SlideShare a Scribd company logo
1 of 28
Download to read offline
Dream Developers
MAKING Magic Come True
Immersive Imagineering
Immersive Planet Inc. is a design group, comprised by a team of imagineers with more than 25 years experience in the creation and design of
resorts, hotels, theme parks, immersive attractions, shows and events.
Immersive Planet’s Creative and Design Team is based in Spain, more specifically in Barcelona, already known as a major world Design City
because of its architecture and aesthetically flavor. Many of the most innovative European design ideas are born in this marvelous city.


Our team includes skilled and top creative architects, engineers, theming designers, creative writers, online and virtual games developers,
musical composers, masters of sculpturing, painting, and artists of every art form, sound and visual effects mavericks and seasoned
operations management. An extensive group of professionals that understands how to herd all that raw talent into profitable entertainment
concepts, designing and developing projects as Outdoor Theme Parks, Family Entertainment Centers, Hotels and Resorts, Museums and
Unique Attractions in Europe, America, Middle East and Asia.
One of the identity traits of the company is the design of immersive and interactive environments and attractions in which experience, culture
and learning coexist. Our expertise in the design of learning by playing game-sharing family parks, with concepts where an immersive story
living replaces storytelling. Guests are not a passive audience anymore, but individuals who take active part of the playing adventure.
The main lines that distinguish Immersive Planet design projects are clear. Implementation of new techniques through a constant research
and development of new technologies focused mainly on creating immersive worlds and experiences. Within the field of operations, our
team of specialists works with architects and designers since the very beginning of any project to develop as well the optimal operational
plan for our designs.


