2. 2
Table Of Contents:
How to use this book..................................................................................................................... 3
Included Components: .............................................................................................................. 3
Intro............................................................................................................................................... 4
Game Story ............................................................................................................................... 4
Race background stories:.......................................................................................................... 5
Getting Started .......................................................................................................................... 9
Board Layout........................................................................................................................... 10
Rules........................................................................................................................................... 11
How to Play: Detailed.............................................................................................................. 11
Phases included in a turn........................................................................................................ 11
How to play: Step by step ....................................................................................................... 12
Unit Information....................................................................................................................... 14
Frequently Asked Questions:...................................................................................................... 19
Credits......................................................................................................................................... 20
References.................................................................................................................................. 21
3. 3
How to use this book
This
book
is
used
to
aid
players
on
how
all
the
rules
work,
along
with
diagrams
to
show
the
area
where
all
the
pieces
on
the
board
should
be
setup
at
the
start
of
each
game.
There
is
list
all
of
the
components
that
come
with
the
game
to
make
sure
each
player
has
all
the
pieces
they
need.
Players
will
be
able
to
see
what
the
stats
are
for
each
type
of
alien
soldier
they
command,
how
they
move,
how
they
attack,
and
when
they
are
able
to
purchase
additional
soldiers.
There
is
an
explanation
on
the
use
of
the
power
cores,
and
power
crystals.
The
book
also
provides
the
story
behind
the
game,
as
well
as
background
stories
for
all
four
alien
species.
A
section
has
been
made
for
commonly
asked
questions
that
can
help
all
the
players
know
how
to
play
the
game
correctly.
-‐The
Endless
Vision
Team
Included Components:
● Blue
Glass
Stones
-‐
20
● Red
Glass
Stones
-‐
20
● White
Glass
Stones
-‐
20
● Black
Glass
Stones
-‐
20
● Power
Cores
-‐
16
● Game
Board
● Battle
Cards
-‐
40
● Movement
Counters
-‐
12
● Rule
Book
● Paper
● Pencils
4. 4
Intro
Game Story
For
centuries,
a
deadly
virus
has
been
ravaging
one
of
the
most
ancient
galaxies
in
the
universe
eradicating
all
life
in
its
path.
Not
knowing
how
the
virus
began,
fear
has
gripped
the
last
remaining
species
from
the
farthest
corners
of
the
galaxy
that
have
been
able
to
survive
the
deadly
pandemic.
Each
species
has
been
accusing
the
other
as
the
cause
for
all
the
destruction
ever
since
it
all
began.
After
decades
of
searching
through
the
void
of
space
for
a
cure,
something
else
was
found
instead,
salvation.
A
single
planet
that
became
known
as
Theas
was
discovered
at
the
far
edge
of
the
galaxy,
the
very
last
with
any
ability
to
support
life
beyond
the
reach
of
the
virus.
A
war
has
broken
out,
and
the
final
battle
to
see
who
will
claim
Theas
as
their
own
is
about
to
begin.
Only
one
can
survive!
5. 5
Race background stories:
Ranagrak
A
violent
race
that
is
prone
to
conflict,
and
divided
into
clans.
They
don’t
believe
in
talking
to
resolve
problems,
they
fight
to
the
death
and
whoever
survives
the
fight
is
the
one
that
was
right.
After
their
planet
was
attacked
by
the
deadly
virus,
a
fight
erupted
between
the
different
clans
for
the
available
spaceships,
and
guess
what
only
the
strongest
clans
got
out.
They
eliminated
the
weaker
clans
and
took
the
spaceships.
Now,
on
planet
Theas,
the
clans
have
decided
to
join
forces
to
eliminate
their
rivals,
but
after
the
war
ends,
it’s
back
to
their
law
“only
the
strong
are
right
and
survive.”
The
red
stones
represent
this
race.
Origin
planet:
Enotam
6. 6
Innaory
“The
Enlighten
Ones,”
a
peaceful
and
really
intelligent
race
are
basically
a
bunch
of
nerds.
Their
planet
was
the
most
advanced
planet
in
the
universe.
They
had
the
technology
to
basically
do
whatever
they
wanted,
even
prolong
life
and,
from
time
to
time,
cheat
death.
