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Selection Of A Delivery 
System 
By Leonard Coprich
Background 
Creating an instructional strategy involves taking all of the information you have 
accumulated to this point and generating an effective plan for presenting your 
instruction to your learners. Creating a strategy is not the same as actually 
developing your instructional materials. The purpose of creating the strategy 
before developing the materials themselves is to outline how the instructional 
activities will relate to the accomplishment of the objectives (Gagne, 1988). 
Selection of Media and Delivery Systems is the fourth and final element of an 
instructional strategy. Once decisions have been made about content 
sequencing and clustering, and the learning components have been planned, 
it’s time to turn your attention to selecting a delivery system for your overall 
instructional system, along with the media you will use to present the 
information in your instruction. The selection of a delivery system indicates a 
general preference for emphasizing certain instruments to accomplish 
instructional events. Within this general preference, specific agents or media 
can be assigned, event-by-event, objective-by-objective to accomplish the 
intended goal.
Objectives 
 Describe considerations in selecting an 
instructional delivery 
 Media Selection for Domains of Learning 
 Other Considerations in Choosing Media 
 Conditions of Learning 
 Consolidate media selections and confirm or 
select a delivery systems
Selection Of A Delivery System 
 Instruction is the methodology that is used for 
managing and delivering the teaching and learning 
activities 
 This general methodology is called the delivery system 
 Delivery system and instructional strategies are not 
synonymous
Delivery System Defined 
 Traditional model 
 Large-group lecture with small group 
 Computer based instruction 
 Site based internship and mentoring 
 Telecommunication course 
 Video conferencing course
The overall delivery system includes everything necessary 
to allow a particular instructional system to operate as it was 
intended and where it was intended. 
Some examples of delivery systems include: 
 Classroom delivery 
 Lecture 
 Correspondence 
 Videotape 
 Videoconference 
 Computer-based 
 Web-based
In an idealistic instructional design process, you would 
first consider the goal, learner characteristics, learning, 
and performance context, objectives, and assessment 
requirements, and then work through the following 
considerations and decisions to achieve the selection 
of the best delivery system
Once you have chosen a delivery system, various media 
can then be chosen to deliver the information and events of 
your instruction. Media constitutes the physical elements in 
the learning environment with which learners interact in 
order to learn something. The choice of media is done as 
part of the instructional strategy. 
For example, in a distance-delivered program, the decision 
was made at the beginning to use a web-based delivery 
system. Within the program, however, various media can be 
chosen to deliver the instruction, as long as they are 
compatible with the original delivery system.
The choice of a delivery system is generally made at the 
course or curriculum level. For most teachers, the 
delivery system is usually already chosen, a classroom 
for example. However, the ideal way would be to base 
the decision on your goal, learner characteristics, 
learner and performance contexts, objectives, and 
assessment requirements. With this in mind, though, 
we should turn our attention to selecting media to 
deliver the instruction.
Media Selection for Domains of Learning 
Different types of media should be chosen based on 
the type of learning your objectives fall in to. Verbal 
information requires less elaborative feedback, so there 
is less need for interactive media. With intellectual skills 
elaborative feedback is more important, so some form 
of interactive media would make a better choice. 
Examples include direct instructor feedback, tutors, or 
interactive computer. 
.
Media Selection for Domains of Learning 
(cont’d) 
Motor skills eventually require a performance of some 
sort from the learners, so the instruction should include 
the actual physical environment or the actual 
equipment that will be used for the assessment. When 
teaching attitudes it is best to have a model of some 
kind who chooses to exhibit the desired attitude. In this 
case visual media, such as a video, can be used. Keep 
in mind that a single lesson or course may involve 
instruction in several domains, so you may end up 
selecting several different forms of media.