Immersive thus understands the needs of our clients and audiences, creating solutions and entertainment options that provide a critical
balance of fun and return on investment both financially and of message awareness.
So as you can see, we are a company whose passion is designing emotions. A company that features an inescapable commitment to design
quality experiences. A company able to develop immersive entertainment concepts like few others. And in short, a company that is worth
knowing.
Joe L. Garrigo
President
Immersive Planet
DESIGNING
EXPERIENCES
DESIGNING EXPERIENCES
Outdoor and indoor theme parks, resorts, FECs, adventure
parks and museums. From concept to operation plans creating
original immersive concepts around the world.
THEMED
HOTELS
THEMED HOTELS – DESIGNING DESTINATIONS
IMMERSIVE
ATTRACTIONS
DESIGN
IMMERSIVE ATTRACTIONS & GAME DESIGN
At Immersive Planet we have a very special passion on interactive, storytelling and educational attractions design from all sizes.
Immersive Planet imagineering team can create completely original attractions or can turn commercial attractions in something else.
MASCOTS
CHARACTERS
& SIGNAGE
DESIGN
CHARACTERS & MASCOT DESIGN
Full design of original characters and
mascots. Storyline, 2D, 3D and animated
development.
LOGOS, SIGNAGE & WAYFINDING DESIGN
Creative logos, signage and wayfinding of
every kind for parks, attractions, museums
and shows.
MORE THAN
THEMING
MORE THAN THEMING
Polyester resine and other onin-factory theming construction designed by Immersive Planet and developed by
our partners Theme Builders Philippines and HQ rockworks and shotcrete theming for on-site construction.
SHOW
PRODUCTION
*Images extracted from Batman and Police Academy storyboards shows created for Warner Movie Park
SHOW PRODUCTION
Park shows and parades design and production
SPORTS
& FUN
CONCEPTS
SPORTS & FUN CONCEPTS
Nature and adventure areas. Sports based parks, sport centers and arenas for the whole family.
PROJECT
DESIGN
STAGES
Immersive Planet is one of the few firms in the world that is able to
provide turnkey service, from conceptualization to design,
fabrication and through installation and operational training. That is
due our experience in writing, design, produce and project manage
each project from start through completion.
OUR DESIGN PROCESS
Through a combination of communication strategies, efficient work
procedures and supporting organizational documents, Immersive
Planet will ensure that, while we may be working from a distance,
the process will be the same as if we were right down the street.
Along the design process, a series of meetings and presentations
will take place at the project site and/or client offices, ensuring that
the Client designed representatives can be involved throughout the
development of the project. At these meetings, senior members of
Immersive Planet’s team will be in attendance to ensure consistent
communication and accountability.
As a project moves into production, select members of Immersive
Planet’s project management team would relocate to the project
site, personally overseeing the final production and installation of
all attraction components for which Immersive Planet is responsible
and thus ensuring that the final product aligns with the client’s
vision.
PROJECT DESIGN DESCRIPTION
BEFORE WE START
Before starting the work, the Client agrees to provide Immersive Planet
information about:
• Original Vision
• Site Analysis
• Topographic maps of the project area
• Resident population (number of inhabitants) in the area
• Current amount of tourists in the area
• Hotel accommodation in the area
• Facts about parks and other entertainment options in the area
• Possible limitations or conditions affecting project construction
• Information on roads and access options, both private and
public
Immersive Planet for its part undertakes to make appropriate
inquiries to compare data with the client and make recommendations
PHASE 1
CONCEPTUAL MASTERPLAN (MA)
The Master planning phase builds on the Immersivestorm results into
a Preliminary Project with a selection of rides and attractions, theming,
traffic and guests flow, zoning layout, as well as front and back office
requirements. We consider not only the areas with views of customers,
our philosophy is make a comprehensive design package that includes
all public and service areas, offices, technical areas, etc...
The scope of work in this phase is:
• Preliminary site study
• Concept definition
• Storyline, concept
• Preliminary Master plan
• Attractions selection
• Planning paths, public flow
• Access, relation with the environment, connections
• Feasibility plan approach (optional)
PROJECT DESIGN STAGES
PROJECT DESIGN STAGES
PHASE 2
CONCEPT DESIGN (CD)
A Design Concept is a presentation of design solutions and ideas that are
based on both the existing Site and Building Character Assessment and the
completed Project Program and Storyline. It consists of rough thumbnail
sketches, study models, reference images, and narratives that convey various
approaches. A Design Concept is still at the idea stage, prior to developing
Schematic DesignAlternatives.In this phase,storylines and storyboards will be
appliedtotheattractions,buildingvolumesandotherparkelements.Theresult
will be Masterplan with renderings and artist impressions of all park areas,
attractions,restaurants,shopsandallothermarqueesvisibletotheguests.
The scope of work for this phase is:
• Site Study and analysis of the site of project
• Concept definition
• Storyline
- Overall Storyline and per themed zone, a paragraph describing the guest
experience for each Iconic attraction, activities and thematic area with reference
photos or drawings to represent design objectives and support the storyline.
• Storyboard
• Master plan
- It is included Park-wide Circulation Diagram to show: primary and secondary
guest circulation, vehicular circulation, service circulation, employee access and exit,
fire route,and emergency egress.
• Visualizations – theming (renders, artistic impressions)
- Color illustrated bird-eye artwork of the entire park, Color POV of main
entrance of the park, sketch of perspective and POV of the main zones to
clearly explain the design intent
• Characters and Mascots
- Study of the main park mascots and characters from different thematic
areas or attractions
• Content and architectural briefing
- Building program, describing GFA, requirements, capacity, BOH, etc.
• Attractions
-Abalanced study of rides/attractions according to the total capacity,the kind of ride
perheightof guestsandtheattendanceperagesandkindof experience.
- List of activities, attractions and shows for each zone with drawings or single photo
references, description, main parameters, total installed capacity and THRC, adapt to
guest target, guest experience (especially the unique experience type), PPH and
equipmentcostex-works.
-Originalattractionsdesign.
• Operations
- Viability plan, a social economic study of the area, including a population
study and accessibility by isochrones of distance. An accurate study of
attendance per ages.
- An estimated attendance derived to the viability study for the first five years and
an opening calendar calculating opening days and opening hours.
- A business plan in EBITDA terms according to the viability plan and the annual
attendance. It will include a whole study of income by main lines (main gate, food and
beverage, merchandising, photo opportunity etc.) as well as an expenses study with
personnel,maintenance,COGS by income line.
PHASE 3
SCHEMATIC DESIGN (SD)
The Schematic Design phase lies between the Concept Design
and Detail Design especially in regards to theming, decorative
elements and all building definitions that will be needed for the
next phase. In this phase we will implement all elements of design
from the conceptual phase into a technical set of documents.
The scope of work in this phase is:
• Storyline adjustment to CD Client needs after CD approval
• Areas theming design
• Light design
• Attraction design
- Detailed design development of rides/attractions
- Original attractions design development.
- Attractions theming design
- Show and parades design development
• Signage design development
• Shops and Merchandising design
• F&B areas design development
• General sections and facades
• Facility plans and requirements
• Interior design
• Set of complete drawings as rendering, the bird´s eye view and
Skyline
• Original music soundtrack creation
• Budget analysis and adjustment
• Operation Plan
PROJECT DESIGN STAGES
PROJECT DESIGN STAGES
PHASE 4
DETAILED DESIGN (DD)
Once a final solution has been reached with the Schematic Design
where all the architectonical requirements are met and the
customer approves the solutions provided in it, the Detail Design
is where each solution will be taken to the detail degree needed
for tender process and production of the attraction and theming.
The scope of work for this phase is:
• Detailed plans with raised surfaces, general sections, interior
spaces, and theming and furniture for interior and common areas
• Implementation of: climate system (active and passive),
plumbing system and grey water treatment, data and voice
systems, conventional and spectacular light systems (LED), sound
systems, visual effects, technological and AV multimedia
elements.
• Fire protection systems and other safety requirements
• Evacuation routes
• Acoustic isolation
• Requirements and specification development for contractors in
construction and theming
• Regarding theming and attractions construction, work hand by hand
under the supervision provided by the IP provider when required
• Park and attractions AV design
• Hardware and software design
• Logistics, shipping, custom clearance and temporary storage for
theming elements, attractions and specific items
• Compliment with construction codes and other ordinances,
norms of urban discipline, municipal ordinances, functionality,
building, etc.
• Shops and Merchandising design development
• F&B design development
• Design coordination
• Tender documents
PHASE 5
CONSTRUCTION DESIGN (CP)
Once a final solution has been reached with the Detailed Design,
where all the architectonical requirements are met, it becomes a
Construction Design project where each solution will be taken to
the detail to the degree needed for execution of the construction.
In this phase, we work in close collaboration with locals architects
and engineers to ensure monitoring throughout the entire project
of the regulations and local construction and security
specifications.
The scope of work in this phase is:
• Detailed plans with raised surfaces, general sections, interior
spaces, and theming and furniture for interior and common
areas.
• Implementation of: climate system (active and passive),
plumbing system and grey water treatment, data and voice
systems, conventional and spectacular light systems (LED),
sound systems, visual effects, technological and AV multimedia
elements.
• Fire protection systems and other safety requirements.
• Evacuation routes.
• Acoustic isolation.
• Requirements and specification development for contractors in
construction and theming.
PROJECT DESIGN STAGES
• Regarding theming and attractions construction, third party
manufacturers supervision.
• Logistics, shipping, custom clearance and temporary storage of
theming and attractions.
• Compliment with construction codes and other regulations,
functionality, building, etc.
• Design coordination
• Tender process
Notes about the construction process
We have to state about our policy concerning safety in leisure and
entertainment project regulations, that we apply the highest
possible standards that the current regulations allow us. By our
previous experiences in the project development in CIS countries
is not unusual that we even will recommend techniques and
security elements still not covered by these local regulations.
PROJECT DESIGN STAGES
PHASE 6
EXECUTIVE IMPLEMENTATION - ON AND OFF SITE PRODUCTION
In a complex project such as this, the logic in terms of efficiency,
schedule and budget, recommends that many of the elements that
are part of it must be developed and built off site, in parallel with
the on site construction.
The most obvious cases are theming elements, original attractions,
AV systems and hardware/software, both for attractions and park
operations.
The scope of works in this phase is:
• Project Management
• On-site supervisionOff- site coordination
• Turnkey realization (Cost control, etc…)
• Park As Build plans and Operation Manuals
innovative experiences in entertainment and edutainment
www.immersiveplanet.com
SPAIN Office Equador
2, 7ª 88034 Barcelona, Spain
USA Office
9864 East Grand River, Suite 110
Brighton, MI 48116 United
States of America
DUBAI Office
Diamond business center,
B block, Ofice 111 . 
Arjan , Albarsha, Dubai, UAE
MOSCOW Office
16 Konstantinova Street
129626 Moscow
Russia

