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1BUZINGA APP DEVELOPMENT
Hey guys, Logan Merrick here and
you’re listening to episode 2 of The
Buzinga Podcast:
The number 1 resource for startups
building and growing their business
in the tech space.
2BUZINGA APP DEVELOPMENT
Logan Merrick:
I’m the co-founder and director of
Buzinga.
3BUZINGA APP DEVELOPMENT
Customer Acquisition Strategies - how you can pull customers in to get
a steady stream of app downloads.
I want to talk about some of the biggest and most successful apps in the
world, with millions of active users. But I’m going to focus on how they got
their first 10,000 users.
Intro to what we’re covering today
4BUZINGA APP DEVELOPMENT
• Angry Birds
• Uber
• Tinder
• Yo
• Snapchat
• Instagram
• Candy Crush
• Fruit Ninja
Businesses we’re going to look at
5BUZINGA APP DEVELOPMENT
Most businesses have humble beginnings
We’re going to start with how they got their first 10,000 app downloads
Why I chose this topic for our
2nd episode
6BUZINGA APP DEVELOPMENT
• Initially it was a total flop - or at least for the first 3
months
• Where they went wrong: Focused on the most
competitive and (traditionally perceived as lucrative)
English speaking markets
1. Angry Birds
7BUZINGA APP DEVELOPMENT
Founder Matt Wilson started targeting
smaller nations
• Suddenly they started seeing results - #1 on Finnish App Store
• Then 30-40,000 downloads from hitting #1 in Sweden
• Then Denmark, Greece, Czech Republic…
1. Angry Birds
8BUZINGA APP DEVELOPMENT
• Then the founders linked up with app publisher, Chillingo to push into US
and UK territories (90% of market)
• In 2010 Chillingo got Apple to feature Angry Birds on front page of UK App
Store - game of the week
The rest is history!
1. Angry Birds
9BUZINGA APP DEVELOPMENT
(Summary) What worked
Targeted smaller nations first - low hanging fruit. Then pushed into bigger
nations through publishing partnership.
1. Angry Birds
10BUZINGA APP DEVELOPMENT
11BUZINGA APP DEVELOPMENT
• Initially launched in 2010 - Silicon Valley, Uber
Black only. Built on $200,000 seed capital.
• Released UberX to open up to larger audience
2. Uber
12BUZINGA APP DEVELOPMENT
• 2013 aggressively leveraging tech networks to get first drivers onboard
• Started offering free rides to students during Boston bus worker strike
• End of 2013 Uber had expanded from 12 cities to 35 cities. Revenues
growing by 18% per month.
2. Uber
13BUZINGA APP DEVELOPMENT
(Summary) What worked
Co-founders leveraged their networks in the startup tech scene to spread the
word around San Francisco. - Offered free rides. Raised $1.25m
2. Uber
14BUZINGA APP DEVELOPMENT
15BUZINGA APP DEVELOPMENT
3. Tinder
16BUZINGA APP DEVELOPMENT
3. Tinder
Leveraged network effect (hyper-local viral growth)
17BUZINGA APP DEVELOPMENT
3. Tinder
They targeted American college sorority girls as early adopters.
Why?
Because the more girls that would come the more boys would be drawn to it.
18BUZINGA APP DEVELOPMENT
3. Tinder
Viral growth = imminent.
100% growth year on year
19BUZINGA APP DEVELOPMENT
3. Tinder
How?
Free events and parties. Incentives!
20BUZINGA APP DEVELOPMENT
3. Tinder
(Summary) What worked:
Identified their early adopters. Attracted them with special incentives.
21BUZINGA APP DEVELOPMENT
22BUZINGA APP DEVELOPMENT
4. Yo
• Yo is stupidly simple.And not necessarily a
successful business…
• Raised $1.5m at $10m evaluation… not sure
if it eventuated into anything.
23BUZINGA APP DEVELOPMENT
4. Yo
• Created in 8 hours at Israeli Tech Company – Mobli
• Founders Hogeg and Arbel were so embarassed they didnt tell anyone
about it and wouldn’t publish it under their names.
24BUZINGA APP DEVELOPMENT
4. Yo
• Launched quietly on April Fools Day.
