SlideShare a Scribd company logo
1 of 24
Siphon - Usability Testing Plan
0
Siphon
Usability Testing Plan
Version 1.0
Team Ginyu Force
March21,2015
Siphon - Usability Testing Plan
1
Table of Contents
Table of Contents............................................................................................................................ 1
Executive Summary........................................................................................................................ 2
Summary of Test Plan Creation.................................................................................................. 2
Objectives.................................................................................................................................... 2
Methodology.................................................................................................................................... 3
Determining Target Play-testers ................................................................................................. 3
Training........................................................................................................................................ 4
Procedure.................................................................................................................................... 4
Impression Questions..................................................................................................................... 6
Exploratory Questions..................................................................................................................... 7
Data Collections.............................................................................................................................. 8
Tester Demographics.................................................................................................................. 8
Tester Level Time........................................................................................................................ 8
Average Times ............................................................................................................................ 9
Initial Testing Experiences............................................................................................................ 10
Flowcharts..................................................................................................................................... 14
Main Chart................................................................................................................................. 14
Level 1 ....................................................................................................................................... 15
Level 2 ....................................................................................................................................... 16
Level 3 ....................................................................................................................................... 17
Level 4 ....................................................................................................................................... 18
Level 5 ....................................................................................................................................... 19
Level 6 ....................................................................................................................................... 20
Level 7 ....................................................................................................................................... 21
Level 8 ....................................................................................................................................... 22
References.................................................................................................................................... 23
Siphon - Usability Testing Plan
2
Executive Summary
Summary of Test Plan Creation
Within this document you will find the guidelines for conducting validation
play tests for the game Siphon.The focus of our tests will be to discover
what the users find entertaining about the title, what improvements can be
made capture and hold their attention, as well as studying the target
demographic fortitle. By giving each play tester a fair chance to sample the
game with little interaction from the test team, we should be able to
discoverhow players will interact with the game, which areas of the game
players excel in and which areas they found difficult,how to pitch this idea
to consumers.
Objectives
● To make sure that the game is enjoyable.
● To make sure that each level has a goal and can be accomplished
from start to finish.
● To make sure there aren’t any “bugs” that can break the game. If so
discovera solution by receiving feedbackfrom the tester.
● Gauge how casual gamers interact with an unfamiliar title.
● Determine if the predicted target audience is the ideal audience for
the title.
Siphon - Usability Testing Plan
3
Methodology
During the play test the analyst should:
● Determine how each play tester interacts with the game differently.
● Discoverthe differentapproaches players would take to solve
puzzles.
● Watch to discoverin game designflaws or bugs that may be
discovered during the processof playtesting.
● Minimize interaction between the participant and the note taker. (Try
not to inform the player of any information about the game unless it is
no longer in a playable state.)
● Time the playtest and each individual level to get a generalized
understanding of how long it would take to complete the game and
why.
● Ask for the play tester to express their displeasure with the title for
any reason. To think out loud during their test if possible.
● All materials required to playtest Siphonwill be provided and the tests
will be held remotely.
● The game’s controls will be explained in the game. Additional
information that was not supplied within Siphon will be mentioned
upon requestfrom the play-tester.
Determining Target Play-testers
A set of questions will be asked to verify if the test subject fits the ideal
target audience:
● How many times a week do they play games?
● What kind of games do they play?
● How long do they spend playing the game?
Participants will be selected based ontheir given answers. The typical
casual gamer’s answers we would preferare:
● How many times a week do they play games? 1 times per week.
Siphon - Usability Testing Plan
4
● The genre? Strategy, puzzle, casual games (some adventure titles
etc.)
● How long they spend playing the game? 1-2 hours per session.
Training
There will not be a need to train the participants on any materials. The
game application will be readily available for the test taker to load and
proceed with playing.
Procedure
In this sectionevery step by step action of the playtest will be
mentioned. Participants for the playtests will be selected after answering
three questions to determine if they are eligible (preferred target audience)
to play Siphon.Once the participants are selectedthey will be given the
opportunity to play the game on a computer.
All instructions about the test and the length it will take will be
declared to the participants before the test begins.The examiner will pay
close attention every detail that takes place during the session.What the
proctorwill be looking for is the player’s reactions to the game, comments
made, actions that took place in the game, as well as looking for any bugs
that may have occurred that were not supposed to be in the game. The
examiner of the playtests will overlook the player as he/she plays the game
and take notes. During this period of time the interaction between the
proctorand the player will be cut to a bare minimum. The examiner will only
intervene in the process of the play test only if the game is no longer at a
playable state.
There isn’t a set time limit for each test but we will try to keep them in
the general vicinity of 1-2 hours of gameplay. Breaks will be given every
30mins or so and during that moment in time the proctorwill discuss the
player’s experiences.If the game is completedearly, the information
gathered from watching the participant will still be processedfollowed by a
short verbal questionnaire issued by the facilitator. All tests regardless of
the time of completionwill be issued the verbal questionnaire. Once the
Siphon - Usability Testing Plan
5
test is over thank the participant for their cooperationand assistance in
making a better product.
Siphon - Usability Testing Plan
6
Impression Questions
1. What is your first thought upon the start of the game?
2. What kind (Genre: shooter,fighting, action/adventure, simulator,
puzzle, RPG, etc) of game do you think this will be?
3. What do you think of the menu?
4. What appeals to you in this game?
5. Is there anything you would change at this point? What and Why?
Siphon - Usability Testing Plan
7
Exploratory Questions
1. (Level 1) How difficult was it to figure out the controls?
2. (Level 2) How did the player movementfeelto you?
3. (General)How clear was your goal forthis level?
4. (General)What did you think of the difficultyof the puzzles?
5. (General) How helpful did you find the hint boxes for this level?
6. (End of test question) Is there anything that you (the play tester)
would like to see included in the game and why?
7. (General, except1) How do you feelthe new feature(s) within the
level changed how the game is played?
8. (End of Level 8) Did you feelany of the puzzle were too similar to one
another? If so, which puzzles?
9. (End of Level 8) Which level did you find the mostfun? Why?
10.(End of Level 8) Which level did you find the mostchallenging? Why?