Superstitious,
when
the
virus
attacked
their
planet
they
believed
it
was
a
punishment
sent
by
their
gods,
and
most
of
their
population
stayed,
as
they
were
fanatics.
They
stayed
saying
that
they
deserved
their
punishment
and
that
they
were
ready
to
meet
their
makers,
only
some
of
them
did
not
give
up
and
got
out
in
search
of
a
new
home.
Now,
on
planet
Theas,
they
have
found
a
perfect
environment
that
they
can
call
home,
and
they
are
going
to
fight
for
it.
You
would
think
that
this
nerdy
race
is
weak,
but
think
again
my
friend.
Their
technology
is
so
advanced
that
you
don’t
have
to
be
careful
of
just
their
toys,
which
are
awesome,
but
also
you
have
to
be
careful
of
them
as
they
have
evolve
themselves
to
be
faster
and
stronger
through
biogenetics,
making
this
race
of
nerds
any
bully’s
nightmare.
The
clear/white
stones
represent
this
race.
Origin
planet:
Lideb
7. 7
Quitre
A
species
built
on
unity,
this
race
works
as
a
whole.
Their
entire
species
was
built
around
their
world
teamwork.
All
of
them
are
taught
from
the
very
beginning
of
their
lives
to
put
their
race
first,
to
forget
about
the
individual
and
only
do
what’s
best
for
the
race.
When
the
virus
struck
their
planet,
the
entire
species
collaborated
to
have
the
strongest
and
the
smartest
of
their
race
scape
the
planet
to
find
a
new
home
and
rebuild
their
civilization.
Now,
on
planet
Theas,
they
are
a
team
with
a
plan;
to
eliminate
their
rivals
and
build
their
home
back
to
the
perfect
unit
it
was.
The
blue
stones
represent
this
race.
Origin
planet:
Senoiluc
8. 8
Dackthor
Skulls,
blood,
and
bones
are
only
a
few
of
the
things
that
this
race
considers
as
decorations.
A
pure
evil
race,
bred
to
kill
and
destroy,
they
have
no
remorse,
nothing
even
close
that
resembles
a
conscience,
and
their
only
goal
is
to
be
the
only
remaining
race
in
the
universe.
They
only
seek
to
conquer
planets,
take
all
their
resources,
enslave
their
young
ones
to
be
train
and
turn
into
killers,
and
destroy
the
planets
after
they’re
done
with
them.
When
this
race
attacks
a
planet
unspeakable
things
happen,
that
always
lead
up
to
a
star
extinguishing
in
the
sky.
After
the
virus
struck
their
home
planet
only
their
most
elite
warriors,
said
to
be
descendants
of
gods,
were
sent
out
to
establish
a
new
home
base,
where
they
can
grow
strong
again
and
continue
with
the
purging
of
the
universe.
Now,
on
planet
Theas,
they
have
only
one
goal
in
mind,
rip
their
enemies
to
pieces
and
take
this
planet
as
their
own.
“Let
the
purging
begin.”
The
black
stones
represent
this
race.
Origin
planet:
Onary
9. 9
Getting Started
To
set
up
the
game
you
first
have
to
lay
the
game
board
on
a
flat
surface
with
the
planet’s
map
facing
upwards.
After
placing
the
game
board
down
you
will
distribute
each
set
of
10
battle
cards.
You
will
then
place
the
4
different
colored
stones
into
the
bag
and
shake
them
up.
One
person
will
pick
out
a
stone
and
that
player
is
that
color.
You
do
this
until
all
players
have
a
colored
stone.
Each
race
is
identified
by
a
set
of
colored
stones.
You
will
then
take
the
sixteen
power
cores
and
place
them
in
each
of
the
yellow
spaces
that
have
been
marked
on
the
board
below.
Once
you
have
chosen
your
race
and
placed
down
the
power
cores
you
will
then
distribute
the
movement
counters
so
that
each
player
has
three.
Once
all
of
that
is
completed
you
will
use
your
given
power
crystals
to
buy
specific
units.
You
do
not
have
to
spend
all
twenty
of
your
starting
power
crystals
if
you
do
not
want
to.
After
you
have
purchased
your
units
place
them
on
the
game
board
in
the
starting
area
for
that
specific
color.