More Related Content

Viewers also liked

María del Carmen Gil Ortega - Enhancing Real-World Education Through Immersiv...
María del Carmen Gil Ortega - Enhancing Real-World Education Through Immersiv...María del Carmen Gil Ortega - Enhancing Real-World Education Through Immersiv...
María del Carmen Gil Ortega - Enhancing Real-World Education Through Immersiv...Mindtrek
 
The Power of Visual Storytelling
The Power of Visual StorytellingThe Power of Visual Storytelling
The Power of Visual StorytellingRobin Richards
 
Cartographic Design as Visual Storytelling
Cartographic Design as Visual StorytellingCartographic Design as Visual Storytelling
Cartographic Design as Visual Storytellingreroth
 
Mythbusting Websites: What Prospects Value About #HigherEd Websites (and What...
Mythbusting Websites: What Prospects Value About #HigherEd Websites (and What...Mythbusting Websites: What Prospects Value About #HigherEd Websites (and What...
Mythbusting Websites: What Prospects Value About #HigherEd Websites (and What...mStoner, Inc.
 
Storytelling Through Faculty
Storytelling Through FacultyStorytelling Through Faculty
Storytelling Through FacultymStoner, Inc.
 
Storytelling to Recruit Students
Storytelling to Recruit StudentsStorytelling to Recruit Students
Storytelling to Recruit StudentsmStoner, Inc.
 