Other Considerations in Choosing Media 
 When deciding on media to use you should of course make sure that the media you 
select will be available in the learning environment. If you design your instruction to 
require a certain type of media then it’s up to you to make sure that it will be available 
when the time comes. If you can’t do this then you should limit your selections to those 
which can reasonably be expected to be available. You need to make sure that learners 
will be able to access the materials in the medium you select. 
 Will the materials be needed at home? If so, can you give them out? 
 Will students need to access a computer lab or learning center to get at the materials? If 
so, what hours will it be accessible? 
 Finally, if you select a particular medium to present your information, you should make 
sure that you are able to produce materials for that medium, or that you have access to 
people who can. 
 For example, many designers would like to create instructional materials that feature 
Final Cut movies because Final Cut allows you to combine audio and visual elements in 
unique and exciting ways. However, the reality is that this can be a difficult and time-consuming 
process if you are not skilled in using Final Cut. You will likely want to limit 
your selections of this type of media to those you can create materials for, or set aside 
time to learn the required products.
Selection Of Media And Delivery 
 Media selection for domains of learning 
 Intellectual skills 
 Verbal Information 
 Psychomotor Skills 
 Attitudes 
 Media selection for certain learner characteristics 
 Media selection for certain task requirements found in 
objectives 
 Media selection for replacing the need for instruction 
 Practical considerations in choosing media and delivery 
systems
Conditions of Learning 
 Gagne believes that the purpose of all instruction is to provide the events of 
instruction mentioned earlier. These events can be performed by teachers or 
by the materials themselves, as long as they are successfully performed. The 
nine events of instruction are applicable to all domains of learning outcomes. 
However, the details of how they are presented imply different sets of 
conditions for learning. The conditions of learning are a set of factors that 
influence learning that must be taken into account during the design of 
instruction. Gagne distinguishes between two types of conditions, internal and 
external. 
 Internal conditions of learning refer to the learner’s internal states and 
cognitive processes. These internal states consist of prior knowledge, 
motivation, attitudes, etc. Cognitive processes refer to the ways in which the 
learner interacts with their environment. 
 External conditions refer to the things taking place in the learning 
environment, and include the arrangement and timing of stimulus events. 
Gagne’s theory proposes that learning takes place at all times, because 
learners are constantly engaged with their environments.
Internal conditions 
Internal conditions of learning refer to the learner’s 
internal states and cognitive processes. These internal 
states consist of prior knowledge, motivation, attitudes, 
etc. Cognitive processes refer to the ways in which the 
learner interacts with their environment.
External conditions 
External conditions refer to the things taking place in 
the learning environment, and include the arrangement 
and timing of stimulus events. Gagne’s theory proposes 
that learning takes place at all times, because learners 
are constantly engaged with their environments.
We cannot directly control the internal conditions. 
However, Gagne's theory has led to a set of strategies 
for providing external support for learners as they 
attempt to achieve a goal. These strategies differ 
depending on the domain of learning. 
The following slides will help you decide on effective 
strategies for each domain:
Verbal Information 
 Provide a meaningful context for effective encoding of information. 
 Draw attention to distinctive features by variations in print or speech. 
 Use terms or definitions in a sentence. 
 Present information so that it can be made into chunks. 
 Relate the information (term or definition) to preexisting knowledge. 
 Present all terms clearly using the fewest number of words to convey the 
meaning. If more than five terms or units of information are to be 
presented in one lesson, group related terms or units into five or fewer 
clearly defined categories. 
 Use a variety of concrete (observable) examples when possible, 
emphasizing the clear and well defined features that relate directly to the 
information. 
 Explain clearly how learners will be expected to recall the information 
while it is initially presented. 
 Make information readily accessible to learners, and provide 
opportunities for them to explore "nice-to-know" information associated 
with the knowledge. 
 Practice with immediate feedback! 
 Provide cues for effective recall and generalization of information.
Intellectual Skills 
 Encourage learners to recall previously learned information or examples that 
illustrate concepts or rules being presented. 
 Clearly communicate the definition of defined concepts, using the fewest number of 
words. 
