Personal Information
Organization / Workplace
Istanbul, Turkey Turkey
Occupation
Co-founder & CDO
Industry
Design
About
Ninja - Geek - Gamer
- Presentations
- Documents
- Infographics
Culture Code: Creating A Lovable Company
HubSpot
•
11 years ago
Digital, Social & Mobile in 2015
We Are Social Singapore
•
9 years ago
STEAL THIS PRESENTATION!
Jesse Desjardins - @jessedee
•
13 years ago
Growth Hacking
Mattan Griffel
•
11 years ago
How to Pitch a VC Redesigned
Slides That Rock
•
11 years ago
Just add points? What UX can (and cannot) learn from games
Sebastian Deterding
•
13 years ago
Design Like DaVinci
Brian Sullivan
•
11 years ago
Don't Play Games With Me! Promises and Pitfalls of Gameful Design
Sebastian Deterding
•
12 years ago
4 Game Inc Business Plan
NewtonGroupMarketing
•
11 years ago
Two Methods for Modeling LTV with a Spreadsheet
Eric Seufert
•
10 years ago
Social Gaming Overview: Too Big To Ignore
Mark Silva
•
13 years ago
Social game revenue potential, costs, and the keys to being successful in the market
Mike Turner
•
12 years ago
Killer Design Patterns for F2P Mobile/Tablet Games
Henric Suuronen
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10 years ago
Ready for Funding?
Manish Singhal
•
12 years ago
Secrets to Social Game Success
Wooga
•
12 years ago
Playing is a core human desire - How social games change the entertainment industry
Wooga
•
12 years ago
Scrum & Kanban for Social Games
Wooga
•
12 years ago
Killer Game Loops in Social Games
Wooga
•
12 years ago
Building Games for the Long Term: Pragmatic F2P Guild Design (GDC Europe 2013)
Kongregate
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10 years ago
Making every game a success story
Wooga
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12 years ago