Siphon - Usability Testing Plan
8
Data Collections
Tester Demographics
Tester Level Time
Tester# 1 2 3 4 5
Level1
Time
Level2
Time
Level3
Time
Level4
Time
Level5
Time
Level6
Time
Level7
Time
Level8
Time
Total
Time
Siphon - Usability Testing Plan
9
Average Times
Level # Average Time per Level
(All tester’s time added, then divided
by total number of testers)
1
2
3
4
5
6
7
8
Total Average Play Time
Siphon - Usability Testing Plan
10
Initial Testing Experiences
Eric
I had played through the game a number of times. The main problem
I found was when I went from one of the later levels and went back to the
main menu. If I would then go to the level selectto one of the level before
where I last was, the levels wouldn’t rest when I would start the game over.
For an example let’s say I was on level 6 and I went back to the menu. I
would then go to level selectand go to level 2. All of the goals would still be
how they were when i completedthem, but the door to enter level 3
wouldn’t open. This would then keep me from proceeding forward unless I
reset the game myself.The game itself aside from a couple things hold a
lot of promise to be a good game.I found myself getting really into trying to
solve the puzzles and time myself. The puzzle are intricate and difficult. At
some points it feels the puzzles for one level were easier than a previous
level. For example level five is primarily all moving the Electric energy
around to keep the crusher from destroying the Kinetic cubes.This level
was significantly easier than level 4’s glass room. With some fine tuning
and adding more levels, this game could become a good puzzle game that
I would considerbuying on console or on Steam.
Jonathan
After a couple of playtests I have to say that I like the game because
it’s reminiscent of the game Portal.I enjoyed the core mechanics of the
game and the puzzles themselves,however since I sometimesplay these
types of games I find the puzzles moderately difficulta first time through it.
There were problems I did encounter; one of these problems was the fact
that if I got stuck in one of these puzzles and I have to restart an entire
level just to redo one puzzle on a level. Something like this would not be a
problem for players like me but for casual gamers something like this would
turn them away if they had to start an entire level over just to completeone
puzzle in one section of the level. I would like if the developers can add in a
checkpointsystem so that every time a player completesa puzzle so they
don’t need to go back and redo everything every time a player makes one
little mistake. Another thing I think should be addressed is the fact that
Siphon - Usability Testing Plan
11
even though the little help boxes are somewhat helpful, there should
something the at least helps the player in the beginning of the game to help
them get more familiar with the controls and the differentenergies they will
encounter. There is also a little bug that I noticed with the help boxes,some
boxes look like they are overlapping one another. I felt that there were
some places on multiple levels that I felt were empty or a waste of space;
for example, at the beginning of level two there is a long hallway that is just
there with no purpose.Finally, I feelthat should something like the portal
gun from Portal to better representthe player positionand where the player
is aiming. Overall, I felt that the game is pretty solid for a First Person
Puzzle game, however, it needs some polish and it needs some fixes that
will make the game more appealing to more players.
Lisa
After doing a couple of playtests, I encountered a couple of things
that I think the creators of Siphonshould know about. One thing that I
noticed while playtesting was that in Level 4, I couldn’t figure out how to get
past the fan to get into the next room. It was also difficultto get through the
platforms that were going up and down at a fast pace and my point here is
that I couldn’t really see when the platforms were coming down because of
the camera angle the player has. The camera position made certain
aspects of the game more challenging because you couldn’t see how close
you were from getting crushed from falling platforms.Throughout the levels
of the game, I think that having a avatar part like an arm could give the
player a more precise location of where they are standing. In level 1, I did
encounter a glitch that crashed the game and I had to restart the level from
the beginning. The glitch was when I went to jump on the blocks and then
all of a sudden the player fell through the level and fell into an endless fall.
Even though I found things that kept me from completing certain levels, I
found the game to be very complexand challenging and I think that this
game can be played by various ages of gamers. I think that this game can
be educational for players because it puts their brains to the test and
challenges them to see if they can very out a series of puzzles. The unique
thing about this game is that the puzzles get more difficult as you progress
Siphon - Usability Testing Plan
12
and this was a good idea because it keeps the game interesting to play
instead of having the same puzzles on every level.
Ron
During my series of playtests, I noticed a few things that I would like
to address to the creators of Siphon. The first thing I would like to mention
is that players may selectany level from the beginning of the game which
can be accessedat the start menu. This would defeatthe purpose of
players playing through the game and jump straight to the end. My next
issue with the game would be level 8’s puzzle. On this particular level the
player must solve the multiple stages of the puzzle before the toxic gas fills
the room. Pressured by the sense of urgency to escape the fumes,I tried to
rush through this puzzle after many attempts of failing due to trying to learn
each segmenton the fly. This initially seemed like a good idea to learn
each segmentand on your final attempt rush through it if you failed
because you know what to expectbut the game began to glitch. The player
would fall through the floorwhen the platform was raised or as you try to
cut a corner you get stuck and fall into the fumes.These problems may be
due to the game unable to register all that is happening on the screenor an
actual designflaw the designers did not account for. From a casual
gamer’s perspective this could become annoying, discouraging,and result
in them not completing the game due to the lack of wanting to play more.
My last commentto the designers of Siphon would be to either introduce
the differentgame mechanics that will be used throughout the game at the
start of the game or they can demonstrate their abilities at the beginning of
the level without revealing its use during the processof figuring out the
puzzle. Having tooltips for each new mechanic made it easy to navigate
through the level in which they were introduced. Pretty much the challenge
to the puzzle was taken from me because they provided the necessary
knowledge of what to do within the tool tip. As for the things I liked about
this game was the simplicity of the puzzles. This game should be user
friendly to the mass majority of gamers. I would rate this game E for
everyone. It was very informative, every challenge I faced within the game
made sense according to the mechanics they introduced in the game. I
would strongly encourage the designers to expand on this title and
Siphon - Usability Testing Plan
13
introduce more complexpuzzles while maintaining the simple designof the
game.
Shawn
I have to say I enjoyed the core mechanics and the core idea behind
Siphon.There plenty of obvious inspiration from the Portal games,plus
while I am terrible at them, the game falls into that first personpuzzle
genre, a genre I personally think should have more games in it. The
puzzles are clean, and all the environmental information is there to solve
the puzzle. The only issue is some issues with the lack of instructions of
controls. The little info boxes on the differentenergies were incredibly
helpful, but I feelthere should be one at the very beginning explaining the
basic controls. While I, as an very experienced gamerwas able to quickly
figure them out, and learned them all once I looked at the GDD,that
doesn’tmean that mostnew players will be able to figure out the controls,
or might take too long for them to figure them out. I assume or at least hope
that this is something that will be in the final build of the game, but it is still
something important to include.
The game still needs a bit of polish, but it is looking very promising.I
could easily see it, with some polish and more content (i.e. levels,
mechanics, some work on the sound effects & music and some kind of
environmental storytelling) as a full release,either on pc or a game
console.
Siphon - Usability Testing Plan
14
Flowcharts
Main Chart
Siphon - Usability Testing Plan
15
Level 1
Siphon - Usability Testing Plan
16
Level 2
Siphon - Usability Testing Plan
17
Level 3
Siphon - Usability Testing Plan
18
Level 4
Siphon - Usability Testing Plan
19
Level 5
Siphon - Usability Testing Plan
20
Level 6
Siphon - Usability Testing Plan
21
Level 7
Siphon - Usability Testing Plan
22
Level 8
Siphon - Usability Testing Plan
23
References
1. Usability TestPlan Template.(n.d.). Retrieved March 18, 2015,from
http://www.usability.gov/how-to-and-
tools/resources/templates/usability-test-plan-template.html
2. Isbister,K., & Schaffer,N. (2008).Further Thoughts from Steve
Swink on Game Usability. In Game usability:Advice from the experts
for advancingthe playerexperience (pp.298-304).San Francisco,
Calif.: Morgan Kaufmann ;.

