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The Simulation
Tradition and Innovation in Education
The 4 values of Board Wargaming
Why Simulating ?
• Simulating is essentially
an open ended exercise
but three main aims can
be identified:
1) Each student can
“handle” directly the
event
2) It’s possible improving a
foreign language
3) It’s an activity that can
increase Self Confidence
and Leadership
The Historical Simulation
• Napoleon at Waterloo is
the wargame (a
synonym that stands for
simulation) that
recreates a famous
battle. It’s useful to
explain the main
concepts of the
simulation.
The Equipment – The Map
The Playing Pieces (Counters)
• Boardgame counters are
usually small cardboard
squares moved around on
the map of a wargame to
represent armies, military
units, or individual
military personnel.
Usually the main digits
indicate strength and
movement (in hexes). It’s
possible finding other
information.
Terrain and Combat Charts
The combat is resolved by
using a combat tableTerrain effects on play
The ZoC (Zone of Control)
• It represents the hexes
adjacent to hexes
occupied by units.
• Zones of control
commonly are used to
represent the portion of
the map over which a
military ground formation
has a direct influence,
due to the range of its
weapons and the distance
its sub-units may deploy
from its center of gravity:
The Sequence of Play
• The players take turns moving their units and making attacks. Each
turn is divided into several steps.
• First Player turn
• Reinforcements (not always)
• Movement
• Combat
• Second player turn
• Same as above
• There is sometimes and interphase common to both players
The Movement Phase
• Each unit has a
Movement Allowance
number printed on it
which represents the
basic number of hexes it
may move in a single
Movement Phase. Each
Player moves only his
own units during the
Movement Phase of his
Player-Turn (as outlined in
the Sequence of Play).
The Combat Phase
• Each unit has a Combat
Strength number printed on it
which represents its basic
power to attack during its
Combat Phase and to defend
during the Enemy Combat
Phase. Whether or not a unit
can attack is strictly a matter
of how it is positioned with
respect to Enemy units. All
units that are in Enemy Zones
of Control must attack during
their Combat Phase; artillery
units not in Enemy Zones of
Control but that have Enemy
units within the range of their
guns may execute a special
form of attack called
bombardment.
And the Winner is…
• Napoleon at Waterloo is won by the player who most steadily destroy enemy
units
The Reading
• The students are
requested to read the
extract about Waterloo.
A final test about that
and the game itself will
be the final step.
Assessment Test (I)
• 1) What are the main
components of a simulation?
• 2) What does ZoC stand for?
• 3) Generally when a unit
enters a zoc, what could
happen?
• 4) What do you use when you
have to solve a combat?
• 5) A unit generally owns a
movement allotment. What do
you consider to check a
correct movement?
• 6) Two numbers are usually
printed on a cardboard
counter. What do they point
out?
• 7) How can we divide the
sequence of play?
• 8) What do you consult if you
want to check the arrival of
the reinforcements?
• 9) What’s the geometric shape
superimposed on the
mapboard?
• 10) Where is printed the unit
designation?
Assessment Test (II)
• 1) When did the Battle of
Waterloo take place?
• 2) Who were the three
leaders of the armies
involved?
• 3) Why did Napoleon decide
to attack Hougomont?
• 4) What was Napoleon’s
main effort?
• 5) Why did Napoleon hurry
his attack?
• 6) Which kind of weapon
did Napoleon use to start
the attack?
• 7) What did Wellington do
after the French Guard
retreated?
• 8) Why did Napoleon
commit the French Guard?
• 9) Where did the French
army fight against the
Prussian Army?
• 10) What were the
Wellington’s advantages
and disadvantages?
Assessment Test (III)
• 1) The verb to withdraw stands
for… Please look up the word in
the extract
• 2) Please give three examples
about the passive
• 3) What about the infinitive of
the verb “fed”?
• 4) Please translate into Italian:
The battle opened at 11:50 am
with a cannonade and one-
division assault on Hougomont, a
walled manor constituting a sort
of natural redoubt guarding the
approach to the Allied right
• 5) Please highlight a phrase
where there is a past perfect
tense
• 6) Please write no more than 40
words to sum up the extract
• 7) Please underline an example
about the superlative
• 8) Please look up in the extract a
synonym that stands for “varied”.
• 9) Please translate into English:
• Napoleone fu costretto a ritirarsi
a causa della sconfitta della
Guardia Francese
• 10) What’s the Italian word that
stands for “repulse”
Assessment Test (IV)
• Please write a short
essay made up of at
least 40 words about
what Napoleon could
do to avoid his defeat.