 Call attention to distinctive features. 
 Stay within the limits of working memory. 
 Present verbal cues to the ordering or combination of component skills. 
 Break down the process of performing or applying rules into steps, and clearly 
communicate these steps to the students. 
 Demonstrate an application of the rule for the students. 
 Present varied examples or instances of concepts and rule applications, calling 
attention to the distinctive features of examples, definitions, and procedures. 
 Present nonexamples or non-instances of the concept if they will help to clarify the 
concept. 
 Schedule occasions for practice and spaced review. 
 Provide learners with opportunities to "play" with concepts and rules within 
simulated or "real" environments, identifying and selecting their own examples and 
nonexamples of concepts and rule applications if possible. 
 Present a variety of contexts or experiences that allow the students to practice 
applying the rules or identifying/describing concepts (transfer), providing guidance 
throughout early stages of practice.
Cognitive Strategies 
 Recall relevant rules and 
concepts. 
 Describe or demonstrate the 
strategy. 
 Provide a variety of 
occasions for practice using 
the strategy. 
 Provide information feedback 
as to the creativity or 
originality of the strategy or 
outcome.
Attitudes 
 Establish an expectancy of success associated with the 
desired attitude. 
 Assure student identification with an admired human 
model. 
 Make students aware of the personal benefits gained by 
making choices based on attitudes (preferably by someone 
the students admire). 
 Clearly identify examples of choices made by people who 
possess the desired attitude (credible and attractive-similarity, 
familiarity, appearance). 
 Clearly identify instances in the students’ lives in which 
making choices are based on the attitude being presented. 
 Allow students the opportunity to practice making choices 
associated with the desired attitude (role-playing, group 
discussion, etc.) and give them feedback. 
 Arrange for communication or demonstration of choice of 
personal action. 
 Positive feedback for successful performance; or allow 
observation of feedback in the human model.
Motor Skills 
 Verbally guide learners 
through routine. 
 Visually present example of 
routine execution. 
 Encourage the use of mental 
practice. 
 Arrange repeated practice. 
 Furnish immediate feedback 
as to the accuracy of 
performance.
Summary 
The selecting of a delivery system is an important part 
of the instructional design process. It is at this point that 
the designer must be able to combine knowledge of 
learning and design theory with his experience of 
learners and objectives. Perhaps it is this component of 
creativity that separates the art of instructional design 
from the science of instructional design.

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Assignment 8 powerpoint

  • 1. Selection Of A Delivery System By Leonard Coprich
  • 2. Background Creating an instructional strategy involves taking all of the information you have accumulated to this point and generating an effective plan for presenting your instruction to your learners. Creating a strategy is not the same as actually developing your instructional materials. The purpose of creating the strategy before developing the materials themselves is to outline how the instructional activities will relate to the accomplishment of the objectives (Gagne, 1988). Selection of Media and Delivery Systems is the fourth and final element of an instructional strategy. Once decisions have been made about content sequencing and clustering, and the learning components have been planned, it’s time to turn your attention to selecting a delivery system for your overall instructional system, along with the media you will use to present the information in your instruction. The selection of a delivery system indicates a general preference for emphasizing certain instruments to accomplish instructional events. Within this general preference, specific agents or media can be assigned, event-by-event, objective-by-objective to accomplish the intended goal.