More Related Content

Viewers also liked

Endless vision prototype_1214
Endless vision prototype_1214Endless vision prototype_1214
Endless vision prototype_1214Lisa Lee
 
Super thornypigeon bonappetit
Super thornypigeon bonappetitSuper thornypigeon bonappetit
Super thornypigeon bonappetitLisa Lee
 
Endless vision gdd_revised_1214
Endless vision gdd_revised_1214Endless vision gdd_revised_1214
Endless vision gdd_revised_1214Lisa Lee
 
Lee lisa teamleadershipproject_november2014_80ba139f-7dd0-445e-8856-a8c162fe04cd
Lee lisa teamleadershipproject_november2014_80ba139f-7dd0-445e-8856-a8c162fe04cdLee lisa teamleadershipproject_november2014_80ba139f-7dd0-445e-8856-a8c162fe04cd
Lee lisa teamleadershipproject_november2014_80ba139f-7dd0-445e-8856-a8c162fe04cdLisa Lee
 
Lee lisa 1.4thechallenge
Lee lisa 1.4thechallengeLee lisa 1.4thechallenge
Lee lisa 1.4thechallengeLisa Lee
 
Ultimate Survival Game
Ultimate Survival GameUltimate Survival Game
Ultimate Survival GameLisa Lee
 

Viewers also liked (6)

Endless vision prototype_1214
Endless vision prototype_1214Endless vision prototype_1214
Endless vision prototype_1214
 
Super thornypigeon bonappetit
Super thornypigeon bonappetitSuper thornypigeon bonappetit
Super thornypigeon bonappetit
 
Endless vision gdd_revised_1214
Endless vision gdd_revised_1214Endless vision gdd_revised_1214
Endless vision gdd_revised_1214
 
Lee lisa teamleadershipproject_november2014_80ba139f-7dd0-445e-8856-a8c162fe04cd
Lee lisa teamleadershipproject_november2014_80ba139f-7dd0-445e-8856-a8c162fe04cdLee lisa teamleadershipproject_november2014_80ba139f-7dd0-445e-8856-a8c162fe04cd
Lee lisa teamleadershipproject_november2014_80ba139f-7dd0-445e-8856-a8c162fe04cd
 
Lee lisa 1.4thechallenge
Lee lisa 1.4thechallengeLee lisa 1.4thechallenge
Lee lisa 1.4thechallenge
 
Ultimate Survival Game
Ultimate Survival GameUltimate Survival Game
Ultimate Survival Game
 

Similar to Ginyu force leelisa_week3assignment_0315 (1)

User Experience 6: Qualitative Methods, Playtesting and Interviews
User Experience 6: Qualitative Methods, Playtesting and InterviewsUser Experience 6: Qualitative Methods, Playtesting and Interviews
User Experience 6: Qualitative Methods, Playtesting and InterviewsMarc Miquel
 
LAFS Game Design 8 - Playtesting
LAFS Game Design 8 - PlaytestingLAFS Game Design 8 - Playtesting
LAFS Game Design 8 - PlaytestingDavid Mullich
 
Informing SoTL using playtesting techniques
Informing SoTL using playtesting techniquesInforming SoTL using playtesting techniques
Informing SoTL using playtesting techniquesKatrin Becker
 
User Experience 7: Quantitative Methods, Questionnaires, Biometrics and Data ...
User Experience 7: Quantitative Methods, Questionnaires, Biometrics and Data ...User Experience 7: Quantitative Methods, Questionnaires, Biometrics and Data ...
User Experience 7: Quantitative Methods, Questionnaires, Biometrics and Data ...Marc Miquel
 
11 ways you can find bugs in game testing
11 ways you can find bugs in game testing11 ways you can find bugs in game testing
11 ways you can find bugs in game testingTestbytes
 
Your Game Analytics Playbook
Your Game Analytics PlaybookYour Game Analytics Playbook
Your Game Analytics PlaybookGameAnalytics
 
Agile Analysis with Use Cases: Balancing Utility with Simplicity
Agile Analysis with Use Cases: Balancing Utility with SimplicityAgile Analysis with Use Cases: Balancing Utility with Simplicity
Agile Analysis with Use Cases: Balancing Utility with SimplicityTed Husted
 
Initial thoughts on live user tests for games
Initial thoughts on live user tests for gamesInitial thoughts on live user tests for games
Initial thoughts on live user tests for gamesJohan Hoberg
 
Making a game "Just Right" through testing and play balancing
Making a game "Just Right" through testing and play balancingMaking a game "Just Right" through testing and play balancing
Making a game "Just Right" through testing and play balancingJulio Gorgé
 
Documentation
DocumentationDocumentation
Documentationhccit
 
How to Design Effective Learning Games: Sharon Boller and Karl Kapp
How to Design Effective Learning Games: Sharon Boller and Karl KappHow to Design Effective Learning Games: Sharon Boller and Karl Kapp
How to Design Effective Learning Games: Sharon Boller and Karl KappSharon Boller
 
Portfolio Project 3 - Test Plan
Portfolio Project 3 - Test PlanPortfolio Project 3 - Test Plan
Portfolio Project 3 - Test PlanRyan Batey
 
Alternate Dimension Portal/ Test Plans
Alternate Dimension Portal/ Test PlansAlternate Dimension Portal/ Test Plans
Alternate Dimension Portal/ Test PlansTracyWalker123
 