The Anatomy of a Story
The Anatomy of a StoryThe Anatomy of a Story
The Anatomy of a StorymStoner, Inc.
 
Unlocking Human Potential with Immersive Technology
Unlocking Human Potential with Immersive TechnologyUnlocking Human Potential with Immersive Technology
Unlocking Human Potential with Immersive TechnologyWithTheBest
 
Analytics and Digital Storytelling
Analytics and Digital StorytellingAnalytics and Digital Storytelling
Analytics and Digital StorytellingmStoner, Inc.
 
The Secret to Actually Producing Great Visual Storytelling
The Secret to Actually Producing Great Visual StorytellingThe Secret to Actually Producing Great Visual Storytelling
The Secret to Actually Producing Great Visual StorytellingLeslie Bradshaw
 
Storytelling to Nurture Loyalty and Increase Support
Storytelling to Nurture Loyalty and Increase SupportStorytelling to Nurture Loyalty and Increase Support
Storytelling to Nurture Loyalty and Increase SupportmStoner, Inc.
 
Digital Storytelling for Inspiration and Impact
Digital Storytelling for Inspiration and ImpactDigital Storytelling for Inspiration and Impact
Digital Storytelling for Inspiration and ImpactmStoner, Inc.
 
Accessibility for Digital Storytelling
Accessibility for Digital StorytellingAccessibility for Digital Storytelling
Accessibility for Digital StorytellingmStoner, Inc.
 
Illustrations and Infographics for Digital Storytelling
Illustrations and Infographics for Digital StorytellingIllustrations and Infographics for Digital Storytelling
Illustrations and Infographics for Digital StorytellingmStoner, Inc.
 
Creating Emotional Connections Through Immersive Digital Experiences
Creating Emotional Connections Through Immersive Digital Experiences Creating Emotional Connections Through Immersive Digital Experiences
Creating Emotional Connections Through Immersive Digital Experiences Jean-Pierre Lacroix, R.G.D.
 
Visual Design for Digital Storytelling
Visual Design for Digital StorytellingVisual Design for Digital Storytelling
Visual Design for Digital StorytellingmStoner, Inc.
 
Reducing food waste by changing the way consumers interact with food
Reducing food waste by changing the way consumers interact with foodReducing food waste by changing the way consumers interact with food
Reducing food waste by changing the way consumers interact with foodThe Rockefeller Foundation
 
The Immersive Web
The Immersive WebThe Immersive Web
The Immersive WebTony Parisi
 

Viewers also liked (20)

David Parmet: PR in the Age of Visual Storytelling
David Parmet: PR in the Age of Visual StorytellingDavid Parmet: PR in the Age of Visual Storytelling
David Parmet: PR in the Age of Visual Storytelling
 
María del Carmen Gil Ortega - Enhancing Real-World Education Through Immersiv...
María del Carmen Gil Ortega - Enhancing Real-World Education Through Immersiv...María del Carmen Gil Ortega - Enhancing Real-World Education Through Immersiv...
María del Carmen Gil Ortega - Enhancing Real-World Education Through Immersiv...
 
The Power of Visual Storytelling
The Power of Visual StorytellingThe Power of Visual Storytelling
The Power of Visual Storytelling
 
Cartographic Design as Visual Storytelling
Cartographic Design as Visual StorytellingCartographic Design as Visual Storytelling
Cartographic Design as Visual Storytelling
 
Mythbusting Websites: What Prospects Value About #HigherEd Websites (and What...
Mythbusting Websites: What Prospects Value About #HigherEd Websites (and What...Mythbusting Websites: What Prospects Value About #HigherEd Websites (and What...
Mythbusting Websites: What Prospects Value About #HigherEd Websites (and What...
 
Storytelling Through Faculty
Storytelling Through FacultyStorytelling Through Faculty
Storytelling Through Faculty
 
Storytelling to Recruit Students
Storytelling to Recruit StudentsStorytelling to Recruit Students
Storytelling to Recruit Students
 
The Anatomy of a Story
The Anatomy of a StoryThe Anatomy of a Story
The Anatomy of a Story
 
Unlocking Human Potential with Immersive Technology
Unlocking Human Potential with Immersive TechnologyUnlocking Human Potential with Immersive Technology
Unlocking Human Potential with Immersive Technology
 
Analytics and Digital Storytelling
Analytics and Digital StorytellingAnalytics and Digital Storytelling
Analytics and Digital Storytelling
 
The Secret to Actually Producing Great Visual Storytelling
The Secret to Actually Producing Great Visual StorytellingThe Secret to Actually Producing Great Visual Storytelling
The Secret to Actually Producing Great Visual Storytelling
 
