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Game Title The Last of Us (start 34.13 stop 37.08)
https://www.youtube.com/watch?v=4r-zvVMZeP4
Provide detailed descriptions from chosen examples of
sounds that establish…
Clearly state what production
technique(s) you think have been
used to create specific
soundtrack elements
Setting Toward the beginningof the audioclip,anarcade game can be heardinitiatingin
the imaginationof one of the characters,we knowit’sher imaginationfromwhen
the othergirl says “close youreyes”andwe hearthe noisesof buttonsbeing
pressed,aswell asbleepingwhichtellsusthe settingcouldbe anarcade.From lack
of wind,animal soundsetc.we canjudge thatthe settingisenclosedorindoorsthis
issimplybecause outsideyouwouldhearnatural soundssuchasthese.
The soundsfor the “Fighterstyle”videogame and
arcade buttonscouldbe made throughMIDI
hardware or software.Thisproductiontechnique
may alsobe Foleyartistryalthoughitisn’tlikely,
thisisbecause itwouldsimplybe easiertomake
it throughMIDI devices.Forsoundtrack elements
withinthe game Ibelieve thattheycoulduse
Foleyartistry(forthe punchesandkicks) thisis
because Foleyartists’cancreate realisticfight
soundsbysimplysmashingtwoobjectstogether.
The small breezesof windcould’vebeencreated
throughfieldrecordingsorevenMIDIas itis
possible withawindcontrollerorsynthesizer.
Mood The mood beginsquite calmly,thisisbecause of the ambientsilenceatthe
beginning,The moodquicklybuildswhenone of the girlsare explainingthe game
and a fast pacedbeatis playedonpercussioninstruments,probablydrums,andthe
tensiontothe fightbuilds.The swearingtellsusthe fightisintenseandseemsto
exaggerate the feelingasif itactuallymatters.Tensionisbuiltbythe drumbeatas
well.
Fast paceddrumswouldmostlikelybe made with
musical instrumentsalthoughit’spossible to
create themwithFoleyartistryaswell,perhaps
usingtwometal rodsto create metal impacting
sound.Percussioninstrumentscouldalsobe used
to play and recorda fastpaceddrum beat.The
violentlanguage isalsoanaggressive voice over
fromspecificvoice actors.
Game genre We can devise thatthe game genre isnota fighter,we knowthisbecause the girl at
the beginningsays“close youreyes”meaningshe isimaginingafighterhergame
and the maingame isn’tactuallya fightergame.Ibelieveitcouldbe anaction
adventure,due tothe enclosedenvironmentandthe possibility.
The vocals forthe characters wouldhave been
createdthroughvoice actingand againthe
buttonsand actionsforthe fightergame will be
createdthroughFoleyartistryorMIDI hardware
and software.
Narrative The Narrative inthe cut scene isratherbasic,it is2 girlsthat are speakingtoone
another,andit then stopstoo beingjust1 of themtellingthe otherabouta fighting
game.Whilstthisishappening,we sometimeshearthe othergirl sayinghowgreat
the game isand at the end,howmuch funthe game was.
The vocals forcharacters wouldhave definitely
beencreatedthroughvoice acting;we knowthis
because theysoundrealisticandlife like.Another
waywe see thisisvoice actingisbecause we can
hearthe breathingof the charactersat some
points,whichmeanstheyare mostlikelyvoice
acted.There is anotherwayof generatingvoices
but itwouldmeandigitallyreconstructingthem
throughnoisesandwouldn’tbe anywherenearas
viable oras clear.

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Task 2 analysis the last of us

  • 1. Game Title The Last of Us (start 34.13 stop 37.08) https://www.youtube.com/watch?v=4r-zvVMZeP4 Provide detailed descriptions from chosen examples of sounds that establish… Clearly state what production technique(s) you think have been used to create specific soundtrack elements Setting Toward the beginningof the audioclip,anarcade game can be heardinitiatingin the imaginationof one of the characters,we knowit’sher imaginationfromwhen the othergirl says “close youreyes”andwe hearthe noisesof buttonsbeing pressed,aswell asbleepingwhichtellsusthe settingcouldbe anarcade.From lack of wind,animal soundsetc.we canjudge thatthe settingisenclosedorindoorsthis issimplybecause outsideyouwouldhearnatural soundssuchasthese. The soundsfor the “Fighterstyle”videogame and arcade buttonscouldbe made throughMIDI hardware or software.Thisproductiontechnique may alsobe Foleyartistryalthoughitisn’tlikely, thisisbecause itwouldsimplybe easiertomake it throughMIDI devices.Forsoundtrack elements withinthe game Ibelieve thattheycoulduse Foleyartistry(forthe punchesandkicks) thisis because Foleyartists’cancreate realisticfight soundsbysimplysmashingtwoobjectstogether. The small breezesof windcould’vebeencreated throughfieldrecordingsorevenMIDIas itis possible withawindcontrollerorsynthesizer. Mood The mood beginsquite calmly,thisisbecause of the ambientsilenceatthe beginning,The moodquicklybuildswhenone of the girlsare explainingthe game and a fast pacedbeatis playedonpercussioninstruments,probablydrums,andthe tensiontothe fightbuilds.The swearingtellsusthe fightisintenseandseemsto exaggerate the feelingasif itactuallymatters.Tensionisbuiltbythe drumbeatas well. Fast paceddrumswouldmostlikelybe made with musical instrumentsalthoughit’spossible to create themwithFoleyartistryaswell,perhaps usingtwometal rodsto create metal impacting sound.Percussioninstrumentscouldalsobe used to play and recorda fastpaceddrum beat.The violentlanguage isalsoanaggressive voice over fromspecificvoice actors.
  • 2. Game genre We can devise thatthe game genre isnota fighter,we knowthisbecause the girl at the beginningsays“close youreyes”meaningshe isimaginingafighterhergame and the maingame isn’tactuallya fightergame.Ibelieveitcouldbe anaction adventure,due tothe enclosedenvironmentandthe possibility. The vocals forthe characters wouldhave been createdthroughvoice actingand againthe buttonsand actionsforthe fightergame will be createdthroughFoleyartistryorMIDI hardware and software. Narrative The Narrative inthe cut scene isratherbasic,it is2 girlsthat are speakingtoone another,andit then stopstoo beingjust1 of themtellingthe otherabouta fighting game.Whilstthisishappening,we sometimeshearthe othergirl sayinghowgreat the game isand at the end,howmuch funthe game was. The vocals forcharacters wouldhave definitely beencreatedthroughvoice acting;we knowthis because theysoundrealisticandlife like.Another waywe see thisisvoice actingisbecause we can hearthe breathingof the charactersat some points,whichmeanstheyare mostlikelyvoice acted.There is anotherwayof generatingvoices but itwouldmeandigitallyreconstructingthem throughnoisesandwouldn’tbe anywherenearas viable oras clear.