Call Girls In RK Puram 📱 9999965857 🤩 Delhi 🫦 HOT AND SEXY VVIP 🍎 SERVICE
4 ws high jump evolution 4º eso
1. WORKSHEET
High jump Evolution
HISTORIC TECNIQUES
Main principles to all
jumping events
TRIES
FRONTAL JUMP
HIGH
1º
SIMPLE SCISSORS
VENTRAL JUMP
DORSAL JUMP
OR
FUSBURY JUMP
Starting run - this is
the period of time
where the athlete
gathers speed for the
take-off.
Take off - this is the
transition between the
run and the jump with
the athlete propelling
their body into the air.
Flight - this is the
period of time when
the body is airborne,
sending
them
horizontally
away
from the starting
point in the long jump
or triple jump and
vertically over the bar
in the high jump.
Landing - this is the
point at which the
athlete finishes the
jump marking the
distance (in the case
of the long jump and
triple jump) that they
have
travelled
through the air.
FALSE
80cm
2º
FALSE
1m
3º
FALSE
1º
FALSE
2º
FALSE
1m
(2attempts)
3º
FALSE
1m 20cm
(3 attempts)
1º
FALSE
80 cm
2º
FALSE
1m
3º
FALSE
1º
FALSE
1m
2º
FALSE
1m 20m
3º
FALSE
1m 35cm
(2 attempts)
1m 20cm
(3 attempts)
80cm
1m 20 cm
(3 attempts)