Storytelling to Nurture Loyalty and Increase Support
Storytelling to Nurture Loyalty and Increase SupportStorytelling to Nurture Loyalty and Increase Support
Storytelling to Nurture Loyalty and Increase Support
 
Digital Storytelling for Inspiration and Impact
Digital Storytelling for Inspiration and ImpactDigital Storytelling for Inspiration and Impact
Digital Storytelling for Inspiration and Impact
 
Accessibility for Digital Storytelling
Accessibility for Digital StorytellingAccessibility for Digital Storytelling
Accessibility for Digital Storytelling
 
Illustrations and Infographics for Digital Storytelling
Illustrations and Infographics for Digital StorytellingIllustrations and Infographics for Digital Storytelling
Illustrations and Infographics for Digital Storytelling
 
Belonging Presentation Keynote
Belonging Presentation KeynoteBelonging Presentation Keynote
Belonging Presentation Keynote
 
Creating Emotional Connections Through Immersive Digital Experiences
Creating Emotional Connections Through Immersive Digital Experiences Creating Emotional Connections Through Immersive Digital Experiences
Creating Emotional Connections Through Immersive Digital Experiences
 
Visual Design for Digital Storytelling
Visual Design for Digital StorytellingVisual Design for Digital Storytelling
Visual Design for Digital Storytelling
 
Reducing food waste by changing the way consumers interact with food
Reducing food waste by changing the way consumers interact with foodReducing food waste by changing the way consumers interact with food
Reducing food waste by changing the way consumers interact with food
 
The Immersive Web
The Immersive WebThe Immersive Web
The Immersive Web
 

Similar to IMMERSIVE PLANET H USA

LorencYooDesign- China Book
LorencYooDesign- China BookLorencYooDesign- China Book
LorencYooDesign- China BookJan Lorenc
 
Great Crew — multidisciplinary digital design, branding & marketing communica...
Great Crew — multidisciplinary digital design, branding & marketing communica...Great Crew — multidisciplinary digital design, branding & marketing communica...
Great Crew — multidisciplinary digital design, branding & marketing communica...Marie Saxon
 
Whatisinteractiondesign
WhatisinteractiondesignWhatisinteractiondesign
WhatisinteractiondesignAnthony Hutton
 
John W. Currie Resume 2k16
John W. Currie Resume 2k16John W. Currie Resume 2k16
John W. Currie Resume 2k16John Currie
 
Andreas Barry 2015resume
Andreas Barry 2015resume Andreas Barry 2015resume
Andreas Barry 2015resume Andreas Barry
 
CookResume
CookResumeCookResume
CookResumehowcook
 
Adrian Solot Resume
Adrian Solot ResumeAdrian Solot Resume
Adrian Solot ResumeAdrian Solot
 
About Inseno 2 1
About Inseno 2 1About Inseno 2 1
About Inseno 2 1luo hui
 
Aft 157 design process project -i
Aft 157 design process project -iAft 157 design process project -i
Aft 157 design process project -iKrishn Verma
 
VDIS10022 Advanced Graphics Studio - Lecture 2 - Studio Roles
VDIS10022 Advanced Graphics Studio - Lecture 2 - Studio RolesVDIS10022 Advanced Graphics Studio - Lecture 2 - Studio Roles
VDIS10022 Advanced Graphics Studio - Lecture 2 - Studio RolesVirtu Institute
 
Reign Seven Nine; Web Designing India Company Profile
Reign Seven Nine; Web Designing India Company ProfileReign Seven Nine; Web Designing India Company Profile
Reign Seven Nine; Web Designing India Company ProfileRaincheck Networks Pvt Ltd
 
Osman Siddiqui portfolio
Osman Siddiqui portfolio Osman Siddiqui portfolio
Osman Siddiqui portfolio Osman Siddiqui
 
Endru Chen guancheng resume 2015
Endru Chen guancheng resume 2015Endru Chen guancheng resume 2015
Endru Chen guancheng resume 2015Endru Chen
 

Similar to IMMERSIVE PLANET H USA (20)

LorencYooDesign- China Book
LorencYooDesign- China BookLorencYooDesign- China Book
LorencYooDesign- China Book
 
Tisha CV
Tisha CVTisha CV
Tisha CV
 
Great Crew — multidisciplinary digital design, branding & marketing communica...
Great Crew — multidisciplinary digital design, branding & marketing communica...Great Crew — multidisciplinary digital design, branding & marketing communica...
Great Crew — multidisciplinary digital design, branding & marketing communica...
 