• BUT… it was rejected by Apple.
• Arbel and Hogeg fought back and eventually got it through into the App
Store.
25BUZINGA APP DEVELOPMENT
4. Yo
Founders eventually shared the app with wife’s
and assistant. Then made it available to all Mobli
employees - emplored them not to share with
friends…
26BUZINGA APP DEVELOPMENT
4. Yo
But the app was impossible to contain. People
became addicted.
27BUZINGA APP DEVELOPMENT
4. Yo
Within a month, 20,000 downloads iwthin Tel
Aviv..
28BUZINGA APP DEVELOPMENT
4. Yo
(Summary) What worked
Simple, simple, simple. Launched through the company they worked for.
29BUZINGA APP DEVELOPMENT
30BUZINGA APP DEVELOPMENT
5. SnapChat
• Nearly everyone knows SnapChat.
• Viral marketing - Word Of Mouth
31BUZINGA APP DEVELOPMENT
5. SnapChat
• They noticed spikes of traffic between 8am and 3pm.
• Turns out the activity was centered around a high school in Orange
County.
• Evan Spiegel (founder) had told his cousin who was a student at the
school…
32BUZINGA APP DEVELOPMENT
5. SnapChat
Other high schools caught on to it. Daily active
users climbed from 3,000-30,000 in a month.
33BUZINGA APP DEVELOPMENT
5. SnapChat
Snapchat wasn’t exclusive to iPhones. Also
available on iPod touch which is popular among
younger generations with hand-me-downs.
34BUZINGA APP DEVELOPMENT
5. SnapChat
Rapid growth through schools gave SnapChat a
platform for expansion
• We all know what the kids were sending each other.
35BUZINGA APP DEVELOPMENT
5. SnapChat
(Summary) What worked
Reviewed their data to better understand where their customers were
coming from. Luckily they were exposed to the high school. Exposing your
business/service/app to different demographics can quickly tell you where to
focus your time.
36BUZINGA APP DEVELOPMENT
37BUZINGA APP DEVELOPMENT
6. Instagram
Famed for becoming #1 photo
sharing app within 8 hours of launch
38BUZINGA APP DEVELOPMENT
6. Instagram
In first week Instagram had been downloaded
100,0000 times
• Another week passed and another 100,000 downloads
• in 551 days Instagram userbase had grown to 30,000,000 users.
39BUZINGA APP DEVELOPMENT
6. Instagram
Attributes their fast growth to linking in with other
social networks, like Facebook, Twitter and
Foursquare
40BUZINGA APP DEVELOPMENT
6. Instagram
This allowed Instagram to be exposed to
thousands of people who wouldn’t normally have
seen it - 100% organically.
41BUZINGA APP DEVELOPMENT
6. Instagram
Check out our Case-study in the show notes
42BUZINGA APP DEVELOPMENT
6. Instagram
(Summary) What worked:
Leveraging other networks and platforms. Essentially, partnerships.
43BUZINGA APP DEVELOPMENT
44BUZINGA APP DEVELOPMENT
7. Candy Crush
Built in virality...
45BUZINGA APP DEVELOPMENT
7. Candy Crush
Remember
Virality is not a strategy - but ‘encouraged social sharing’ most certainly is
46BUZINGA APP DEVELOPMENT
7. Candy Crush
Cleverly integrated with Facebook to drive user
adoption
47BUZINGA APP DEVELOPMENT
7. Candy Crush
Players progress in the game - Candy Crush would
post updates to FB on their behalf
48BUZINGA APP DEVELOPMENT
7. Candy Crush
They also show user progression with friends. This
fostered competition among friends resulting in
sharing of achievements, friendly banter outside of
the game, and of course pushed them to play the
game harder.
49BUZINGA APP DEVELOPMENT
7. Candy Crush
Lastly, if players run out of lives they can either
wait for 20 minutes...or they can invite friends to
the game. What do you think people did?
50BUZINGA APP DEVELOPMENT
7. Candy Crush
(Summary) What worked:
Social sharing and social competition drove the
virality loop.