11. 11
Rules
● You
can
move
up
to
3
spaces
per
turn
depending
on
the
unit
piece
● You
have
to
purchase
units
with
your
power
crystals
before
making
any
movements
● You
can
only
move
one
unit
type
per
turn
● You
can
only
attack
with
one
unit
at
a
time.
(Multiple
units
can
not
attack
at
once)
● To
gain
power
crystals
you
have
to
get
the
captured
power
core
back
to
your
starting
area.
● If
you
bring
a
captured
power
core
to
your
starting
area
it
is
removed
from
the
game
unless
you
are
currently
below
your
original
3
starting
power
cores
then
it
becomes
one
of
your
power
cores
on
the
game
board
● Game
pieces
can
jump
over
the
same
color
piece.
For
example
the
red
player
can
jump
over
another
piece
as
long
as
it
is
red.
● Players
cannot
jump
over
power
core
spaces
if
there
is
a
power
core
occupying
the
space.
Once
the
power
core
is
removed
then
the
space
becomes
a
regular
space.
● Two
game
pieces
are
not
allowed
to
occupy
the
same
space.
● Players
can
only
move
their
game
pieces
in
the
designated
areas
on
the
game
board.
How to Play: Detailed
Each
player
has
the
choice
to
spend
their
accumulated
Power
Crystals
at
the
beginning
of
their
turn
before
the
movement
phase
begins.
Once
the
Purchase
phase
is
finished
then
player
can
then
move
one
type
of
their
game
pieces
up
to
the
maximum
number
of
movement
allowed
for
the
unit
type.
At
that
point,
the
next
player
(moving
clockwise)
will
have
their
turn
unless
the
current
player
decides
to
move
into
the
attack
phase.
The
attack
phase
can
only
be
entered
if
the
player
moves
their
piece
into
a
space
that
is
within
firing
range
of
another
player’s
piece.
Phases included in a turn
Purchase
Phase
If
a
player
has
Power
Crystals
to
spend,
to
purchase
units,
they
must
decide
if
they
want
to
spend
them
before
making
any
movements.
If
a
player
moves
a
unit
they
are
then
unable
to
spend
any
Power
Crystals
for
the
rest
of
that
turn.
Movement
Phase
Each
player
will
be
able
to
move
1
unit
type
up
to
the
max
amount
of
spaces
allowed
for
that
specific
unit.
An
example
of
this
would
be
moving
three
different
infantry
units
up
to
a
total
of
3
spaces
combined
for
all
of
the
units.
Each
time
you
make
a
movement
you
will
12. 12
flip
one
of
your
movement
counters
over
so
that
the
red
x
is
facing
upwards.
You
will
be
unable
to
jump
over
or
move
through
any
units
that
do
not
belong
to
you.
If
you
have
moved
your
units
into
a
position
that
you
want
them
to
be
at
and
you
still
have
remaining
movements
you
can
choose
to
forfeit
the
remaining
moves
and
end
your
turn.
If
you
move
your
unit
into
a
space
with
a
neutral
or
opponent’s
power
core
then
you
capture
the
power
core
with
that
unit.
Attack
Phase
During
the
attack
phase
of
the
turn
the
attacking
player
chooses
a
unit
to
attack
with.
Once
the
attacking
unit
is
chosen,
then
the
two
players
will
each
place
1
of
their
cards
face
down
on
the
table.
When
both
players
are
ready
they
flip
over
their
card
to
reveal
their
decision.
If
the
player
plays
a
defense
card
that
player
raises
his
or
her
hit
points.
If
they
player
plays
an
attack
card
they
take
away
that
amount
of
their
opponents
hit
points.
If
the
player
uses
a
misfire
card
while
the
other
player
is
attacking
then
that
attack
does
not
damage.
This
sequence
repeats
itself
until
the
winner
of
the
battle
is
determined.
The
winner
of
the
battle
is
the
player
with
the
last
unit
standing.
If
there
are
movements
remaining
after
the
attack
phase
is
complete
you
can
go
back
to
the
movement
phase.
How to play: Step by step
Step
1:
Setup
game
board.
Step
2:
Purchase
beginning
units
with
your
starting
20
power
crystals.
Step
3:
Begin
the
game
with
red
going
first,
if
there
is
no
red
player
then
blue
goes
first,
if
there
is
no
red
or
blue
then
clear/white
moves
first.