Whatisinteractiondesign
WhatisinteractiondesignWhatisinteractiondesign
Whatisinteractiondesign
 
John W. Currie Resume 2k16
John W. Currie Resume 2k16John W. Currie Resume 2k16
John W. Currie Resume 2k16
 
Andreas Barry 2015resume
Andreas Barry 2015resume Andreas Barry 2015resume
Andreas Barry 2015resume
 
MSheean_Resume
MSheean_ResumeMSheean_Resume
MSheean_Resume
 
CookResume
CookResumeCookResume
CookResume
 
CTobinVovesResume15
CTobinVovesResume15CTobinVovesResume15
CTobinVovesResume15
 
Frederique Gallen Schafer CV
Frederique Gallen Schafer CVFrederique Gallen Schafer CV
Frederique Gallen Schafer CV
 
Adrian Solot Resume
Adrian Solot ResumeAdrian Solot Resume
Adrian Solot Resume
 
About Inseno 2 1
About Inseno 2 1About Inseno 2 1
About Inseno 2 1
 
Aft 157 design process project -i
Aft 157 design process project -iAft 157 design process project -i
Aft 157 design process project -i
 
Ross Dalziel_CV
Ross Dalziel_CVRoss Dalziel_CV
Ross Dalziel_CV
 
Landis ch1
Landis ch1Landis ch1
Landis ch1
 
VDIS10022 Advanced Graphics Studio - Lecture 2 - Studio Roles
VDIS10022 Advanced Graphics Studio - Lecture 2 - Studio RolesVDIS10022 Advanced Graphics Studio - Lecture 2 - Studio Roles
VDIS10022 Advanced Graphics Studio - Lecture 2 - Studio Roles
 
SmartHeart + Abudhabi
SmartHeart + Abudhabi SmartHeart + Abudhabi
SmartHeart + Abudhabi
 
Reign Seven Nine; Web Designing India Company Profile
Reign Seven Nine; Web Designing India Company ProfileReign Seven Nine; Web Designing India Company Profile
Reign Seven Nine; Web Designing India Company Profile
 
Osman Siddiqui portfolio
Osman Siddiqui portfolio Osman Siddiqui portfolio
Osman Siddiqui portfolio
 
Endru Chen guancheng resume 2015
Endru Chen guancheng resume 2015Endru Chen guancheng resume 2015
Endru Chen guancheng resume 2015
 