51BUZINGA APP DEVELOPMENT
52BUZINGA APP DEVELOPMENT
8. Fruit Ninja
53BUZINGA APP DEVELOPMENT
8. Fruit Ninja
Developed by Independant Australian Game Studio - Half
Brick House
• Also responsible for Jet Pack Joy Ride, Monster Dash, Radical Rappelling,
Age of Zombies and Colossatron...and many more.
• Fruit Ninja was the game that put the company on the radar
54BUZINGA APP DEVELOPMENT
8. Fruit Ninja
How did they get the game off the ground?
55BUZINGA APP DEVELOPMENT
8. Fruit Ninja
Pushed the game to the developer community -
developer community is an extremely engaged
community. Incredibly helpful and look after their own.
Many developers do work for free to contribute to the
community.
56BUZINGA APP DEVELOPMENT
8. Fruit Ninja
First launch video was the Lead in a banana suit
fighting a ninja
57BUZINGA APP DEVELOPMENT
8. Fruit Ninja
Pretty amateur. Not for mainstream - but worked
for developer community
• This was very unusual for a game development company at this time...but
it worked
58BUZINGA APP DEVELOPMENT
8. Fruit Ninja
(Summary) What worked:
They targeted the developer community as their launching platform. Created
a video to stir some laughter among their peers.
59BUZINGA APP DEVELOPMENT
60BUZINGA APP DEVELOPMENT
Hope you take something out of this
61BUZINGA APP DEVELOPMENT
Remember
There are plenty of ways to market your product, and these are 8 really
great ways that have been proven to work.
62BUZINGA APP DEVELOPMENT
If you’re going to use these strategies
& tactics make sure to adapt them to
2016.
63BUZINGA APP DEVELOPMENT
If you want to learn more about marketing and user acquisition then check
out our blog, i’ve included 3 relevant blogs in the show notes for this
episode, which you can find on our blog at buzinga.com.au/buzz.
Launch Hack: How To Get 100,000 downloads in a month
Customer Acquisition: How to reel in your first 10,000 users
How To Build An App Born To Go Viral Like Candy Crush
64BUZINGA APP DEVELOPMENT
For more of this please subscribe on
iTunes, on Youtube or on our blog.
65BUZINGA APP DEVELOPMENT
See you on the next episode

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Ep 02: How To Get Your First 10,000 Users

  • 1. 1BUZINGA APP DEVELOPMENT Hey guys, Logan Merrick here and you’re listening to episode 2 of The Buzinga Podcast: The number 1 resource for startups building and growing their business in the tech space.
  • 2. 2BUZINGA APP DEVELOPMENT Logan Merrick: I’m the co-founder and director of Buzinga.
  • 3. 3BUZINGA APP DEVELOPMENT Customer Acquisition Strategies - how you can pull customers in to get a steady stream of app downloads. I want to talk about some of the biggest and most successful apps in the world, with millions of active users. But I’m going to focus on how they got their first 10,000 users. Intro to what we’re covering today
  • 4. 4BUZINGA APP DEVELOPMENT • Angry Birds • Uber • Tinder • Yo • Snapchat • Instagram • Candy Crush • Fruit Ninja Businesses we’re going to look at
  • 5. 5BUZINGA APP DEVELOPMENT Most businesses have humble beginnings We’re going to start with how they got their first 10,000 app downloads Why I chose this topic for our 2nd episode
  • 6. 6BUZINGA APP DEVELOPMENT • Initially it was a total flop - or at least for the first 3 months • Where they went wrong: Focused on the most competitive and (traditionally perceived as lucrative) English speaking markets 1. Angry Birds
  • 7. 7BUZINGA APP DEVELOPMENT Founder Matt Wilson started targeting smaller nations • Suddenly they started seeing results - #1 on Finnish App Store • Then 30-40,000 downloads from hitting #1 in Sweden • Then Denmark, Greece, Czech Republic… 1. Angry Birds
  • 8. 8BUZINGA APP DEVELOPMENT • Then the founders linked up with app publisher, Chillingo to push into US and UK territories (90% of market) • In 2010 Chillingo got Apple to feature Angry Birds on front page of UK App Store - game of the week The rest is history! 1. Angry Birds
  • 9. 9BUZINGA APP DEVELOPMENT (Summary) What worked Targeted smaller nations first - low hanging fruit. Then pushed into bigger nations through publishing partnership. 1. Angry Birds
  • 11. 11BUZINGA APP DEVELOPMENT • Initially launched in 2010 - Silicon Valley, Uber Black only. Built on $200,000 seed capital. • Released UberX to open up to larger audience 2. Uber
  • 12. 12BUZINGA APP DEVELOPMENT • 2013 aggressively leveraging tech networks to get first drivers onboard • Started offering free rides to students during Boston bus worker strike • End of 2013 Uber had expanded from 12 cities to 35 cities. Revenues growing by 18% per month. 2. Uber
  • 13. 13BUZINGA APP DEVELOPMENT (Summary) What worked Co-founders leveraged their networks in the startup tech scene to spread the word around San Francisco. - Offered free rides. Raised $1.25m 2. Uber
  • 16. 16BUZINGA APP DEVELOPMENT 3. Tinder Leveraged network effect (hyper-local viral growth)
  • 17. 17BUZINGA APP DEVELOPMENT 3. Tinder They targeted American college sorority girls as early adopters. Why? Because the more girls that would come the more boys would be drawn to it.
