Second Life as a Pedagogical Tool

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This was our presentation for the Learning 2.0 Conference at Montclair State University. Teachers from across the disciplines and from K-20 attended in a Standing Room Only crowd.

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Second Life as a Pedagogical Tool

  1. 1. Second Life Virtual Environment as Pedagogical Tool AJ Kelton Laura Nicosia AJ Brooks LauraMaria Onomatopoeia Director of Teaching and Emerging Technology Assistant Prof English/Dir. Eng.Education College of Humanities and Social Sciences @ Montclair State University
  2. 2. What do you already know about Second Life? Why Second Life?
  3. 3. A Universe of Virtual Worlds Platforms Adult - 22 Teen /Tween - 18 “Kids” - 15 55 virtual platforms 80.8 million users
  4. 4. What is Second Life? Officially Launched in 2003 (beta in 1999) “Second Life is a 3-D virtual world entirely built and owned by its residents.” A flexible space for learning and exploration An opportunity for people to interact in a way that conveys a sense of presence lacking in other media. Generalized rather than contextual, applicable to almost any discipline, business, industry, etc...
  5. 5. What is Second Life? Second life is NOT a game - there are no rules or a fixed goal-oriented purpose. 10-15K sign ups daily - nearly 14 million total 30 - 60K residents on at one time - avg 50K (2000 census puts Montclair and Little Falls at about 50K) over $1 million spent daily (real US dollars) Well over 300 educational institutions with thousands of meters of land dedicated to education
  6. 6. The CHSS Pilot Project
  7. 7. Recreate What Exists
  8. 8. xt Recreate what exists, differently! Recreate what exists, differently!
  9. 9. Walk into a story
  10. 10. Always “On” Content
  11. 11. Gloria Naylor’s Willow Springs
  12. 12. Traditional Spaces
  13. 13. Create Something New
  14. 14. Engage Your Students
  15. 15. ENWR 105:18 Introduction to College Writing I
  16. 16. ENWR 105:18 • The technology use was required • Notification prior to the start of classes (MWB / MWH / MWO) • Full support from the Department • Open and Clear Communication • Email prior to class starting • Posting syllabus prior to class • Expectations clearly outlined in syllabus • Expectation of use • Expectation of access
  17. 17. ENWR 105:18
  18. 18. Assignments • Explore NMC’s Orientation Island • Group work • Info Island field trip • Research and share relevant SL places • Alternate meeting place • Library research (RL and SL) • Friends, Groups, and Landmarks • Final Project: Dorm
  19. 19. What does it take to teach a technology rich class? • Relevance • Planning • Flexibility • Experimentation • Research
  20. 20. Using SL in a Literature Class • ENGL 240.03 The Art of Fiction
  21. 21. By Using SL in Literature Classes: Comprehension soars Learning communities are fostered Collaboration is nurtured Cognitive capital is distributed
  22. 22. Students become immersed when inworld
  23. 23. And they enter a world... where the environment is as persistent as I build it to be
  24. 24. My learning sites are “always on” & “always full of content” Each site is “always on” and “always full of content”
  25. 25. We meet in “interesting” places
  26. 26. Meeting in these places would be difficult or impossible in real life.
  27. 27. Dante’s Inferno and Linden Hills
  28. 28. Construct 3-D Sites
  29. 29. Autonomous Learning
  30. 30. Students visit the always available site
  31. 31. They enter the learning space
  32. 32. Explore and orient themselves
  33. 33. Encounter my assigned tasks
  34. 34. Open search engines and visit my pre- screened and pre- selected urls. I control the environment.
  35. 35. They receive tasks to accomplish (whether I am with them or not)
  36. 36. Students write essays on note cards, deliver them to me via an “inworld email” system or deposit them in items.
  37. 37. Creating note cards is as easy as opening a file in a word processing program
  38. 38. Their note cards can be as long as they need to be.
  39. 39. Yet, while SL is new and fun • It is not an end, in and of itself
  40. 40. Technology for learning’s sake--not as an end
  41. 41. Business
  42. 42. Collaboration
  43. 43. Genome Island
  44. 44. NOAA
  45. 45. Spaceport Alpha and Delta
  46. 46. The Second Louvre
  47. 47. Renaissance Island
  48. 48. The Lost Gardens of Apollo
  49. 49. San Francesco Assisi
  50. 50. InfoIsland
  51. 51. Princeton
  52. 52. The Sistine Chapel Vassar
  53. 53. Vassar Island
  54. 54. Abbott’s Aerodrome
  55. 55. Kelly Employment Services
  56. 56. ?
  57. 57. MUVEing Education Forward An Unconference for Anyone Interested in Second Life as a Tool for Teaching and Learning Monday, June 23rd, 2008 University Hall - 7th Floor 8:00am to 3:00pm Free and open to all

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