You are allowed to write
it also in Italian.

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The Simulation

  • 1. The Simulation Tradition and Innovation in Education
  • 2. The 4 values of Board Wargaming
  • 3. Why Simulating ? • Simulating is essentially an open ended exercise but three main aims can be identified: 1) Each student can “handle” directly the event 2) It’s possible improving a foreign language 3) It’s an activity that can increase Self Confidence and Leadership
  • 4. The Historical Simulation • Napoleon at Waterloo is the wargame (a synonym that stands for simulation) that recreates a famous battle. It’s useful to explain the main concepts of the simulation.
  • 6. The Playing Pieces (Counters) • Boardgame counters are usually small cardboard squares moved around on the map of a wargame to represent armies, military units, or individual military personnel. Usually the main digits indicate strength and movement (in hexes). It’s possible finding other information.
  • 7. Terrain and Combat Charts The combat is resolved by using a combat tableTerrain effects on play
  • 8. The ZoC (Zone of Control) • It represents the hexes adjacent to hexes occupied by units. • Zones of control commonly are used to represent the portion of the map over which a military ground formation has a direct influence, due to the range of its weapons and the distance its sub-units may deploy from its center of gravity:
  • 9. The Sequence of Play • The players take turns moving their units and making attacks. Each turn is divided into several steps. • First Player turn • Reinforcements (not always) • Movement • Combat • Second player turn • Same as above • There is sometimes and interphase common to both players
  • 10. The Movement Phase • Each unit has a Movement Allowance number printed on it which represents the basic number of hexes it may move in a single Movement Phase. Each Player moves only his own units during the Movement Phase of his Player-Turn (as outlined in the Sequence of Play).
  • 11. The Combat Phase • Each unit has a Combat Strength number printed on it which represents its basic power to attack during its Combat Phase and to defend during the Enemy Combat Phase. Whether or not a unit can attack is strictly a matter of how it is positioned with respect to Enemy units. All units that are in Enemy Zones of Control must attack during their Combat Phase; artillery units not in Enemy Zones of Control but that have Enemy units within the range of their guns may execute a special form of attack called bombardment.
  • 12. And the Winner is… • Napoleon at Waterloo is won by the player who most steadily destroy enemy units
  • 13. The Reading • The students are requested to read the extract about Waterloo. A final test about that and the game itself will be the final step.
  • 14. Assessment Test (I) • 1) What are the main components of a simulation? • 2) What does ZoC stand for? • 3) Generally when a unit enters a zoc, what could happen? • 4) What do you use when you have to solve a combat? • 5) A unit generally owns a movement allotment. What do you consider to check a correct movement? • 6) Two numbers are usually printed on a cardboard counter. What do they point out? • 7) How can we divide the sequence of play? • 8) What do you consult if you want to check the arrival of the reinforcements? • 9) What’s the geometric shape superimposed on the mapboard? • 10) Where is printed the unit designation?
  • 15. Assessment Test (II) • 1) When did the Battle of Waterloo take place? • 2) Who were the three leaders of the armies involved? • 3) Why did Napoleon decide to attack Hougomont? • 4) What was Napoleon’s main effort? • 5) Why did Napoleon hurry his attack? • 6) Which kind of weapon did Napoleon use to start the attack? • 7) What did Wellington do after the French Guard retreated? • 8) Why did Napoleon commit the French Guard? • 9) Where did the French army fight against the Prussian Army? • 10) What were the Wellington’s advantages and disadvantages?
  • 16. Assessment Test (III) • 1) The verb to withdraw stands for… Please look up the word in the extract • 2) Please give three examples about the passive • 3) What about the infinitive of the verb “fed”? • 4) Please translate into Italian: The battle opened at 11:50 am with a cannonade and one- division assault on Hougomont, a walled manor constituting a sort of natural redoubt guarding the approach to the Allied right • 5) Please highlight a phrase where there is a past perfect tense • 6) Please write no more than 40 words to sum up the extract • 7) Please underline an example about the superlative • 8) Please look up in the extract a synonym that stands for “varied”. • 9) Please translate into English: • Napoleone fu costretto a ritirarsi a causa della sconfitta della Guardia Francese • 10) What’s the Italian word that stands for “repulse”
  • 17. Assessment Test (IV) • Please write a short essay made up of at least 40 words about what Napoleon could do to avoid his defeat. You are allowed to write it also in Italian.