Create Tabletop Games to Foster Organizational Learning
Create Tabletop Games to Foster Organizational LearningCreate Tabletop Games to Foster Organizational Learning
Create Tabletop Games to Foster Organizational LearningKarl Kapp
 
Intro to Games User Research Methods - March 2013
Intro to Games User Research Methods - March 2013Intro to Games User Research Methods - March 2013
Intro to Games User Research Methods - March 2013Ben Lewis-Evans
 
User Testing Your Game
User Testing Your GameUser Testing Your Game
User Testing Your GameUserTesting
 
Usability Testing Moderator
Usability Testing ModeratorUsability Testing Moderator
Usability Testing ModeratorRakuten Viki
 
Game Maker Design part 1
Game Maker Design   part 1Game Maker Design   part 1
Game Maker Design part 1Andrew Willetts
 
The lost testreport_1115
The lost testreport_1115The lost testreport_1115
The lost testreport_1115Joshua Inzer
 

Similar to Ginyu force leelisa_week3assignment_0315 (1) (20)

User Experience 6: Qualitative Methods, Playtesting and Interviews
User Experience 6: Qualitative Methods, Playtesting and InterviewsUser Experience 6: Qualitative Methods, Playtesting and Interviews
User Experience 6: Qualitative Methods, Playtesting and Interviews
 
LAFS Game Design 8 - Playtesting
LAFS Game Design 8 - PlaytestingLAFS Game Design 8 - Playtesting
LAFS Game Design 8 - Playtesting
 
Informing SoTL using playtesting techniques
Informing SoTL using playtesting techniquesInforming SoTL using playtesting techniques
Informing SoTL using playtesting techniques
 
User Experience 7: Quantitative Methods, Questionnaires, Biometrics and Data ...
User Experience 7: Quantitative Methods, Questionnaires, Biometrics and Data ...User Experience 7: Quantitative Methods, Questionnaires, Biometrics and Data ...
User Experience 7: Quantitative Methods, Questionnaires, Biometrics and Data ...
 
11 ways you can find bugs in game testing
11 ways you can find bugs in game testing11 ways you can find bugs in game testing
11 ways you can find bugs in game testing
 
Your Game Analytics Playbook
Your Game Analytics PlaybookYour Game Analytics Playbook
Your Game Analytics Playbook
 
Agile Analysis with Use Cases: Balancing Utility with Simplicity
Agile Analysis with Use Cases: Balancing Utility with SimplicityAgile Analysis with Use Cases: Balancing Utility with Simplicity
Agile Analysis with Use Cases: Balancing Utility with Simplicity
 
Initial thoughts on live user tests for games
Initial thoughts on live user tests for gamesInitial thoughts on live user tests for games
Initial thoughts on live user tests for games
 
Making a game "Just Right" through testing and play balancing
Making a game "Just Right" through testing and play balancingMaking a game "Just Right" through testing and play balancing
Making a game "Just Right" through testing and play balancing
 
Creative Engineering 101
Creative Engineering 101Creative Engineering 101
Creative Engineering 101
 
Documentation
DocumentationDocumentation
Documentation
 
How to Design Effective Learning Games: Sharon Boller and Karl Kapp
How to Design Effective Learning Games: Sharon Boller and Karl KappHow to Design Effective Learning Games: Sharon Boller and Karl Kapp
How to Design Effective Learning Games: Sharon Boller and Karl Kapp
 
Portfolio Project 3 - Test Plan
Portfolio Project 3 - Test PlanPortfolio Project 3 - Test Plan
Portfolio Project 3 - Test Plan
 
Alternate Dimension Portal/ Test Plans
Alternate Dimension Portal/ Test PlansAlternate Dimension Portal/ Test Plans
Alternate Dimension Portal/ Test Plans
 
Create Tabletop Games to Foster Organizational Learning
Create Tabletop Games to Foster Organizational LearningCreate Tabletop Games to Foster Organizational Learning
Create Tabletop Games to Foster Organizational Learning
 
Intro to Games User Research Methods - March 2013
Intro to Games User Research Methods - March 2013Intro to Games User Research Methods - March 2013
Intro to Games User Research Methods - March 2013
 
User Testing Your Game
User Testing Your GameUser Testing Your Game
User Testing Your Game
 
Usability Testing Moderator
Usability Testing ModeratorUsability Testing Moderator
Usability Testing Moderator
 
Game Maker Design part 1
Game Maker Design   part 1Game Maker Design   part 1
Game Maker Design part 1
 
The lost testreport_1115
The lost testreport_1115The lost testreport_1115
The lost testreport_1115
 

More from Lisa Lee

LabescapeLevelmaps
LabescapeLevelmapsLabescapeLevelmaps
LabescapeLevelmapsLisa Lee
 
Lee lisa townescapemaplayout
Lee lisa townescapemaplayoutLee lisa townescapemaplayout
Lee lisa townescapemaplayoutLisa Lee
 
Life is Tough!
Life is Tough!Life is Tough!
Life is Tough!Lisa Lee
 
Lee lisa week2assignment_november2014
Lee lisa week2assignment_november2014Lee lisa week2assignment_november2014
Lee lisa week2assignment_november2014Lisa Lee
 
Ginyu force leelisa_teamassignmentweek2_0315
Ginyu force leelisa_teamassignmentweek2_0315Ginyu force leelisa_teamassignmentweek2_0315
Ginyu force leelisa_teamassignmentweek2_0315Lisa Lee
 
Fearsome thornypigeons leelisa_teamassignment1_0315
Fearsome thornypigeons leelisa_teamassignment1_0315Fearsome thornypigeons leelisa_teamassignment1_0315
Fearsome thornypigeons leelisa_teamassignment1_0315Lisa Lee
 

More from Lisa Lee (6)

LabescapeLevelmaps
LabescapeLevelmapsLabescapeLevelmaps
LabescapeLevelmaps
 
Lee lisa townescapemaplayout
Lee lisa townescapemaplayoutLee lisa townescapemaplayout
Lee lisa townescapemaplayout
 
Life is Tough!
Life is Tough!Life is Tough!
Life is Tough!
 
