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DIGITAL STORYTELLING
Tuesday, 3 November 2015
1:00 - 2:00 p.m. CT
Post-Webinar Presentation PDF
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recording and slide deck
THE PLAN
Voltaire Santos Miran
Co-Founder & CEO
voltaire.miran@mStoner.com
312.420.6778
@vsantosmiran
Mallory Wood
Director of Marketing
mallory.wood@mStoner.com
802.457.9234
@mallorywood
What Hogwarts house do
you belong to?
POLL:
Harry had never even imagined such a strange and splendid place. It was
lit by thousands and thousands of candles that were floating in midair
over four long tables, where the rest of the students were sitting. These
tables were laid with glittering golden plates and goblets. At the top of the
hall was another long table where the teachers were sitting. Professor
McGonagall led the first years up here, so that they came to a halt in a line
facing the other students, with the teachers behind them. The hundreds of
faces staring at them looked like pale lanterns in the flickering
candlelight … Mainly to avoid all the staring eyes, Harry looked upward
and saw a velvety black ceiling dotted with stars.
Learn more about the enhanced iBook
versions of the Harry Potter Series
1. Why Stories?
2. The Elements of a Digital Story
3. Developing a Digital Story
WHY STORIES?
Learn more about the Lascaux Caves
and storytelling.
”
“Story— whether delivered through
films, books, or video games— teaches
us facts about the world; influences
our moral logic; and marks us with
fears, hopes, and anxieties that alter
our behavior, perhaps even our
personalities.
Jonathan Gottschall,
The Storytelling Animal: How Stories Make Us Human
m
STORIES MAKE US HUMAN
Educate
Solve
problems
Connect
Provide 

pleasure
Teach
Provide pattern 

and order
Impart
traditions
Assimilate
”
“Digital storytelling at its most basic
core is the practice of … combining
the art of telling stories with a variety
of multimedia.
University of Houston College of Education
Educational Uses for Digital Storytelling
”
“Stories themselves are universal. The
way we tell them changes with the
technology at hand. Every new
medium has given rise to a new form
of narrative … people want to be
immersed.
Frank Rose
The Art of Immersion
SNOW FALL
m
• Multi-chapter, long-form narrative with integrated
video and audio
• Multiple, interwoven story threads
• Interactive graphics for concepts difficult to convey
solely in words
• Curated comment function to invite conversations
THE TECHNIQUE
m
• Published by The New York Times in December 2012
• Received more than 3.5 million views in the first six
days of its release
• 20% of Snowfall references came from Facebook and
Twitter, half from mobile devices
• Touted as the future of journalism
• Won a Webby, Peabody, and Pulitzer
THE UPSHOT
Had you seen Snow Fall
before today?
POLL:
If you did, did you make it
through the entire piece?
POLL:
m
• Required the team to build the story outside of The
Times’ content management system to give them
enough flexibility to do what they wanted to do
• Eleven-person graphics and design team, plus a
photographer, three videographers, a researcher, and
the reporter John Branch
• Took six months to create
• One in four readers made it through the entire piece
THE PUNCHLINE
m
• Highly personal photography
• One multi-panel page, microtransitions, and parallax
• Custom illustrations and typography
• Audio clips
THE TECHNIQUE
m
• Created for Alcade, the official publication of UT’s
alumni association
• Created by an internal team that has won awards for
their interactive work
THE UPSHOT
m
”
“
THE PUNCHLINE
When we first started this we were more taken with the flash than we
are now. It’s like a young writer who is amazed and thrilled at first by
her ability to turn rhetorical cartwheels. As we have matured, like
young writers tend to do, we try to move the reader back into the
center of every decision. Is this feature necessary? Does it add
something to the story? You can see The Times backing off the flash,
as well. And that’s natural and OK. Doesn’t change the fact that the
power is still there to tell stories better. It’s just about how you use it.
- Alcalde Editor Tim Taliaferro
m
• Responsive design
• Replicable format
• Part of Bostonia’s digital ecosystem
• Thoughtful transition from print to web
• Use of comments
• Tagging allows visitors to see related content
THE TECHNIQUE
m
• Produced for Bostonia, Boston University’s alumni
magazine
• Digital version of the print article for the Summer 2015
issue
THE UPSHOT
THE ELEMENTS OF
A DIGITAL STORY
”
“Far too often for writers and editors
the story is done when you hit
publish. At The Huffington Post, 

the article begins its life when 

you hit publish.
Paul Berry, Huffington Post
Visual 

Design
Structured 

Content
Integrated 

Media
Engagement 

Opportunities
Technology 

Infrastructure
m
• Beautiful interfaces that encourage reading
• Thoughtful consideration of layout flexibility in
regard to viewport size and content load times
• Touch-optimized content interactions
• Micro-interactions
• Sufficient clear space to allow focus on the text
DESIGN
m
• Story forms that support the narrative
• Atomic units of information
• Metadata and keyword plan to support search
engine optimization (SEO)
• Tagging and taxonomy
• Associated social posts and promotions
STRUCTURED CONTENT
m
• Photography
• Video
• Audio
• Data visualization (infographics)
INTEGRATED MEDIA
m
• Calls to action
• Commenting/reader contributions
• Ability to share socially
• Opportunities to follow the story through mobile
push alerts and email updates
• Subscription opportunities (podcasts, playlists)
ENGAGEMENT OPPORTUNITIES
m
• Content management system
• Cloud-based collaboration tools
• Experimentation capability to optimize content
based on audience behavior
• Analytics framework
TECHNOLOGY
”
“In digital media, technology is not 

a wingman, it is The Man. 

