Other Games
Puzzle Strike: A Design Diary
The State & Future of Board Game Design
3. Board Game Design and the Psychology of Loss Aversion
[GDC 2017]GDCでもボードゲームの開発技術講演がスター
ト。損失回避を利用したボードゲームデザインとは
http://www.4gamer.net/games/999/G999905/20170301163/
16. Boardgameに言及する講演は多い
Legacy Games: From Risk to Pandemic to SeaFall & Beyond
5 Takeaways from DUELYST: From Tabletop to Digital Game
「From Tabletop to Digital Game」は大きな課題