Successfully reported this slideshow.
We use your LinkedIn profile and activity data to personalize ads and to show you more relevant ads. You can change your ad preferences anytime.

Innovation play-based learning and Information skills in the Library of Université Pierre et Marie Curie

192 views

Published on

A Presentation of Innovative Training Division and Teaching of Information Skills in the Library of Universite Pierre et Marie Curie - Sorbonne Universites

Published in: Education
  • Be the first to comment

Innovation play-based learning and Information skills in the Library of Université Pierre et Marie Curie

  1. 1. Innovation play-based learning and Information skills in the Library of Université Pierre et Marie Curie Mediaquitaine – 11 mars 2016
  2. 2. UPMC and BUPMC UPMC is the top French university by the Shanghai world rankings, 7th in Europe and 36th in the world. 3638 teachers , 33708 students BUPMC = UPMC Library : 14 libraries all around UPMC
  3. 3. La BUPMC et son public Is it possible to promote innovation in library ?
  4. 4. Information Skills in the BUPMC Chronology September 2013 : Creation of our team 2013-2014 : personalized service dedicated to teachers and students 2014-2016 : innovative educationnal activities (Murder Parties, serious game jam, serious game, Designing Analyzing Transmiting Experimenting
  5. 5. Our team • Head of information skills : Myriam Gorsse • Trainer-Librarian in charge of pedagogic personalized service : Gilles Morinière • Game Designer : Thomas Planques • From undergraduate to PhD: 6800 students trained each year - 22 trainers-librarians in charge
  6. 6. Learning spaces, pedagogical materials
  7. 7. Play-based Learning : Murder parties in the library
  8. 8. A new way to train students
  9. 9. Conclusion A funniest library… … And a funniest way to discover information skills !
  10. 10. Gamification for undergraduate students Gamification in the team : scripters VERSUS architects As a result : 7 scientific investigations available for students Scripters conceive the scientific investigations Architects build the course outline
  11. 11. Coworking, game jams, educational sharing
  12. 12. Creative thinking and innovation Serious Game Jam in the library Interactive conception of a serious video game prototype Creative thinking between librarians, fablab members, teachers, students, game designers
  13. 13. Producing a video game in a library play-tests and conception : librarians, game designers, students Projet Project
  14. 14. A real video game designed for teaching
  15. 15. Characters
  16. 16. Characters
  17. 17. Contact us : @Mgorsse @Grcoati @TPlanques

×