How something is made is often 

as important as what is made.
David Carr

The New York Times
DEVELOPING A

DIGITAL STORY
Strategize
1
Create
2
Publish
3
Assess
5
Promote
4
Curate
6
m
• What’s the real story?
• What roles do we need on the production team?
• Who are our target audiences?
• What will enhance our audience’s understanding of the content?
• What will we measure? How?
• How will we promote this story?
• What related stories or information can we use or bundle with this
piece?
• How can we approach the build to make this story replicable or to
extend our storytelling technology toolkit?
THE QUESTIONS
m
• Strategist
• Writer
• Editor
• Designer
• Photographer
• Videographer
• Social Media
Specialist
• Developer
• Analytics Specialist
• Project Manager
THE TEAM
Do you have have a team with
these roles in place at your
institution?
POLL:
m
• Snow Fall’s team: 17 people
• Eater’s Panda Express team: 15 people
• Alcade’s team for Classroom at the End of the World: 8 people
THE SPAN
THE APP
And now, a word from our
sponsor …
Questions?
Whatever you can do, or dream you can,
begin it. Boldness has genius, power,
and magic in it.

”
“
W. H. Murray, The Scottish Himalayan Expedition, 1951
Thank you!
m
• The New York Times Innovation Report
• StoryCenter
• Rockefeller Foundation Digital Storytelling Report
• Rockefeller Foundation Digital Storytelling Primer
• Hatch: Digital Storytelling Concierge
DIVE DEEPER
m
• Project management software: Redbooth
• Content collection and production: GatherContent
• Prototyping and design: Invision
• Cloud-based storytelling app: Storied
• Cloud-based video production apps: Steller, WeVideo
• Integrated software suite: Adobe Creative Cloud
ADDITIONAL RESOURCES
Voltaire Santos Miran
Co-Founder & CEO
voltaire.miran@mStoner.com
312.420.6778
@vsantosmiran
Mallory Wood
Director of Marketing
mallory.wood@mStoner.com
802.457.9234
@mallorywood
CONTACT US