Lee lisa week2assignment_november2014
Lee lisa week2assignment_november2014Lee lisa week2assignment_november2014
Lee lisa week2assignment_november2014
 
Ginyu force leelisa_teamassignmentweek2_0315
Ginyu force leelisa_teamassignmentweek2_0315Ginyu force leelisa_teamassignmentweek2_0315
Ginyu force leelisa_teamassignmentweek2_0315
 
Fearsome thornypigeons leelisa_teamassignment1_0315
Fearsome thornypigeons leelisa_teamassignment1_0315Fearsome thornypigeons leelisa_teamassignment1_0315
Fearsome thornypigeons leelisa_teamassignment1_0315
 

Recently uploaded

shot list for my tv series two steps back
shot list for my tv series two steps backshot list for my tv series two steps back
shot list for my tv series two steps back17lcow074
 
NATA 2024 SYLLABUS, full syllabus explained in detail
NATA 2024 SYLLABUS, full syllabus explained in detailNATA 2024 SYLLABUS, full syllabus explained in detail
NATA 2024 SYLLABUS, full syllabus explained in detailDesigntroIntroducing
 
VIP Call Girls Service Bhagyanagar Hyderabad Call +91-8250192130
VIP Call Girls Service Bhagyanagar Hyderabad Call +91-8250192130VIP Call Girls Service Bhagyanagar Hyderabad Call +91-8250192130
VIP Call Girls Service Bhagyanagar Hyderabad Call +91-8250192130Suhani Kapoor
 
Call Girls in Okhla Delhi 💯Call Us 🔝8264348440🔝
Call Girls in Okhla Delhi 💯Call Us 🔝8264348440🔝Call Girls in Okhla Delhi 💯Call Us 🔝8264348440🔝
Call Girls in Okhla Delhi 💯Call Us 🔝8264348440🔝soniya singh
 
Dubai Call Girls Pro Domain O525547819 Call Girls Dubai Doux
Dubai Call Girls Pro Domain O525547819 Call Girls Dubai DouxDubai Call Girls Pro Domain O525547819 Call Girls Dubai Doux
Dubai Call Girls Pro Domain O525547819 Call Girls Dubai Douxkojalkojal131
 
VIP Call Girls Service Mehdipatnam Hyderabad Call +91-8250192130
VIP Call Girls Service Mehdipatnam Hyderabad Call +91-8250192130VIP Call Girls Service Mehdipatnam Hyderabad Call +91-8250192130
VIP Call Girls Service Mehdipatnam Hyderabad Call +91-8250192130Suhani Kapoor
 
在线办理ohio毕业证俄亥俄大学毕业证成绩单留信学历认证
在线办理ohio毕业证俄亥俄大学毕业证成绩单留信学历认证在线办理ohio毕业证俄亥俄大学毕业证成绩单留信学历认证
在线办理ohio毕业证俄亥俄大学毕业证成绩单留信学历认证nhjeo1gg
 
办理(宾州州立毕业证书)美国宾夕法尼亚州立大学毕业证成绩单原版一比一
办理(宾州州立毕业证书)美国宾夕法尼亚州立大学毕业证成绩单原版一比一办理(宾州州立毕业证书)美国宾夕法尼亚州立大学毕业证成绩单原版一比一
办理(宾州州立毕业证书)美国宾夕法尼亚州立大学毕业证成绩单原版一比一F La
 
办理学位证(NUS证书)新加坡国立大学毕业证成绩单原版一比一
办理学位证(NUS证书)新加坡国立大学毕业证成绩单原版一比一办理学位证(NUS证书)新加坡国立大学毕业证成绩单原版一比一
办理学位证(NUS证书)新加坡国立大学毕业证成绩单原版一比一Fi L
 
Passbook project document_april_21__.pdf
Passbook project document_april_21__.pdfPassbook project document_april_21__.pdf
Passbook project document_april_21__.pdfvaibhavkanaujia
 
办理学位证(SFU证书)西蒙菲莎大学毕业证成绩单原版一比一
办理学位证(SFU证书)西蒙菲莎大学毕业证成绩单原版一比一办理学位证(SFU证书)西蒙菲莎大学毕业证成绩单原版一比一
办理学位证(SFU证书)西蒙菲莎大学毕业证成绩单原版一比一F dds
 
Cosumer Willingness to Pay for Sustainable Bricks
Cosumer Willingness to Pay for Sustainable BricksCosumer Willingness to Pay for Sustainable Bricks
Cosumer Willingness to Pay for Sustainable Bricksabhishekparmar618
 
Kala jadu for love marriage | Real amil baba | Famous amil baba | kala jadu n...
Kala jadu for love marriage | Real amil baba | Famous amil baba | kala jadu n...Kala jadu for love marriage | Real amil baba | Famous amil baba | kala jadu n...
Kala jadu for love marriage | Real amil baba | Famous amil baba | kala jadu n...babafaisel
 
VIP Kolkata Call Girl Gariahat 👉 8250192130 Available With Room
VIP Kolkata Call Girl Gariahat 👉 8250192130  Available With RoomVIP Kolkata Call Girl Gariahat 👉 8250192130  Available With Room
VIP Kolkata Call Girl Gariahat 👉 8250192130 Available With Roomdivyansh0kumar0
 
Bus tracking.pptx ,,,,,,,,,,,,,,,,,,,,,,,,,,
Bus tracking.pptx ,,,,,,,,,,,,,,,,,,,,,,,,,,Bus tracking.pptx ,,,,,,,,,,,,,,,,,,,,,,,,,,
Bus tracking.pptx ,,,,,,,,,,,,,,,,,,,,,,,,,,bhuyansuprit
 
Call Us ✡️97111⇛47426⇛Call In girls Vasant Vihar༒(Delhi)
Call Us ✡️97111⇛47426⇛Call In girls Vasant Vihar༒(Delhi)Call Us ✡️97111⇛47426⇛Call In girls Vasant Vihar༒(Delhi)
Call Us ✡️97111⇛47426⇛Call In girls Vasant Vihar༒(Delhi)jennyeacort
 

Recently uploaded (20)

shot list for my tv series two steps back
shot list for my tv series two steps backshot list for my tv series two steps back
shot list for my tv series two steps back
 
NATA 2024 SYLLABUS, full syllabus explained in detail
NATA 2024 SYLLABUS, full syllabus explained in detailNATA 2024 SYLLABUS, full syllabus explained in detail
NATA 2024 SYLLABUS, full syllabus explained in detail
 
VIP Call Girls Service Bhagyanagar Hyderabad Call +91-8250192130
VIP Call Girls Service Bhagyanagar Hyderabad Call +91-8250192130VIP Call Girls Service Bhagyanagar Hyderabad Call +91-8250192130
VIP Call Girls Service Bhagyanagar Hyderabad Call +91-8250192130
 
Call Girls in Okhla Delhi 💯Call Us 🔝8264348440🔝
Call Girls in Okhla Delhi 💯Call Us 🔝8264348440🔝Call Girls in Okhla Delhi 💯Call Us 🔝8264348440🔝
Call Girls in Okhla Delhi 💯Call Us 🔝8264348440🔝
 