  • 18. 18BUZINGA APP DEVELOPMENT 3. Tinder Viral growth = imminent. 100% growth year on year
  • 19. 19BUZINGA APP DEVELOPMENT 3. Tinder How? Free events and parties. Incentives!
  • 20. 20BUZINGA APP DEVELOPMENT 3. Tinder (Summary) What worked: Identified their early adopters. Attracted them with special incentives.
  • 22. 22BUZINGA APP DEVELOPMENT 4. Yo • Yo is stupidly simple.And not necessarily a successful business… • Raised $1.5m at $10m evaluation… not sure if it eventuated into anything.
  • 23. 23BUZINGA APP DEVELOPMENT 4. Yo • Created in 8 hours at Israeli Tech Company – Mobli • Founders Hogeg and Arbel were so embarassed they didnt tell anyone about it and wouldn’t publish it under their names.
  • 24. 24BUZINGA APP DEVELOPMENT 4. Yo • Launched quietly on April Fools Day. • BUT… it was rejected by Apple. • Arbel and Hogeg fought back and eventually got it through into the App Store.
  • 25. 25BUZINGA APP DEVELOPMENT 4. Yo Founders eventually shared the app with wife’s and assistant. Then made it available to all Mobli employees - emplored them not to share with friends…
  • 26. 26BUZINGA APP DEVELOPMENT 4. Yo But the app was impossible to contain. People became addicted.
  • 27. 27BUZINGA APP DEVELOPMENT 4. Yo Within a month, 20,000 downloads iwthin Tel Aviv..
  • 28. 28BUZINGA APP DEVELOPMENT 4. Yo (Summary) What worked Simple, simple, simple. Launched through the company they worked for.
  • 30. 30BUZINGA APP DEVELOPMENT 5. SnapChat • Nearly everyone knows SnapChat. • Viral marketing - Word Of Mouth
  • 31. 31BUZINGA APP DEVELOPMENT 5. SnapChat • They noticed spikes of traffic between 8am and 3pm. • Turns out the activity was centered around a high school in Orange County. • Evan Spiegel (founder) had told his cousin who was a student at the school…
  • 32. 32BUZINGA APP DEVELOPMENT 5. SnapChat Other high schools caught on to it. Daily active users climbed from 3,000-30,000 in a month.
  • 33. 33BUZINGA APP DEVELOPMENT 5. SnapChat Snapchat wasn’t exclusive to iPhones. Also available on iPod touch which is popular among younger generations with hand-me-downs.
  • 34. 34BUZINGA APP DEVELOPMENT 5. SnapChat Rapid growth through schools gave SnapChat a platform for expansion • We all know what the kids were sending each other.
  • 35. 35BUZINGA APP DEVELOPMENT 5. SnapChat (Summary) What worked Reviewed their data to better understand where their customers were coming from. Luckily they were exposed to the high school. Exposing your business/service/app to different demographics can quickly tell you where to focus your time.