Step
4:
Choose
if
you
want
to
purchase
units
with
your
power
crystals
before
you
move
a
unit.
Step
5:
Move
a
single
type
of
unit
up
to
a
maximum
of
3
spaces
per
turn.
Step
6:
For
each
move
you
make
flip
over
one
of
the
movement
markers
so
that
the
red
X
is
facing
up.
Step
7:
If
you
have
one
of
your
units
on
the
same
space
as
a
neutral
or
enemy
power
core
then
you
pick
up
the
power
core
and
can
try
to
bring
it
back
to
your
starting
area.
Step
8:
If
you
are
in
range
of
an
opponents
unit
you
can
choose
to
attack.
13. 13
Step
9:
If
you
choose
to
attack
then
you
progress
through
the
battle
process
defined
above.
Step
10:
If
you
still
have
moves
after
attacking
you
can
choose
to
keep
moving
units
or
end
your
turn.
Step
11:
When
you
are
out
of
moves
or
you
have
your
units
where
you
want
them,,
you
end
your
turn
and
the
next
player
begins
their
turn.
Step
12:
Repeat
steps
4-‐11
until
all
opposing
units
are
destroyed
or
until
your
opponents
have
no
remaining
power
cores.
14. 14
Unit Information
Infantry:
● Can
move
a
total
of
3
spaces
in
any
direction
per
turn
● Can
attack
opposing
units
up
to
4
in
any
direction
spaces
away
● Have
15
health
points
per
unit
● Costs
2
Power
Crystals
per
unit
to
purchase
● Can
only
have
a
total
of
8
units
at
one
time
15. 15
Scouts:
● Can
move
a
total
of
3
spaces
in
any
direction
per
turn
● Can
attack
opposing
units
up
to
3
spaces
away
in
any
direction
● Have
20
health
points
per
unit
● Costs
3
Power
Crystals
per
unit
to
purchase
● Can
only
have
a
total
of
6
units
at
one
time
16. 16
Berserkers:
● Can
move
a
total
of
2
spaces
in
any
direction
per
turn
● Can
attack
opposing
units
up
to
2
spaces
away
in
any
direction
● Have
25
health
points
per
unit
● Costs
3
Power
Crystals
per
unit
to
purchase
● Can
only
have
a
total
of
4
units
at
one
time
17. 17
Brutes:
● Can
move
a
total
of
2
spaces
in
any
direction
per
turn
● Can
only
attack
opposing
units
if
they
are
in
an
adjacent
space
● Have
30
health
points
per
unit
● Costs
5
Power
Crystals
per
unit
to
purchase
● Can
only
have
a
total
of
2
units
at
one
time
18. 18
Power
Cores:
● Adds
5
Power
Crystals
to
a
player’s
Power
Crystal
reserve
if
they
take
a
power
core
from
an
opponent
or
from
the
neutral
area
and
they
bring
it
back
to
their
own
base.
● Can
be
dropped
if
the
unit
carrying
the
core
is
destroyed.
● If
a
player
comes
across
a
power
core
not
in
a
power
core
space
they
may
pick
it
up.
19. 19
Frequently Asked Questions:
Q.
Can
I
move
multiple
pieces
at
once?
A. Yes,
you
can
move
any
number
of
one
type
of
unit
up
to
maximum
of
their
given
movement.
An
example
of
this
would
be
moving
1
infantry
unit
3
spaces
or
3
infantry
units
1
space
each.
Q.
How
do
I
capture
a
power
core?
A. You
capture
a
power
core
by
getting
one
of
your
units
onto
the
same
space
that
a
power
core
is
occupying.
You
then
take
the
power
core
back
across
the
board
into
your
territory.
Q.
How
do
I
gain
more
Power
Crystals?
A. The
only
way
to
gain
Power
Crystals
is
to
capture
a
power
core.
Every
power
core
that
you
capture
is
worth
5
Power
Crystals
each.
Q.
If
I
attack
and
I
am
out
of
the
enemy’s
range
does
that
mean
that
they
cannot
hit
me?
A. No,
the
range
of
an
attack
is
just
the
number
of
spaces
away
from
an
enemy
unit
needed
before
you
can
begin
a
battle.
Q.
Can
I
move
after
I
attack
someone?