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Digital Storytelling

  • 1. DIGITAL STORYTELLING Tuesday, 3 November 2015 1:00 - 2:00 p.m. CT Post-Webinar Presentation PDF
  • 2. m • 45 minute webinar + 15 minutes for Q&A • Ask questions through the Zoom Control Panel • Tweet during the webinar with #mStonerNow • Fill out the post-webinar survey • Check your inbox later this week for the webinar recording and slide deck THE PLAN
  • 3. Voltaire Santos Miran Co-Founder & CEO voltaire.miran@mStoner.com 312.420.6778 @vsantosmiran Mallory Wood Director of Marketing mallory.wood@mStoner.com 802.457.9234 @mallorywood
  • 4. What Hogwarts house do you belong to? POLL:
  • 5. Harry had never even imagined such a strange and splendid place. It was lit by thousands and thousands of candles that were floating in midair over four long tables, where the rest of the students were sitting. These tables were laid with glittering golden plates and goblets. At the top of the hall was another long table where the teachers were sitting. Professor McGonagall led the first years up here, so that they came to a halt in a line facing the other students, with the teachers behind them. The hundreds of faces staring at them looked like pale lanterns in the flickering candlelight … Mainly to avoid all the staring eyes, Harry looked upward and saw a velvety black ceiling dotted with stars.
  • 6. Learn more about the enhanced iBook versions of the Harry Potter Series
  • 7. 1. Why Stories? 2. The Elements of a Digital Story 3. Developing a Digital Story
  • 9. Learn more about the Lascaux Caves and storytelling.
  • 10. ” “Story— whether delivered through films, books, or video games— teaches us facts about the world; influences our moral logic; and marks us with fears, hopes, and anxieties that alter our behavior, perhaps even our personalities. Jonathan Gottschall, The Storytelling Animal: How Stories Make Us Human
  • 11. m STORIES MAKE US HUMAN Educate Solve problems Connect Provide 
 pleasure Teach Provide pattern 
 and order Impart traditions Assimilate
  • 12. ” “Digital storytelling at its most basic core is the practice of … combining the art of telling stories with a variety of multimedia. University of Houston College of Education Educational Uses for Digital Storytelling
  • 13. ” “Stories themselves are universal. The way we tell them changes with the technology at hand. Every new medium has given rise to a new form of narrative … people want to be immersed. Frank Rose The Art of Immersion
  • 15. m • Multi-chapter, long-form narrative with integrated video and audio • Multiple, interwoven story threads • Interactive graphics for concepts difficult to convey solely in words • Curated comment function to invite conversations THE TECHNIQUE
  • 16. m • Published by The New York Times in December 2012 • Received more than 3.5 million views in the first six days of its release • 20% of Snowfall references came from Facebook and Twitter, half from mobile devices • Touted as the future of journalism • Won a Webby, Peabody, and Pulitzer THE UPSHOT
  • 17. Had you seen Snow Fall before today? POLL:
  • 18. If you did, did you make it through the entire piece? POLL:
  • 19. m • Required the team to build the story outside of The Times’ content management system to give them enough flexibility to do what they wanted to do • Eleven-person graphics and design team, plus a photographer, three videographers, a researcher, and the reporter John Branch • Took six months to create • One in four readers made it through the entire piece THE PUNCHLINE
  • 20.
  • 21. m • Highly personal photography • One multi-panel page, microtransitions, and parallax • Custom illustrations and typography • Audio clips THE TECHNIQUE
  • 22. m • Created for Alcade, the official publication of UT’s alumni association • Created by an internal team that has won awards for their interactive work THE UPSHOT
  • 23. m ” “ THE PUNCHLINE When we first started this we were more taken with the flash than we are now. It’s like a young writer who is amazed and thrilled at first by her ability to turn rhetorical cartwheels. As we have matured, like young writers tend to do, we try to move the reader back into the center of every decision. Is this feature necessary? Does it add something to the story? You can see The Times backing off the flash, as well. And that’s natural and OK. Doesn’t change the fact that the power is still there to tell stories better. It’s just about how you use it. - Alcalde Editor Tim Taliaferro
  • 24.
  • 25. m • Responsive design • Replicable format • Part of Bostonia’s digital ecosystem • Thoughtful transition from print to web • Use of comments • Tagging allows visitors to see related content THE TECHNIQUE
  • 26. m • Produced for Bostonia, Boston University’s alumni magazine • Digital version of the print article for the Summer 2015 issue THE UPSHOT
  • 27. THE ELEMENTS OF A DIGITAL STORY
  • 28. ” “Far too often for writers and editors the story is done when you hit publish. At The Huffington Post, 
 the article begins its life when 
 you hit publish. Paul Berry, Huffington Post
  • 29. Visual 
 Design Structured 
 Content Integrated 
 Media Engagement 
 Opportunities Technology 
 Infrastructure
  • 30. m • Beautiful interfaces that encourage reading • Thoughtful consideration of layout flexibility in regard to viewport size and content load times • Touch-optimized content interactions • Micro-interactions • Sufficient clear space to allow focus on the text DESIGN
  • 31. m • Story forms that support the narrative • Atomic units of information • Metadata and keyword plan to support search engine optimization (SEO) • Tagging and taxonomy • Associated social posts and promotions STRUCTURED CONTENT
  • 32.
  • 33. m • Photography • Video • Audio • Data visualization (infographics) INTEGRATED MEDIA
  • 34. m • Calls to action • Commenting/reader contributions • Ability to share socially • Opportunities to follow the story through mobile push alerts and email updates • Subscription opportunities (podcasts, playlists) ENGAGEMENT OPPORTUNITIES
  • 35.
  • 36. m • Content management system • Cloud-based collaboration tools • Experimentation capability to optimize content based on audience behavior • Analytics framework TECHNOLOGY
  • 37. ” “In digital media, technology is not 
 a wingman, it is The Man. 
 How something is made is often 
 as important as what is made. David Carr
 The New York Times
  • 40. m • What’s the real story? • What roles do we need on the production team? • Who are our target audiences? • What will enhance our audience’s understanding of the content? • What will we measure? How? • How will we promote this story? • What related stories or information can we use or bundle with this piece? • How can we approach the build to make this story replicable or to extend our storytelling technology toolkit? THE QUESTIONS
  • 41. m • Strategist • Writer • Editor • Designer • Photographer • Videographer • Social Media Specialist • Developer • Analytics Specialist • Project Manager THE TEAM
  • 42. Do you have have a team with these roles in place at your institution? POLL:
  • 43. m • Snow Fall’s team: 17 people • Eater’s Panda Express team: 15 people • Alcade’s team for Classroom at the End of the World: 8 people THE SPAN
  • 45. And now, a word from our sponsor …
  • 47. Whatever you can do, or dream you can, begin it. Boldness has genius, power, and magic in it. 
” “ W. H. Murray, The Scottish Himalayan Expedition, 1951 Thank you!
  • 48. m • The New York Times Innovation Report • StoryCenter • Rockefeller Foundation Digital Storytelling Report • Rockefeller Foundation Digital Storytelling Primer • Hatch: Digital Storytelling Concierge DIVE DEEPER
  • 49. m • Project management software: Redbooth • Content collection and production: GatherContent • Prototyping and design: Invision • Cloud-based storytelling app: Storied • Cloud-based video production apps: Steller, WeVideo • Integrated software suite: Adobe Creative Cloud ADDITIONAL RESOURCES
  • 50. Voltaire Santos Miran Co-Founder & CEO voltaire.miran@mStoner.com 312.420.6778 @vsantosmiran Mallory Wood Director of Marketing mallory.wood@mStoner.com 802.457.9234 @mallorywood CONTACT US