  • 3. Objectives  Describe considerations in selecting an instructional delivery  Media Selection for Domains of Learning  Other Considerations in Choosing Media  Conditions of Learning  Consolidate media selections and confirm or select a delivery systems
  • 4. Selection Of A Delivery System  Instruction is the methodology that is used for managing and delivering the teaching and learning activities  This general methodology is called the delivery system  Delivery system and instructional strategies are not synonymous
  • 5. Delivery System Defined  Traditional model  Large-group lecture with small group  Computer based instruction  Site based internship and mentoring  Telecommunication course  Video conferencing course
  • 6. The overall delivery system includes everything necessary to allow a particular instructional system to operate as it was intended and where it was intended. Some examples of delivery systems include:  Classroom delivery  Lecture  Correspondence  Videotape  Videoconference  Computer-based  Web-based
  • 7. In an idealistic instructional design process, you would first consider the goal, learner characteristics, learning, and performance context, objectives, and assessment requirements, and then work through the following considerations and decisions to achieve the selection of the best delivery system
  • 8. Once you have chosen a delivery system, various media can then be chosen to deliver the information and events of your instruction. Media constitutes the physical elements in the learning environment with which learners interact in order to learn something. The choice of media is done as part of the instructional strategy. For example, in a distance-delivered program, the decision was made at the beginning to use a web-based delivery system. Within the program, however, various media can be chosen to deliver the instruction, as long as they are compatible with the original delivery system.
  • 9. The choice of a delivery system is generally made at the course or curriculum level. For most teachers, the delivery system is usually already chosen, a classroom for example. However, the ideal way would be to base the decision on your goal, learner characteristics, learner and performance contexts, objectives, and assessment requirements. With this in mind, though, we should turn our attention to selecting media to deliver the instruction.
  • 10. Media Selection for Domains of Learning Different types of media should be chosen based on the type of learning your objectives fall in to. Verbal information requires less elaborative feedback, so there is less need for interactive media. With intellectual skills elaborative feedback is more important, so some form of interactive media would make a better choice. Examples include direct instructor feedback, tutors, or interactive computer. .
  • 11. Media Selection for Domains of Learning (cont’d) Motor skills eventually require a performance of some sort from the learners, so the instruction should include the actual physical environment or the actual equipment that will be used for the assessment. When teaching attitudes it is best to have a model of some kind who chooses to exhibit the desired attitude. In this case visual media, such as a video, can be used. Keep in mind that a single lesson or course may involve instruction in several domains, so you may end up selecting several different forms of media.
  • 12. Other Considerations in Choosing Media  When deciding on media to use you should of course make sure that the media you select will be available in the learning environment. If you design your instruction to require a certain type of media then it’s up to you to make sure that it will be available when the time comes. If you can’t do this then you should limit your selections to those which can reasonably be expected to be available. You need to make sure that learners will be able to access the materials in the medium you select.  Will the materials be needed at home? If so, can you give them out?  Will students need to access a computer lab or learning center to get at the materials? If so, what hours will it be accessible?  Finally, if you select a particular medium to present your information, you should make sure that you are able to produce materials for that medium, or that you have access to people who can.  For example, many designers would like to create instructional materials that feature Final Cut movies because Final Cut allows you to combine audio and visual elements in unique and exciting ways. However, the reality is that this can be a difficult and time-consuming process if you are not skilled in using Final Cut. You will likely want to limit your selections of this type of media to those you can create materials for, or set aside time to learn the required products.
  • 13. Selection Of Media And Delivery  Media selection for domains of learning  Intellectual skills  Verbal Information  Psychomotor Skills  Attitudes  Media selection for certain learner characteristics  Media selection for certain task requirements found in objectives  Media selection for replacing the need for instruction  Practical considerations in choosing media and delivery systems
  • 14. Conditions of Learning  Gagne believes that the purpose of all instruction is to provide the events of instruction mentioned earlier. These events can be performed by teachers or by the materials themselves, as long as they are successfully performed. The nine events of instruction are applicable to all domains of learning outcomes. However, the details of how they are presented imply different sets of conditions for learning. The conditions of learning are a set of factors that influence learning that must be taken into account during the design of instruction. Gagne distinguishes between two types of conditions, internal and external.  Internal conditions of learning refer to the learner’s internal states and cognitive processes. These internal states consist of prior knowledge, motivation, attitudes, etc. Cognitive processes refer to the ways in which the learner interacts with their environment.  External conditions refer to the things taking place in the learning environment, and include the arrangement and timing of stimulus events. Gagne’s theory proposes that learning takes place at all times, because learners are constantly engaged with their environments.