Dubai Call Girls Pro Domain O525547819 Call Girls Dubai Doux
Dubai Call Girls Pro Domain O525547819 Call Girls Dubai DouxDubai Call Girls Pro Domain O525547819 Call Girls Dubai Doux
Dubai Call Girls Pro Domain O525547819 Call Girls Dubai Doux
 
VIP Call Girls Service Mehdipatnam Hyderabad Call +91-8250192130
VIP Call Girls Service Mehdipatnam Hyderabad Call +91-8250192130VIP Call Girls Service Mehdipatnam Hyderabad Call +91-8250192130
VIP Call Girls Service Mehdipatnam Hyderabad Call +91-8250192130
 
Call Girls Service Mukherjee Nagar @9999965857 Delhi 🫦 No Advance VVIP 🍎 SER...
Call Girls Service Mukherjee Nagar @9999965857 Delhi 🫦 No Advance  VVIP 🍎 SER...Call Girls Service Mukherjee Nagar @9999965857 Delhi 🫦 No Advance  VVIP 🍎 SER...
Call Girls Service Mukherjee Nagar @9999965857 Delhi 🫦 No Advance VVIP 🍎 SER...
 
Cheap Rate Call girls Kalkaji 9205541914 shot 1500 night
Cheap Rate Call girls Kalkaji 9205541914 shot 1500 nightCheap Rate Call girls Kalkaji 9205541914 shot 1500 night
Cheap Rate Call girls Kalkaji 9205541914 shot 1500 night
 
在线办理ohio毕业证俄亥俄大学毕业证成绩单留信学历认证
在线办理ohio毕业证俄亥俄大学毕业证成绩单留信学历认证在线办理ohio毕业证俄亥俄大学毕业证成绩单留信学历认证
在线办理ohio毕业证俄亥俄大学毕业证成绩单留信学历认证
 
Call Girls in Pratap Nagar, 9953056974 Escort Service
Call Girls in Pratap Nagar,  9953056974 Escort ServiceCall Girls in Pratap Nagar,  9953056974 Escort Service
Call Girls in Pratap Nagar, 9953056974 Escort Service
 
办理(宾州州立毕业证书)美国宾夕法尼亚州立大学毕业证成绩单原版一比一
办理(宾州州立毕业证书)美国宾夕法尼亚州立大学毕业证成绩单原版一比一办理(宾州州立毕业证书)美国宾夕法尼亚州立大学毕业证成绩单原版一比一
办理(宾州州立毕业证书)美国宾夕法尼亚州立大学毕业证成绩单原版一比一
 
办理学位证(NUS证书)新加坡国立大学毕业证成绩单原版一比一
办理学位证(NUS证书)新加坡国立大学毕业证成绩单原版一比一办理学位证(NUS证书)新加坡国立大学毕业证成绩单原版一比一
办理学位证(NUS证书)新加坡国立大学毕业证成绩单原版一比一
 
Passbook project document_april_21__.pdf
Passbook project document_april_21__.pdfPassbook project document_april_21__.pdf
Passbook project document_april_21__.pdf
 
办理学位证(SFU证书)西蒙菲莎大学毕业证成绩单原版一比一
办理学位证(SFU证书)西蒙菲莎大学毕业证成绩单原版一比一办理学位证(SFU证书)西蒙菲莎大学毕业证成绩单原版一比一
办理学位证(SFU证书)西蒙菲莎大学毕业证成绩单原版一比一
 
Cosumer Willingness to Pay for Sustainable Bricks
Cosumer Willingness to Pay for Sustainable BricksCosumer Willingness to Pay for Sustainable Bricks
Cosumer Willingness to Pay for Sustainable Bricks
 
Kala jadu for love marriage | Real amil baba | Famous amil baba | kala jadu n...
Kala jadu for love marriage | Real amil baba | Famous amil baba | kala jadu n...Kala jadu for love marriage | Real amil baba | Famous amil baba | kala jadu n...
Kala jadu for love marriage | Real amil baba | Famous amil baba | kala jadu n...
 
VIP Kolkata Call Girl Gariahat 👉 8250192130 Available With Room
VIP Kolkata Call Girl Gariahat 👉 8250192130  Available With RoomVIP Kolkata Call Girl Gariahat 👉 8250192130  Available With Room
VIP Kolkata Call Girl Gariahat 👉 8250192130 Available With Room
 
Bus tracking.pptx ,,,,,,,,,,,,,,,,,,,,,,,,,,
Bus tracking.pptx ,,,,,,,,,,,,,,,,,,,,,,,,,,Bus tracking.pptx ,,,,,,,,,,,,,,,,,,,,,,,,,,
Bus tracking.pptx ,,,,,,,,,,,,,,,,,,,,,,,,,,
 
young call girls in Vivek Vihar🔝 9953056974 🔝 Delhi escort Service
young call girls in Vivek Vihar🔝 9953056974 🔝 Delhi escort Serviceyoung call girls in Vivek Vihar🔝 9953056974 🔝 Delhi escort Service
young call girls in Vivek Vihar🔝 9953056974 🔝 Delhi escort Service
 
Call Us ✡️97111⇛47426⇛Call In girls Vasant Vihar༒(Delhi)
Call Us ✡️97111⇛47426⇛Call In girls Vasant Vihar༒(Delhi)Call Us ✡️97111⇛47426⇛Call In girls Vasant Vihar༒(Delhi)
Call Us ✡️97111⇛47426⇛Call In girls Vasant Vihar༒(Delhi)
 

Ginyu force leelisa_week3assignment_0315 (1)