  • 37. 37BUZINGA APP DEVELOPMENT 6. Instagram Famed for becoming #1 photo sharing app within 8 hours of launch
  • 38. 38BUZINGA APP DEVELOPMENT 6. Instagram In first week Instagram had been downloaded 100,0000 times • Another week passed and another 100,000 downloads • in 551 days Instagram userbase had grown to 30,000,000 users.
  • 39. 39BUZINGA APP DEVELOPMENT 6. Instagram Attributes their fast growth to linking in with other social networks, like Facebook, Twitter and Foursquare
  • 40. 40BUZINGA APP DEVELOPMENT 6. Instagram This allowed Instagram to be exposed to thousands of people who wouldn’t normally have seen it - 100% organically.
  • 41. 41BUZINGA APP DEVELOPMENT 6. Instagram Check out our Case-study in the show notes
  • 42. 42BUZINGA APP DEVELOPMENT 6. Instagram (Summary) What worked: Leveraging other networks and platforms. Essentially, partnerships.
  • 44. 44BUZINGA APP DEVELOPMENT 7. Candy Crush Built in virality...
  • 45. 45BUZINGA APP DEVELOPMENT 7. Candy Crush Remember Virality is not a strategy - but ‘encouraged social sharing’ most certainly is
  • 46. 46BUZINGA APP DEVELOPMENT 7. Candy Crush Cleverly integrated with Facebook to drive user adoption
  • 47. 47BUZINGA APP DEVELOPMENT 7. Candy Crush Players progress in the game - Candy Crush would post updates to FB on their behalf
  • 48. 48BUZINGA APP DEVELOPMENT 7. Candy Crush They also show user progression with friends. This fostered competition among friends resulting in sharing of achievements, friendly banter outside of the game, and of course pushed them to play the game harder.
  • 49. 49BUZINGA APP DEVELOPMENT 7. Candy Crush Lastly, if players run out of lives they can either wait for 20 minutes...or they can invite friends to the game. What do you think people did?
  • 50. 50BUZINGA APP DEVELOPMENT 7. Candy Crush (Summary) What worked: Social sharing and social competition drove the virality loop.
  • 53. 53BUZINGA APP DEVELOPMENT 8. Fruit Ninja Developed by Independant Australian Game Studio - Half Brick House • Also responsible for Jet Pack Joy Ride, Monster Dash, Radical Rappelling, Age of Zombies and Colossatron...and many more. • Fruit Ninja was the game that put the company on the radar
  • 54. 54BUZINGA APP DEVELOPMENT 8. Fruit Ninja How did they get the game off the ground?
  • 55. 55BUZINGA APP DEVELOPMENT 8. Fruit Ninja Pushed the game to the developer community - developer community is an extremely engaged community. Incredibly helpful and look after their own. Many developers do work for free to contribute to the community.
  • 56. 56BUZINGA APP DEVELOPMENT 8. Fruit Ninja First launch video was the Lead in a banana suit fighting a ninja
  • 57. 57BUZINGA APP DEVELOPMENT 8. Fruit Ninja Pretty amateur. Not for mainstream - but worked for developer community • This was very unusual for a game development company at this time...but it worked
  • 58. 58BUZINGA APP DEVELOPMENT 8. Fruit Ninja (Summary) What worked: They targeted the developer community as their launching platform. Created a video to stir some laughter among their peers.
  • 60. 60BUZINGA APP DEVELOPMENT Hope you take something out of this
  • 61. 61BUZINGA APP DEVELOPMENT Remember There are plenty of ways to market your product, and these are 8 really great ways that have been proven to work.
  • 62. 62BUZINGA APP DEVELOPMENT If you’re going to use these strategies & tactics make sure to adapt them to 2016.
  • 63. 63BUZINGA APP DEVELOPMENT If you want to learn more about marketing and user acquisition then check out our blog, i’ve included 3 relevant blogs in the show notes for this episode, which you can find on our blog at buzinga.com.au/buzz. Launch Hack: How To Get 100,000 downloads in a month Customer Acquisition: How to reel in your first 10,000 users How To Build An App Born To Go Viral Like Candy Crush
  • 64. 64BUZINGA APP DEVELOPMENT For more of this please subscribe on iTunes, on Youtube or on our blog.
  • 65. 65BUZINGA APP DEVELOPMENT See you on the next episode