IMMERSIVE PLANET H USA

  • 2. Immersive Imagineering Immersive Planet Inc. is a design group, comprised by a team of imagineers with more than 25 years experience in the creation and design of resorts, hotels, theme parks, immersive attractions, shows and events. Immersive Planet’s Creative and Design Team is based in Spain, more specifically in Barcelona, already known as a major world Design City because of its architecture and aesthetically flavor. Many of the most innovative European design ideas are born in this marvelous city. 
 Our team includes skilled and top creative architects, engineers, theming designers, creative writers, online and virtual games developers, musical composers, masters of sculpturing, painting, and artists of every art form, sound and visual effects mavericks and seasoned operations management. An extensive group of professionals that understands how to herd all that raw talent into profitable entertainment concepts, designing and developing projects as Outdoor Theme Parks, Family Entertainment Centers, Hotels and Resorts, Museums and Unique Attractions in Europe, America, Middle East and Asia. One of the identity traits of the company is the design of immersive and interactive environments and attractions in which experience, culture and learning coexist. Our expertise in the design of learning by playing game-sharing family parks, with concepts where an immersive story living replaces storytelling. Guests are not a passive audience anymore, but individuals who take active part of the playing adventure. The main lines that distinguish Immersive Planet design projects are clear. Implementation of new techniques through a constant research and development of new technologies focused mainly on creating immersive worlds and experiences. Within the field of operations, our team of specialists works with architects and designers since the very beginning of any project to develop as well the optimal operational plan for our designs. 
 Immersive thus understands the needs of our clients and audiences, creating solutions and entertainment options that provide a critical balance of fun and return on investment both financially and of message awareness. So as you can see, we are a company whose passion is designing emotions. A company that features an inescapable commitment to design quality experiences. A company able to develop immersive entertainment concepts like few others. And in short, a company that is worth knowing. Joe L. Garrigo President Immersive Planet
  • 4. DESIGNING EXPERIENCES Outdoor and indoor theme parks, resorts, FECs, adventure parks and museums. From concept to operation plans creating original immersive concepts around the world.
  • 6. THEMED HOTELS – DESIGNING DESTINATIONS
  • 8. IMMERSIVE ATTRACTIONS & GAME DESIGN At Immersive Planet we have a very special passion on interactive, storytelling and educational attractions design from all sizes. Immersive Planet imagineering team can create completely original attractions or can turn commercial attractions in something else.
  • 10. CHARACTERS & MASCOT DESIGN Full design of original characters and mascots. Storyline, 2D, 3D and animated development.
  • 11. LOGOS, SIGNAGE & WAYFINDING DESIGN Creative logos, signage and wayfinding of every kind for parks, attractions, museums and shows.
  • 13. MORE THAN THEMING Polyester resine and other onin-factory theming construction designed by Immersive Planet and developed by our partners Theme Builders Philippines and HQ rockworks and shotcrete theming for on-site construction.
  • 15. *Images extracted from Batman and Police Academy storyboards shows created for Warner Movie Park SHOW PRODUCTION Park shows and parades design and production
  • 17. SPORTS & FUN CONCEPTS Nature and adventure areas. Sports based parks, sport centers and arenas for the whole family.
  • 19. Immersive Planet is one of the few firms in the world that is able to provide turnkey service, from conceptualization to design, fabrication and through installation and operational training. That is due our experience in writing, design, produce and project manage each project from start through completion. OUR DESIGN PROCESS Through a combination of communication strategies, efficient work procedures and supporting organizational documents, Immersive Planet will ensure that, while we may be working from a distance, the process will be the same as if we were right down the street. Along the design process, a series of meetings and presentations will take place at the project site and/or client offices, ensuring that the Client designed representatives can be involved throughout the development of the project. At these meetings, senior members of Immersive Planet’s team will be in attendance to ensure consistent communication and accountability. As a project moves into production, select members of Immersive Planet’s project management team would relocate to the project site, personally overseeing the final production and installation of all attraction components for which Immersive Planet is responsible and thus ensuring that the final product aligns with the client’s vision. PROJECT DESIGN DESCRIPTION BEFORE WE START Before starting the work, the Client agrees to provide Immersive Planet information about: • Original Vision • Site Analysis • Topographic maps of the project area • Resident population (number of inhabitants) in the area • Current amount of tourists in the area • Hotel accommodation in the area • Facts about parks and other entertainment options in the area • Possible limitations or conditions affecting project construction • Information on roads and access options, both private and public Immersive Planet for its part undertakes to make appropriate inquiries to compare data with the client and make recommendations
  • 20. PHASE 1 CONCEPTUAL MASTERPLAN (MA) The Master planning phase builds on the Immersivestorm results into a Preliminary Project with a selection of rides and attractions, theming, traffic and guests flow, zoning layout, as well as front and back office requirements. We consider not only the areas with views of customers, our philosophy is make a comprehensive design package that includes all public and service areas, offices, technical areas, etc... The scope of work in this phase is: • Preliminary site study • Concept definition • Storyline, concept • Preliminary Master plan • Attractions selection • Planning paths, public flow • Access, relation with the environment, connections • Feasibility plan approach (optional) PROJECT DESIGN STAGES
