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Leonardo	Manrique	
Recording	Engineer/Audio	Editor/SFX	Designer	
305-632-9009	leonardotmanrique@gmail.com	
	
SUMMARY	
Sound	engineering	professional	with	proven	success	in	sound	design,	recording,	and	implementation.	
Acknowledged	for	extensive	sound	library	and	versatility	within	multiple	platforms,	adding	value	through	
focus	and	commitment	to	each	task	given.	Recognized	as	a	dedicated	and	reliable	team	player.	
	
KEY	SKILLS	
• Certified	user	for	Pro	Tools	11/12	
• Experienced	worker	across	multiple	Avid	platforms,	including:		
o Avid	Venue	S3,	Venue	S6,	and	Venue	SC48	
• Versatile	user	with	Unreal	4,	Audiokinetic	Wwise,	Ableton,	and	Final	Cut	Pro	
• Extensive	training	with	recording	equipment	in	a	variety	of	settings;	including	ADR	and	Foley,	and	
solid	understanding	of	recording	studio	etiquette	
• Highly	motivated,	self-starter,	with	tenacious	work	ethic,	and	strong	leadership	ability	
	
INDUSTRY	EXPERIENCE	
Full	Sail	Game	Development	Master’s	Program	–	Winter	Park,	FL	 	 																			
Audio	Editor	-	Mulysa		 	 	 			 	 	 	 								April	2016	–	August	2016	
• Recorded	and	collected	audio	assets	for	Virtual	Reality	game	entitled	Mulysa		
• Created	and	implemented	audio	assets	through	use	of	Pro	Tools	and	Wwise	
• Managed,	assigned	and	critiqued	assets	through	individual	team	members	
• Ensured	consistency	of	audio	assets’	file	size	and	length	
• Recorded,	edited	and	processed	voiceovers	and	dialogue	 	 	 	 	
Sound	Effects	Designer/Editor	–	R.A.T.S		 	 	 	 	 			February	2016	–	April	2016	
• Created	audio	assets,	mimicking	style,	and	setting	for	envisioned	title:		
Regulatory	Astro	Topographical	Stabilizer	
• Ensured	all	audio	assets	fit	desired	time	constraints	and	memory	size	of	the	game	
• Implemented	assets	along	with	developers,	resulting	in	finished	product	two	weeks	before	release	
o Link	to	R.A.T.S	Production	Page	
	
Full	Sail	University	Hall	of	Fame	–	Winter	Park,	FL	 	 	 	 	 		 					
Front	of	House	Engineer		 	 	 	 	 	 	 	 	 						March	2016	
• Managed	live	audio	for	designated	room	3B-112	
• Controlled	audio	feed	for	live	stream	alongside	Front	of	House	
• Maintained	consistent	room-tone	throughout	three-day	event	
• Acknowledged	for	dedication	and	management	alongside	audio	employees	
	
Global	Game	Jam	-	Winter	Park,	FL	 	 	 	
Sound	Designer	 	 	 	 	 	 	 	 	 	 			January	2016	
• Worked	with	team	in	conception	and	completion	of	video	game	within	48	hours,	designing	and	
implementing	all	audio	
	
EDUCATION	
Full	Sail	University	-	Winter	Park,	FL	 	
Bachelor	of	Science	in	Recording	Arts				 	 	 	 	 																																			2014	-	2016	
• Key	classes:	Advanced	Audio	Post	Production,	Advanced	Interactive	Audio,	Advanced	Session	
Recording,	Critical	Listening,	Introduction	to	Mixing,	Mastering,	Recording	Consoles,	Sequencing	
Technology,	and	Vocal	Production

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Experienced Sound Engineer and Audio Editor

  • 1. Leonardo Manrique Recording Engineer/Audio Editor/SFX Designer 305-632-9009 leonardotmanrique@gmail.com SUMMARY Sound engineering professional with proven success in sound design, recording, and implementation. Acknowledged for extensive sound library and versatility within multiple platforms, adding value through focus and commitment to each task given. Recognized as a dedicated and reliable team player. KEY SKILLS • Certified user for Pro Tools 11/12 • Experienced worker across multiple Avid platforms, including: o Avid Venue S3, Venue S6, and Venue SC48 • Versatile user with Unreal 4, Audiokinetic Wwise, Ableton, and Final Cut Pro • Extensive training with recording equipment in a variety of settings; including ADR and Foley, and solid understanding of recording studio etiquette • Highly motivated, self-starter, with tenacious work ethic, and strong leadership ability INDUSTRY EXPERIENCE Full Sail Game Development Master’s Program – Winter Park, FL Audio Editor - Mulysa April 2016 – August 2016 • Recorded and collected audio assets for Virtual Reality game entitled Mulysa • Created and implemented audio assets through use of Pro Tools and Wwise • Managed, assigned and critiqued assets through individual team members • Ensured consistency of audio assets’ file size and length • Recorded, edited and processed voiceovers and dialogue Sound Effects Designer/Editor – R.A.T.S February 2016 – April 2016 • Created audio assets, mimicking style, and setting for envisioned title: Regulatory Astro Topographical Stabilizer • Ensured all audio assets fit desired time constraints and memory size of the game • Implemented assets along with developers, resulting in finished product two weeks before release o Link to R.A.T.S Production Page Full Sail University Hall of Fame – Winter Park, FL Front of House Engineer March 2016 • Managed live audio for designated room 3B-112 • Controlled audio feed for live stream alongside Front of House • Maintained consistent room-tone throughout three-day event • Acknowledged for dedication and management alongside audio employees Global Game Jam - Winter Park, FL Sound Designer January 2016 • Worked with team in conception and completion of video game within 48 hours, designing and implementing all audio EDUCATION Full Sail University - Winter Park, FL Bachelor of Science in Recording Arts 2014 - 2016 • Key classes: Advanced Audio Post Production, Advanced Interactive Audio, Advanced Session Recording, Critical Listening, Introduction to Mixing, Mastering, Recording Consoles, Sequencing Technology, and Vocal Production