Maxwell FoxmanNew York UniversityMedia, Culture & Communicationmhf223@nyu.eduWebsite: www.maxwellfoxman.info     FINDING Y...
CLIMATE BALANCE THROUGH             PLAY• Climate Collapse within 5  Years• Climate as network• Global connectivity in the...
A THEORETICAL HISTORY OF PLAY• Play is expenditure or “waste”• The potlatch can act as a model of an economy of  play• We ...
PROXIMAL COMMUNICATION• This can be defined as communication of a user’s  presence in a particular place and time.• Typifi...
“GAMING FOR GOOD”• Joint contest of Al Gore’s Climate Reality Project  and consultancy group PSFK• Sees games as a new met...
GREENSQUARE
CLIMATE REALITY PATROL
SPROUT
REALITREE
STRENGTHS OF REALITREE            • Visualizing the              wellness of the local              environment           ...
WHY REALITREE WORKS• Perpetual use• Potential for global engagement• Potential for visualizing climate collectivity• Focus...
REALITREE IN REALITY• Heavy cost to  deploy at a large  scale• Keeping users  engaged is critical• Conflicts in local  and...
SOCCKETA PLAY PRODUCT IN REALITY
LOCALITY AND MOBILITY WITH PLAY• The Role of Local         • The Role of Mobility • Play is individualized    • Climate ca...
FUTURE IMPLICATIONS OF PLAYING     FOR CLIMATE BALANCE• Play provides the means of establishing perpetual  activity on beh...
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Finding Your Place

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Presentation for Local and Mobile Conference in March, 2012.

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  • Finding Your Place

    1. 1. Maxwell FoxmanNew York UniversityMedia, Culture & Communicationmhf223@nyu.eduWebsite: www.maxwellfoxman.info FINDING YOUR PLACE HOW MOBILE GAMES AND SOCIAL MEDIA CAN REDEFINE CLIMATE CHANGE AND COMMUNITY
    2. 2. CLIMATE BALANCE THROUGH PLAY• Climate Collapse within 5 Years• Climate as network• Global connectivity in the digital age• Climate effects a collective of humans and non-humans• Climate is effected by humans predominantly in the Anthropocene
    3. 3. A THEORETICAL HISTORY OF PLAY• Play is expenditure or “waste”• The potlatch can act as a model of an economy of play• We must create a “state of play”• Play has been deployed throughout political movements • Occupy Wall Street’s human microphone • Belgrade’s protests against propaganda• Games are an “environment” for play
    4. 4. PROXIMAL COMMUNICATION• This can be defined as communication of a user’s presence in a particular place and time.• Typified in social media applications such as Foursquare• “Broadcasted” throughout mobile networks
    5. 5. “GAMING FOR GOOD”• Joint contest of Al Gore’s Climate Reality Project and consultancy group PSFK• Sees games as a new method of communication and way to affect change• The contest deploy “gamification tools that individuals, communities, organizations and nations can use to embed this new reality [of climate collapse]” (Gore)• The project envisioned games as a new means of communing and affecting climate change, where previous traditional national and international efforts had failed
    6. 6. GREENSQUARE
    7. 7. CLIMATE REALITY PATROL
    8. 8. SPROUT
    9. 9. REALITREE
    10. 10. STRENGTHS OF REALITREE • Visualizing the wellness of the local environment • Mobile application & visual display • Data from both users and public sources • Perpetually must be kept alive
    11. 11. WHY REALITREE WORKS• Perpetual use• Potential for global engagement• Potential for visualizing climate collectivity• Focused less on “reward” than expenditure• Simple design and potential for quick “maximum grip”• Utilizes both mobile and local components within its design concept • Virtual trees in physical space • Mobile application to engage with trees
    12. 12. REALITREE IN REALITY• Heavy cost to deploy at a large scale• Keeping users engaged is critical• Conflicts in local and global engagement• Necessity for iterative design
    13. 13. SOCCKETA PLAY PRODUCT IN REALITY
    14. 14. LOCALITY AND MOBILITY WITH PLAY• The Role of Local • The Role of Mobility • Play is individualized • Climate can only be • Locality must be understood in terms understood in terms of network of climate • Local elements can • Play and games work in concert with allow for a climate through convergence of mobile technology locality and mobility • Mobility provides the in terms of climate structure for local play
    15. 15. FUTURE IMPLICATIONS OF PLAYING FOR CLIMATE BALANCE• Play provides the means of establishing perpetual activity on behalf of the climate.• Mobile technology provides a structure for perpetual play on a global scale• Mobile technologies proffer a sense of place and presence in the larger context of the climate• Mobile technologies proffer a sense of collectivity and visualization of the environment• Mobile technologies can induce a specific set of practices• Further study is required to test such products.

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