  • 1. Siphon - Usability Testing Plan 0 Siphon Usability Testing Plan Version 1.0 Team Ginyu Force March21,2015
  • 2. Siphon - Usability Testing Plan 1 Table of Contents Table of Contents............................................................................................................................ 1 Executive Summary........................................................................................................................ 2 Summary of Test Plan Creation.................................................................................................. 2 Objectives.................................................................................................................................... 2 Methodology.................................................................................................................................... 3 Determining Target Play-testers ................................................................................................. 3 Training........................................................................................................................................ 4 Procedure.................................................................................................................................... 4 Impression Questions..................................................................................................................... 6 Exploratory Questions..................................................................................................................... 7 Data Collections.............................................................................................................................. 8 Tester Demographics.................................................................................................................. 8 Tester Level Time........................................................................................................................ 8 Average Times ............................................................................................................................ 9 Initial Testing Experiences............................................................................................................ 10 Flowcharts..................................................................................................................................... 14 Main Chart................................................................................................................................. 14 Level 1 ....................................................................................................................................... 15 Level 2 ....................................................................................................................................... 16 Level 3 ....................................................................................................................................... 17 Level 4 ....................................................................................................................................... 18 Level 5 ....................................................................................................................................... 19 Level 6 ....................................................................................................................................... 20 Level 7 ....................................................................................................................................... 21 Level 8 ....................................................................................................................................... 22 References.................................................................................................................................... 23
  • 3. Siphon - Usability Testing Plan 2 Executive Summary Summary of Test Plan Creation Within this document you will find the guidelines for conducting validation play tests for the game Siphon.The focus of our tests will be to discover what the users find entertaining about the title, what improvements can be made capture and hold their attention, as well as studying the target demographic fortitle. By giving each play tester a fair chance to sample the game with little interaction from the test team, we should be able to discoverhow players will interact with the game, which areas of the game players excel in and which areas they found difficult,how to pitch this idea to consumers. Objectives ● To make sure that the game is enjoyable. ● To make sure that each level has a goal and can be accomplished from start to finish. ● To make sure there aren’t any “bugs” that can break the game. If so discovera solution by receiving feedbackfrom the tester. ● Gauge how casual gamers interact with an unfamiliar title. ● Determine if the predicted target audience is the ideal audience for the title.
  • 4. Siphon - Usability Testing Plan 3 Methodology During the play test the analyst should: ● Determine how each play tester interacts with the game differently. ● Discoverthe differentapproaches players would take to solve puzzles. ● Watch to discoverin game designflaws or bugs that may be discovered during the processof playtesting. ● Minimize interaction between the participant and the note taker. (Try not to inform the player of any information about the game unless it is no longer in a playable state.) ● Time the playtest and each individual level to get a generalized understanding of how long it would take to complete the game and why. ● Ask for the play tester to express their displeasure with the title for any reason. To think out loud during their test if possible. ● All materials required to playtest Siphonwill be provided and the tests will be held remotely. ● The game’s controls will be explained in the game. Additional information that was not supplied within Siphon will be mentioned upon requestfrom the play-tester. Determining Target Play-testers A set of questions will be asked to verify if the test subject fits the ideal target audience: ● How many times a week do they play games? ● What kind of games do they play? ● How long do they spend playing the game? Participants will be selected based ontheir given answers. The typical casual gamer’s answers we would preferare: ● How many times a week do they play games? 1 times per week.
  • 5. Siphon - Usability Testing Plan 4 ● The genre? Strategy, puzzle, casual games (some adventure titles etc.) ● How long they spend playing the game? 1-2 hours per session. Training There will not be a need to train the participants on any materials. The game application will be readily available for the test taker to load and proceed with playing. Procedure In this sectionevery step by step action of the playtest will be mentioned. Participants for the playtests will be selected after answering three questions to determine if they are eligible (preferred target audience) to play Siphon.Once the participants are selectedthey will be given the opportunity to play the game on a computer. All instructions about the test and the length it will take will be declared to the participants before the test begins.The examiner will pay close attention every detail that takes place during the session.What the proctorwill be looking for is the player’s reactions to the game, comments made, actions that took place in the game, as well as looking for any bugs that may have occurred that were not supposed to be in the game. The examiner of the playtests will overlook the player as he/she plays the game and take notes. During this period of time the interaction between the proctorand the player will be cut to a bare minimum. The examiner will only intervene in the process of the play test only if the game is no longer at a playable state. There isn’t a set time limit for each test but we will try to keep them in the general vicinity of 1-2 hours of gameplay. Breaks will be given every 30mins or so and during that moment in time the proctorwill discuss the player’s experiences.If the game is completedearly, the information gathered from watching the participant will still be processedfollowed by a short verbal questionnaire issued by the facilitator. All tests regardless of the time of completionwill be issued the verbal questionnaire. Once the
  • 6. Siphon - Usability Testing Plan 5 test is over thank the participant for their cooperationand assistance in making a better product.
  • 7. Siphon - Usability Testing Plan 6 Impression Questions 1. What is your first thought upon the start of the game? 2. What kind (Genre: shooter,fighting, action/adventure, simulator, puzzle, RPG, etc) of game do you think this will be? 3. What do you think of the menu? 4. What appeals to you in this game? 5. Is there anything you would change at this point? What and Why?
  • 8. Siphon - Usability Testing Plan 7 Exploratory Questions 1. (Level 1) How difficult was it to figure out the controls? 2. (Level 2) How did the player movementfeelto you? 3. (General)How clear was your goal forthis level? 4. (General)What did you think of the difficultyof the puzzles? 5. (General) How helpful did you find the hint boxes for this level? 6. (End of test question) Is there anything that you (the play tester) would like to see included in the game and why? 7. (General, except1) How do you feelthe new feature(s) within the level changed how the game is played? 8. (End of Level 8) Did you feelany of the puzzle were too similar to one another? If so, which puzzles? 9. (End of Level 8) Which level did you find the mostfun? Why? 10.(End of Level 8) Which level did you find the mostchallenging? Why?
