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Second Life AJ Kelton / AJ Brooks Director, CHSS Technology Services Unit College of Humanities and Social Sciences @ Mont...
What do you already know about  Second Life? Why Second Life?
What is Second Life? <ul><li>Officially Launched in 2003 (beta in 1999) </li></ul><ul><li>“ Second Life is a 3-D virtual w...
What is Second Life? <ul><li>Second life is NOT a game - there are no rules or a fixed goal-oriented purpose. </li></ul><u...
A Universe of Virtual Worlds Platforms Adult - 22 Teen /Tween - 18 “ Kids” - 15 55 virtual platforms 80.8 million users
Show me the money <ul><li>“ We don't see any slowing in the market adoption of virtual worlds technologies and expect inve...
The CHSS Pilot Project
Recreate What Exists
<ul><li>Recreate what exists, differently! </li></ul>
Walk into a story
Always “On” Content
 
Traditional Spaces
Create Something New
Engage Your Students
The CHSS Pilot Project
ENWR 105:18 Introduction to College Writing I
ENWR 105:18 <ul><li>The technology use was required </li></ul><ul><ul><li>Notification prior to the start of classes (MWB ...
ENWR 105:18
 
 
 
Assignments <ul><li>Explore NMC’s Orientation Island </li></ul><ul><li>Group work </li></ul><ul><li>Info Island field trip...
Courses <ul><li>Jack Baldwin-LeClair (Political Science and Law) : Jurisprudence and Cyberlaw </li></ul><ul><li>Patty Keef...
What does it take to teach a technology rich class? <ul><li>Relevance </li></ul><ul><li>Planning </li></ul><ul><li>Flexibi...
Challenges
Business
Collaboration
Genome Island
NOAA
Spaceport Alpha and Delta
The Second Louvre
Renaissance Island
DANTE’S INFERNO
The Lost Gardens of Apollo
San  Francesco Assisi
InfoIsland
Princeton
The Sistine Chapel  Vassar
 
Vassar Island
Abbott’s Aerodrome
 
 
Kelly Employment Services
?
MUVEing Education Forward An Unconference for Anyone Interested in Second Life as a Tool for Teaching and Learning Monday,...
Second Life AJ Kelton / AJ Brooks Blending the real and virtual worlds for a hybrid learning experience
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080414 CHSS

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080414 CHSS

  1. 1. Second Life AJ Kelton / AJ Brooks Director, CHSS Technology Services Unit College of Humanities and Social Sciences @ Montclair State University Blending the real and virtual worlds for a hybrid learning experience
  2. 2. What do you already know about Second Life? Why Second Life?
  3. 3. What is Second Life? <ul><li>Officially Launched in 2003 (beta in 1999) </li></ul><ul><li>“ Second Life is a 3-D virtual world entirely built and owned by its residents.” </li></ul><ul><li>A flexible space for learning and exploration </li></ul><ul><li>An opportunity for people to interact in a way that conveys a sense of presence lacking in other media. </li></ul><ul><li>Generalized rather than contextual, applicable to almost any discipline, business, industry, etc... </li></ul>
  4. 4. What is Second Life? <ul><li>Second life is NOT a game - there are no rules or a fixed goal-oriented purpose. </li></ul><ul><li>10-15K sign ups daily - over 13 million total </li></ul><ul><li>30 - 60K residents on at one time - avg 50K (2000 census puts Montclair and Little Falls at about 50K) </li></ul><ul><li>over $1 million spent daily (real US dollars) </li></ul><ul><li>Well over 300 educational institutions with thousands of meters of land dedicated to education </li></ul>
  5. 5. A Universe of Virtual Worlds Platforms Adult - 22 Teen /Tween - 18 “ Kids” - 15 55 virtual platforms 80.8 million users
  6. 6. Show me the money <ul><li>“ We don't see any slowing in the market adoption of virtual worlds technologies and expect investment in the space to continue. In fact the market is growing significantly, with the rate of adoption of virtual worlds increasing as the technology matures and has more to offer both consumers and enterprise customers.” </li></ul><ul><li>Christopher Sherman, Executive Director of Virtual Worlds Manageme </li></ul>
  7. 7. The CHSS Pilot Project
  8. 8. Recreate What Exists
  9. 9. <ul><li>Recreate what exists, differently! </li></ul>
  10. 10. Walk into a story
  11. 11. Always “On” Content
  12. 13. Traditional Spaces
  13. 14. Create Something New
  14. 15. Engage Your Students
  15. 16. The CHSS Pilot Project
  16. 17. ENWR 105:18 Introduction to College Writing I
  17. 18. ENWR 105:18 <ul><li>The technology use was required </li></ul><ul><ul><li>Notification prior to the start of classes (MWB / MWH / MWO) </li></ul></ul><ul><ul><li>Full support from the Department </li></ul></ul><ul><li>Open and Clear Communication </li></ul><ul><ul><li>Email prior to class starting </li></ul></ul><ul><ul><li>Posting syllabus prior to class </li></ul></ul><ul><ul><li>Expectations clearly outlined in syllabus </li></ul></ul><ul><ul><ul><li>Expectation of use </li></ul></ul></ul><ul><ul><ul><li>Expectation of access </li></ul></ul></ul>
  18. 19. ENWR 105:18
  19. 23. Assignments <ul><li>Explore NMC’s Orientation Island </li></ul><ul><li>Group work </li></ul><ul><li>Info Island field trip </li></ul><ul><li>Research and share relevant SL places </li></ul><ul><li>Alternate meeting place </li></ul><ul><li>Library research (RL and SL) </li></ul><ul><li>Friends, Groups, and Landmarks </li></ul><ul><li>Final Project: Dorm </li></ul>
  20. 24. Courses <ul><li>Jack Baldwin-LeClair (Political Science and Law) : Jurisprudence and Cyberlaw </li></ul><ul><li>Patty Keefe-D’Urso (English) : 2 section of Introduction to College Writing II </li></ul><ul><li>AJ Kelton (English) : 2 sections of Introduction to College Writing I and New Student Seminar </li></ul><ul><li>Laura Nicosia (English) : Art of Fiction </li></ul><ul><li>Leslie Wilson (History) : The Study of History and New Student Seminar </li></ul>
  21. 25. What does it take to teach a technology rich class? <ul><li>Relevance </li></ul><ul><li>Planning </li></ul><ul><li>Flexibility </li></ul><ul><li>Experimentation </li></ul><ul><li>Research </li></ul>
  22. 26. Challenges
  23. 27. Business
  24. 28. Collaboration
  25. 29. Genome Island
  26. 30. NOAA
  27. 31. Spaceport Alpha and Delta
  28. 32. The Second Louvre
  29. 33. Renaissance Island
  30. 34. DANTE’S INFERNO
  31. 35. The Lost Gardens of Apollo
  32. 36. San Francesco Assisi
  33. 37. InfoIsland
  34. 38. Princeton
  35. 39. The Sistine Chapel Vassar
  36. 41. Vassar Island
  37. 42. Abbott’s Aerodrome
  38. 45. Kelly Employment Services
  39. 46. ?
  40. 47. MUVEing Education Forward An Unconference for Anyone Interested in Second Life as a Tool for Teaching and Learning Monday, June 23rd, 2008 University Hall - 7th Floor 8:00am to 3:00pm Free and open to all http://capricorn.montclair.edu/mediawiki/index.php/MUVEing_Education_Forward MUVE is a Multi-User Virtual Environment
  41. 48. Second Life AJ Kelton / AJ Brooks Blending the real and virtual worlds for a hybrid learning experience

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