松本良多は東京出身のニューヨークを拠点として活動するアーティスト、建築デザイナー、アーバンプランナー、教育者。
10代を香港とマンハッタンで過ごした後、ロンドンのAAスクール、グラスゴー美術大学、マイアミ大学にて建築と哲学を学び、2007年ペンシルベニア大学大学院芸術学部建築学科を首席で卒業する。マニュエル・デランダ、ヴィンセント・ジョゼフ・スカーリー、セシル・バルモンド、 ジャンカルロ・デ・カルロに師事する。
90年代よりMITメディアラボ、磯崎新、黒川紀章、インダストリアル・ミュージックの先駆者、ピーター・クリストファーソンと協働し、ベトナムバクマイ病院、九州大学センター地区のマスタープランをはじめ多数の建築、都市計画、アートのプロジェクトを手掛ける。ポーランドのシレジア大学の講師を経て、2016年よりプリマス大学 Transart Instituteの客員教授に就任、クーパー・ユニオン、プラット・インスティテュート、コーネル大学、ニューセンター・オブ・リサーチ・アンド・プラクティス シアトル校にてゲストレクチャラーとして教鞭をとっている。シカゴ市文化庁客員キュレーター、英国美術協会 (British Art Network) 名誉会員。
オスロ国立美術大学、カリフォルニア大学アーバイン校、テネリフェ市立美術館にて加速主義、ポストヒューマニズムについて講演している。2017年にはレバーヒューム・トラスト国際学会の招聘によりコーネル大学にて「ポストヒューマニズムと未来都市」について講演する。2019年にはロンドンICAにて「トランスヒューマン社会と生成の唯物論」のレクチャーをキュレート、2020年以降はロージ・ブライドッティとのクリティカル・ヒューマニズムについての講義、エドワード・カックとのカリフォルニア大学アーバイン校でのワークショップと多岐な分野で活動している。
ハイブリッド・アートとアルゴリズミック・コンピュテーションの手法を応用したメディア・アートの作品のインターナショナルな評価によりFILE(Electronic Language International Festival)Prix Lux Finalist、英国 Visual Art Open International Artist Awardを受賞する。
2016年には日本人として初めてイタリアとスペインからPremio Ora賞を同時に受けて2015年、2016年、2017年にロサンゼルスのLos Angeles Center for Digital Art、BYTE Gallery トランスベニア大学、ArtSpace ペスカラにて個展を開催する。2018年、韓国国立中央博物館の招聘展、テキサス大学、 ロサンゼルス現代美術館の常設展示作品のアーティストに選ばれている。
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INTERVIEW WITH ARTIST, RYOTA
MATSUMOTO
March 16, 2016 by Casey Webb
How did you get started doing what you do?
I spent most of my childhood and the better part of my 20’s in Hong Kong, the United States, and Britain.
My experience of living and studying abroad at an early age has certainly fostered my creativity and helps me
to approach things from multiple angles. My interest in technology, science and art initially led me to take up
architecture as my profession. While I practice as a designer, I always paint whenever time allows. I always
feel that both fields have certain similarities in terms of creative outlets and complement each other well as
far as the methods of visual communication are concerned. Suffice it to say that art and architecture share a
lot in common in terms of engaging with forms, structures and color. So I could say both pathways merged
naturally for me ever since I graduated from the college.
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2. How would you describe your creative style?
I adopt and explore the digital hybrid technique, incorporating various constituent elements of architectural,
graphic and mixed media conventions. Furthermore, I employ the juxtaposition of different forms/patterns,
intertwined textures/tones, oblique/anamorphic projections and visual metamorphoses to question and
investigate the nature of visual representation in the context of non-Euclidean configuration. The
application of these strategies allows the work to transcend boundaries between analog and digital as well as
between two- and multi-dimensional domains, while the underlying issue of precision, accuracy and the
sense of realism, which are often associated with conventional architectural production, are clearly
addressed.
3. What’s your inspiration?
I always define my artistic and architectural projects as a series of critical reflections and commentaries on
our contemporary cultures and their influence on cities in visual, semiotic and narrative terms. My work is
inspired by the spatiotemporal conditions of our ever-evolving urban and ecological environments, which
are attributed to the multitudes of spatial practices, constructed by consumer societies in various forms. The
whole nature of cities can be characterized by dichotomy and paradoxical relationship among organic and
inorganic, structural and amorphous as well as micro-scale objects and large structures. These seemingly
polar opposite elements could integrate with each other and morph into totally new structures of the spatial
and temporal variations in my paintings. Furthermore, the paradox, contradiction and distortion of an
alternate perception towards space and time have also been a constant subject of inspiration.
4. How long does it typically take for you to finish a piece?
It usually takes a week or two at the longest. Some of my work cycles through phases and takes several
months to complete. In such cases, I disassemble/reassemble fragments of old drawings and found images,
and then repeat the process over and over again until I find unpredictable dialogues among them.
How do you keep motivated?
I still work on architectural and urban design projects from time to time as I’ve completed a residential
building earlier this year. Those experiences often turn out to be the source of great inspiration and
motivation for my art-related projects. By continuing to work in both fields, I manage to strike an ideal
balance between art and craft.
5. What do you hope to accomplish with your work?
Most of my work is meant to bridge the gap between architecture and art, two cultural realms, which reflect
on the multitudes of contemporary socio-cultural outlooks and to transcend or merge the bounds of them as
my own artistic expression. At any rate, my compositional methodologies imbue the drawings with the
essential elements of our social and cultural realms beyond the conventional protocols of architectural and
artistic formalities.
What, if anything, would you tell your younger self?
At first glance it might sound like a career detour, however, it is always helpful to go off the beaten path
before starting out as an artist. In my case, my experience as an architectural designer and urban planner
certainly helped me to break the mold and approach my work with a broad perspective. So I’d like to remind
my younger self that we don’t have to hold onto preconceived notions and always stay open-minded. There
are no shortcuts to finding your true purpose in life.
6. What’s the best advice you’ve been given?
As often quoted: “Don’t bend. Don’t water it down. Don’t try to make it logical. Don’t edit your own soul
7. March 16, 2016 in Art, Front Page, Illustration, Interviews ! " + )
ARTIST INTERVIEW:
SHANTANU SUMAN – GRAPHIC
DESIGNER & CO-DIRECTOR
OF HORN PLEASE
July 24, 2014
INTERVIEW: CARL BEAZLEY –
EXPERIMENTAL SURREALIST
PORTRAIT PAINTER
October 20, 2014
INTERVIEW WITH PAPER
CUTTER, CHANTELLE BELL
March 17, 2016
according to the trend. Rather, follow your most intense obsessions mercilessly.” That is probably the
greatest piece of advice that Kafka gave to his posterity.
What’s your dream project?
I am always interested in fusing different media into my artistic expression and taking on an interdisciplinary
approach. The work, which started out as a painting, could be transcoded as a blueprint for an interactive
multimedia art project incorporating audio, web, video, installation and performance.
What’s your process like?
To begin with, I construct base 2D/3D images digitally and then add layers of traditional medias such as
acrylic, ink, and graphite, as well as scanned images of found objects over them. Then they are further
processed and manipulated through algorithmic, stochastic and morphological operations by various image
processing software with plugins. The technique allows me to instill a warm human touch and painterly,
organic feels to otherwise cold and detached precision of digitally generated drawings.
Check out more work from Ryota Matsumoto here.
CASEY WEBB
A creative with a business mind, Casey is the Editor-in-Chief and Founder of Jung Katz. Connect with her
on Twitter and Instagram| Read more articles by: Casey Webb
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