This document is a resume for Leonardo Manrique summarizing his experience and skills in sound engineering, audio editing, and sound effects design. He has proven success in these fields through extensive industry experience with video games and other media projects. His skills include expertise with Pro Tools and other Avid platforms as well as Unreal Engine 4, Wwise, and other audio software. He is a dedicated team player and self-starter with a strong work ethic.
1. Leonardo Manrique
Recording Engineer/Audio Editor/SFX Designer
305-632-9009 leonardotmanrique@gmail.com
SUMMARY
Sound engineering professional with proven success in sound design, recording, and implementation.
Acknowledged for extensive sound library and versatility within multiple platforms, adding value through
focus and commitment to each task given. Recognized as a dedicated and reliable team player.
KEY SKILLS
• Certified user for Pro Tools 11/12
• Experienced worker across multiple Avid platforms, including:
o Avid Venue S3, Venue S6, and Venue SC48
• Versatile user with Unreal 4, Audiokinetic Wwise, Ableton, and Final Cut Pro
• Extensive training with recording equipment in a variety of settings; including ADR and Foley, and
solid understanding of recording studio etiquette
• Highly motivated, self-starter, with tenacious work ethic, and strong leadership ability
INDUSTRY EXPERIENCE
Full Sail Game Development Master’s Program – Winter Park, FL
Audio Editor - Mulysa April 2016 – August 2016
• Recorded and collected audio assets for Virtual Reality game entitled Mulysa
• Created and implemented audio assets through use of Pro Tools and Wwise
• Managed, assigned and critiqued assets through individual team members
• Ensured consistency of audio assets’ file size and length
• Recorded, edited and processed voiceovers and dialogue
Sound Effects Designer/Editor – R.A.T.S February 2016 – April 2016
• Created audio assets, mimicking style, and setting for envisioned title:
Regulatory Astro Topographical Stabilizer
• Ensured all audio assets fit desired time constraints and memory size of the game
• Implemented assets along with developers, resulting in finished product two weeks before release
o Link to R.A.T.S Production Page
Full Sail University Hall of Fame – Winter Park, FL
Front of House Engineer March 2016
• Managed live audio for designated room 3B-112
• Controlled audio feed for live stream alongside Front of House
• Maintained consistent room-tone throughout three-day event
• Acknowledged for dedication and management alongside audio employees
Global Game Jam - Winter Park, FL
Sound Designer January 2016
• Worked with team in conception and completion of video game within 48 hours, designing and
implementing all audio
EDUCATION
Full Sail University - Winter Park, FL
Bachelor of Science in Recording Arts 2014 - 2016
• Key classes: Advanced Audio Post Production, Advanced Interactive Audio, Advanced Session
Recording, Critical Listening, Introduction to Mixing, Mastering, Recording Consoles, Sequencing
Technology, and Vocal Production