A. Yes,
however
after
you
initiate
battle
with
one
of
your
units
that
unit
has
to
stay
in
its
current
space
and
is
unable
to
move
until
your
next
turn.
Q.
If
a
unit
holding
a
power
core
is
destroyed
does
the
core
go
back
to
its
original
position?
A. No,
the
power
core
will
stay
on
the
same
space
that
it
was
at
when
the
unit
holding
the
core
was
destroyed.
Q.
If
I’m
attacked
by
an
opposing
player,
do
I
have
to
play
the
defensive
battle
cards?
A. No,
during
a
battle
you
are
able
to
play
either
the
defensive
or
offensive
battle
cards.
The
defensive
cards
increase
your
health
points
while
the
offensive
battle
cards
deal
damage
to
your
opponents’
health
points.
20. 20
Credits
Producer:
Ryan
Horbal
Lead
Story
Writer:
Jean
Jaramillo
Orquera
Story
Writing
Assistant:
Jonathon
Davis
Lead
Mechanics
Designer:
Paul
Meindl
Mechanic
Design
Assistants:
Steven
Oreskovich
Jr.,
Jonathon
Davis,
Ryan
Horbal,
Lisa
Lee,
Jean
Jaramillo
Orquera,
Michael
Theus
Lead
Artist:
Lisa
Lee
Art
Assistant:
Jean
Jaramillo
Orquera
Editor:
Michael
Theus
Editorial
Assistant:
Jonathon
Davis
Testers:
Steven
Oreskovich
Jr.,
Ryan
Horbal,
Jonathon
Davis,
Paul
Meindl,
Lisa
Lee,
Jean
Jaramillo
Orquera,
Michael
Theus
21. 21
References
Cover
photo
and
background:
iWallscreen.
(Artist).
(ND)
Big
Spaceship
War
Fantasy
Desktop
Wallpaper
Background
Screen
Saver
HD
Retrieved
from
http://www.iwallscreen.com/wallpaper/1280x800/big-‐spaceship-‐war-‐fantasy-‐desktop-‐
wallpaper-‐background-‐screensaver-‐hd-‐19363.html#prettyPhoto
Planet
of
Theas:
Devinemrs.
(Artist).
(2011-‐2014)
Gliese
667
Alien
Planet.
Retrieved
from
http://fc07.deviantart.net/fs71/i/2011/109/2/9/gliese_667_alien_planet_by_devinemrs-‐
d3edcf8.jpg
Races:
Quitre
N.A.
(Artist).
(ND)
Alien
Army.
Retrieved
from
http://bestwallpaperhd.com/alien-‐army.html
Dackthor
Theo
Stylianides.
(Artist)
(1/21/11)
hell
diver
ares.
Retrieved
from
http://www.myconfinedspace.com/2011/01/21/hell-‐diver-‐troops/
Ranagrak
xbox360fanboy
(Artist)
(9/17/08)
I
have
the
princess.
Retrieved
from
https://ihavetheprincess.wordpress.com/2008/09/17/halo-‐wars-‐looks-‐like-‐something-‐
id-‐be-‐interested-‐in/
Innaory
FreakyGaming.
(Artist).
(ND)
accretia
art.
Retrieved
from
http://www.freakygaming.com/gallery/game_wallpapers/rf_online/accretia_art
22. 22
Unit
Types:
Scouts
JoshN1221.
(Artist).
(ND)
Juggernaut
Chemically
Enhanced
Stormtrooper.
Retrieved
from
http://www.nationstates.net/nation=oehiton/detail=factbook/id=303639
Brute
David.
(Artist).
(2/25/07)
No
title.
Retrieved
from
http://www.gamesblog.it/post/2825/anche-‐activision-‐usera-‐unreal-‐engine-‐30
Berserker
Sigma830.
(Artist).
(ND)
Alien
112.
Retrieved
from
http://s136.photobucket.com/user/sigma830/media/Aliens/alien-‐112.jpg.html
Infantry
danbooru.
(Artist).
(11/16/11)
No
title.
Retrieved
from
http://safebooru.org/index.php?page=post&s=view&id=722411
Power
Core
blenderartist.org
(10/08/13)
Futuristic
Generator
Retrieved
from:
http://blenderartists.org/forum/showthread.php?313815-‐Futuristic-‐Generator