  • 9. Siphon - Usability Testing Plan 8 Data Collections Tester Demographics Tester Level Time Tester# 1 2 3 4 5 Level1 Time Level2 Time Level3 Time Level4 Time Level5 Time Level6 Time Level7 Time Level8 Time Total Time
  • 10. Siphon - Usability Testing Plan 9 Average Times Level # Average Time per Level (All tester’s time added, then divided by total number of testers) 1 2 3 4 5 6 7 8 Total Average Play Time
  • 11. Siphon - Usability Testing Plan 10 Initial Testing Experiences Eric I had played through the game a number of times. The main problem I found was when I went from one of the later levels and went back to the main menu. If I would then go to the level selectto one of the level before where I last was, the levels wouldn’t rest when I would start the game over. For an example let’s say I was on level 6 and I went back to the menu. I would then go to level selectand go to level 2. All of the goals would still be how they were when i completedthem, but the door to enter level 3 wouldn’t open. This would then keep me from proceeding forward unless I reset the game myself.The game itself aside from a couple things hold a lot of promise to be a good game.I found myself getting really into trying to solve the puzzles and time myself. The puzzle are intricate and difficult. At some points it feels the puzzles for one level were easier than a previous level. For example level five is primarily all moving the Electric energy around to keep the crusher from destroying the Kinetic cubes.This level was significantly easier than level 4’s glass room. With some fine tuning and adding more levels, this game could become a good puzzle game that I would considerbuying on console or on Steam. Jonathan After a couple of playtests I have to say that I like the game because it’s reminiscent of the game Portal.I enjoyed the core mechanics of the game and the puzzles themselves,however since I sometimesplay these types of games I find the puzzles moderately difficulta first time through it. There were problems I did encounter; one of these problems was the fact that if I got stuck in one of these puzzles and I have to restart an entire level just to redo one puzzle on a level. Something like this would not be a problem for players like me but for casual gamers something like this would turn them away if they had to start an entire level over just to completeone puzzle in one section of the level. I would like if the developers can add in a checkpointsystem so that every time a player completesa puzzle so they don’t need to go back and redo everything every time a player makes one little mistake. Another thing I think should be addressed is the fact that
  • 12. Siphon - Usability Testing Plan 11 even though the little help boxes are somewhat helpful, there should something the at least helps the player in the beginning of the game to help them get more familiar with the controls and the differentenergies they will encounter. There is also a little bug that I noticed with the help boxes,some boxes look like they are overlapping one another. I felt that there were some places on multiple levels that I felt were empty or a waste of space; for example, at the beginning of level two there is a long hallway that is just there with no purpose.Finally, I feelthat should something like the portal gun from Portal to better representthe player positionand where the player is aiming. Overall, I felt that the game is pretty solid for a First Person Puzzle game, however, it needs some polish and it needs some fixes that will make the game more appealing to more players. Lisa After doing a couple of playtests, I encountered a couple of things that I think the creators of Siphonshould know about. One thing that I noticed while playtesting was that in Level 4, I couldn’t figure out how to get past the fan to get into the next room. It was also difficultto get through the platforms that were going up and down at a fast pace and my point here is that I couldn’t really see when the platforms were coming down because of the camera angle the player has. The camera position made certain aspects of the game more challenging because you couldn’t see how close you were from getting crushed from falling platforms.Throughout the levels of the game, I think that having a avatar part like an arm could give the player a more precise location of where they are standing. In level 1, I did encounter a glitch that crashed the game and I had to restart the level from the beginning. The glitch was when I went to jump on the blocks and then all of a sudden the player fell through the level and fell into an endless fall. Even though I found things that kept me from completing certain levels, I found the game to be very complexand challenging and I think that this game can be played by various ages of gamers. I think that this game can be educational for players because it puts their brains to the test and challenges them to see if they can very out a series of puzzles. The unique thing about this game is that the puzzles get more difficult as you progress
  • 13. Siphon - Usability Testing Plan 12 and this was a good idea because it keeps the game interesting to play instead of having the same puzzles on every level. Ron During my series of playtests, I noticed a few things that I would like to address to the creators of Siphon. The first thing I would like to mention is that players may selectany level from the beginning of the game which can be accessedat the start menu. This would defeatthe purpose of players playing through the game and jump straight to the end. My next issue with the game would be level 8’s puzzle. On this particular level the player must solve the multiple stages of the puzzle before the toxic gas fills the room. Pressured by the sense of urgency to escape the fumes,I tried to rush through this puzzle after many attempts of failing due to trying to learn each segmenton the fly. This initially seemed like a good idea to learn each segmentand on your final attempt rush through it if you failed because you know what to expectbut the game began to glitch. The player would fall through the floorwhen the platform was raised or as you try to cut a corner you get stuck and fall into the fumes.These problems may be due to the game unable to register all that is happening on the screenor an actual designflaw the designers did not account for. From a casual gamer’s perspective this could become annoying, discouraging,and result in them not completing the game due to the lack of wanting to play more. My last commentto the designers of Siphon would be to either introduce the differentgame mechanics that will be used throughout the game at the start of the game or they can demonstrate their abilities at the beginning of the level without revealing its use during the processof figuring out the puzzle. Having tooltips for each new mechanic made it easy to navigate through the level in which they were introduced. Pretty much the challenge to the puzzle was taken from me because they provided the necessary knowledge of what to do within the tool tip. As for the things I liked about this game was the simplicity of the puzzles. This game should be user friendly to the mass majority of gamers. I would rate this game E for everyone. It was very informative, every challenge I faced within the game made sense according to the mechanics they introduced in the game. I would strongly encourage the designers to expand on this title and
  • 14. Siphon - Usability Testing Plan 13 introduce more complexpuzzles while maintaining the simple designof the game. Shawn I have to say I enjoyed the core mechanics and the core idea behind Siphon.There plenty of obvious inspiration from the Portal games,plus while I am terrible at them, the game falls into that first personpuzzle genre, a genre I personally think should have more games in it. The puzzles are clean, and all the environmental information is there to solve the puzzle. The only issue is some issues with the lack of instructions of controls. The little info boxes on the differentenergies were incredibly helpful, but I feelthere should be one at the very beginning explaining the basic controls. While I, as an very experienced gamerwas able to quickly figure them out, and learned them all once I looked at the GDD,that doesn’tmean that mostnew players will be able to figure out the controls, or might take too long for them to figure them out. I assume or at least hope that this is something that will be in the final build of the game, but it is still something important to include. The game still needs a bit of polish, but it is looking very promising.I could easily see it, with some polish and more content (i.e. levels, mechanics, some work on the sound effects & music and some kind of environmental storytelling) as a full release,either on pc or a game console.
  • 15. Siphon - Usability Testing Plan 14 Flowcharts Main Chart
  • 16. Siphon - Usability Testing Plan 15 Level 1
  • 17. Siphon - Usability Testing Plan 16 Level 2
  • 18. Siphon - Usability Testing Plan 17 Level 3
  • 19. Siphon - Usability Testing Plan 18 Level 4
  • 20. Siphon - Usability Testing Plan 19 Level 5
  • 21. Siphon - Usability Testing Plan 20 Level 6
  • 22. Siphon - Usability Testing Plan 21 Level 7
  • 23. Siphon - Usability Testing Plan 22 Level 8
  • 24. Siphon - Usability Testing Plan 23 References 1. Usability TestPlan Template.(n.d.). Retrieved March 18, 2015,from http://www.usability.gov/how-to-and- tools/resources/templates/usability-test-plan-template.html 2. Isbister,K., & Schaffer,N. (2008).Further Thoughts from Steve Swink on Game Usability. In Game usability:Advice from the experts for advancingthe playerexperience (pp.298-304).San Francisco, Calif.: Morgan Kaufmann ;.