  • 15. Internal conditions Internal conditions of learning refer to the learner’s internal states and cognitive processes. These internal states consist of prior knowledge, motivation, attitudes, etc. Cognitive processes refer to the ways in which the learner interacts with their environment.
  • 16. External conditions External conditions refer to the things taking place in the learning environment, and include the arrangement and timing of stimulus events. Gagne’s theory proposes that learning takes place at all times, because learners are constantly engaged with their environments.
  • 17. We cannot directly control the internal conditions. However, Gagne's theory has led to a set of strategies for providing external support for learners as they attempt to achieve a goal. These strategies differ depending on the domain of learning. The following slides will help you decide on effective strategies for each domain:
  • 18. Verbal Information  Provide a meaningful context for effective encoding of information.  Draw attention to distinctive features by variations in print or speech.  Use terms or definitions in a sentence.  Present information so that it can be made into chunks.  Relate the information (term or definition) to preexisting knowledge.  Present all terms clearly using the fewest number of words to convey the meaning. If more than five terms or units of information are to be presented in one lesson, group related terms or units into five or fewer clearly defined categories.  Use a variety of concrete (observable) examples when possible, emphasizing the clear and well defined features that relate directly to the information.  Explain clearly how learners will be expected to recall the information while it is initially presented.  Make information readily accessible to learners, and provide opportunities for them to explore "nice-to-know" information associated with the knowledge.  Practice with immediate feedback!  Provide cues for effective recall and generalization of information.
  • 19. Intellectual Skills  Encourage learners to recall previously learned information or examples that illustrate concepts or rules being presented.  Clearly communicate the definition of defined concepts, using the fewest number of words.  Call attention to distinctive features.  Stay within the limits of working memory.  Present verbal cues to the ordering or combination of component skills.  Break down the process of performing or applying rules into steps, and clearly communicate these steps to the students.  Demonstrate an application of the rule for the students.  Present varied examples or instances of concepts and rule applications, calling attention to the distinctive features of examples, definitions, and procedures.  Present nonexamples or non-instances of the concept if they will help to clarify the concept.  Schedule occasions for practice and spaced review.  Provide learners with opportunities to "play" with concepts and rules within simulated or "real" environments, identifying and selecting their own examples and nonexamples of concepts and rule applications if possible.  Present a variety of contexts or experiences that allow the students to practice applying the rules or identifying/describing concepts (transfer), providing guidance throughout early stages of practice.
  • 20. Cognitive Strategies  Recall relevant rules and concepts.  Describe or demonstrate the strategy.  Provide a variety of occasions for practice using the strategy.  Provide information feedback as to the creativity or originality of the strategy or outcome.
  • 21. Attitudes  Establish an expectancy of success associated with the desired attitude.  Assure student identification with an admired human model.  Make students aware of the personal benefits gained by making choices based on attitudes (preferably by someone the students admire).  Clearly identify examples of choices made by people who possess the desired attitude (credible and attractive-similarity, familiarity, appearance).  Clearly identify instances in the students’ lives in which making choices are based on the attitude being presented.  Allow students the opportunity to practice making choices associated with the desired attitude (role-playing, group discussion, etc.) and give them feedback.  Arrange for communication or demonstration of choice of personal action.  Positive feedback for successful performance; or allow observation of feedback in the human model.
  • 22. Motor Skills  Verbally guide learners through routine.  Visually present example of routine execution.  Encourage the use of mental practice.  Arrange repeated practice.  Furnish immediate feedback as to the accuracy of performance.
  • 23. Summary The selecting of a delivery system is an important part of the instructional design process. It is at this point that the designer must be able to combine knowledge of learning and design theory with his experience of learners and objectives. Perhaps it is this component of creativity that separates the art of instructional design from the science of instructional design.