  • 21. PROJECT DESIGN STAGES PHASE 2 CONCEPT DESIGN (CD) A Design Concept is a presentation of design solutions and ideas that are based on both the existing Site and Building Character Assessment and the completed Project Program and Storyline. It consists of rough thumbnail sketches, study models, reference images, and narratives that convey various approaches. A Design Concept is still at the idea stage, prior to developing Schematic DesignAlternatives.In this phase,storylines and storyboards will be appliedtotheattractions,buildingvolumesandotherparkelements.Theresult will be Masterplan with renderings and artist impressions of all park areas, attractions,restaurants,shopsandallothermarqueesvisibletotheguests. The scope of work for this phase is: • Site Study and analysis of the site of project • Concept definition • Storyline - Overall Storyline and per themed zone, a paragraph describing the guest experience for each Iconic attraction, activities and thematic area with reference photos or drawings to represent design objectives and support the storyline. • Storyboard • Master plan - It is included Park-wide Circulation Diagram to show: primary and secondary guest circulation, vehicular circulation, service circulation, employee access and exit, fire route,and emergency egress. • Visualizations – theming (renders, artistic impressions) - Color illustrated bird-eye artwork of the entire park, Color POV of main entrance of the park, sketch of perspective and POV of the main zones to clearly explain the design intent • Characters and Mascots - Study of the main park mascots and characters from different thematic areas or attractions • Content and architectural briefing - Building program, describing GFA, requirements, capacity, BOH, etc. • Attractions -Abalanced study of rides/attractions according to the total capacity,the kind of ride perheightof guestsandtheattendanceperagesandkindof experience. - List of activities, attractions and shows for each zone with drawings or single photo references, description, main parameters, total installed capacity and THRC, adapt to guest target, guest experience (especially the unique experience type), PPH and equipmentcostex-works. -Originalattractionsdesign. • Operations - Viability plan, a social economic study of the area, including a population study and accessibility by isochrones of distance. An accurate study of attendance per ages. - An estimated attendance derived to the viability study for the first five years and an opening calendar calculating opening days and opening hours. - A business plan in EBITDA terms according to the viability plan and the annual attendance. It will include a whole study of income by main lines (main gate, food and beverage, merchandising, photo opportunity etc.) as well as an expenses study with personnel,maintenance,COGS by income line.
  • 22. PHASE 3 SCHEMATIC DESIGN (SD) The Schematic Design phase lies between the Concept Design and Detail Design especially in regards to theming, decorative elements and all building definitions that will be needed for the next phase. In this phase we will implement all elements of design from the conceptual phase into a technical set of documents. The scope of work in this phase is: • Storyline adjustment to CD Client needs after CD approval • Areas theming design • Light design • Attraction design - Detailed design development of rides/attractions - Original attractions design development. - Attractions theming design - Show and parades design development • Signage design development • Shops and Merchandising design • F&B areas design development • General sections and facades • Facility plans and requirements • Interior design • Set of complete drawings as rendering, the bird´s eye view and Skyline • Original music soundtrack creation • Budget analysis and adjustment • Operation Plan PROJECT DESIGN STAGES
  • 23. PROJECT DESIGN STAGES PHASE 4 DETAILED DESIGN (DD) Once a final solution has been reached with the Schematic Design where all the architectonical requirements are met and the customer approves the solutions provided in it, the Detail Design is where each solution will be taken to the detail degree needed for tender process and production of the attraction and theming. The scope of work for this phase is: • Detailed plans with raised surfaces, general sections, interior spaces, and theming and furniture for interior and common areas • Implementation of: climate system (active and passive), plumbing system and grey water treatment, data and voice systems, conventional and spectacular light systems (LED), sound systems, visual effects, technological and AV multimedia elements. • Fire protection systems and other safety requirements • Evacuation routes • Acoustic isolation • Requirements and specification development for contractors in construction and theming • Regarding theming and attractions construction, work hand by hand under the supervision provided by the IP provider when required • Park and attractions AV design • Hardware and software design • Logistics, shipping, custom clearance and temporary storage for theming elements, attractions and specific items • Compliment with construction codes and other ordinances, norms of urban discipline, municipal ordinances, functionality, building, etc. • Shops and Merchandising design development • F&B design development • Design coordination • Tender documents
  • 24. PHASE 5 CONSTRUCTION DESIGN (CP) Once a final solution has been reached with the Detailed Design, where all the architectonical requirements are met, it becomes a Construction Design project where each solution will be taken to the detail to the degree needed for execution of the construction. In this phase, we work in close collaboration with locals architects and engineers to ensure monitoring throughout the entire project of the regulations and local construction and security specifications. The scope of work in this phase is: • Detailed plans with raised surfaces, general sections, interior spaces, and theming and furniture for interior and common areas. • Implementation of: climate system (active and passive), plumbing system and grey water treatment, data and voice systems, conventional and spectacular light systems (LED), sound systems, visual effects, technological and AV multimedia elements. • Fire protection systems and other safety requirements. • Evacuation routes. • Acoustic isolation. • Requirements and specification development for contractors in construction and theming. PROJECT DESIGN STAGES • Regarding theming and attractions construction, third party manufacturers supervision. • Logistics, shipping, custom clearance and temporary storage of theming and attractions. • Compliment with construction codes and other regulations, functionality, building, etc. • Design coordination • Tender process Notes about the construction process We have to state about our policy concerning safety in leisure and entertainment project regulations, that we apply the highest possible standards that the current regulations allow us. By our previous experiences in the project development in CIS countries is not unusual that we even will recommend techniques and security elements still not covered by these local regulations.
  • 25. PROJECT DESIGN STAGES PHASE 6 EXECUTIVE IMPLEMENTATION - ON AND OFF SITE PRODUCTION In a complex project such as this, the logic in terms of efficiency, schedule and budget, recommends that many of the elements that are part of it must be developed and built off site, in parallel with the on site construction. The most obvious cases are theming elements, original attractions, AV systems and hardware/software, both for attractions and park operations. The scope of works in this phase is: • Project Management • On-site supervisionOff- site coordination • Turnkey realization (Cost control, etc…) • Park As Build plans and Operation Manuals
  • 26.
  • 27.
  • 28. innovative experiences in entertainment and edutainment www.immersiveplanet.com SPAIN Office Equador 2, 7ª 88034 Barcelona, Spain USA Office 9864 East Grand River, Suite 110 Brighton, MI 48116 United States of America DUBAI Office Diamond business center, B block, Ofice 111 .  Arjan , Albarsha, Dubai, UAE MOSCOW Office 16 Konstantinova Street 129626 Moscow Russia